initial balance

This commit is contained in:
jshipsey 2021-02-20 15:38:27 -05:00
parent 858fbe1a6c
commit e06ebf3507
70 changed files with 420 additions and 126 deletions

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@ -29,8 +29,8 @@ ComboMelee(
forward_movement: 1.0,
),
],
initial_energy_gain: 25,
max_energy_gain: 175,
initial_energy_gain: 0,
max_energy_gain: 0,
energy_increase: 30,
speed_increase: 0.0,
max_speed_increase: 0.0,

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@ -10,7 +10,7 @@ ComboMelee(
range: 3.5,
angle: 50.0,
base_buildup_duration: 0.4,
base_swing_duration: 0.08,
base_swing_duration: 0.06,
base_recover_duration: 0.5,
forward_movement: 2.5,
),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("AdletBow"),
stats: (
protection: Normal(2.0),
protection: Normal(12.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("AdletSpear"),
stats: (
protection: Normal(2.0),
protection: Normal(12.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Foot("Adlet"),
stats: (
protection: Normal(2.0),
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Hand("AdletBow"),
stats: (
protection: Normal(2.0),
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Hand("AdletSpear"),
stats: (
protection: Normal(2.0),
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Head("AdletBow"),
stats: (
protection: Normal(2.0),
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Head("AdletSpear"),
stats: (
protection: Normal(2.0),
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("AdletBow"),
stats: (
protection: Normal(2.0),
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("AdletSpear"),
stats: (
protection: Normal(2.0),
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Belt("Adlet"),
stats: (
protection: Normal(2.0),
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Foot("Gnarling"),
stats: (
protection: Normal(2.0),
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Hand("Gnarling"),
stats: (
protection: Normal(2.0),
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Head("Gnarling"),
stats: (
protection: Normal(2.0),
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("Gnarling"),
stats: (
protection: Normal(2.0),
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Belt("Gnarling"),
stats: (
protection: Normal(2.0),
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("Haniwa"),
stats: (
protection: Normal(2.0),
protection: Normal(28.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Foot("Haniwa"),
stats: (
protection: Normal(2.0),
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Hand("Haniwa"),
stats: (
protection: Normal(2.0),
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Head("Haniwa"),
stats: (
protection: Normal(2.0),
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("Haniwa"),
stats: (
protection: Normal(2.0),
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("Myrmidon"),
stats: (
protection: Normal(2.0),
protection: Normal(36.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Foot("Myrmidon"),
stats: (
protection: Normal(2.0),
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Hand("Myrmidon"),
stats: (
protection: Normal(2.0),
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Head("Myrmidon"),
stats: (
protection: Normal(2.0),
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("Myrmidon"),
stats: (
protection: Normal(2.0),
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Belt("Myrmidon"),
stats: (
protection: Normal(2.0),
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("Sahagin"),
stats: (
protection: Normal(2.0),
protection: Normal(18.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Foot("Sahagin"),
stats: (
protection: Normal(2.0),
protection: Normal(14.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Hand("Sahagin"),
stats: (
protection: Normal(2.0),
protection: Normal(14.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Head("Sahagin"),
stats: (
protection: Normal(2.0),
protection: Normal(14.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("Sahagin"),
stats: (
protection: Normal(2.0),
protection: Normal(14.0),
poise_resilience: Normal(1.0),
),
)),

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@ -4,7 +4,7 @@ ItemDef(
kind: Armor((
kind: Belt("Sahagin"),
stats: (
protection: Normal(2.0),
protection: Normal(14.0),
poise_resilience: Normal(1.0),
),
)),

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@ -5,10 +5,10 @@ ItemDef(
(
kind: Bow,
stats: (
equip_time_millis: 200,
power: 0.8,
equip_time_millis: 0,
power: 0.7,
poise_strength: 0.8,
speed: 1.0
speed: 0.5
),
)
),

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@ -5,8 +5,8 @@ ItemDef(
(
kind: Staff,
stats: (
equip_time_millis: 200,
power: 0.8,
equip_time_millis: 0,
power: 0.7,
poise_strength: 0.8,
speed: 1.0
),

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@ -5,8 +5,8 @@ ItemDef(
(
kind: Spear,
stats: (
equip_time_millis: 250,
power: 1.0,
equip_time_millis: 0,
power: 0.7,
poise_strength: 0.8,
speed: 1.0
),

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@ -0,0 +1,16 @@
ItemDef(
name: "Adlet Bow",
description: "Strips of leather are wrapped around the handle.",
kind: Tool(
(
kind: Bow,
stats: (
equip_time_millis: 0,
power: 0.3,
poise_strength: 0.8,
speed: 0.5
),
)
),
quality: Moderate,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Staff",
description: "eekum bokum",
kind: Tool(
(
kind: Staff,
stats: (
equip_time_millis: 0,
power: 0.3,
poise_strength: 0.8,
speed: 1.0
),
)
),
quality: Low,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Wooden Spear",
description: "Testing",
kind: Tool(
(
kind: Spear,
stats: (
equip_time_millis: 0,
power: 0.3,
poise_strength: 0.8,
speed: 1.0
),
)
),
quality: Low,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Adlet Bow",
description: "Strips of leather are wrapped around the handle.",
kind: Tool(
(
kind: Bow,
stats: (
equip_time_millis: 0,
power: 1.4,
poise_strength: 0.8,
speed: 0.5
),
)
),
quality: Moderate,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Staff",
description: "eekum bokum",
kind: Tool(
(
kind: Staff,
stats: (
equip_time_millis: 0,
power: 1.4,
poise_strength: 0.8,
speed: 1.0
),
)
),
quality: Low,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Wooden Spear",
description: "Testing",
kind: Tool(
(
kind: Spear,
stats: (
equip_time_millis: 0,
power: 1.4,
poise_strength: 0.8,
speed: 1.0
),
)
),
quality: Low,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Adlet Bow",
description: "Strips of leather are wrapped around the handle.",
kind: Tool(
(
kind: Bow,
stats: (
equip_time_millis: 0,
power: 1.1,
poise_strength: 0.8,
speed: 0.5
),
)
),
quality: Moderate,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Staff",
description: "eekum bokum",
kind: Tool(
(
kind: Staff,
stats: (
equip_time_millis: 0,
power: 1.7,
poise_strength: 0.8,
speed: 1.0
),
)
),
quality: Low,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Wooden Spear",
description: "Testing",
kind: Tool(
(
kind: Spear,
stats: (
equip_time_millis: 0,
power: 1.7,
poise_strength: 0.8,
speed: 1.0
),
)
),
quality: Low,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Adlet Bow",
description: "Strips of leather are wrapped around the handle.",
kind: Tool(
(
kind: Bow,
stats: (
equip_time_millis: 0,
power: 0.3,
poise_strength: 0.8,
speed: 0.5
),
)
),
quality: Moderate,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Gnoll Staff",
description: "eekum bokum",
kind: Tool(
(
kind: Staff,
stats: (
equip_time_millis: 0,
power: 1.1,
poise_strength: 0.8,
speed: 1.0
),
)
),
quality: Low,
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Wooden Spear",
description: "Testing",
kind: Tool(
(
kind: Spear,
stats: (
equip_time_millis: 0,
power: 1.1,
poise_strength: 0.8,
speed: 1.0
),
)
),
quality: Low,
)

Binary file not shown.

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@ -705,6 +705,7 @@
vox_spec: ("armor.empty", (-3.0, -3.5, 1.0)),
color: None
),
//BIPEDLARGE
"common.items.npc_weapons.hammer.ogre_hammer": (
vox_spec: ("weapon.hammer.2hhammer_ogre", (-5.0, -5.5, -7.0)),
color: None
@ -753,19 +754,64 @@
vox_spec: ("armor.empty", (0.0, 0.0, 0.0)),
color: None
),
"common.items.npc_weapons.spear.wooden_spear": (
//BIPEDSMALL
"common.items.npc_weapons.biped_small.gnarling.wooden_spear": (
vox_spec: ("weapon.spear.sahagin", (-1.5, -3.0, -5.0)),
color: None
),
"common.items.weapon.spear.adlet": (
vox_spec: ("weapon.spear.adlet", (-0.5, -3.0, -5.0)),
color: None
),
"common.items.npc_weapons.bow.adlet": (
"common.items.npc_weapons.biped_small.gnarling.adlet_bow": (
vox_spec: ("weapon.bow.adlet", (-0.5, -5.5, -9.5)),
color: None
),
"common.items.npc_weapons.staff.gnoll": (
"common.items.npc_weapons.biped_small.gnarling.gnoll_staff": (
vox_spec: ("weapon.staff.gnoll", (-2.5, -3.0, -4.0)),
color: None
),
"common.items.npc_weapons.biped_small.adlet.wooden_spear": (
vox_spec: ("weapon.spear.sahagin", (-1.5, -3.0, -5.0)),
color: None
),
"common.items.npc_weapons.biped_small.adlet.adlet_bow": (
vox_spec: ("weapon.bow.adlet", (-0.5, -5.5, -9.5)),
color: None
),
"common.items.npc_weapons.biped_small.adlet.gnoll_staff": (
vox_spec: ("weapon.staff.gnoll", (-2.5, -3.0, -4.0)),
color: None
),
"common.items.npc_weapons.biped_small.sahagin.wooden_spear": (
vox_spec: ("weapon.spear.sahagin", (-1.5, -3.0, -5.0)),
color: None
),
"common.items.npc_weapons.biped_small.sahagin.adlet_bow": (
vox_spec: ("weapon.bow.adlet", (-0.5, -5.5, -9.5)),
color: None
),
"common.items.npc_weapons.biped_small.sahagin.gnoll_staff": (
vox_spec: ("weapon.staff.gnoll", (-2.5, -3.0, -4.0)),
color: None
),
"common.items.npc_weapons.biped_small.haniwa.wooden_spear": (
vox_spec: ("weapon.spear.sahagin", (-1.5, -3.0, -5.0)),
color: None
),
"common.items.npc_weapons.biped_small.haniwa.adlet_bow": (
vox_spec: ("weapon.bow.adlet", (-0.5, -5.5, -9.5)),
color: None
),
"common.items.npc_weapons.biped_small.haniwa.gnoll_staff": (
vox_spec: ("weapon.staff.gnoll", (-2.5, -3.0, -4.0)),
color: None
),
"common.items.npc_weapons.biped_small.myrmidon.wooden_spear": (
vox_spec: ("weapon.spear.sahagin", (-1.5, -3.0, -5.0)),
color: None
),
"common.items.npc_weapons.biped_small.myrmidon.adlet_bow": (
vox_spec: ("weapon.bow.adlet", (-0.5, -5.5, -9.5)),
color: None
),
"common.items.npc_weapons.biped_small.myrmidon.gnoll_staff": (
vox_spec: ("weapon.staff.gnoll", (-2.5, -3.0, -4.0)),
color: None
),

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@ -135,7 +135,7 @@
color: Some((57, 81, 132))
),
"Steel0": (
vox_spec: ("armor.chest.steel-0", (-5.0, -4.5, 2.0)),
vox_spec: ("armor.chest.steel-0", (-8.0, -4.5, 2.0)),
color: None
),
"PlateLeather": (

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@ -370,7 +370,14 @@ impl Body {
biped_large::Species::Yeti => 2000,
_ => 1000,
},
Body::BipedSmall(_) => 10000,
Body::BipedSmall(biped_small) => match biped_small.species {
biped_small::Species::Gnarling => 300,
biped_small::Species::Adlet => 400,
biped_small::Species::Sahagin => 500,
biped_small::Species::Haniwa => 900,
biped_small::Species::Myrmidon => 1000,
_ => 600,
},
Body::Object(object) => match object {
object::Body::TrainingDummy => 10000,
object::Body::Crossbow => 800,

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@ -139,10 +139,7 @@ impl ProjectileConstructor {
ignore_group: true,
}
},
Frostball {
damage,
radius,
} => {
Frostball { damage, radius } => {
let damage = AttackDamage::new(
Damage {
source: DamageSource::Explosion,
@ -152,9 +149,7 @@ impl ProjectileConstructor {
);
let attack = Attack::default().with_damage(damage);
let explosion = Explosion {
effects: vec![
RadiusEffect::Attack(attack),
],
effects: vec![RadiusEffect::Attack(attack)],
radius,
reagent: Some(Reagent::Blue),
};

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@ -1,4 +1,4 @@
use crate::{combat::Attack, effect::Effect, comp::item::Reagent};
use crate::{combat::Attack, comp::item::Reagent, effect::Effect};
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Serialize, Deserialize)]

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@ -2,7 +2,7 @@ use crate::{
comp::{
inventory::slot::EquipSlot,
item::{Hands, ItemKind, Tool, ToolKind},
quadruped_low, quadruped_medium,
biped_large, biped_small, quadruped_low, quadruped_medium,
skills::Skill,
theropod, Body, CharacterAbility, CharacterState, LoadoutManip, StateUpdate,
},
@ -67,13 +67,22 @@ impl Body {
quadruped_medium::Species::Panda => 90.0,
quadruped_medium::Species::Bear => 90.0,
},
Body::BipedSmall(_) => 80.0,
Body::BirdMedium(_) => 80.0,
Body::BipedLarge(body) => match body.species {
biped_large::Species::Slysaurok => 100.0,
biped_large::Species::Occultsaurok => 100.0,
biped_large::Species::Mightysaurok => 100.0,
biped_large::Species::Mindflayer => 90.0,
biped_large::Species::Minotaur => 90.0,
_ => 80.0,
}, Body::BirdMedium(_) => 80.0,
Body::FishMedium(_) => 80.0,
Body::Dragon(_) => 250.0,
Body::BirdSmall(_) => 75.0,
Body::FishSmall(_) => 60.0,
Body::BipedLarge(_) => 75.0,
Body::BipedSmall(biped_small) => match biped_small.species {
biped_small::Species::Haniwa => 65.0,
_ => 80.0,
},
Body::Object(_) => 0.0,
Body::Golem(_) => 60.0,
Body::Theropod(_) => 135.0,

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@ -571,12 +571,7 @@ pub fn handle_respawn(server: &Server, entity: EcsEntity) {
}
#[allow(clippy::blocks_in_if_conditions)]
pub fn handle_explosion(
server: &Server,
pos: Vec3<f32>,
explosion: Explosion,
owner: Option<Uid>,
) {
pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, owner: Option<Uid>) {
// Go through all other entities
let ecs = &server.state.ecs();

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@ -96,9 +96,9 @@ impl Animation for AlphaAnimation {
-4.0 + -s_a.grip / 2.0 + move2 * -5.0,
);
next.upper_torso.orientation =
Quaternion::rotation_z(move1base * 0.5 + move2 * -0.7);
Quaternion::rotation_z(move1 * 0.5 + move2 * -0.7);
next.lower_torso.orientation =
Quaternion::rotation_z(move1base * -0.5 + move2 * 0.7);
Quaternion::rotation_z(move1 * -0.5 + move2 * 0.7);
next.control_l.orientation =
Quaternion::rotation_x(PI / 2.0 + move1 * -0.5 + move2 * 1.5)
* Quaternion::rotation_y(-0.2);
@ -108,7 +108,7 @@ impl Animation for AlphaAnimation {
* Quaternion::rotation_z(0.0);
next.control.orientation =
Quaternion::rotation_x(-0.2 + move1 * 0.5 + move2 * -1.5)
Quaternion::rotation_x(-0.2 + move1 * 0.5 + move2 * -2.0)
* Quaternion::rotation_y(-0.1 + move1 * -0.5 + move2 * 1.0);
},
Some(ToolKind::HammerSimple) => {

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@ -25,7 +25,7 @@ impl Animation for DashAnimation {
#[allow(clippy::single_match)] // TODO: Pending review in #587
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency,
(_active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency,
anim_time: f64,
rate: &mut f32,
s_a: &SkeletonAttr,

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@ -191,7 +191,7 @@ impl Animation for ShootAnimation {
);
},
Some(ToolKind::Unique(UniqueKind::WendigoMagic)) => {
let (move1base, move2base, move3) = match stage_section {
let (move1base, _move2base, move3) = match stage_section {
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.25), 0.0, 0.0),
Some(StageSection::Swing) => (1.0, anim_time as f32, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, (anim_time as f32).powi(4)),

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@ -63,7 +63,6 @@ impl Animation for DashAnimation {
let pullback = 1.0 - move4;
let move1abs = move1base * pullback;
let move2abs = move2base * pullback;
let move3abs = move2base * pullback;
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
next.head.orientation = Quaternion::rotation_x(move1abs * 0.6)

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@ -26,13 +26,13 @@ impl Animation for IdleAnimation {
let mut next = (*skeleton).clone();
let slow = (anim_time as f32 * 4.0).sin();
next.foot_l.scale = Vec3::one() / 11.0;
next.foot_r.scale = Vec3::one() / 11.0;
next.foot_l.scale = Vec3::one()*s_a.scaler / 11.0;
next.foot_r.scale = Vec3::one()*s_a.scaler / 11.0;
next.chest.scale = Vec3::one() / 11.0;
next.chest.scale = Vec3::one()*s_a.scaler / 11.0;
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1 + slow * -0.1);
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1 + slow * 0.3) / 11.0;
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1 + slow * 0.3)*s_a.scaler / 11.0;
next.pants.position = Vec3::new(0.0, s_a.pants.0, s_a.pants.1);
next.main.position = Vec3::new(2.0, -3.0, -3.0);
next.main.orientation = Quaternion::rotation_y(-0.5) * Quaternion::rotation_z(1.57);
@ -40,8 +40,8 @@ impl Animation for IdleAnimation {
next.tail.position = Vec3::new(0.0, s_a.tail.0, s_a.tail.1);
next.hand_l.position = Vec3::new(-s_a.hand.0, s_a.hand.1, s_a.hand.2 + slow * -0.1);
next.hand_r.position = Vec3::new(s_a.hand.0, s_a.hand.1, s_a.hand.2 + slow * -0.1);
next.foot_l.position = Vec3::new(-s_a.foot.0, s_a.foot.1, s_a.foot.2) / 11.0;
next.foot_r.position = Vec3::new(s_a.foot.0, s_a.foot.1, s_a.foot.2) / 11.0;
next.foot_l.position = Vec3::new(-s_a.foot.0, s_a.foot.1, s_a.foot.2)*s_a.scaler / 11.0;
next.foot_r.position = Vec3::new(s_a.foot.0, s_a.foot.1, s_a.foot.2)*s_a.scaler / 11.0;
next
}

View File

@ -75,6 +75,7 @@ pub struct SkeletonAttr {
hand: (f32, f32, f32),
foot: (f32, f32, f32),
grip: (f32, f32, f32),
scaler: f32,
}
impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
@ -98,6 +99,7 @@ impl Default for SkeletonAttr {
hand: (0.0, 0.0, 0.0),
foot: (0.0, 0.0, 0.0),
grip: (0.0, 0.0, 0.0),
scaler: 0.0,
}
}
}
@ -190,6 +192,18 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Haniwa, _) => (0.0, 0.5, 8.0),
(Myrmidon, _) => (0.0, 0.0, 8.0),
},
scaler: match (body.species, body.body_type) {
(Gnome, _) => 1.0,
(Sahagin, _) => 1.3,
(Adlet, _) => 1.2,
(Gnarling, _) => 1.0,
(Mandragora, _) => 1.0,
(Kappa, _) => 1.0,
(Cactid, _) => 1.0,
(Gnoll, _) => 1.0,
(Haniwa, _) => 1.4,
(Myrmidon, _) => 1.5,
},
}
}
}

View File

@ -89,9 +89,9 @@ impl Animation for RunAnimation {
.sin()
* 0.1,
);
next.chest.scale = Vec3::one() / 11.0;
next.foot_l.scale = Vec3::one() / 11.0;
next.foot_r.scale = Vec3::one() / 11.0;
next.chest.scale = Vec3::one()*s_a.scaler / 11.0;
next.foot_l.scale = Vec3::one()*s_a.scaler / 11.0;
next.foot_r.scale = Vec3::one()*s_a.scaler / 11.0;
next.head.position = Vec3::new(0.0, -1.0 + s_a.head.0, s_a.head.1 + short * 0.1);
next.head.orientation =
Quaternion::rotation_z(tilt * -2.5 + head_look.x * 0.2 - short * 0.02)
@ -101,7 +101,7 @@ impl Animation for RunAnimation {
0.0,
s_a.chest.0,
s_a.chest.1 + 1.0 * speednorm + shortalt * -0.8,
) / 11.0;
)*s_a.scaler / 11.0;
next.chest.orientation = Quaternion::rotation_z(short * 0.06 + tilt * -0.6)
* Quaternion::rotation_y(tilt * 1.6)
* Quaternion::rotation_x(shortalter * 0.035 + speednorm * -0.4 + (tilt.abs()));
@ -140,7 +140,7 @@ impl Animation for RunAnimation {
s_a.foot.2
+ (1.0 - sideabs) * (2.0 * speednorm + ((footvertl * -1.1 * speednorm).max(-1.0)))
+ side * ((footvertsl * 1.5).max(-1.0)),
) / 11.0;
)*s_a.scaler / 11.0;
next.foot_l.orientation = Quaternion::rotation_x(
(1.0 - sideabs) * (-0.2 * speednorm + foothoril * -0.9 * speednorm) + sideabs * -0.5,
) * Quaternion::rotation_y(
@ -155,7 +155,7 @@ impl Animation for RunAnimation {
s_a.foot.2
+ (1.0 - sideabs) * (2.0 * speednorm + ((footvertr * -1.1 * speednorm).max(-1.0)))
+ side * ((footvertsr * -1.5).max(-1.0)),
) / 11.0;
)*s_a.scaler / 11.0;
next.foot_r.orientation = Quaternion::rotation_x(
(1.0 - sideabs) * (-0.2 * speednorm + foothorir * -0.9 * speednorm) + sideabs * -0.5,
) * Quaternion::rotation_y(

View File

@ -54,10 +54,7 @@ impl Animation for ShootAnimation {
let speednorm = speed / 9.4;
let speednormcancel = 1.0 - speednorm;
next.foot_l.scale = Vec3::one() / 11.0;
next.foot_r.scale = Vec3::one() / 11.0;
next.chest.scale = Vec3::one() / 11.0;
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1 + fast * -0.1 * speednormcancel);
next.head.orientation = Quaternion::rotation_x(0.45 * speednorm)
* Quaternion::rotation_y(fast * 0.07 * speednormcancel);
@ -65,7 +62,7 @@ impl Animation for ShootAnimation {
0.0,
s_a.chest.0,
s_a.chest.1 + fastalt * 0.4 * speednormcancel + speednormcancel * -0.5,
) / 11.0;
)*s_a.scaler / 11.0;
next.pants.position = Vec3::new(0.0, s_a.pants.0, s_a.pants.1);

View File

@ -44,10 +44,7 @@ impl Animation for WieldAnimation {
let speednorm = speed / 9.4;
let speednormcancel = 1.0 - speednorm;
next.foot_l.scale = Vec3::one() / 11.0;
next.foot_r.scale = Vec3::one() / 11.0;
next.chest.scale = Vec3::one() / 11.0;
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1 + fast * -0.1 * speednormcancel);
next.head.orientation = Quaternion::rotation_x(0.45 * speednorm)
* Quaternion::rotation_y(fast * 0.07 * speednormcancel);
@ -55,7 +52,7 @@ impl Animation for WieldAnimation {
0.0,
s_a.chest.0,
s_a.chest.1 + fastalt * 0.4 * speednormcancel + speednormcancel * -0.5,
) / 11.0;
)*s_a.scaler / 11.0;
next.pants.position = Vec3::new(0.0, s_a.pants.0, s_a.pants.1);

View File

@ -16,7 +16,7 @@ impl Animation for RunAnimation {
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(velocity, orientation, last_ori, _global_time, avg_vel, acc_vel): Self::Dependency,
anim_time: f64,
_anim_time: f64,
rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton {

View File

@ -2691,6 +2691,37 @@ impl FigureMgr {
skeleton_attr,
)
},
CharacterState::ChargedRanged(s) => {
let stage_time = s.timer.as_secs_f64();
let stage_progress = match s.stage_section {
StageSection::Buildup => {
stage_time / s.static_data.buildup_duration.as_secs_f64()
},
StageSection::Recover => {
stage_time / s.static_data.recover_duration.as_secs_f64()
},
_ => 0.0,
};
anim::biped_small::ShootAnimation::update_skeleton(
&target_base,
(
active_tool_kind,
vel.0,
ori,
state.last_ori,
time,
state.avg_vel,
state.acc_vel,
Some(s.stage_section),
state.state_time,
),
stage_progress,
&mut state_animation_rate,
skeleton_attr,
)
},
CharacterState::BasicRanged(s) => {
let stage_time = s.timer.as_secs_f64();

View File

@ -416,10 +416,12 @@ impl Scene {
Some(Reagent::Blue) => Rgb::new(0.15, 0.4, 1.0),
Some(Reagent::Green) => Rgb::new(0.0, 1.0, 0.0),
Some(Reagent::Purple) => Rgb::new(0.7, 0.0, 1.0),
Some(Reagent::Red) => if *is_attack {
Rgb::new(1.0, 0.5, 0.0)
} else {
Rgb::new(1.0, 0.0, 0.0)
Some(Reagent::Red) => {
if *is_attack {
Rgb::new(1.0, 0.5, 0.0)
} else {
Rgb::new(1.0, 0.0, 0.0)
}
},
Some(Reagent::Yellow) => Rgb::new(1.0, 1.0, 0.0),
None => Rgb::new(1.0, 0.5, 0.0),

View File

@ -619,10 +619,12 @@ impl Floor {
)
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
.with_main_tool(comp::Item::new_from_asset_expect(
match dynamic_rng.gen_range(0..3) {
0 => "common.items.npc_weapons.spear.wooden_spear",
1 => "common.items.npc_weapons.staff.gnoll",
_ => "common.items.npc_weapons.bow.adlet",
match dynamic_rng.gen_range(0..5) {
0 => "common.items.npc_weapons.biped_small.gnarling.wooden_spear",
1 => "common.items.npc_weapons.biped_small.gnarling.wooden_spear",
2 => "common.items.npc_weapons.biped_small.gnarling.wooden_spear",
3 => "common.items.npc_weapons.biped_small.gnarling.gnoll_staff",
_ => "common.items.npc_weapons.biped_small.gnarling.adlet_bow",
},
)),
1 => entity
@ -639,10 +641,12 @@ impl Floor {
)
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
.with_main_tool(comp::Item::new_from_asset_expect(
match dynamic_rng.gen_range(0..3) {
0 => "common.items.npc_weapons.spear.wooden_spear",
1 => "common.items.npc_weapons.staff.gnoll",
_ => "common.items.npc_weapons.bow.adlet",
match dynamic_rng.gen_range(0..5) {
0 => "common.items.npc_weapons.biped_small.adlet.wooden_spear",
1 => "common.items.npc_weapons.biped_small.adlet.wooden_spear",
2 => "common.items.npc_weapons.biped_small.adlet.wooden_spear",
3 => "common.items.npc_weapons.biped_small.adlet.gnoll_staff",
_ => "common.items.npc_weapons.biped_small.adlet.adlet_bow",
},
)),
2 => entity
@ -659,12 +663,14 @@ impl Floor {
)
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
.with_main_tool(comp::Item::new_from_asset_expect(
match dynamic_rng.gen_range(0..3) {
0 => "common.items.npc_weapons.spear.wooden_spear",
1 => "common.items.npc_weapons.staff.gnoll",
_ => "common.items.npc_weapons.bow.adlet",
},
)),
match dynamic_rng.gen_range(0..5) {
0 => "common.items.npc_weapons.biped_small.sahagin.wooden_spear",
1 => "common.items.npc_weapons.biped_small.sahagin.wooden_spear",
2 => "common.items.npc_weapons.biped_small.sahagin.wooden_spear",
3 => "common.items.npc_weapons.biped_small.sahagin.gnoll_staff",
_ => "common.items.npc_weapons.biped_small.sahagin.adlet_bow",
},
)),
3 => entity
.with_body(comp::Body::BipedSmall(
comp::biped_small::Body::random_with(
@ -679,10 +685,12 @@ impl Floor {
)
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
.with_main_tool(comp::Item::new_from_asset_expect(
match dynamic_rng.gen_range(0..3) {
0 => "common.items.npc_weapons.spear.wooden_spear",
1 => "common.items.npc_weapons.staff.gnoll",
_ => "common.items.npc_weapons.bow.adlet",
match dynamic_rng.gen_range(0..5) {
0 => "common.items.npc_weapons.biped_small.haniwa.wooden_spear",
1 => "common.items.npc_weapons.biped_small.haniwa.wooden_spear",
2 => "common.items.npc_weapons.biped_small.haniwa.wooden_spear",
3 => "common.items.npc_weapons.biped_small.haniwa.gnoll_staff",
_ => "common.items.npc_weapons.biped_small.haniwa.adlet_bow",
},
)),
4 => entity
@ -699,12 +707,14 @@ impl Floor {
)
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
.with_main_tool(comp::Item::new_from_asset_expect(
match dynamic_rng.gen_range(0..3) {
0 => "common.items.npc_weapons.spear.wooden_spear",
1 => "common.items.npc_weapons.staff.gnoll",
_ => "common.items.npc_weapons.bow.adlet",
},
)),
match dynamic_rng.gen_range(0..5) {
0 => "common.items.npc_weapons.biped_small.myrmidon.wooden_spear",
1 => "common.items.npc_weapons.biped_small.myrmidon.wooden_spear",
2 => "common.items.npc_weapons.biped_small.myrmidon.wooden_spear",
3 => "common.items.npc_weapons.biped_small.myrmidon.gnoll_staff",
_ => "common.items.npc_weapons.biped_small.myrmidon.adlet_bow",
},
)),
5 => match dynamic_rng.gen_range(0..6) {
0 => entity
.with_body(comp::Body::BipedSmall(