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Adressed all comments
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db9991ce6d
@ -157,6 +157,7 @@ impl<T: Event> PreparedEventQuery<T> {
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pub fn get_function_name(&self) -> &str { &self.function_name }
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pub fn get_function_name(&self) -> &str { &self.function_name }
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}
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}
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/// This function split a u128 in two u64 encoding them as le bytes
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pub fn from_u128(i: u128) -> (u64, u64) {
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pub fn from_u128(i: u128) -> (u64, u64) {
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let i = i.to_le_bytes();
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let i = i.to_le_bytes();
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(
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(
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@ -165,14 +166,17 @@ pub fn from_u128(i: u128) -> (u64, u64) {
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)
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)
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}
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}
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/// This function merge two u64 encoded as le in one u128
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pub fn to_u128(a: u64, b: u64) -> u128 {
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pub fn to_u128(a: u64, b: u64) -> u128 {
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let a = a.to_le_bytes();
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let a = a.to_le_bytes();
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let b = b.to_le_bytes();
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let b = b.to_le_bytes();
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u128::from_le_bytes([a, b].concat().try_into().unwrap())
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u128::from_le_bytes([a, b].concat().try_into().unwrap())
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}
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}
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/// This function encode a u64 into a i64 using le bytes
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pub fn to_i64(i: u64) -> i64 { i64::from_le_bytes(i.to_le_bytes()) }
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pub fn to_i64(i: u64) -> i64 { i64::from_le_bytes(i.to_le_bytes()) }
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/// This function decode a i64 into a u64 using le bytes
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pub fn from_i64(i: i64) -> u64 { u64::from_le_bytes(i.to_le_bytes()) }
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pub fn from_i64(i: i64) -> u64 { u64::from_le_bytes(i.to_le_bytes()) }
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// This function is not public because this function should not be used without
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// This function is not public because this function should not be used without
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@ -61,6 +61,7 @@ where
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bincode::deserialize(slice).map_err(|_| "Failed to deserialize function input")
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bincode::deserialize(slice).map_err(|_| "Failed to deserialize function input")
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}
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}
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/// This function split a u128 in two u64 encoding them as le bytes
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pub fn from_u128(i: u128) -> (u64, u64) {
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pub fn from_u128(i: u128) -> (u64, u64) {
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let i = i.to_le_bytes();
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let i = i.to_le_bytes();
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(
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(
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@ -69,14 +70,17 @@ pub fn from_u128(i: u128) -> (u64, u64) {
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)
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)
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}
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}
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/// This function merge two u64 encoded as le in one u128
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pub fn to_u128(a: u64, b: u64) -> u128 {
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pub fn to_u128(a: u64, b: u64) -> u128 {
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let a = a.to_le_bytes();
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let a = a.to_le_bytes();
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let b = b.to_le_bytes();
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let b = b.to_le_bytes();
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u128::from_le_bytes([a, b].concat().try_into().unwrap())
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u128::from_le_bytes([a, b].concat().try_into().unwrap())
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}
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}
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/// This function encode a u64 into a i64 using le bytes
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pub fn to_i64(i: u64) -> i64 { i64::from_le_bytes(i.to_le_bytes()) }
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pub fn to_i64(i: u64) -> i64 { i64::from_le_bytes(i.to_le_bytes()) }
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/// This function decode a i64 into a u64 using le bytes
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pub fn from_i64(i: i64) -> u64 { u64::from_le_bytes(i.to_le_bytes()) }
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pub fn from_i64(i: i64) -> u64 { u64::from_le_bytes(i.to_le_bytes()) }
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static mut VEC: Vec<u8> = vec![];
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static mut VEC: Vec<u8> = vec![];
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@ -58,7 +58,7 @@ use common::{
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assets::AssetExt,
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assets::AssetExt,
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cmd::ChatCommand,
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cmd::ChatCommand,
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comp,
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comp,
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comp::{item::MaterialStatManifest, CharacterAbility},
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comp::{item::MaterialStatManifest, Admin, CharacterAbility, Player, Stats},
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event::{EventBus, ServerEvent},
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event::{EventBus, ServerEvent},
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recipe::default_recipe_book,
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recipe::default_recipe_book,
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resources::TimeOfDay,
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resources::TimeOfDay,
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@ -68,22 +68,30 @@ use common::{
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};
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};
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use common_net::{
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use common_net::{
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msg::{
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msg::{
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ClientType, DisconnectReason, ServerGeneral, ServerInfo, ServerInit, ServerMsg, WorldMapMsg,
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CharacterInfo, ClientRegister, ClientType, DisconnectReason, PlayerInfo, PlayerListUpdate,
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RegisterError, ServerGeneral, ServerInfo, ServerInit, ServerMsg, ServerRegisterAnswer,
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WorldMapMsg,
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},
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},
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sync::WorldSyncExt,
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sync::WorldSyncExt,
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};
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};
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#[cfg(feature = "plugins")]
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#[cfg(feature = "plugins")]
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use common_sys::plugin::PluginMgr;
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use common_sys::plugin::PluginMgr;
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use common_sys::state::State;
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use common_sys::state::State;
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use metrics::{PhysicsMetrics, StateTickMetrics, TickMetrics};
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use hashbrown::HashMap;
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use metrics::{PhysicsMetrics, PlayerMetrics, StateTickMetrics, TickMetrics};
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use network::{Network, Pid, ProtocolAddr};
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use network::{Network, Pid, ProtocolAddr};
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use persistence::{
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use persistence::{
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character_loader::{CharacterLoader, CharacterLoaderResponseKind},
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character_loader::{CharacterLoader, CharacterLoaderResponseKind},
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character_updater::CharacterUpdater,
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character_updater::CharacterUpdater,
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};
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};
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use plugin_api::Uid;
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use prometheus::Registry;
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use prometheus::Registry;
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use prometheus_hyper::Server as PrometheusServer;
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use prometheus_hyper::Server as PrometheusServer;
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use specs::{join::Join, Builder, Entity as EcsEntity, RunNow, SystemData, WorldExt};
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use specs::{
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join::Join,
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shred::{Fetch, FetchMut},
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Builder, Entity as EcsEntity, RunNow, SystemData, WorldExt, WriteStorage,
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};
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use std::{
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use std::{
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i32,
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i32,
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ops::{Deref, DerefMut},
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ops::{Deref, DerefMut},
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@ -195,7 +203,6 @@ impl Server {
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state.ecs_mut().insert(sys::EntitySyncTimer::default());
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state.ecs_mut().insert(sys::EntitySyncTimer::default());
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state.ecs_mut().insert(sys::GeneralMsgTimer::default());
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state.ecs_mut().insert(sys::GeneralMsgTimer::default());
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state.ecs_mut().insert(sys::PingMsgTimer::default());
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state.ecs_mut().insert(sys::PingMsgTimer::default());
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state.ecs_mut().insert(sys::RegisterMsgTimer::default());
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state
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state
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.ecs_mut()
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.ecs_mut()
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.insert(sys::CharacterScreenMsgTimer::default());
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.insert(sys::CharacterScreenMsgTimer::default());
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@ -507,7 +514,7 @@ impl Server {
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// (e.g. run before controller system)
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// (e.g. run before controller system)
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//TODO: run in parallel
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//TODO: run in parallel
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sys::msg::general::Sys.run_now(&self.state.ecs());
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sys::msg::general::Sys.run_now(&self.state.ecs());
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sys::msg::register::register_run(self.state_mut().ecs_mut());
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self.register_run();
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sys::msg::character_screen::Sys.run_now(&self.state.ecs());
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sys::msg::character_screen::Sys.run_now(&self.state.ecs());
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sys::msg::in_game::Sys.run_now(&self.state.ecs());
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sys::msg::in_game::Sys.run_now(&self.state.ecs());
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sys::msg::ping::Sys.run_now(&self.state.ecs());
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sys::msg::ping::Sys.run_now(&self.state.ecs());
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@ -711,7 +718,6 @@ impl Server {
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let state = self.state.ecs();
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let state = self.state.ecs();
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(state.read_resource::<sys::GeneralMsgTimer>().nanos
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(state.read_resource::<sys::GeneralMsgTimer>().nanos
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+ state.read_resource::<sys::PingMsgTimer>().nanos
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+ state.read_resource::<sys::PingMsgTimer>().nanos
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+ state.read_resource::<sys::RegisterMsgTimer>().nanos
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+ state.read_resource::<sys::CharacterScreenMsgTimer>().nanos
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+ state.read_resource::<sys::CharacterScreenMsgTimer>().nanos
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+ state.read_resource::<sys::InGameMsgTimer>().nanos) as i64
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+ state.read_resource::<sys::InGameMsgTimer>().nanos) as i64
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};
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};
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@ -917,6 +923,139 @@ impl Server {
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self.state.cleanup();
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self.state.cleanup();
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}
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}
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fn handle_register_msg(
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world: &specs::World,
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player_list: &HashMap<Uid, PlayerInfo>,
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new_players: &mut Vec<specs::Entity>,
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entity: specs::Entity,
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client: &Client,
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player_metrics: &Fetch<'_, PlayerMetrics>,
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login_provider: &mut FetchMut<'_, LoginProvider>,
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admins: &mut WriteStorage<'_, Admin>,
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players: &mut WriteStorage<'_, Player>,
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editable_settings: &Fetch<'_, EditableSettings>,
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msg: ClientRegister,
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) -> Result<(), crate::error::Error> {
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let plugin_mgr = world.read_resource::<PluginMgr>();
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let (username, uuid) = match login_provider.try_login(
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&msg.token_or_username,
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world,
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&plugin_mgr,
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&*editable_settings.admins,
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&*editable_settings.whitelist,
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&*editable_settings.banlist,
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) {
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Err(err) => {
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client.send(ServerRegisterAnswer::Err(err))?;
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return Ok(());
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},
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Ok((username, uuid)) => (username, uuid),
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};
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let player = Player::new(username, uuid);
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let is_admin = editable_settings.admins.contains(&uuid);
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if !player.is_valid() {
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// Invalid player
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client.send(ServerRegisterAnswer::Err(RegisterError::InvalidCharacter))?;
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return Ok(());
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}
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if !players.contains(entity) {
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// Add Player component to this client
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let _ = players.insert(entity, player);
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player_metrics.players_connected.inc();
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// Give the Admin component to the player if their name exists in
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// admin list
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if is_admin {
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let _ = admins.insert(entity, Admin);
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}
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// Tell the client its request was successful.
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client.send(ServerRegisterAnswer::Ok(()))?;
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// Send initial player list
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client.send(ServerGeneral::PlayerListUpdate(PlayerListUpdate::Init(
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player_list.clone(),
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)))?;
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// Add to list to notify all clients of the new player
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new_players.push(entity);
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}
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Ok(())
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}
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pub fn register_run(&mut self) {
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let world = self.state_mut().ecs_mut();
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let entities = world.entities();
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let player_metrics = world.read_resource::<PlayerMetrics>();
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let uids = world.read_storage::<Uid>();
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let clients = world.read_storage::<Client>();
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let mut players = world.write_storage::<Player>();
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let stats = world.read_storage::<Stats>();
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let mut login_provider = world.write_resource::<LoginProvider>();
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let mut admins = world.write_storage::<Admin>();
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let editable_settings = world.read_resource::<EditableSettings>();
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// Player list to send new players.
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let player_list = (&uids, &players, stats.maybe(), admins.maybe())
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.join()
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.map(|(uid, player, stats, admin)| {
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(*uid, PlayerInfo {
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is_online: true,
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is_admin: admin.is_some(),
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player_alias: player.alias.clone(),
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character: stats.map(|stats| CharacterInfo {
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name: stats.name.clone(),
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}),
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})
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})
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.collect::<HashMap<_, _>>();
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// List of new players to update player lists of all clients.
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let mut new_players = Vec::new();
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for (entity, client) in (&entities, &clients).join() {
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let _ = sys::msg::try_recv_all(client, 0, |client, msg| {
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Server::handle_register_msg(
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&world,
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&player_list,
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&mut new_players,
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entity,
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client,
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&player_metrics,
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&mut login_provider,
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&mut admins,
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&mut players,
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&editable_settings,
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msg,
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)
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});
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}
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// Handle new players.
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// Tell all clients to add them to the player list.
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for entity in new_players {
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|
if let (Some(uid), Some(player)) = (uids.get(entity), players.get(entity)) {
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|
let mut lazy_msg = None;
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|
for (_, client) in (&players, &clients).join() {
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|
if lazy_msg.is_none() {
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|
lazy_msg = Some(client.prepare(ServerGeneral::PlayerListUpdate(
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PlayerListUpdate::Add(*uid, PlayerInfo {
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player_alias: player.alias.clone(),
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|
is_online: true,
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is_admin: admins.get(entity).is_some(),
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|
character: None, // new players will be on character select.
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}),
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|
)));
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}
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|
lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
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|
}
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|
}
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|
}
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|
}
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|
|
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fn initialize_client(
|
fn initialize_client(
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&mut self,
|
&mut self,
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client: crate::connection_handler::IncomingClient,
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client: crate::connection_handler::IncomingClient,
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@ -1033,7 +1172,6 @@ impl Server {
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} else {
|
} else {
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#[cfg(feature = "plugins")]
|
#[cfg(feature = "plugins")]
|
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{
|
{
|
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use common::uid::Uid;
|
|
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let plugin_manager = self.state.ecs().read_resource::<PluginMgr>();
|
let plugin_manager = self.state.ecs().read_resource::<PluginMgr>();
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let rs = plugin_manager.execute_event(
|
let rs = plugin_manager.execute_event(
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self.state.ecs(),
|
self.state.ecs(),
|
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|
@ -19,7 +19,6 @@ use std::{
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pub type EntitySyncTimer = SysTimer<entity_sync::Sys>;
|
pub type EntitySyncTimer = SysTimer<entity_sync::Sys>;
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pub type GeneralMsgTimer = SysTimer<msg::general::Sys>;
|
pub type GeneralMsgTimer = SysTimer<msg::general::Sys>;
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pub type PingMsgTimer = SysTimer<msg::ping::Sys>;
|
pub type PingMsgTimer = SysTimer<msg::ping::Sys>;
|
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pub type RegisterMsgTimer = SysTimer<msg::register::Sys>;
|
|
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pub type CharacterScreenMsgTimer = SysTimer<msg::character_screen::Sys>;
|
pub type CharacterScreenMsgTimer = SysTimer<msg::character_screen::Sys>;
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pub type InGameMsgTimer = SysTimer<msg::in_game::Sys>;
|
pub type InGameMsgTimer = SysTimer<msg::in_game::Sys>;
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pub type SentinelTimer = SysTimer<sentinel::Sys>;
|
pub type SentinelTimer = SysTimer<sentinel::Sys>;
|
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|
@ -2,14 +2,13 @@ pub mod character_screen;
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pub mod general;
|
pub mod general;
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pub mod in_game;
|
pub mod in_game;
|
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pub mod ping;
|
pub mod ping;
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pub mod register;
|
|
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|
|
||||||
use crate::client::Client;
|
use crate::client::Client;
|
||||||
use serde::de::DeserializeOwned;
|
use serde::de::DeserializeOwned;
|
||||||
|
|
||||||
/// handles all send msg and calls a handle fn
|
/// handles all send msg and calls a handle fn
|
||||||
/// Aborts when a error occurred returns cnt of successful msg otherwise
|
/// Aborts when a error occurred returns cnt of successful msg otherwise
|
||||||
pub(in crate::sys::msg) fn try_recv_all<M, F>(
|
pub(crate) fn try_recv_all<M, F>(
|
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client: &Client,
|
client: &Client,
|
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stream_id: u8,
|
stream_id: u8,
|
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mut f: F,
|
mut f: F,
|
||||||
|
@ -1,160 +0,0 @@
|
|||||||
use crate::{
|
|
||||||
client::Client, login_provider::LoginProvider, metrics::PlayerMetrics, EditableSettings,
|
|
||||||
};
|
|
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use common::{
|
|
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comp::{Admin, Player, Stats},
|
|
||||||
span,
|
|
||||||
uid::Uid,
|
|
||||||
};
|
|
||||||
use common_net::msg::{
|
|
||||||
CharacterInfo, ClientRegister, PlayerInfo, PlayerListUpdate, RegisterError, ServerGeneral,
|
|
||||||
ServerRegisterAnswer,
|
|
||||||
};
|
|
||||||
use common_sys::plugin::PluginMgr;
|
|
||||||
use hashbrown::HashMap;
|
|
||||||
use specs::{
|
|
||||||
shred::{Fetch, FetchMut},
|
|
||||||
Join, World, WorldExt, WriteStorage,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[allow(clippy::too_many_arguments)]
|
|
||||||
fn handle_register_msg(
|
|
||||||
world: &World,
|
|
||||||
player_list: &HashMap<Uid, PlayerInfo>,
|
|
||||||
new_players: &mut Vec<specs::Entity>,
|
|
||||||
entity: specs::Entity,
|
|
||||||
client: &Client,
|
|
||||||
player_metrics: &Fetch<'_, PlayerMetrics>,
|
|
||||||
login_provider: &mut FetchMut<'_, LoginProvider>,
|
|
||||||
admins: &mut WriteStorage<'_, Admin>,
|
|
||||||
players: &mut WriteStorage<'_, Player>,
|
|
||||||
editable_settings: &Fetch<'_, EditableSettings>,
|
|
||||||
msg: ClientRegister,
|
|
||||||
) -> Result<(), crate::error::Error> {
|
|
||||||
let plugin_mgr = world.read_resource::<PluginMgr>();
|
|
||||||
let (username, uuid) = match login_provider.try_login(
|
|
||||||
&msg.token_or_username,
|
|
||||||
world,
|
|
||||||
&plugin_mgr,
|
|
||||||
&*editable_settings.admins,
|
|
||||||
&*editable_settings.whitelist,
|
|
||||||
&*editable_settings.banlist,
|
|
||||||
) {
|
|
||||||
Err(err) => {
|
|
||||||
client.send(ServerRegisterAnswer::Err(err))?;
|
|
||||||
return Ok(());
|
|
||||||
},
|
|
||||||
Ok((username, uuid)) => (username, uuid),
|
|
||||||
};
|
|
||||||
|
|
||||||
let player = Player::new(username, uuid);
|
|
||||||
let is_admin = editable_settings.admins.contains(&uuid);
|
|
||||||
|
|
||||||
if !player.is_valid() {
|
|
||||||
// Invalid player
|
|
||||||
client.send(ServerRegisterAnswer::Err(RegisterError::InvalidCharacter))?;
|
|
||||||
return Ok(());
|
|
||||||
}
|
|
||||||
|
|
||||||
if !players.contains(entity) {
|
|
||||||
// Add Player component to this client
|
|
||||||
let _ = players.insert(entity, player);
|
|
||||||
player_metrics.players_connected.inc();
|
|
||||||
|
|
||||||
// Give the Admin component to the player if their name exists in
|
|
||||||
// admin list
|
|
||||||
if is_admin {
|
|
||||||
let _ = admins.insert(entity, Admin);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Tell the client its request was successful.
|
|
||||||
client.send(ServerRegisterAnswer::Ok(()))?;
|
|
||||||
|
|
||||||
// Send initial player list
|
|
||||||
client.send(ServerGeneral::PlayerListUpdate(PlayerListUpdate::Init(
|
|
||||||
player_list.clone(),
|
|
||||||
)))?;
|
|
||||||
|
|
||||||
// Add to list to notify all clients of the new player
|
|
||||||
new_players.push(entity);
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
/// This system will handle new messages from clients
|
|
||||||
pub struct Sys;
|
|
||||||
|
|
||||||
pub fn register_run(world: &mut World) {
|
|
||||||
let entities = world.entities();
|
|
||||||
let player_metrics = world.read_resource::<PlayerMetrics>();
|
|
||||||
//let mut timer = world.write_resource::<SysTimer<Self>>();
|
|
||||||
let uids = world.read_storage::<Uid>();
|
|
||||||
let clients = world.read_storage::<Client>();
|
|
||||||
let mut players = world.write_storage::<Player>();
|
|
||||||
let stats = world.read_storage::<Stats>();
|
|
||||||
let mut login_provider = world.write_resource::<LoginProvider>();
|
|
||||||
let mut admins = world.write_storage::<Admin>();
|
|
||||||
let editable_settings = world.read_resource::<EditableSettings>();
|
|
||||||
|
|
||||||
span!(_guard, "run", "msg::register::Sys::run");
|
|
||||||
//timer.start();
|
|
||||||
|
|
||||||
// Player list to send new players.
|
|
||||||
let player_list = (&uids, &players, stats.maybe(), admins.maybe())
|
|
||||||
.join()
|
|
||||||
.map(|(uid, player, stats, admin)| {
|
|
||||||
(*uid, PlayerInfo {
|
|
||||||
is_online: true,
|
|
||||||
is_admin: admin.is_some(),
|
|
||||||
player_alias: player.alias.clone(),
|
|
||||||
character: stats.map(|stats| CharacterInfo {
|
|
||||||
name: stats.name.clone(),
|
|
||||||
}),
|
|
||||||
})
|
|
||||||
})
|
|
||||||
.collect::<HashMap<_, _>>();
|
|
||||||
// List of new players to update player lists of all clients.
|
|
||||||
let mut new_players = Vec::new();
|
|
||||||
|
|
||||||
for (entity, client) in (&entities, &clients).join() {
|
|
||||||
let _ = super::try_recv_all(client, 0, |client, msg| {
|
|
||||||
handle_register_msg(
|
|
||||||
&world,
|
|
||||||
&player_list,
|
|
||||||
&mut new_players,
|
|
||||||
entity,
|
|
||||||
client,
|
|
||||||
&player_metrics,
|
|
||||||
&mut login_provider,
|
|
||||||
&mut admins,
|
|
||||||
&mut players,
|
|
||||||
&editable_settings,
|
|
||||||
msg,
|
|
||||||
)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Handle new players.
|
|
||||||
// Tell all clients to add them to the player list.
|
|
||||||
for entity in new_players {
|
|
||||||
if let (Some(uid), Some(player)) = (uids.get(entity), players.get(entity)) {
|
|
||||||
let mut lazy_msg = None;
|
|
||||||
for (_, client) in (&players, &clients).join() {
|
|
||||||
if lazy_msg.is_none() {
|
|
||||||
lazy_msg = Some(client.prepare(ServerGeneral::PlayerListUpdate(
|
|
||||||
PlayerListUpdate::Add(*uid, PlayerInfo {
|
|
||||||
player_alias: player.alias.clone(),
|
|
||||||
is_online: true,
|
|
||||||
is_admin: admins.get(entity).is_some(),
|
|
||||||
character: None, // new players will be on character select.
|
|
||||||
}),
|
|
||||||
)));
|
|
||||||
}
|
|
||||||
lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//timer.end()
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user