Placeholder animation for beam attack.

This commit is contained in:
Sam 2020-08-31 18:33:22 -05:00
parent 03b5cac2f9
commit ddbe871b50

View File

@ -972,6 +972,22 @@ impl FigureMgr {
skeleton_attr,
)
},
CharacterState::BasicBeam(_) => {
anim::character::ChargeAnimation::update_skeleton(
&target_base,
(
active_tool_kind,
second_tool_kind,
vel.0.magnitude(),
ori,
state.last_ori,
time,
),
state.state_time,
&mut state_animation_rate,
skeleton_attr,
)
},
CharacterState::ComboMelee(s) => {
let stage_index = (s.stage - 1) as usize;
let stage_time = s.timer.as_secs_f64();