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make map_async function slim and handle the other stuff inside the download_and_handle_internal fn which is only called from a seperate thread
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db9eca031c
commit
dfb8715aed
@ -1,5 +1,6 @@
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use super::super::pipelines::blit;
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use common_base::prof_span;
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use crossbeam_channel;
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use tracing::error;
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pub type ScreenshotFn = Box<dyn FnOnce(Result<image::RgbImage, String>) + Send>;
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@ -135,6 +136,7 @@ impl TakeScreenshot {
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}
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}
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/// Don't call this from the main loop, it will block for a while
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fn download_and_handle_internal(self) {
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prof_span!("download_and_handle_internal");
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// Calculate padded bytes per row
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@ -144,82 +146,95 @@ impl TakeScreenshot {
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let buffer = std::sync::Arc::new(self.buffer);
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let buffer2 = std::sync::Arc::clone(&buffer);
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let buffer_slice = buffer.slice(..);
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let (map_result_sender, map_result_receiver) = crossbeam_channel::bounded(1);
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buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
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let padded_buffer;
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let buffer_slice = buffer2.slice(..);
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let rows = match result {
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Ok(()) => {
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// Copy to a Vec
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padded_buffer = buffer_slice.get_mapped_range();
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padded_buffer
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.chunks(padded_bytes_per_row as usize)
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.map(|padded_chunk| {
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&padded_chunk[..self.width as usize * self.bytes_per_pixel as usize]
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})
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},
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// Error
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Err(err) => {
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error!(
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?err,
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"Failed to map buffer for downloading a screenshot from the GPU"
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);
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return;
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},
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};
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// Note: we don't use bytes_per_pixel here since we expect only certain formats
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// below.
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let bytes_per_rgb = 3;
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let mut pixel_bytes =
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Vec::with_capacity(self.width as usize * self.height as usize * bytes_per_rgb);
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// Construct image
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let image = match self.tex_format {
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wgpu::TextureFormat::Bgra8UnormSrgb => {
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prof_span!("copy image");
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rows.for_each(|row| {
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let (pixels, rest) = row.as_chunks();
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assert!(
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rest.is_empty(),
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"Always valid because each pixel uses four bytes"
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);
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// Swap blue and red components and drop alpha to get a RGB texture.
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for &[b, g, r, _a] in pixels {
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pixel_bytes.extend_from_slice(&[r, g, b])
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}
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});
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Ok(pixel_bytes)
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},
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wgpu::TextureFormat::Rgba8UnormSrgb => {
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prof_span!("copy image");
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rows.for_each(|row| {
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let (pixels, rest) = row.as_chunks();
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assert!(
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rest.is_empty(),
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"Always valid because each pixel uses four bytes"
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);
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// Drop alpha to get a RGB texture.
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for &[r, g, b, _a] in pixels {
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pixel_bytes.extend_from_slice(&[r, g, b])
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}
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});
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Ok(pixel_bytes)
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},
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format => Err(format!(
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"Unhandled format for screenshot texture: {:?}",
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format,
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)),
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}
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.map(|pixel_bytes| {
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image::RgbImage::from_vec(self.width, self.height, pixel_bytes).expect(
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"Failed to create ImageBuffer! Buffer was not large enough. This should not \
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occur",
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)
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});
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// Call supplied handler
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(self.screenshot_fn)(image);
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map_result_sender
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.send(result)
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.expect("seems like the receiver broke, which should not happen");
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});
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let result = match map_result_receiver.recv() {
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Ok(result) => result,
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Err(e) => {
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error!(
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?e,
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"map_async never send the result for the screenshot mapping"
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);
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return;
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},
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};
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let padded_buffer;
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let buffer_slice = buffer2.slice(..);
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let rows = match result {
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Ok(()) => {
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// Copy to a Vec
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padded_buffer = buffer_slice.get_mapped_range();
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padded_buffer
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.chunks(padded_bytes_per_row as usize)
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.map(|padded_chunk| {
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&padded_chunk[..self.width as usize * self.bytes_per_pixel as usize]
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})
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},
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// Error
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Err(err) => {
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error!(
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?err,
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"Failed to map buffer for downloading a screenshot from the GPU"
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);
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return;
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},
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};
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// Note: we don't use bytes_per_pixel here since we expect only certain formats
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// below.
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let bytes_per_rgb = 3;
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let mut pixel_bytes =
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Vec::with_capacity(self.width as usize * self.height as usize * bytes_per_rgb);
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// Construct image
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let image = match self.tex_format {
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wgpu::TextureFormat::Bgra8UnormSrgb => {
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prof_span!("copy image");
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rows.for_each(|row| {
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let (pixels, rest) = row.as_chunks();
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assert!(
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rest.is_empty(),
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"Always valid because each pixel uses four bytes"
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);
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// Swap blue and red components and drop alpha to get a RGB texture.
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for &[b, g, r, _a] in pixels {
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pixel_bytes.extend_from_slice(&[r, g, b])
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}
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});
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Ok(pixel_bytes)
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},
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wgpu::TextureFormat::Rgba8UnormSrgb => {
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prof_span!("copy image");
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rows.for_each(|row| {
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let (pixels, rest) = row.as_chunks();
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assert!(
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rest.is_empty(),
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"Always valid because each pixel uses four bytes"
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);
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// Drop alpha to get a RGB texture.
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for &[r, g, b, _a] in pixels {
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pixel_bytes.extend_from_slice(&[r, g, b])
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}
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});
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Ok(pixel_bytes)
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},
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format => Err(format!(
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"Unhandled format for screenshot texture: {:?}",
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format,
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)),
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}
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.map(|pixel_bytes| {
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image::RgbImage::from_vec(self.width, self.height, pixel_bytes).expect(
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"Failed to create ImageBuffer! Buffer was not large enough. This should not occur",
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)
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});
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// Call supplied handler
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(self.screenshot_fn)(image);
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}
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}
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