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@ -132,9 +132,10 @@ impl Client {
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}
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}
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/// Request a state transition to `ClientState::Registered`.
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/// Request a state transition to `ClientState::Registered`.
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pub fn register(&mut self, player: comp::Player, password: String) -> Result<(), Error> {
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pub fn register(&mut self, player: comp::Player, password: String) /*-> Result<(), Error>*/ {
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self.postbox.send_message(ClientMsg::Register { player, password });
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self.postbox.send_message(ClientMsg::Register { player, password });
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loop {
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self.client_state = ClientState::Pending;
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/*loop {
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match self.postbox.next_message() {
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match self.postbox.next_message() {
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Some(ServerMsg::StateAnswer(Err((RequestStateError::Denied, _)))) => {
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Some(ServerMsg::StateAnswer(Err((RequestStateError::Denied, _)))) => {
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println!("Got a bad");
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println!("Got a bad");
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@ -150,7 +151,7 @@ impl Client {
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None => { println!("Got nothing?"); },
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None => { println!("Got nothing?"); },
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}
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}
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}
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}*/
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}
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}
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/// Request a state transition to `ClientState::Character`.
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/// Request a state transition to `ClientState::Character`.
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@ -470,6 +471,10 @@ impl Client {
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self.client_state = state;
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self.client_state = state;
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}
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}
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ServerMsg::StateAnswer(Err((error, state))) => {
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ServerMsg::StateAnswer(Err((error, state))) => {
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if error == RequestStateError::Denied {
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warn!("Connection denied!");
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return Err(Error::InvalidAuth);
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}
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warn!(
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warn!(
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"StateAnswer: {:?}. Server thinks client is in state {:?}.",
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"StateAnswer: {:?}. Server thinks client is in state {:?}.",
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error, state
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error, state
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@ -7,7 +7,7 @@ use crate::{
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use fxhash::FxHashMap;
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use fxhash::FxHashMap;
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use vek::*;
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use vek::*;
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
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pub enum RequestStateError {
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pub enum RequestStateError {
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Denied,
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Denied,
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Already,
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Already,
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@ -57,14 +57,15 @@ impl ClientInit {
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for socket_addr in first_addrs.into_iter().chain(second_addrs) {
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for socket_addr in first_addrs.into_iter().chain(second_addrs) {
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match Client::new(socket_addr, player.view_distance) {
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match Client::new(socket_addr, player.view_distance) {
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Ok(mut client) => {
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Ok(mut client) => {
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match client.register(player, password) {
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/*match client.register(player, password) {
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Err(ClientError::InvalidAuth) => {
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Err(ClientError::InvalidAuth) => {
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last_err = Some(Error::InvalidAuth);
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last_err = Some(Error::InvalidAuth);
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break;
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break;
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}
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}
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_ => {}
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_ => {}
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}
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}
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println!("Auth success");
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println!("Auth success");*/
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client.register(player, password);
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let _ = tx.send(Ok(client));
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let _ = tx.send(Ok(client));
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#[cfg(feature = "discord")]
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#[cfg(feature = "discord")]
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