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Make potion sickness's healing multiplier only affect potions.
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@ -362,7 +362,7 @@ fn execute_effect(
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DamageContributor::new(uid, read_data.groups.get(entity).cloned())
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})
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});
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if amount > 0.0 {
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if amount > 0.0 && matches!(buff_kind, BuffKind::Potion) {
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amount *= stat.heal_multiplier;
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}
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server_emitter.emit(ServerEvent::HealthChange {
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