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reduce bonfire particles - Ember,
reduce animals
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parent
ed260f832d
commit
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@ -810,7 +810,7 @@ impl Structure for AdletStronghold {
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let outside_wolfs = 2
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+ (RandomField::new(0)
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.get((igloo_pos - 1).with_z(alt as i32 - 5 + height_handle))
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% 5) as i32;
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% 3) as i32;
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for _ in 0..outside_wolfs {
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let igloo_mob_spawn =
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(igloo_pos - 1).with_z(alt as i32 - 5 + height_handle);
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@ -1057,7 +1057,7 @@ impl Structure for AdletStronghold {
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AdletStructure::Bonfire => {
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let bonfire_pos = wpos;
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let fire_fill = Fill::Sampling(Arc::new(|bonfire_pos| {
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Some(match (RandomField::new(0).get(bonfire_pos)) % 24 {
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Some(match (RandomField::new(0).get(bonfire_pos)) % 200 {
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0 => Block::air(SpriteKind::Ember),
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_ => Block::air(SpriteKind::FireBlock),
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})
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@ -1653,8 +1653,8 @@ impl Structure for AdletStronghold {
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let rand_field = RandomField::new(1).get(wpos.with_z(alt as i32));
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match RandomField::new(0).get(wpos.with_z(alt as i32)) % 4 {
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0 => (AnimalPenKind::Bear, 1 + rand_field % 2),
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1 => (AnimalPenKind::Wolf, 2 + rand_field % 3),
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_ => (AnimalPenKind::Rat, 5 + rand_field % 5),
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1 => (AnimalPenKind::Wolf, 2 + rand_field % 2),
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_ => (AnimalPenKind::Rat, 3 + rand_field % 3),
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}
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};
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for _ in 0..num {
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