mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
buff guards
This commit is contained in:
parent
5e3e698c2a
commit
da9585205c
@ -5,8 +5,10 @@ EntityConfig (
|
||||
|
||||
loot: Uninit,
|
||||
|
||||
hands: TwoHanded(Item("common.items.weapons.sword.iron-4")),
|
||||
|
||||
hands: TwoHanded(Choice([
|
||||
(2.0, Some(Item("common.items.weapons.sword.cobalt-0"))),
|
||||
(2.0, Some(Item("common.items.weapons.bow.metal-2"))),
|
||||
])),
|
||||
meta: [
|
||||
SkillSetAsset("common.skillset.village.guard"),
|
||||
],
|
||||
|
@ -4,8 +4,8 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(2.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
|
@ -4,8 +4,8 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(25.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
protection: Normal(48.0),
|
||||
poise_resilience: Normal(12.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
|
@ -4,8 +4,8 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
protection: Normal(16.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
|
@ -4,8 +4,8 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
protection: Normal(16.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
|
@ -4,8 +4,8 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(20.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
protection: Normal(32.0),
|
||||
poise_resilience: Normal(8.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
|
@ -4,8 +4,8 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("LeatherPlate"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
protection: Normal(32.0),
|
||||
poise_resilience: Normal(8.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
|
@ -5,8 +5,8 @@ ItemDef(
|
||||
(
|
||||
kind: Chest("LeatherBlue"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
protection: Normal(40.0),
|
||||
poise_resilience: Normal(10.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
|
@ -5,7 +5,7 @@ ItemDef(
|
||||
(
|
||||
kind: Pants("LeatherBlue"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
protection: Normal(20.0),
|
||||
poise_resilience: Normal(10.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
|
@ -1,9 +1,7 @@
|
||||
({
|
||||
ActiveMainhand: Choice([
|
||||
(1.0, Some(Item("common.items.weapons.sword.wood-2"))),
|
||||
(1.0, Some(Item("common.items.weapons.sword.starter"))),
|
||||
(1.0, Some(Item("common.items.weapons.sword.wood-0"))),
|
||||
(1.0, Some(Item("common.items.weapons.bow.starter"))),
|
||||
(1.0, Some(Item("common.items.weapons.sword.iron-0"))),
|
||||
(1.0, Some(Item("common.items.weapons.bow.hardwood-2"))),
|
||||
]),
|
||||
|
||||
|
@ -1,24 +1,4 @@
|
||||
([
|
||||
Group(Weapon(Sword)),
|
||||
|
||||
// TripleStrike
|
||||
Skill((Sword(TsCombo), None)),
|
||||
Skill((Sword(TsDamage), Some(1))),
|
||||
Skill((Sword(TsRegen), Some(1))),
|
||||
Skill((Sword(TsSpeed), Some(1))),
|
||||
|
||||
// Dash
|
||||
Skill((Sword(DDamage), Some(1))),
|
||||
Skill((Sword(DCost), Some(1))),
|
||||
Skill((Sword(DDrain), Some(1))),
|
||||
Skill((Sword(DScaling), Some(1))),
|
||||
Skill((Sword(DSpeed), None)),
|
||||
Skill((Sword(DInfinite), None)),
|
||||
|
||||
// Spin of death
|
||||
Skill((Sword(UnlockSpin), None)),
|
||||
Skill((Sword(SDamage), Some(1))),
|
||||
Skill((Sword(SSpeed), Some(1))),
|
||||
Skill((Sword(SSpins), Some(2))),
|
||||
Skill((Sword(SCost), Some(1))),
|
||||
Tree("common.skillset.dungeon.tier-5.sword"),
|
||||
Tree("common.skillset.dungeon.tier-5.bow"),
|
||||
])
|
||||
|
@ -1004,13 +1004,13 @@ fn bird(pos: Vec3<f32>, dynamic_rng: &mut impl Rng) -> EntityInfo {
|
||||
|
||||
fn humanoid(pos: Vec3<f32>, economy: &SiteInformation, dynamic_rng: &mut impl Rng) -> EntityInfo {
|
||||
let entity = EntityInfo::at(pos);
|
||||
match dynamic_rng.gen_range(0..12) {
|
||||
0 => entity
|
||||
match dynamic_rng.gen_range(0..8) {
|
||||
0 | 1 => entity
|
||||
.with_agent_mark(agent::Mark::Guard)
|
||||
.with_lazy_loadout(guard_loadout)
|
||||
.with_level(dynamic_rng.gen_range(10..15))
|
||||
.with_asset_expect("common.entity.village.guard"),
|
||||
1 | 2 => entity
|
||||
2 => entity
|
||||
.with_agent_mark(agent::Mark::Merchant)
|
||||
.with_economy(economy)
|
||||
.with_lazy_loadout(merchant_loadout)
|
||||
|
Loading…
Reference in New Issue
Block a user