fix: remove limit

This commit is contained in:
Adam Whitehurst 2021-05-30 13:42:47 -07:00
parent 2e74348813
commit daa18dd92a

View File

@ -65,7 +65,7 @@ pub enum BuffKind {
/// Slows movement and attack speed. /// Slows movement and attack speed.
/// Strength scales the attack speed debuff non-linearly. 0.5 is ~50% /// Strength scales the attack speed debuff non-linearly. 0.5 is ~50%
/// speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly /// speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly
/// smaller than attack speed debuff. Both are limited to a minimum of 0.1 /// smaller than attack speed debuff.
Frozen, Frozen,
} }
@ -311,11 +311,8 @@ impl Buff {
), ),
BuffKind::Frozen => ( BuffKind::Frozen => (
vec![ vec![
BuffEffect::MovementSpeed(f32::min( BuffEffect::MovementSpeed(f32::powf(1.0 - nn_scaling(data.strength), 1.1)),
0.1, BuffEffect::AttackSpeed(1.0 - nn_scaling(data.strength)),
f32::powf(1.0 - nn_scaling(data.strength), 1.1),
)),
BuffEffect::AttackSpeed(f32::min(0.1, 1.0 - nn_scaling(data.strength))),
], ],
data.duration, data.duration,
), ),