Changed skill groups to be a hashmap instead of a vec.

This commit is contained in:
Sam 2021-12-02 00:47:28 -05:00
parent 6d2496b7de
commit da78800047
4 changed files with 34 additions and 36 deletions

View File

@ -159,6 +159,8 @@ impl SkillGroupKind {
/// skill group. /// skill group.
#[derive(Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)] #[derive(Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
pub struct SkillGroup { pub struct SkillGroup {
// Invariant should be maintained that this is the same kind as the key that the skill group is
// inserted into the skillset as.
pub skill_group_kind: SkillGroupKind, pub skill_group_kind: SkillGroupKind,
// The invariant that (earned_exp >= available_exp) should not be violated // The invariant that (earned_exp >= available_exp) should not be violated
pub available_exp: u32, pub available_exp: u32,
@ -221,7 +223,7 @@ impl SkillGroup {
/// refunding skills etc. /// refunding skills etc.
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)] #[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
pub struct SkillSet { pub struct SkillSet {
skill_groups: Vec<SkillGroup>, skill_groups: HashMap<SkillGroupKind, SkillGroup>,
skills: HashMap<Skill, u16>, skills: HashMap<Skill, u16>,
pub modify_health: bool, pub modify_health: bool,
pub modify_energy: bool, pub modify_energy: bool,
@ -236,15 +238,19 @@ impl Default for SkillSet {
/// unlocked skills in them - used when adding a skill set to a new /// unlocked skills in them - used when adding a skill set to a new
/// player /// player
fn default() -> Self { fn default() -> Self {
Self { // Create an empty skillset
skill_groups: vec![ let mut skill_group = Self {
SkillGroup::new(SkillGroupKind::General), skill_groups: HashMap::new(),
SkillGroup::new(SkillGroupKind::Weapon(ToolKind::Pick)),
],
skills: SkillSet::initial_skills(), skills: SkillSet::initial_skills(),
modify_health: false, modify_health: false,
modify_energy: false, modify_energy: false,
} };
// Insert default skill groups
skill_group.unlock_skill_group(SkillGroupKind::General);
skill_group.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Pick));
skill_group
} }
} }
@ -260,7 +266,7 @@ impl SkillSet {
} }
pub fn load_from_database( pub fn load_from_database(
skill_groups: Vec<SkillGroup>, skill_groups: HashMap<SkillGroupKind, SkillGroup>,
mut all_skills: HashMap<SkillGroupKind, Result<Vec<Skill>, SkillsPersistenceError>>, mut all_skills: HashMap<SkillGroupKind, Result<Vec<Skill>, SkillsPersistenceError>>,
) -> Self { ) -> Self {
let mut skillset = SkillSet { let mut skillset = SkillSet {
@ -299,34 +305,27 @@ impl SkillSet {
/// Checks if a particular skill group is accessible for an entity /// Checks if a particular skill group is accessible for an entity
pub fn skill_group_accessible(&self, skill_group_kind: SkillGroupKind) -> bool { pub fn skill_group_accessible(&self, skill_group_kind: SkillGroupKind) -> bool {
self.skill_groups self.skill_groups.contains_key(&skill_group_kind)
.iter()
.any(|x| x.skill_group_kind == skill_group_kind)
&& self.has_skill(Skill::UnlockGroup(skill_group_kind)) && self.has_skill(Skill::UnlockGroup(skill_group_kind))
} }
/// Unlocks a skill group for a player. It starts with 0 exp and 0 skill /// Unlocks a skill group for a player. It starts with 0 exp and 0 skill
/// points. /// points.
pub fn unlock_skill_group(&mut self, skill_group_kind: SkillGroupKind) { pub fn unlock_skill_group(&mut self, skill_group_kind: SkillGroupKind) {
if !self if !self.skill_groups.contains_key(&skill_group_kind) {
.skill_groups self.skill_groups
.iter() .insert(skill_group_kind, SkillGroup::new(skill_group_kind));
.any(|x| x.skill_group_kind == skill_group_kind)
{
self.skill_groups.push(SkillGroup::new(skill_group_kind));
} else { } else {
warn!("Tried to unlock already known skill group"); warn!("Tried to unlock already known skill group");
} }
} }
/// Returns an iterator over skill groups /// Returns an iterator over skill groups
pub fn skill_groups(&self) -> &Vec<SkillGroup> { &self.skill_groups } pub fn skill_groups(&self) -> impl Iterator<Item = &SkillGroup> { self.skill_groups.values() }
/// Returns a reference to a particular skill group in a skillset /// Returns a reference to a particular skill group in a skillset
fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> { fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> {
self.skill_groups self.skill_groups.get(&skill_group)
.iter()
.find(|s_g| s_g.skill_group_kind == skill_group)
} }
/// Returns a mutable reference to a particular skill group in a skillset /// Returns a mutable reference to a particular skill group in a skillset
@ -336,9 +335,11 @@ impl SkillSet {
// acquired, as this is one of the requirements for us to consider the skill // acquired, as this is one of the requirements for us to consider the skill
// group accessible. // group accessible.
let skill_group_accessible = self.skill_group_accessible(skill_group); let skill_group_accessible = self.skill_group_accessible(skill_group);
self.skill_groups if skill_group_accessible {
.iter_mut() self.skill_groups.get_mut(&skill_group)
.find(|s_g| s_g.skill_group_kind == skill_group && skill_group_accessible) } else {
None
}
} }
/// Adds experience to the skill group within an entity's skill set /// Adds experience to the skill group within an entity's skill set
@ -501,10 +502,10 @@ impl SkillSet {
/// Checks if the player has available SP to spend /// Checks if the player has available SP to spend
pub fn has_available_sp(&self) -> bool { pub fn has_available_sp(&self) -> bool {
self.skill_groups.iter().any(|sg| { self.skill_groups.iter().any(|(kind, sg)| {
sg.available_sp > 0 sg.available_sp > 0
// Subtraction in bounds because of the invariant that available_sp <= earned_sp // Subtraction in bounds because of the invariant that available_sp <= earned_sp
&& (sg.earned_sp - sg.available_sp) < sg.skill_group_kind.total_skill_point_cost() && (sg.earned_sp - sg.available_sp) < kind.total_skill_point_cost()
}) })
} }

View File

@ -131,7 +131,6 @@ impl<'a> System<'a> for Sys {
let skills_to_level = skill_set let skills_to_level = skill_set
.skill_groups() .skill_groups()
.iter()
.filter_map(|s_g| { .filter_map(|s_g| {
(s_g.available_exp >= skill_set.skill_point_cost(s_g.skill_group_kind)) (s_g.available_exp >= skill_set.skill_point_cost(s_g.skill_group_kind))
.then(|| s_g.skill_group_kind) .then(|| s_g.skill_group_kind)

View File

@ -419,8 +419,7 @@ pub fn create_character(
])?; ])?;
drop(stmt); drop(stmt);
let db_skill_groups = let db_skill_groups = convert_skill_groups_to_database(character_id, skill_set.skill_groups());
convert_skill_groups_to_database(character_id, skill_set.skill_groups().to_vec());
let mut stmt = transactionn.prepare_cached( let mut stmt = transactionn.prepare_cached(
" "
@ -992,8 +991,7 @@ pub fn update(
} }
} }
let db_skill_groups = let db_skill_groups = convert_skill_groups_to_database(char_id, char_skill_set.skill_groups());
convert_skill_groups_to_database(char_id, char_skill_set.skill_groups().to_vec());
let mut stmt = transaction.prepare_cached( let mut stmt = transaction.prepare_cached(
" "

View File

@ -521,11 +521,11 @@ fn convert_skill_groups_from_database(
) -> ( ) -> (
// Skill groups in the vec do not contain skills, those are added later. The skill group only // Skill groups in the vec do not contain skills, those are added later. The skill group only
// contains fields related to experience and skill points // contains fields related to experience and skill points
Vec<skillset::SkillGroup>, HashMap<skillset::SkillGroupKind, skillset::SkillGroup>,
// //
HashMap<skillset::SkillGroupKind, Result<Vec<skills::Skill>, skillset::SkillsPersistenceError>>, HashMap<skillset::SkillGroupKind, Result<Vec<skills::Skill>, skillset::SkillsPersistenceError>>,
) { ) {
let mut new_skill_groups = Vec::new(); let mut new_skill_groups = HashMap::new();
let mut deserialized_skills = HashMap::new(); let mut deserialized_skills = HashMap::new();
for skill_group in skill_groups.iter() { for skill_group in skill_groups.iter() {
let skill_group_kind = json_models::db_string_to_skill_group(&skill_group.skill_group_kind); let skill_group_kind = json_models::db_string_to_skill_group(&skill_group.skill_group_kind);
@ -579,14 +579,14 @@ fn convert_skill_groups_from_database(
deserialized_skills.insert(skill_group_kind, skills_result); deserialized_skills.insert(skill_group_kind, skills_result);
new_skill_groups.push(new_skill_group); new_skill_groups.insert(skill_group_kind, new_skill_group);
} }
(new_skill_groups, deserialized_skills) (new_skill_groups, deserialized_skills)
} }
pub fn convert_skill_groups_to_database( pub fn convert_skill_groups_to_database<'a, I: Iterator<Item = &'a skillset::SkillGroup>>(
entity_id: CharacterId, entity_id: CharacterId,
skill_groups: Vec<skillset::SkillGroup>, skill_groups: I,
) -> Vec<SkillGroup> { ) -> Vec<SkillGroup> {
let skill_group_hashes = &skillset::SKILL_GROUP_HASHES; let skill_group_hashes = &skillset::SKILL_GROUP_HASHES;
skill_groups skill_groups