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Inventory now highlights salvageable items when in salvage mode.
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b924ae9f54
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@ -87,6 +87,7 @@ pub struct InventoryScroller<'a> {
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is_us: bool,
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inventory: &'a Inventory,
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bg_ids: &'a BackgroundIds,
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show_salvage: bool,
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}
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impl<'a> InventoryScroller<'a> {
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@ -109,6 +110,7 @@ impl<'a> InventoryScroller<'a> {
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is_us: bool,
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inventory: &'a Inventory,
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bg_ids: &'a BackgroundIds,
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show_salvage: bool,
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) -> Self {
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InventoryScroller {
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client,
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@ -129,6 +131,7 @@ impl<'a> InventoryScroller<'a> {
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is_us,
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inventory,
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bg_ids,
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show_salvage,
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}
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}
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@ -358,6 +361,10 @@ impl<'a> InventoryScroller<'a> {
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slot_widget = slot_widget.with_background_color(Color::Rgba(1.0, 1.0, 1.0, 1.0));
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}
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if self.show_salvage && item.as_ref().map_or(false, |item| item.is_salvageable()) {
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slot_widget = slot_widget.with_background_color(Color::Rgba(1.0, 1.0, 1.0, 1.0));
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}
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if let Some(item) = item {
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let quality_col_img = match item.quality() {
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Quality::Low => self.imgs.inv_slot_grey,
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@ -727,6 +734,7 @@ impl<'a> Widget for Bag<'a> {
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true,
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inventory,
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&state.bg_ids,
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self.show.salvage,
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)
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.set(state.ids.inventory_scroller, ui);
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@ -657,6 +657,7 @@ pub struct Show {
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prompt_dialog: Option<PromptDialogSettings>,
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location_marker: Option<Vec2<f32>>,
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map_marker: bool,
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salvage: bool,
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}
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impl Show {
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fn bag(&mut self, open: bool) {
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@ -1036,6 +1037,7 @@ impl Hud {
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prompt_dialog: None,
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location_marker: None,
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map_marker: false,
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salvage: false,
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},
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to_focus: None,
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//never_show: false,
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@ -1077,6 +1079,8 @@ impl Hud {
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camera: &Camera,
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interactable: Option<Interactable>,
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) -> Vec<Event> {
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self.show.salvage =
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self.show.crafting && matches!(self.show.crafting_tab, CraftingTab::Dismantle);
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span!(_guard, "update_layout", "Hud::update_layout");
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let mut events = core::mem::take(&mut self.events);
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if global_state.settings.interface.map_show_voxel_map {
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@ -326,6 +326,7 @@ impl<'a> Trade<'a> {
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false,
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inventory,
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&state.bg_ids,
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false,
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)
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.set(state.ids.inventory_scroller, ui);
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}
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