apply new rustfmt - touching alot of files

This commit is contained in:
Marcel Märtens
2020-02-01 21:39:39 +01:00
parent dd21235ff8
commit dae31ae5b6
228 changed files with 3351 additions and 3666 deletions

View File

@ -1,6 +1,5 @@
mod client_init;
#[cfg(feature = "singleplayer")]
mod ui;
#[cfg(feature = "singleplayer")] mod ui;
use super::char_selection::CharSelectionState;
use crate::{
@ -62,9 +61,9 @@ impl PlayState for MainMenuState {
// Pass events to ui.
Event::Ui(event) => {
self.main_menu_ui.handle_event(event);
}
},
// Ignore all other events.
_ => {}
_ => {},
}
}
@ -80,7 +79,7 @@ impl PlayState for MainMenuState {
global_state,
std::rc::Rc::new(std::cell::RefCell::new(client)),
)));
}
},
Some(Err(err)) => {
client_init = None;
global_state.info_message = Some(
@ -93,8 +92,8 @@ impl PlayState for MainMenuState {
}
.to_string(),
);
}
None => {}
},
None => {},
}
// Maintain global_state
@ -119,15 +118,15 @@ impl PlayState for MainMenuState {
DEFAULT_PORT,
&mut client_init,
);
}
},
MainMenuEvent::CancelLoginAttempt => {
// client_init contains Some(ClientInit), which spawns a thread which contains a TcpStream::connect() call
// This call is blocking
// TODO fix when the network rework happens
// client_init contains Some(ClientInit), which spawns a thread which
// contains a TcpStream::connect() call This call is
// blocking TODO fix when the network rework happens
self.singleplayer = None;
client_init = None;
self.main_menu_ui.cancel_connection();
}
},
#[cfg(feature = "singleplayer")]
MainMenuEvent::StartSingleplayer => {
let (singleplayer, server_settings) = Singleplayer::new(None); // TODO: Make client and server use the same thread pool
@ -142,12 +141,12 @@ impl PlayState for MainMenuState {
server_settings.gameserver_address.port(),
&mut client_init,
);
}
MainMenuEvent::Settings => {} // TODO
},
MainMenuEvent::Settings => {}, // TODO
MainMenuEvent::Quit => return PlayStateResult::Shutdown,
MainMenuEvent::DisclaimerClosed => {
global_state.settings.show_disclaimer = false
}
},
}
}
let localized_strings = load_expect::<VoxygenLocalization>(&i18n_asset_key(
@ -176,9 +175,7 @@ impl PlayState for MainMenuState {
}
}
fn name(&self) -> &'static str {
"Title"
}
fn name(&self) -> &'static str { "Title" }
}
fn attempt_login(