Updated changelog

This commit is contained in:
Joshua Barretto 2022-07-13 21:46:15 +01:00
parent f48665366b
commit dbff8102de

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@ -38,6 +38,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Slider for ambience volume
- Weather generated on server is sent to clients, and seen on clients as rain/clouds.
- Updated Brazilian Portuguese Translation
- Lightning storms
### Changed
@ -52,7 +53,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25
- Damage from the same source dealt in the same tick will now be grouped up.
- Critical hits are now shown differently in the damage numbers.
- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
- Optimized sprite processing decreasing the startup time of voxygen (and long freezes when trying
to enter the world when this hasn't finished).
- Metadata added to music files. Listen to the soundtrack more easily!
@ -70,7 +71,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fixed an error where '{amount} Exp' floater did not use existing localizations
- Fix villagers seeing cultists and familiar enemies through objects.
- Menacing agents are now less spammy with their menacing messages
- Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS
- Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS
- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.