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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Made NPCs give directions to nearby towns, fixed player death propagation
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d26a711469
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@ -250,6 +250,10 @@ npc-speech-merchant_sell_directed =
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.a0 = You there! Are you in need of a new thingamabob?
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.a1 = Are you hungry? I'm sure I've got some cheese you can buy.
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.a2 = You look like you could do with some new armour!
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npc-speech-tell_site =
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.a0 = Have you visited { $site }? It's just { $dir } of here!
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.a1 = You should visit { $site } some time.
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.a2 = If you travel { $dir }, you can get to { $site }.
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npc-speech-witness_murder =
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.a0 = Murderer!
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.a1 = How could you do this?
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@ -258,3 +262,11 @@ npc-speech-witness_death =
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.a0 = No!
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.a1 = This is terrible!
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.a2 = Oh my goodness!
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npc-speech-dir_north = north
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npc-speech-dir_north_east = north-east
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npc-speech-dir_east = east
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npc-speech-dir_south_east = south-east
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npc-speech-dir_south = south
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npc-speech-dir_south_west = south-west
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npc-speech-dir_west = west
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npc-speech-dir_north_west = north-west
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@ -231,6 +231,10 @@ pub enum LocalizationArg {
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Nat(u64),
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}
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impl From<Content> for LocalizationArg {
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fn from(content: Content) -> Self { Self::Content(content) }
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}
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// TODO: Remove impl and make use of `Content(Plain(...))` explicit (to
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// discourage it)
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impl From<String> for LocalizationArg {
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@ -1,3 +1,4 @@
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use super::Content;
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use vek::Vec2;
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// TODO: Move this to common/src/, it's not a component
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@ -39,7 +40,7 @@ impl Direction {
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}
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}
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// TODO: localization
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// TODO: Remove this in favour of `Direction::localize_npc`?
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pub fn name(&self) -> &'static str {
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match self {
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Direction::North => "North",
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@ -52,6 +53,19 @@ impl Direction {
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Direction::Northwest => "Northwest",
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}
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}
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pub fn localize_npc(&self) -> Content {
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Content::localized(match self {
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Direction::North => "npc-speech-dir_north",
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Direction::Northeast => "npc-speech-dir_north_east",
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Direction::East => "npc-speech-dir_east",
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Direction::Southeast => "npc-speech-dir_south_east",
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Direction::South => "npc-speech-dir_south",
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Direction::Southwest => "npc-speech-dir_south_west",
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Direction::West => "npc-speech-dir_west",
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Direction::Northwest => "npc-speech-dir_north_west",
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})
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}
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}
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/// Arbitrarily named Distances
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@ -40,6 +40,13 @@ pub struct Site {
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// Note: there's currently no guarantee that site populations are non-intersecting
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#[serde(skip_serializing, skip_deserializing)]
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pub population: HashSet<NpcId>,
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/// A list of the nearby sites where each elements is both further and
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/// larger (currently based on number of plots) than the next.
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/// Effectively, this is a list of nearby sites that might be deemed
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/// 'important' to the current one
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#[serde(skip_serializing, skip_deserializing)]
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pub nearby_sites_by_size: Vec<SiteId>,
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}
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impl Site {
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@ -53,6 +53,7 @@ impl Site {
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}),
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population: Default::default(),
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known_reports: Default::default(),
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nearby_sites_by_size: Vec::new(),
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}
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}
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}
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@ -11,9 +11,9 @@ use crate::{
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};
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use common::{
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astar::{Astar, PathResult},
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comp::Content,
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comp::{compass::Direction, Content},
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path::Path,
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rtsim::{ChunkResource, Profession, SiteId},
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rtsim::{Actor, ChunkResource, Profession, SiteId},
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spiral::Spiral2d,
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store::Id,
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terrain::{CoordinateConversions, SiteKindMeta, TerrainChunkSize},
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@ -489,7 +489,21 @@ fn socialize() -> impl Action {
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.choose(&mut ctx.rng)
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{
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return Either::Left(
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just(move |ctx| ctx.controller.say(other, ctx.npc.personality.get_generic_comment(&mut ctx.rng)))
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just(move |ctx| ctx.controller.say(other, if ctx.rng.gen_bool(0.3)
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&& let Some(current_site) = ctx.npc.current_site
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&& let Some(current_site) = ctx.state.data().sites.get(current_site)
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&& let Some(mention_site) = current_site.nearby_sites_by_size.choose(&mut ctx.rng)
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&& let Some(mention_site) = ctx.state.data().sites.get(*mention_site)
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&& let Some(mention_site_name) = mention_site.world_site
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.map(|ws| ctx.index.sites.get(ws).name().to_string())
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{
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Content::localized_with_args("npc-speech-tell_site", [
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("site", Content::Plain(mention_site_name.clone())),
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("dir", Direction::from_dir(mention_site.wpos.as_() - ctx.npc.wpos.xy()).localize_npc()),
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])
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} else {
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ctx.npc.personality.get_generic_comment(&mut ctx.rng)
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}))
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// After greeting the actor, wait for a while
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.then(idle().repeat().stop_if(timeout(4.0)))
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.map(|_| ())
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@ -713,7 +727,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
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.map(|_| ()),
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);
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}
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} else if matches!(ctx.npc.profession, Some(Profession::Guard)) && ctx.rng.gen_bool(0.5) {
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} else if matches!(ctx.npc.profession, Some(Profession::Guard)) && ctx.rng.gen_bool(0.7) {
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if let Some(plaza_wpos) = choose_plaza(ctx, visiting_site) {
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return casual(
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travel_to_point(plaza_wpos, 0.4)
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@ -918,8 +932,13 @@ fn check_inbox(ctx: &mut NpcCtx) -> Option<impl Action> {
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// TODO: Sentiment should be positive if we didn't like actor that died
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// TODO: Don't report self
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let phrase = if let Some(killer) = killer {
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// TODO: For now, we don't make sentiment changes if the killer was an
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// NPC because NPCs can't hurt one-another.
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// This should be changed in the future.
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if !matches!(killer, Actor::Npc(_)) {
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// TODO: Don't hard-code sentiment change
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ctx.sentiments.change_by(killer, -0.7, Sentiment::VILLAIN);
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}
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"npc-speech-witness_murder"
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} else {
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"npc-speech-witness_death"
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@ -45,9 +45,8 @@ fn on_setup(ctx: EventCtx<SimulateNpcs, OnSetup>) {
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fn on_death(ctx: EventCtx<SimulateNpcs, OnDeath>) {
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let data = &mut *ctx.state.data_mut();
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if let Actor::Npc(npc_id) = ctx.event.actor
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&& let Some(npc) = data.npcs.get(npc_id)
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{
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if let Actor::Npc(npc_id) = ctx.event.actor {
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if let Some(npc) = data.npcs.get(npc_id) {
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let mut rng = ChaChaRng::from_seed(thread_rng().gen::<[u8; 32]>());
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// Respawn dead NPCs
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@ -60,10 +59,13 @@ fn on_death(ctx: EventCtx<SimulateNpcs, OnDeath>) {
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Some(*id) != npc.home
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&& (npc.faction.is_none() || site.faction == npc.faction)
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&& site.world_site.map_or(false, |s| {
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matches!(ctx.index.sites.get(s).kind, SiteKind::Refactor(_)
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matches!(
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ctx.index.sites.get(s).kind,
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SiteKind::Refactor(_)
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| SiteKind::CliffTown(_)
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| SiteKind::SavannahPit(_)
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| SiteKind::DesertCity(_))
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| SiteKind::DesertCity(_)
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)
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})
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})
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.min_by_key(|(_, site)| site.population.len())
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@ -148,6 +150,7 @@ fn on_death(ctx: EventCtx<SimulateNpcs, OnDeath>) {
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error!("Trying to respawn non-existent NPC");
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}
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}
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}
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fn on_tick(ctx: EventCtx<SimulateNpcs, OnTick>) {
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let data = &mut *ctx.state.data_mut();
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@ -28,6 +28,43 @@ fn on_setup(ctx: EventCtx<SyncNpcs, OnSetup>) {
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home.population.insert(npc_id);
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}
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}
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// Update the list of nearest sites by size for each site
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let sites_iter = data.sites.iter().filter_map(|(site_id, site)| {
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let site2 = site
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.world_site
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.and_then(|ws| ctx.index.sites.get(ws).site2())?;
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Some((site_id, site, site2))
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});
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let nearest_by_size = sites_iter.clone()
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.map(|(site_id, site, site2)| {
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let mut other_sites = sites_iter.clone()
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// Only include sites in the list if they're not the current one and they're more populus
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.filter(|(other_id, _, other_site2)| *other_id != site_id && other_site2.plots().len() > site2.plots().len())
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.collect::<Vec<_>>();
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other_sites.sort_by_key(|(_, other, _)| other.wpos.distance_squared(site.wpos) as i64);
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let mut max_size = 0;
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// Remove sites that aren't in increasing order of size (Stalin sort?!)
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other_sites.retain(|(_, _, other_site2)| {
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if other_site2.plots().len() > max_size {
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max_size = other_site2.plots().len();
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true
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} else {
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false
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}
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});
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let nearest_by_size = other_sites
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.into_iter()
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.map(|(site_id, _, _)| site_id)
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.collect::<Vec<_>>();
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(site_id, nearest_by_size)
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})
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.collect::<Vec<_>>();
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for (site_id, nearest_by_size) in nearest_by_size {
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if let Some(site) = data.sites.get_mut(site_id) {
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site.nearby_sites_by_size = nearest_by_size;
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}
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}
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}
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fn on_death(ctx: EventCtx<SyncNpcs, OnDeath>) {
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@ -513,7 +513,6 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, last_change: Healt
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inventory.damage_items(&ability_map, &msm);
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}
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if should_delete {
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if let Some(actor) = state.entity_as_actor(entity) {
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state
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.ecs()
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@ -542,6 +541,7 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, last_change: Healt
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);
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}
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if should_delete {
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if let Err(e) = state.delete_entity_recorded(entity) {
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error!(?e, ?entity, "Failed to delete destroyed entity");
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}
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