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Update help window to use player's keybindings (fix #42)
Former-commit-id: b5bc8a8801fd4633ec94ea53a8973bcb891a4fd6
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@ -11,6 +11,7 @@ pub struct Window {
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window: glutin::GlWindow,
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cursor_grabbed: bool,
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needs_refresh_resize: bool,
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settings_changed: bool,
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key_map: HashMap<glutin::VirtualKeyCode, Key>,
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supplement_events: Vec<Event>,
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}
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@ -60,6 +61,7 @@ impl Window {
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window,
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cursor_grabbed: false,
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needs_refresh_resize: false,
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settings_changed: true,
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key_map,
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supplement_events: vec![],
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});
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@ -82,6 +84,10 @@ impl Window {
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self.needs_refresh_resize = false;
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}
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if self.settings_changed {
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events.push(Event::SettingsChanged);
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}
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// Copy data that is needed by the events closure to avoid lifetime errors
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// TODO: Remove this if/when the compiler permits it
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let cursor_grabbed = self.cursor_grabbed;
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@ -212,4 +218,4 @@ pub enum Event {
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Ui(ui::Event),
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/// Game settings have changed
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SettingsChanged,
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}
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}
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