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Made boss spawning rarer
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@ -131,7 +131,7 @@ impl World {
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};
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const SPAWN_RATE: f32 = 0.1;
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const BOSS_RATE: f32 = 0.1;
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const BOSS_RATE: f32 = 0.03;
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let supplement = ChunkSupplement {
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npcs: if rand::thread_rng().gen::<f32>() < SPAWN_RATE && sim_chunk.chaos < 0.5 {
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vec![NpcInfo {
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