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Owned mine loot
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@ -30,6 +30,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Bamboo collectibles now spawn near rivers
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- Chest sprites can longer be exploded
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- Smoke varies by temperature, humidity, time of day and house
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- Added loot ownership for drops from mining
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### Changed
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@ -8,8 +8,9 @@ use common::{
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agent::{AgentEvent, Sound, SoundKind},
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dialogue::Subject,
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inventory::slot::EquipSlot,
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loot_owner::LootOwnerKind,
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tool::ToolKind,
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Inventory, Pos, SkillGroupKind,
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Inventory, LootOwner, Pos, SkillGroupKind,
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},
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consts::{MAX_MOUNT_RANGE, SOUND_TRAVEL_DIST_PER_VOLUME},
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event::EventBus,
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@ -169,6 +170,8 @@ pub fn handle_mine_block(
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if let Some(block) = block.filter(|b| b.mine_tool().map_or(false, |t| Some(t) == tool)) {
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// Drop item if one is recoverable from the block
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if let Some(mut item) = comp::Item::try_reclaim_from_block(block) {
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let maybe_uid = state.ecs().uid_from_entity(entity);
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if let Some(mut skillset) = state
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.ecs()
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.write_storage::<comp::SkillSet>()
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@ -176,7 +179,7 @@ pub fn handle_mine_block(
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{
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if let (Some(tool), Some(uid), Some(exp_reward)) = (
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tool,
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state.ecs().uid_from_entity(entity),
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maybe_uid,
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item.item_definition_id()
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.itemdef_id()
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.and_then(|id| RESOURCE_EXPERIENCE_MANIFEST.read().0.get(id).copied()),
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@ -232,10 +235,15 @@ pub fn handle_mine_block(
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let _ = item.increase_amount(1);
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}
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}
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state
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let item_drop = state
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.create_item_drop(Default::default(), item)
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.with(comp::Pos(pos.map(|e| e as f32) + Vec3::new(0.5, 0.5, 0.0)))
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.build();
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.with(comp::Pos(pos.map(|e| e as f32) + Vec3::new(0.5, 0.5, 0.0)));
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if let Some(uid) = maybe_uid {
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item_drop.with(LootOwner::new(LootOwnerKind::Player(uid)))
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} else {
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item_drop
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}
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.build();
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}
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state.set_block(pos, block.into_vacant());
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