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Address MR 2077 review comments.
This commit is contained in:
parent
d401d00d94
commit
df4f44d946
@ -4,11 +4,12 @@
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combat_nearby_high_thresh: 4,
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combat_nearby_low_thresh: 1,
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fade_timings: {
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(TitleMusic, Explore): (2.0, 12.0),
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(TitleMusic, Exploration): (2.0, 12.0),
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(TitleMusic, Combat): (2.0, 3.0),
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(Explore, TitleMusic): (2.0, 12.0),
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(Explore, Combat): (5.0, 3.0),
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(Combat, Explore): (5.0, 3.0),
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(Exploration, TitleMusic): (2.0, 12.0),
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(Exploration, Combat): (5.0, 3.0),
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(Combat, Exploration): (5.0, 3.0),
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(Combat, TitleMusic): (2.0, 12.0),
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},
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interrupt_delay: 5.0,
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)
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@ -13,7 +13,7 @@
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -25,7 +25,7 @@
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(Mountain, 1)
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Ultimafounding; mixed by Robotnik",
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)),
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Individual((
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@ -37,7 +37,7 @@
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(Desert, 1)
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic; mixed by Robotnik",
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)),
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Individual((
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@ -47,7 +47,7 @@
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -57,7 +57,7 @@
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timing: None,
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biomes: [],
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site: Some(Cave),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Flashbang",
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)),
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Individual((
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@ -67,7 +67,7 @@
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -77,7 +77,7 @@
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -89,7 +89,7 @@
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(Forest, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "DaforLynx",
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)),
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Individual((
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@ -101,7 +101,7 @@
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(Jungle, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "badbbad",
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)),
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Individual((
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@ -113,7 +113,7 @@
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(Mountain, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -126,7 +126,7 @@
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(Lake, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -139,7 +139,7 @@
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(Mountain, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "badbbad",
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)),
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Individual((
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@ -151,7 +151,7 @@
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(Grassland, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -163,7 +163,7 @@
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(Grassland, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Ultimafounding",
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)),
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Individual((
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@ -176,7 +176,7 @@
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(Ocean, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "DaforLynx",
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)),
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Individual((
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@ -188,7 +188,7 @@
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(Snowland, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "DaforLynx",
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)),
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Individual((
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@ -201,7 +201,7 @@
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(Mountain, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Ap1evideogame",
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)),
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Individual((
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@ -214,7 +214,7 @@
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(Ocean, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Eden",
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)),
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Individual((
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@ -227,7 +227,7 @@
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(Mountain, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Eden",
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)),
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Individual((
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@ -240,7 +240,7 @@
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(Jungle, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -253,7 +253,7 @@
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(Forest, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -265,7 +265,7 @@
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(Grassland, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -277,7 +277,7 @@
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(Snowland, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -287,7 +287,7 @@
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timing: None,
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biomes: [],
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site: Some(Cave),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -299,7 +299,7 @@
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(Snowland, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -312,7 +312,7 @@
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(Desert, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "Aeronic",
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)),
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Individual((
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@ -324,7 +324,7 @@
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(Grassland, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "badbbad",
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)),
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Individual((
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@ -336,7 +336,7 @@
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(Forest, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "badbbad",
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)),
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Individual((
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@ -348,7 +348,7 @@
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(Mountain, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "badbbad",
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)),
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Individual((
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@ -358,7 +358,7 @@
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timing: None,
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biomes: [],
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site: Some(Dungeon),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "badbbad",
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)),
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Individual((
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@ -370,7 +370,7 @@
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(Forest, 1),
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],
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site: Some(Void),
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activity: State(Explore),
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music_state: Activity(Explore),
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artist: "badbbad",
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)),
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Segmented(
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@ -381,10 +381,10 @@
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site: Some(Dungeon),
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segments: [
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("voxygen.audio.soundtrack.barred_paths.barred_paths-hi-end", 6.0, Transition(Combat(High), Explore), None),
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("voxygen.audio.soundtrack.barred_paths.barred_paths-hi-loop", 54.0, State(Combat(High)), None),
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("voxygen.audio.soundtrack.barred_paths.barred_paths-hi-loop", 54.0, Activity(Combat(High)), None),
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("voxygen.audio.soundtrack.barred_paths.barred_paths-hi-start", 55.0, Transition(Explore, Combat(High)), Some(Combat(High))),
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("voxygen.audio.soundtrack.barred_paths.barred_paths-lo-end", 3.0, Transition(Combat(Low), Explore), None),
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("voxygen.audio.soundtrack.barred_paths.barred_paths-lo-loop", 7.0, State(Combat(Low)), None),
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("voxygen.audio.soundtrack.barred_paths.barred_paths-lo-loop", 7.0, Activity(Combat(Low)), None),
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("voxygen.audio.soundtrack.barred_paths.barred_paths-lo-start", 10.0, Transition(Explore, Combat(Low)), None),
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("voxygen.audio.soundtrack.barred_paths.barred_paths-trans-hi-lo", 10.0, Transition(Combat(High), Combat(Low)), None),
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("voxygen.audio.soundtrack.barred_paths.barred_paths-trans-lo-hi", 7.0, Transition(Combat(Low), Combat(High)), None),
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@ -9,13 +9,13 @@ pub mod soundcache;
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use channel::{AmbientChannel, AmbientChannelTag, MusicChannel, MusicChannelTag, SfxChannel};
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use fader::Fader;
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use music::MUSIC_TRANSITION_MANIFEST;
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use music::MusicTransitionManifest;
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use sfx::{SfxEvent, SfxTriggerItem};
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use soundcache::{OggSound, WavSound};
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use std::time::Duration;
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use tracing::{debug, error};
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use common::assets::AssetExt;
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use common::assets::{AssetExt, AssetHandle};
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use rodio::{source::Source, OutputStream, OutputStreamHandle, StreamError};
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use vek::*;
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@ -46,6 +46,8 @@ pub struct AudioFrontend {
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sfx_volume: f32,
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music_volume: f32,
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listener: Listener,
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mtm: AssetHandle<MusicTransitionManifest>,
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}
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impl AudioFrontend {
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@ -91,6 +93,7 @@ impl AudioFrontend {
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sfx_volume: 1.0,
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music_volume: 1.0,
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listener: Listener::default(),
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mtm: AssetExt::load_expect("voxygen.audio.music_transition_manifest"),
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}
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}
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@ -109,6 +112,9 @@ impl AudioFrontend {
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sfx_volume: 1.0,
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music_volume: 1.0,
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listener: Listener::default(),
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// This expect should be fine, since `<MusicTransitionManifest as Asset>::default_value`
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// is specified
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mtm: AssetExt::load_expect("voxygen.audio.music_transition_manifest"),
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}
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}
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@ -153,13 +159,13 @@ impl AudioFrontend {
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let existing_channel = self.music_channels.last_mut()?;
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if existing_channel.get_tag() != next_channel_tag {
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let mtm = MUSIC_TRANSITION_MANIFEST.read();
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let mtm = self.mtm.read();
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let (fade_out, fade_in) = mtm
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.fade_timings
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.get(&(existing_channel.get_tag(), next_channel_tag))
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.unwrap_or(&(1.0, 1.0));
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let fade_out = Duration::from_millis((1000.0 * fade_out) as _);
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let fade_in = Duration::from_millis((1000.0 * fade_in) as _);
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let fade_out = Duration::from_secs_f32(*fade_out);
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let fade_in = Duration::from_secs_f32(*fade_in);
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// Fade the existing channel out. It will be removed when the fade completes.
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existing_channel.set_fader(Fader::fade_out(fade_out, self.music_volume));
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|
@ -51,7 +51,6 @@ use common::{
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};
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use common_sys::state::State;
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use hashbrown::HashMap;
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use lazy_static::lazy_static;
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use rand::{prelude::SliceRandom, thread_rng, Rng};
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use serde::Deserialize;
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use std::time::Instant;
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@ -85,12 +84,12 @@ pub struct SoundtrackItem {
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site: Option<SitesKind>,
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/// What the player is doing when the track is played (i.e. exploring,
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/// combat)
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activity: MusicActivity,
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music_state: MusicState,
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/// What activity to override the activity state with, if any (e.g. to make
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/// a long combat intro also act like the loop for the purposes of outro
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/// transitions)
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#[serde(default)]
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activity_override: Option<MusicActivityState>,
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activity_override: Option<MusicActivity>,
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}
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#[derive(Clone, Debug, Deserialize)]
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@ -101,7 +100,7 @@ enum RawSoundtrackItem {
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timing: Option<DayPeriod>,
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biomes: Vec<(BiomeKind, u8)>,
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site: Option<SitesKind>,
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segments: Vec<(String, f32, MusicActivity, Option<MusicActivityState>)>,
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segments: Vec<(String, f32, MusicState, Option<MusicActivity>)>,
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},
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}
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@ -112,15 +111,15 @@ enum CombatIntensity {
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}
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#[derive(Clone, Copy, Debug, Deserialize, PartialEq)]
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enum MusicActivityState {
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enum MusicActivity {
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Explore,
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Combat(CombatIntensity),
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}
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||||
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#[derive(Clone, Copy, Debug, Deserialize, PartialEq)]
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enum MusicActivity {
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State(MusicActivityState),
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Transition(MusicActivityState, MusicActivityState),
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enum MusicState {
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||||
Activity(MusicActivity),
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||||
Transition(MusicActivity, MusicActivity),
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}
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/// Allows control over when a track should play based on in-game time of day
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@ -152,8 +151,10 @@ pub struct MusicMgr {
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/// The title of the last track played. Used to prevent a track
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/// being played twice in a row
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last_track: String,
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/// Time of the last interrupt (to avoid rapid switching)
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||||
last_interrupt: Instant,
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||||
/// The previous track's activity kind, for transitions
|
||||
last_activity: MusicActivity,
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||||
last_activity: MusicState,
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||||
}
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||||
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||||
#[derive(Deserialize)]
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||||
@ -169,6 +170,8 @@ pub struct MusicTransitionManifest {
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combat_nearby_low_thresh: u32,
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/// Fade in and fade out timings for transitions between channels
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||||
pub fade_timings: HashMap<(MusicChannelTag, MusicChannelTag), (f32, f32)>,
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||||
/// How many seconds between interrupt checks
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||||
pub interrupt_delay: f32,
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||||
}
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||||
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||||
impl Default for MusicTransitionManifest {
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||||
@ -179,6 +182,7 @@ impl Default for MusicTransitionManifest {
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combat_nearby_high_thresh: 3,
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||||
combat_nearby_low_thresh: 1,
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||||
fade_timings: HashMap::new(),
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||||
interrupt_delay: 5.0,
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}
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||||
}
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||||
}
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@ -194,11 +198,6 @@ impl assets::Asset for MusicTransitionManifest {
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||||
}
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||||
}
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||||
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lazy_static! {
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pub static ref MUSIC_TRANSITION_MANIFEST: AssetHandle<MusicTransitionManifest> =
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AssetExt::load_expect("voxygen.audio.music_transition_manifest");
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}
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||||
|
||||
impl Default for MusicMgr {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
@ -206,7 +205,8 @@ impl Default for MusicMgr {
|
||||
began_playing: Instant::now(),
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next_track_change: 0.0,
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last_track: String::from("None"),
|
||||
last_activity: MusicActivity::State(MusicActivityState::Explore),
|
||||
last_interrupt: Instant::now(),
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||||
last_activity: MusicState::Activity(MusicActivity::Explore),
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||||
}
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||||
}
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||||
}
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@ -227,15 +227,17 @@ impl MusicMgr {
|
||||
|
||||
use common::comp::{group::ENEMY, Group, Health, Pos};
|
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use specs::{Join, WorldExt};
|
||||
use MusicActivityState::*;
|
||||
let mut activity_state = Explore;
|
||||
|
||||
let mut activity_state = MusicActivity::Explore;
|
||||
|
||||
let player = client.entity();
|
||||
let ecs = state.ecs();
|
||||
let entities = ecs.entities();
|
||||
let positions = ecs.read_component::<Pos>();
|
||||
let healths = ecs.read_component::<Health>();
|
||||
let groups = ecs.read_component::<Group>();
|
||||
let mtm = MUSIC_TRANSITION_MANIFEST.read();
|
||||
let mtm = audio.mtm.read();
|
||||
|
||||
if let Some(player_pos) = positions.get(player) {
|
||||
// TODO: `group::ENEMY` will eventually be moved server-side with an
|
||||
// alignment/faction rework, so this will need an alternative way to measure
|
||||
@ -256,38 +258,45 @@ impl MusicMgr {
|
||||
.sum();
|
||||
|
||||
if num_nearby_entities >= mtm.combat_nearby_high_thresh {
|
||||
activity_state = Combat(CombatIntensity::High);
|
||||
activity_state = MusicActivity::Combat(CombatIntensity::High);
|
||||
} else if num_nearby_entities >= mtm.combat_nearby_low_thresh {
|
||||
activity_state = Combat(CombatIntensity::Low);
|
||||
activity_state = MusicActivity::Combat(CombatIntensity::Low);
|
||||
}
|
||||
}
|
||||
|
||||
// Override combat music with explore music if the player is dead
|
||||
if let Some(health) = healths.get(player) {
|
||||
if health.is_dead {
|
||||
activity_state = Explore;
|
||||
activity_state = MusicActivity::Explore;
|
||||
}
|
||||
}
|
||||
|
||||
let activity = match self.last_activity {
|
||||
MusicActivity::State(prev) if prev != activity_state => {
|
||||
MusicActivity::Transition(prev, activity_state)
|
||||
let music_state = match self.last_activity {
|
||||
MusicState::Activity(prev) => {
|
||||
if prev != activity_state {
|
||||
MusicState::Transition(prev, activity_state)
|
||||
} else {
|
||||
MusicState::Activity(activity_state)
|
||||
}
|
||||
},
|
||||
MusicActivity::Transition(_, next) => MusicActivity::State(next),
|
||||
_ => MusicActivity::State(activity_state),
|
||||
MusicState::Transition(_, next) => MusicState::Activity(next),
|
||||
};
|
||||
|
||||
let interrupt = matches!(activity, MusicActivity::Transition(_, _));
|
||||
let interrupt = matches!(music_state, MusicState::Transition(_, _))
|
||||
&& self.last_interrupt.elapsed().as_secs_f32() > mtm.interrupt_delay;
|
||||
|
||||
if audio.music_enabled()
|
||||
&& !self.soundtrack.read().tracks.is_empty()
|
||||
&& (self.began_playing.elapsed().as_secs_f32() > self.next_track_change || interrupt)
|
||||
{
|
||||
if interrupt {
|
||||
self.last_interrupt = Instant::now();
|
||||
}
|
||||
debug!(
|
||||
"pre-play_random_track: {:?} {:?}",
|
||||
self.last_activity, activity
|
||||
self.last_activity, music_state
|
||||
);
|
||||
if let Ok(next_activity) = self.play_random_track(audio, state, client, &activity) {
|
||||
if let Ok(next_activity) = self.play_random_track(audio, state, client, &music_state) {
|
||||
self.last_activity = next_activity;
|
||||
}
|
||||
}
|
||||
@ -298,13 +307,13 @@ impl MusicMgr {
|
||||
audio: &mut AudioFrontend,
|
||||
state: &State,
|
||||
client: &Client,
|
||||
activity: &MusicActivity,
|
||||
) -> Result<MusicActivity, ()> {
|
||||
music_state: &MusicState,
|
||||
) -> Result<MusicState, ()> {
|
||||
let mut rng = thread_rng();
|
||||
|
||||
// Adds a bit of randomness between plays
|
||||
let silence_between_tracks_seconds: f32 =
|
||||
if matches!(activity, MusicActivity::State(MusicActivityState::Explore)) {
|
||||
if matches!(music_state, MusicState::Activity(MusicActivity::Explore)) {
|
||||
rng.gen_range(60.0..120.0)
|
||||
} else {
|
||||
0.0
|
||||
@ -335,19 +344,9 @@ impl MusicMgr {
|
||||
}
|
||||
})
|
||||
.filter(|track| {
|
||||
let mut result = false;
|
||||
if !track.biomes.is_empty() {
|
||||
for biome in track.biomes.iter() {
|
||||
if biome.0 == current_biome {
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
result = true;
|
||||
}
|
||||
result
|
||||
track.biomes.is_empty() || track.biomes.iter().any(|b| b.0 == current_biome)
|
||||
})
|
||||
.filter(|track| &track.activity == activity)
|
||||
.filter(|track| &track.music_state == music_state)
|
||||
.collect::<Vec<&SoundtrackItem>>();
|
||||
if maybe_tracks.is_empty() {
|
||||
return Err(());
|
||||
@ -357,7 +356,7 @@ impl MusicMgr {
|
||||
let filtered_tracks: Vec<_> = maybe_tracks
|
||||
.iter()
|
||||
.filter(|track| !track.title.eq(&self.last_track))
|
||||
.cloned()
|
||||
.copied()
|
||||
.collect();
|
||||
if !filtered_tracks.is_empty() {
|
||||
maybe_tracks = filtered_tracks;
|
||||
@ -366,24 +365,18 @@ impl MusicMgr {
|
||||
// Randomly selects a track from the remaining tracks weighted based
|
||||
// on the biome
|
||||
let new_maybe_track = maybe_tracks.choose_weighted(&mut rng, |track| {
|
||||
let mut chance = 0;
|
||||
if !track.biomes.is_empty() {
|
||||
for biome in track.biomes.iter() {
|
||||
if biome.0 == current_biome {
|
||||
chance = biome.1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// If no biome is listed, the song is still added to the
|
||||
// rotation to allow for site specific songs to play
|
||||
// in any biome
|
||||
chance = 1;
|
||||
}
|
||||
chance
|
||||
track
|
||||
.biomes
|
||||
.iter()
|
||||
.find(|b| b.0 == current_biome)
|
||||
.map_or(1, |b| b.1)
|
||||
});
|
||||
debug!(
|
||||
"selecting new track for {:?}: {:?}",
|
||||
activity, new_maybe_track
|
||||
music_state, new_maybe_track
|
||||
);
|
||||
|
||||
if let Ok(track) = new_maybe_track {
|
||||
@ -392,7 +385,7 @@ impl MusicMgr {
|
||||
self.began_playing = Instant::now();
|
||||
self.next_track_change = track.length + silence_between_tracks_seconds;
|
||||
|
||||
let tag = if matches!(activity, MusicActivity::State(MusicActivityState::Explore)) {
|
||||
let tag = if matches!(music_state, MusicState::Activity(MusicActivity::Explore)) {
|
||||
MusicChannelTag::Exploration
|
||||
} else {
|
||||
MusicChannelTag::Combat
|
||||
@ -400,9 +393,9 @@ impl MusicMgr {
|
||||
audio.play_music(&track.path, tag);
|
||||
|
||||
if let Some(state) = track.activity_override {
|
||||
Ok(MusicActivity::State(state))
|
||||
Ok(MusicState::Activity(state))
|
||||
} else {
|
||||
Ok(*activity)
|
||||
Ok(*music_state)
|
||||
}
|
||||
} else {
|
||||
Err(())
|
||||
@ -447,7 +440,7 @@ impl assets::Compound for SoundtrackCollection<SoundtrackItem> {
|
||||
site,
|
||||
segments,
|
||||
} => {
|
||||
for (path, length, activity, activity_override) in segments.into_iter() {
|
||||
for (path, length, music_state, activity_override) in segments.into_iter() {
|
||||
soundtracks.tracks.push(SoundtrackItem {
|
||||
title: title.clone(),
|
||||
path,
|
||||
@ -455,7 +448,7 @@ impl assets::Compound for SoundtrackCollection<SoundtrackItem> {
|
||||
timing: timing.clone(),
|
||||
biomes: biomes.clone(),
|
||||
site,
|
||||
activity,
|
||||
music_state,
|
||||
activity_override,
|
||||
});
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user