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https://gitlab.com/veloren/veloren.git
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added a white firework
This commit is contained in:
parent
6cfb4bd74d
commit
db3bc1b9bb
9
assets/common/items/utility/firework_white.ron
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9
assets/common/items/utility/firework_white.ron
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@ -0,0 +1,9 @@
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ItemDef(
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name: "Firework White",
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description: "Twinkles like the stars",
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kind: Throwable(
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kind: Firework(White),
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),
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quality: Moderate,
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tags: [],
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)
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@ -100,6 +100,16 @@
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(Item("common.items.crafting_tools.mortar_pestle"), 0),
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(Item("common.items.crafting_tools.mortar_pestle"), 0),
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],
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],
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),
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),
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"firework_white": (
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("common.items.utility.firework_white", 1),
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[
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(Item("common.items.crafting_ing.twigs"), 1),
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(Item("common.items.crafting_ing.stones"), 1),
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(Item("common.items.food.coconut"), 1),
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(Item("common.items.ore.veloritefrag"), 1),
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(Item("common.items.crafting_tools.mortar_pestle"), 0),
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],
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),
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"firework_yellow": (
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"firework_yellow": (
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("common.items.utility.firework_yellow", 1),
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("common.items.utility.firework_yellow", 1),
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[
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[
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@ -1796,6 +1796,10 @@
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"voxel.weapon.projectile.fireworks_red-0",
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"voxel.weapon.projectile.fireworks_red-0",
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(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
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(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
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),
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),
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Throwable(Firework(White)): VoxTrans(
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"voxel.weapon.projectile.fireworks_white-0",
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(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
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),
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Throwable(Firework(Yellow)): VoxTrans(
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Throwable(Firework(Yellow)): VoxTrans(
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"voxel.weapon.projectile.fireworks_yellow-0",
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"voxel.weapon.projectile.fireworks_yellow-0",
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(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
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(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
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@ -46,19 +46,20 @@ const int FIREWORK_BLUE = 4;
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const int FIREWORK_GREEN = 5;
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const int FIREWORK_GREEN = 5;
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const int FIREWORK_PURPLE = 6;
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const int FIREWORK_PURPLE = 6;
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const int FIREWORK_RED = 7;
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const int FIREWORK_RED = 7;
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const int FIREWORK_YELLOW = 8;
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const int FIREWORK_WHITE = 8;
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const int LEAF = 9;
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const int FIREWORK_YELLOW = 9;
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const int FIREFLY = 10;
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const int LEAF = 10;
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const int BEE = 11;
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const int FIREFLY = 11;
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const int GROUND_SHOCKWAVE = 12;
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const int BEE = 12;
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const int HEALING_BEAM = 13;
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const int GROUND_SHOCKWAVE = 13;
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const int ENERGY_NATURE = 14;
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const int HEALING_BEAM = 14;
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const int FLAMETHROWER = 15;
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const int ENERGY_NATURE = 15;
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const int FIRE_SHOCKWAVE = 16;
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const int FLAMETHROWER = 16;
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const int FIRE_BOWL = 17;
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const int FIRE_SHOCKWAVE = 17;
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const int SNOW = 18;
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const int FIRE_BOWL = 18;
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const int EXPLOSION = 19;
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const int SNOW = 19;
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const int ICE = 20;
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const int EXPLOSION = 20;
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const int ICE = 21;
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// meters per second squared (acceleration)
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// meters per second squared (acceleration)
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const float earth_gravity = 9.807;
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const float earth_gravity = 9.807;
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@ -257,6 +258,17 @@ void main() {
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vec4(vec3(2, 0, 0), 1),
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vec4(vec3(2, 0, 0), 1),
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identity()
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identity()
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);
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);
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} else if (inst_mode == FIREWORK_WHITE) {
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f_reflect = 0.0; // Fire doesn't reflect light, it emits it
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attr = Attr(
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linear_motion(
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vec3(0),
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normalize(vec3(rand1, rand2, rand3)) * 40.0 + grav_vel(earth_gravity)
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),
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vec3(3.0 + rand0),
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vec4(vec3(2, 2, 2), 1),
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identity()
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);
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} else if (inst_mode == FIREWORK_YELLOW) {
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} else if (inst_mode == FIREWORK_YELLOW) {
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f_reflect = 0.0; // Fire doesn't reflect light, it emits it
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f_reflect = 0.0; // Fire doesn't reflect light, it emits it
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attr = Attr(
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attr = Attr(
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@ -59,6 +59,16 @@
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central: ("armor.empty"),
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central: ("armor.empty"),
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)
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)
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),
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),
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FireworkWhite: (
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bone0: (
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offset: (0.0, 0.0, 0.0),
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central: ("weapon.projectile.fireworks_white-0"),
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),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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)
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),
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FireworkYellow: (
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FireworkYellow: (
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bone0: (
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bone0: (
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offset: (0.0, 0.0, 0.0),
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offset: (0.0, 0.0, 0.0),
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BIN
assets/voxygen/voxel/weapon/projectile/fireworks_white-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/projectile/fireworks_white-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -65,14 +65,15 @@ make_case_elim!(
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FireworkGreen = 55,
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FireworkGreen = 55,
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FireworkPurple = 56,
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FireworkPurple = 56,
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FireworkRed = 57,
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FireworkRed = 57,
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FireworkYellow = 58,
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FireworkWhite = 58,
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MultiArrow = 59,
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FireworkYellow = 59,
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BoltNature = 60,
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MultiArrow = 60,
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MeatDrop = 61,
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BoltNature = 61,
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Steak = 62,
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MeatDrop = 62,
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Crossbow = 63,
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Steak = 63,
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ArrowTurret = 64,
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Crossbow = 64,
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Coins = 65,
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ArrowTurret = 65,
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Coins = 66,
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}
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}
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);
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);
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@ -83,7 +84,7 @@ impl Body {
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}
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}
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}
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}
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pub const ALL_OBJECTS: [Body; 66] = [
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pub const ALL_OBJECTS: [Body; 67] = [
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Body::Arrow,
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Body::Arrow,
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Body::Bomb,
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Body::Bomb,
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Body::Scarecrow,
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Body::Scarecrow,
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@ -142,6 +143,7 @@ pub const ALL_OBJECTS: [Body; 66] = [
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Body::FireworkGreen,
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Body::FireworkGreen,
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Body::FireworkPurple,
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Body::FireworkPurple,
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Body::FireworkRed,
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Body::FireworkRed,
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Body::FireworkWhite,
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Body::FireworkYellow,
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Body::FireworkYellow,
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Body::MultiArrow,
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Body::MultiArrow,
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Body::BoltNature,
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Body::BoltNature,
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@ -217,6 +219,7 @@ impl Body {
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Body::FireworkGreen => "firework_green",
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Body::FireworkGreen => "firework_green",
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Body::FireworkPurple => "firework_purple",
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Body::FireworkPurple => "firework_purple",
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Body::FireworkRed => "firework_red",
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Body::FireworkRed => "firework_red",
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Body::FireworkWhite => "firework_white",
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Body::FireworkYellow => "firework_yellow",
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Body::FireworkYellow => "firework_yellow",
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Body::MultiArrow => "multi_arrow",
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Body::MultiArrow => "multi_arrow",
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Body::BoltNature => "bolt_nature",
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Body::BoltNature => "bolt_nature",
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@ -42,6 +42,7 @@ pub enum Reagent {
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Green,
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Green,
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Purple,
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Purple,
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Red,
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Red,
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White,
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Yellow,
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Yellow,
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}
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}
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@ -644,7 +644,18 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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let mut new_entity = state
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let mut new_entity = state
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.create_object(Default::default(), match kind {
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.create_object(Default::default(), match kind {
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item::Throwable::Bomb => comp::object::Body::Bomb,
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item::Throwable::Bomb => comp::object::Body::Bomb,
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<<<<<<< HEAD
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item::Throwable::Firework(reagent) => comp::object::Body::for_firework(reagent),
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item::Throwable::Firework(reagent) => comp::object::Body::for_firework(reagent),
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=======
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item::Throwable::Firework(reagent) => match reagent {
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item::Reagent::Blue => comp::object::Body::FireworkBlue,
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item::Reagent::Green => comp::object::Body::FireworkGreen,
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item::Reagent::Purple => comp::object::Body::FireworkPurple,
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item::Reagent::Red => comp::object::Body::FireworkRed,
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item::Reagent::White => comp::object::Body::FireworkWhite,
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item::Reagent::Yellow => comp::object::Body::FireworkYellow,
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},
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>>>>>>> added a white firework
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item::Throwable::TrainingDummy => comp::object::Body::TrainingDummy,
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item::Throwable::TrainingDummy => comp::object::Body::TrainingDummy,
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})
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})
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.with(comp::Pos(pos.0 + Vec3::unit_z() * 0.25))
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.with(comp::Pos(pos.0 + Vec3::unit_z() * 0.25))
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@ -104,19 +104,20 @@ pub enum ParticleMode {
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FireworkGreen = 5,
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FireworkGreen = 5,
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FireworkPurple = 6,
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FireworkPurple = 6,
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FireworkRed = 7,
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FireworkRed = 7,
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FireworkYellow = 8,
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FireworkWhite = 8,
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Leaf = 9,
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FireworkYellow = 9,
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Firefly = 10,
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Leaf = 10,
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Bee = 11,
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Firefly = 11,
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GroundShockwave = 12,
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Bee = 12,
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HealingBeam = 13,
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GroundShockwave = 13,
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EnergyNature = 14,
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HealingBeam = 14,
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FlameThrower = 15,
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EnergyNature = 15,
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FireShockwave = 16,
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FlameThrower = 16,
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FireBowl = 17,
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FireShockwave = 17,
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Snow = 18,
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FireBowl = 18,
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Explosion = 19,
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Snow = 19,
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Ice = 20,
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Explosion = 20,
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Ice = 21,
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}
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}
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impl ParticleMode {
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impl ParticleMode {
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@ -423,6 +423,7 @@ impl Scene {
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Rgb::new(1.0, 0.0, 0.0)
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Rgb::new(1.0, 0.0, 0.0)
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}
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}
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},
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},
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Some(Reagent::White) => Rgb::new(1.0, 1.0, 1.0),
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Some(Reagent::Yellow) => Rgb::new(1.0, 1.0, 0.0),
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Some(Reagent::Yellow) => Rgb::new(1.0, 1.0, 0.0),
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None => Rgb::new(1.0, 0.5, 0.0),
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None => Rgb::new(1.0, 0.5, 0.0),
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},
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},
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@ -128,6 +128,7 @@ impl ParticleMgr {
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Some(Reagent::Green) => ParticleMode::FireworkGreen,
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Some(Reagent::Green) => ParticleMode::FireworkGreen,
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Some(Reagent::Purple) => ParticleMode::FireworkPurple,
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Some(Reagent::Purple) => ParticleMode::FireworkPurple,
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Some(Reagent::Red) => ParticleMode::FireworkRed,
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Some(Reagent::Red) => ParticleMode::FireworkRed,
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Some(Reagent::White) => ParticleMode::FireworkWhite,
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Some(Reagent::Yellow) => ParticleMode::FireworkYellow,
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Some(Reagent::Yellow) => ParticleMode::FireworkYellow,
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None => ParticleMode::Shrapnel,
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None => ParticleMode::Shrapnel,
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},
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},
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@ -217,6 +218,7 @@ impl ParticleMgr {
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| object::Body::FireworkGreen
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| object::Body::FireworkGreen
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| object::Body::FireworkPurple
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| object::Body::FireworkPurple
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| object::Body::FireworkRed
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| object::Body::FireworkRed
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| object::Body::FireworkWhite
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| object::Body::FireworkYellow,
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| object::Body::FireworkYellow,
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) => self.maintain_bomb_particles(scene_data, pos),
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) => self.maintain_bomb_particles(scene_data, pos),
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_ => {},
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_ => {},
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