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Updated changelog
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@ -38,6 +38,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Slider for ambience volume
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- Weather generated on server is sent to clients, and seen on clients as rain/clouds.
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- Updated Brazilian Portuguese Translation
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- Lightning storms
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### Changed
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@ -52,7 +53,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25
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- Damage from the same source dealt in the same tick will now be grouped up.
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- Critical hits are now shown differently in the damage numbers.
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- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
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- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
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- Optimized sprite processing decreasing the startup time of voxygen (and long freezes when trying
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to enter the world when this hasn't finished).
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- Metadata added to music files. Listen to the soundtrack more easily!
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@ -70,7 +71,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Fixed an error where '{amount} Exp' floater did not use existing localizations
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- Fix villagers seeing cultists and familiar enemies through objects.
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- Menacing agents are now less spammy with their menacing messages
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- Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS
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- Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS
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- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
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- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
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- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.
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