mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'aweinstock/combat-music' into 'master'
Add combat music transitions based on number of enemies in player radius. See merge request veloren/veloren!2077
This commit is contained in:
commit
e1020945dd
@ -27,6 +27,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
- "Poise" renamed to "Stun resilience"
|
||||
- Stun resilience stat display
|
||||
- Villagers and guards now spawn with potions, and know how to use them.
|
||||
- Combat music in dungeons when within range of enemies.
|
||||
|
||||
### Changed
|
||||
|
||||
|
15
assets/voxygen/audio/music_transition_manifest.ron
Normal file
15
assets/voxygen/audio/music_transition_manifest.ron
Normal file
@ -0,0 +1,15 @@
|
||||
(
|
||||
combat_nearby_radius: 40.0,
|
||||
combat_health_factor: 1000,
|
||||
combat_nearby_high_thresh: 4,
|
||||
combat_nearby_low_thresh: 1,
|
||||
fade_timings: {
|
||||
(TitleMusic, Exploration): (2.0, 12.0),
|
||||
(TitleMusic, Combat): (2.0, 3.0),
|
||||
(Exploration, TitleMusic): (2.0, 12.0),
|
||||
(Exploration, Combat): (5.0, 3.0),
|
||||
(Combat, Exploration): (5.0, 3.0),
|
||||
(Combat, TitleMusic): (2.0, 12.0),
|
||||
},
|
||||
interrupt_delay: 5.0,
|
||||
)
|
@ -6,17 +6,17 @@
|
||||
|
||||
(
|
||||
tracks: [
|
||||
(
|
||||
Individual((
|
||||
title: "Dank Dungeon",
|
||||
path: "voxygen.audio.soundtrack.dungeon.dank_dungeon",
|
||||
length: 130.0,
|
||||
timing: None,
|
||||
biomes: [],
|
||||
site: Some(Dungeon),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Calming Hills",
|
||||
path: "voxygen.audio.soundtrack.overworld.calming_hills",
|
||||
length: 101.0,
|
||||
@ -25,10 +25,10 @@
|
||||
(Mountain, 1)
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Ultimafounding; mixed by Robotnik",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Fiesta Del Pueblo",
|
||||
path: "voxygen.audio.soundtrack.overworld.fiesta_del_pueblo",
|
||||
length: 183.0,
|
||||
@ -37,50 +37,50 @@
|
||||
(Desert, 1)
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic; mixed by Robotnik",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Ruination",
|
||||
path: "voxygen.audio.soundtrack.dungeon.ruination",
|
||||
length: 135.0,
|
||||
timing: None,
|
||||
biomes: [],
|
||||
site: Some(Dungeon),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Dank Hallows",
|
||||
path: "voxygen.audio.soundtrack.cave.dank_hallows",
|
||||
length: 227.0,
|
||||
timing: None,
|
||||
biomes: [],
|
||||
site: Some(Cave),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Flashbang",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Vast Onslaught",
|
||||
path: "voxygen.audio.soundtrack.dungeon.vast_onslaught",
|
||||
length: 237.0,
|
||||
timing: None,
|
||||
biomes: [],
|
||||
site: Some(Dungeon),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Sacred Temple",
|
||||
path: "voxygen.audio.soundtrack.dungeon.sacred_temple",
|
||||
length: 75.0,
|
||||
timing: None,
|
||||
biomes: [],
|
||||
site: Some(Dungeon),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "True Nature",
|
||||
path: "voxygen.audio.soundtrack.overworld.true_nature",
|
||||
length: 169.0,
|
||||
@ -89,10 +89,10 @@
|
||||
(Forest, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "DaforLynx",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Jungle Ambient",
|
||||
path: "voxygen.audio.soundtrack.overworld.jungle_ambient",
|
||||
length: 218.0,
|
||||
@ -101,10 +101,10 @@
|
||||
(Jungle, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "badbbad",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Ethereal Bonds",
|
||||
path: "voxygen.audio.soundtrack.overworld.ethereal_bonds",
|
||||
length: 59.0,
|
||||
@ -113,10 +113,10 @@
|
||||
(Mountain, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Leap of Faith",
|
||||
path: "voxygen.audio.soundtrack.overworld.leap_of_faith",
|
||||
length: 269.0,
|
||||
@ -126,10 +126,10 @@
|
||||
(Lake, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Highland of the Hawk",
|
||||
path: "voxygen.audio.soundtrack.overworld.highland_of_the_hawk",
|
||||
length: 283.0,
|
||||
@ -139,10 +139,10 @@
|
||||
(Mountain, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "badbbad",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Verdant Glades",
|
||||
path: "voxygen.audio.soundtrack.overworld.verdant_glades",
|
||||
length: 97.0,
|
||||
@ -151,10 +151,10 @@
|
||||
(Grassland, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Calling Wild",
|
||||
path: "voxygen.audio.soundtrack.overworld.calling_wild",
|
||||
length: 160.0,
|
||||
@ -163,10 +163,10 @@
|
||||
(Grassland, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Ultimafounding",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Drifting Along",
|
||||
path: "voxygen.audio.soundtrack.overworld.drifting_along",
|
||||
length: 164.0,
|
||||
@ -176,35 +176,35 @@
|
||||
(Ocean, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "DaforLynx",
|
||||
),
|
||||
(
|
||||
title: "Winter Falls",
|
||||
path: "voxygen.audio.soundtrack.overworld.winter_falls",
|
||||
length: 215.0,
|
||||
timing: Some(Day),
|
||||
biomes: [
|
||||
(Snowland, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
artist: "DaforLynx",
|
||||
),
|
||||
(
|
||||
title: "Short Meandering",
|
||||
path: "voxygen.audio.soundtrack.overworld.short_meandering",
|
||||
length: 147.0,
|
||||
timing: Some(Night),
|
||||
biomes: [
|
||||
)),
|
||||
Individual((
|
||||
title: "Winter Falls",
|
||||
path: "voxygen.audio.soundtrack.overworld.winter_falls",
|
||||
length: 215.0,
|
||||
timing: Some(Day),
|
||||
biomes: [
|
||||
(Snowland, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
music_state: Activity(Explore),
|
||||
artist: "DaforLynx",
|
||||
)),
|
||||
Individual((
|
||||
title: "Short Meandering",
|
||||
path: "voxygen.audio.soundtrack.overworld.short_meandering",
|
||||
length: 147.0,
|
||||
timing: Some(Night),
|
||||
biomes: [
|
||||
(Desert, 1),
|
||||
(Mountain, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
artist: "Ap1evideogame",
|
||||
),
|
||||
(
|
||||
site: Some(Void),
|
||||
music_state: Activity(Explore),
|
||||
artist: "Ap1evideogame",
|
||||
)),
|
||||
Individual((
|
||||
title: "Oceania",
|
||||
path: "voxygen.audio.soundtrack.overworld.oceania",
|
||||
length: 135.0,
|
||||
@ -214,10 +214,10 @@
|
||||
(Ocean, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Eden",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "A Solemn Quest",
|
||||
path: "voxygen.audio.soundtrack.overworld.a_solemn_quest",
|
||||
length: 206.0,
|
||||
@ -227,10 +227,10 @@
|
||||
(Mountain, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Eden",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Into The Dark Forest",
|
||||
path: "voxygen.audio.soundtrack.overworld.into_the_dark_forest",
|
||||
length: 184.0,
|
||||
@ -240,23 +240,23 @@
|
||||
(Jungle, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Field Grazing",
|
||||
path: "voxygen.audio.soundtrack.overworld.field_grazing",
|
||||
length: 154.0,
|
||||
timing: Some(Day),
|
||||
biomes: [
|
||||
(Grassland, 1),
|
||||
(Forest, 1),
|
||||
(Forest, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Wandering Voices",
|
||||
path: "voxygen.audio.soundtrack.overworld.wandering_voices",
|
||||
length: 137.0,
|
||||
@ -265,10 +265,10 @@
|
||||
(Grassland, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Snowtop Volume",
|
||||
path: "voxygen.audio.soundtrack.overworld.snowtop_volume",
|
||||
length: 89.0,
|
||||
@ -277,20 +277,20 @@
|
||||
(Snowland, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Mineral Deposits",
|
||||
path: "voxygen.audio.soundtrack.cave.mineral_deposits",
|
||||
length: 148.0,
|
||||
timing: None,
|
||||
biomes: [],
|
||||
site: Some(Cave),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Moonbeams",
|
||||
path: "voxygen.audio.soundtrack.overworld.moonbeams",
|
||||
length: 158.0,
|
||||
@ -299,23 +299,23 @@
|
||||
(Snowland, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Serene Meadows",
|
||||
path: "voxygen.audio.soundtrack.overworld.serene_meadows",
|
||||
length: 173.0,
|
||||
timing: Some(Night),
|
||||
biomes: [
|
||||
(Grassland, 1),
|
||||
(Desert, 1),
|
||||
(Desert, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "Aeronic",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Just The Beginning",
|
||||
path: "voxygen.audio.soundtrack.overworld.just_the_beginning",
|
||||
length: 188.0,
|
||||
@ -324,10 +324,10 @@
|
||||
(Grassland, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "badbbad",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Campfire Stories",
|
||||
path: "voxygen.audio.soundtrack.overworld.campfire_stories",
|
||||
length: 100.0,
|
||||
@ -336,10 +336,10 @@
|
||||
(Forest, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "badbbad",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Limits",
|
||||
path: "voxygen.audio.soundtrack.overworld.limits",
|
||||
length: 203.0,
|
||||
@ -348,20 +348,20 @@
|
||||
(Mountain, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "badbbad",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Down The Rabbit Hole",
|
||||
path: "voxygen.audio.soundtrack.dungeon.down_the_rabbit_hole",
|
||||
length: 244.0,
|
||||
timing: None,
|
||||
biomes: [],
|
||||
site: Some(Dungeon),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "badbbad",
|
||||
),
|
||||
(
|
||||
)),
|
||||
Individual((
|
||||
title: "Between The Fairies",
|
||||
path: "voxygen.audio.soundtrack.overworld.between_the_fairies",
|
||||
length: 175.0,
|
||||
@ -370,8 +370,25 @@
|
||||
(Forest, 1),
|
||||
],
|
||||
site: Some(Void),
|
||||
activity: Explore,
|
||||
music_state: Activity(Explore),
|
||||
artist: "badbbad",
|
||||
)
|
||||
)),
|
||||
Segmented(
|
||||
title: "Barred Paths",
|
||||
author: "DaforLynx",
|
||||
timing: None,
|
||||
biomes: [],
|
||||
site: Some(Dungeon),
|
||||
segments: [
|
||||
("voxygen.audio.soundtrack.barred_paths.barred_paths-hi-end", 6.0, Transition(Combat(High), Explore), None),
|
||||
("voxygen.audio.soundtrack.barred_paths.barred_paths-hi-loop", 54.0, Activity(Combat(High)), None),
|
||||
("voxygen.audio.soundtrack.barred_paths.barred_paths-hi-start", 55.0, Transition(Explore, Combat(High)), Some(Combat(High))),
|
||||
("voxygen.audio.soundtrack.barred_paths.barred_paths-lo-end", 3.0, Transition(Combat(Low), Explore), None),
|
||||
("voxygen.audio.soundtrack.barred_paths.barred_paths-lo-loop", 7.0, Activity(Combat(Low)), None),
|
||||
("voxygen.audio.soundtrack.barred_paths.barred_paths-lo-start", 10.0, Transition(Explore, Combat(Low)), None),
|
||||
("voxygen.audio.soundtrack.barred_paths.barred_paths-trans-hi-lo", 10.0, Transition(Combat(High), Combat(Low)), None),
|
||||
("voxygen.audio.soundtrack.barred_paths.barred_paths-trans-lo-hi", 7.0, Transition(Combat(Low), Combat(High)), None),
|
||||
],
|
||||
),
|
||||
]
|
||||
)
|
||||
|
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-hi-end.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-hi-end.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-hi-loop.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-hi-loop.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-hi-start.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-hi-start.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-lo-end.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-lo-end.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-lo-loop.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-lo-loop.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-lo-start.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-lo-start.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-trans-hi-lo.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-trans-hi-lo.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-trans-lo-hi.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/barred_paths/barred_paths-trans-lo-hi.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -37,10 +37,11 @@ enum ChannelState {
|
||||
/// transition between `TitleMusic` and `Exploration` when a player enters the
|
||||
/// world by crossfading over a slow duration. In the future, transitions in the
|
||||
/// world such as `Exploration` -> `BossBattle` would transition more rapidly.
|
||||
#[derive(PartialEq, Clone, Copy)]
|
||||
#[derive(PartialEq, Clone, Copy, Hash, Eq, Deserialize)]
|
||||
pub enum MusicChannelTag {
|
||||
TitleMusic,
|
||||
Exploration,
|
||||
Combat,
|
||||
}
|
||||
|
||||
/// A MusicChannel uses a non-positional audio sink designed to play music which
|
||||
|
@ -9,12 +9,13 @@ pub mod soundcache;
|
||||
|
||||
use channel::{AmbientChannel, AmbientChannelTag, MusicChannel, MusicChannelTag, SfxChannel};
|
||||
use fader::Fader;
|
||||
use music::MusicTransitionManifest;
|
||||
use sfx::{SfxEvent, SfxTriggerItem};
|
||||
use soundcache::{OggSound, WavSound};
|
||||
use std::time::Duration;
|
||||
use tracing::{debug, error};
|
||||
|
||||
use common::assets::AssetExt;
|
||||
use common::assets::{AssetExt, AssetHandle};
|
||||
use rodio::{source::Source, OutputStream, OutputStreamHandle, StreamError};
|
||||
use vek::*;
|
||||
|
||||
@ -45,6 +46,8 @@ pub struct AudioFrontend {
|
||||
sfx_volume: f32,
|
||||
music_volume: f32,
|
||||
listener: Listener,
|
||||
|
||||
mtm: AssetHandle<MusicTransitionManifest>,
|
||||
}
|
||||
|
||||
impl AudioFrontend {
|
||||
@ -90,6 +93,7 @@ impl AudioFrontend {
|
||||
sfx_volume: 1.0,
|
||||
music_volume: 1.0,
|
||||
listener: Listener::default(),
|
||||
mtm: AssetExt::load_expect("voxygen.audio.music_transition_manifest"),
|
||||
}
|
||||
}
|
||||
|
||||
@ -108,6 +112,9 @@ impl AudioFrontend {
|
||||
sfx_volume: 1.0,
|
||||
music_volume: 1.0,
|
||||
listener: Listener::default(),
|
||||
// This expect should be fine, since `<MusicTransitionManifest as Asset>::default_value`
|
||||
// is specified
|
||||
mtm: AssetExt::load_expect("voxygen.audio.music_transition_manifest"),
|
||||
}
|
||||
}
|
||||
|
||||
@ -152,14 +159,19 @@ impl AudioFrontend {
|
||||
let existing_channel = self.music_channels.last_mut()?;
|
||||
|
||||
if existing_channel.get_tag() != next_channel_tag {
|
||||
let mtm = self.mtm.read();
|
||||
let (fade_out, fade_in) = mtm
|
||||
.fade_timings
|
||||
.get(&(existing_channel.get_tag(), next_channel_tag))
|
||||
.unwrap_or(&(1.0, 1.0));
|
||||
let fade_out = Duration::from_secs_f32(*fade_out);
|
||||
let fade_in = Duration::from_secs_f32(*fade_in);
|
||||
// Fade the existing channel out. It will be removed when the fade completes.
|
||||
existing_channel
|
||||
.set_fader(Fader::fade_out(Duration::from_secs(2), self.music_volume));
|
||||
existing_channel.set_fader(Fader::fade_out(fade_out, self.music_volume));
|
||||
|
||||
let mut next_music_channel = MusicChannel::new(&audio_stream);
|
||||
|
||||
next_music_channel
|
||||
.set_fader(Fader::fade_in(Duration::from_secs(12), self.music_volume));
|
||||
next_music_channel.set_fader(Fader::fade_in(fade_in, self.music_volume));
|
||||
|
||||
self.music_channels.push(next_music_channel);
|
||||
}
|
||||
|
@ -50,20 +50,25 @@ use common::{
|
||||
terrain::{BiomeKind, SitesKind},
|
||||
};
|
||||
use common_sys::state::State;
|
||||
use hashbrown::HashMap;
|
||||
use rand::{prelude::SliceRandom, thread_rng, Rng};
|
||||
use serde::Deserialize;
|
||||
use std::time::Instant;
|
||||
use tracing::warn;
|
||||
use tracing::{debug, warn};
|
||||
|
||||
/// Collection of all the tracks
|
||||
#[derive(Debug, Default, Deserialize)]
|
||||
struct SoundtrackCollection {
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct SoundtrackCollection<T> {
|
||||
/// List of tracks
|
||||
tracks: Vec<SoundtrackItem>,
|
||||
tracks: Vec<T>,
|
||||
}
|
||||
|
||||
impl<T> Default for SoundtrackCollection<T> {
|
||||
fn default() -> Self { Self { tracks: Vec::new() } }
|
||||
}
|
||||
|
||||
/// Configuration for a single music track in the soundtrack
|
||||
#[derive(Debug, Deserialize)]
|
||||
#[derive(Clone, Debug, Deserialize)]
|
||||
pub struct SoundtrackItem {
|
||||
/// Song title
|
||||
title: String,
|
||||
@ -79,17 +84,46 @@ pub struct SoundtrackItem {
|
||||
site: Option<SitesKind>,
|
||||
/// What the player is doing when the track is played (i.e. exploring,
|
||||
/// combat)
|
||||
activity: MusicActivity,
|
||||
music_state: MusicState,
|
||||
/// What activity to override the activity state with, if any (e.g. to make
|
||||
/// a long combat intro also act like the loop for the purposes of outro
|
||||
/// transitions)
|
||||
#[serde(default)]
|
||||
activity_override: Option<MusicActivity>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize, PartialEq)]
|
||||
#[derive(Clone, Debug, Deserialize)]
|
||||
enum RawSoundtrackItem {
|
||||
Individual(SoundtrackItem),
|
||||
Segmented {
|
||||
title: String,
|
||||
timing: Option<DayPeriod>,
|
||||
biomes: Vec<(BiomeKind, u8)>,
|
||||
site: Option<SitesKind>,
|
||||
segments: Vec<(String, f32, MusicState, Option<MusicActivity>)>,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Deserialize, PartialEq)]
|
||||
enum CombatIntensity {
|
||||
Low,
|
||||
High,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Deserialize, PartialEq)]
|
||||
enum MusicActivity {
|
||||
Explore,
|
||||
Combat,
|
||||
Combat(CombatIntensity),
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Deserialize, PartialEq)]
|
||||
enum MusicState {
|
||||
Activity(MusicActivity),
|
||||
Transition(MusicActivity, MusicActivity),
|
||||
}
|
||||
|
||||
/// Allows control over when a track should play based on in-game time of day
|
||||
#[derive(Debug, Deserialize, PartialEq)]
|
||||
#[derive(Clone, Debug, Deserialize, PartialEq)]
|
||||
enum DayPeriod {
|
||||
/// 8:00 AM to 7:30 PM
|
||||
Day,
|
||||
@ -109,7 +143,7 @@ enum PlayState {
|
||||
/// Provides methods to control music playback
|
||||
pub struct MusicMgr {
|
||||
/// Collection of all the tracks
|
||||
soundtrack: AssetHandle<SoundtrackCollection>,
|
||||
soundtrack: AssetHandle<SoundtrackCollection<SoundtrackItem>>,
|
||||
/// Instant at which the current track began playing
|
||||
began_playing: Instant,
|
||||
/// Time until the next track should be played
|
||||
@ -117,6 +151,51 @@ pub struct MusicMgr {
|
||||
/// The title of the last track played. Used to prevent a track
|
||||
/// being played twice in a row
|
||||
last_track: String,
|
||||
/// Time of the last interrupt (to avoid rapid switching)
|
||||
last_interrupt: Instant,
|
||||
/// The previous track's activity kind, for transitions
|
||||
last_activity: MusicState,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct MusicTransitionManifest {
|
||||
/// Within what radius do enemies count towards combat music?
|
||||
combat_nearby_radius: f32,
|
||||
/// Each multiple of this factor that an enemy has health counts as an extra
|
||||
/// enemy
|
||||
combat_health_factor: u32,
|
||||
/// How many nearby enemies trigger High combat music
|
||||
combat_nearby_high_thresh: u32,
|
||||
/// How many nearby enemies trigger Low combat music
|
||||
combat_nearby_low_thresh: u32,
|
||||
/// Fade in and fade out timings for transitions between channels
|
||||
pub fade_timings: HashMap<(MusicChannelTag, MusicChannelTag), (f32, f32)>,
|
||||
/// How many seconds between interrupt checks
|
||||
pub interrupt_delay: f32,
|
||||
}
|
||||
|
||||
impl Default for MusicTransitionManifest {
|
||||
fn default() -> MusicTransitionManifest {
|
||||
MusicTransitionManifest {
|
||||
combat_nearby_radius: 40.0,
|
||||
combat_health_factor: 1000,
|
||||
combat_nearby_high_thresh: 3,
|
||||
combat_nearby_low_thresh: 1,
|
||||
fade_timings: HashMap::new(),
|
||||
interrupt_delay: 5.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl assets::Asset for MusicTransitionManifest {
|
||||
type Loader = assets::RonLoader;
|
||||
|
||||
const EXTENSION: &'static str = "ron";
|
||||
|
||||
fn default_value(id: &str, e: assets::Error) -> Result<MusicTransitionManifest, assets::Error> {
|
||||
warn!("Error loading MusicTransitionManifest {:?}: {:?}", id, e);
|
||||
Ok(MusicTransitionManifest::default())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for MusicMgr {
|
||||
@ -126,6 +205,8 @@ impl Default for MusicMgr {
|
||||
began_playing: Instant::now(),
|
||||
next_track_change: 0.0,
|
||||
last_track: String::from("None"),
|
||||
last_interrupt: Instant::now(),
|
||||
last_activity: MusicState::Activity(MusicActivity::Explore),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -144,75 +225,159 @@ impl MusicMgr {
|
||||
// player_alt = position.0.z;
|
||||
//}
|
||||
|
||||
use common::comp::{group::ENEMY, Group, Health, Pos};
|
||||
use specs::{Join, WorldExt};
|
||||
|
||||
let mut activity_state = MusicActivity::Explore;
|
||||
|
||||
let player = client.entity();
|
||||
let ecs = state.ecs();
|
||||
let entities = ecs.entities();
|
||||
let positions = ecs.read_component::<Pos>();
|
||||
let healths = ecs.read_component::<Health>();
|
||||
let groups = ecs.read_component::<Group>();
|
||||
let mtm = audio.mtm.read();
|
||||
|
||||
if let Some(player_pos) = positions.get(player) {
|
||||
// TODO: `group::ENEMY` will eventually be moved server-side with an
|
||||
// alignment/faction rework, so this will need an alternative way to measure
|
||||
// "in-combat-ness"
|
||||
let num_nearby_entities: u32 = (&entities, &positions, &healths, &groups)
|
||||
.join()
|
||||
.map(|(entity, pos, health, group)| {
|
||||
if entity != player
|
||||
&& group == &ENEMY
|
||||
&& (player_pos.0 - pos.0).magnitude_squared()
|
||||
< mtm.combat_nearby_radius.powf(2.0)
|
||||
{
|
||||
(health.maximum() / mtm.combat_health_factor).max(1)
|
||||
} else {
|
||||
0
|
||||
}
|
||||
})
|
||||
.sum();
|
||||
|
||||
if num_nearby_entities >= mtm.combat_nearby_high_thresh {
|
||||
activity_state = MusicActivity::Combat(CombatIntensity::High);
|
||||
} else if num_nearby_entities >= mtm.combat_nearby_low_thresh {
|
||||
activity_state = MusicActivity::Combat(CombatIntensity::Low);
|
||||
}
|
||||
}
|
||||
|
||||
// Override combat music with explore music if the player is dead
|
||||
if let Some(health) = healths.get(player) {
|
||||
if health.is_dead {
|
||||
activity_state = MusicActivity::Explore;
|
||||
}
|
||||
}
|
||||
|
||||
let music_state = match self.last_activity {
|
||||
MusicState::Activity(prev) => {
|
||||
if prev != activity_state {
|
||||
MusicState::Transition(prev, activity_state)
|
||||
} else {
|
||||
MusicState::Activity(activity_state)
|
||||
}
|
||||
},
|
||||
MusicState::Transition(_, next) => MusicState::Activity(next),
|
||||
};
|
||||
|
||||
let interrupt = matches!(music_state, MusicState::Transition(_, _))
|
||||
&& self.last_interrupt.elapsed().as_secs_f32() > mtm.interrupt_delay;
|
||||
|
||||
if audio.music_enabled()
|
||||
&& !self.soundtrack.read().tracks.is_empty()
|
||||
&& self.began_playing.elapsed().as_secs_f32() > self.next_track_change
|
||||
&& (self.began_playing.elapsed().as_secs_f32() > self.next_track_change || interrupt)
|
||||
{
|
||||
self.play_random_track(audio, state, client);
|
||||
if interrupt {
|
||||
self.last_interrupt = Instant::now();
|
||||
}
|
||||
debug!(
|
||||
"pre-play_random_track: {:?} {:?}",
|
||||
self.last_activity, music_state
|
||||
);
|
||||
if let Ok(next_activity) = self.play_random_track(audio, state, client, &music_state) {
|
||||
self.last_activity = next_activity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn play_random_track(&mut self, audio: &mut AudioFrontend, state: &State, client: &Client) {
|
||||
fn play_random_track(
|
||||
&mut self,
|
||||
audio: &mut AudioFrontend,
|
||||
state: &State,
|
||||
client: &Client,
|
||||
music_state: &MusicState,
|
||||
) -> Result<MusicState, ()> {
|
||||
let mut rng = thread_rng();
|
||||
|
||||
// Adds a bit of randomness between plays
|
||||
let silence_between_tracks_seconds: f32 = rng.gen_range(60.0..120.0);
|
||||
let silence_between_tracks_seconds: f32 =
|
||||
if matches!(music_state, MusicState::Activity(MusicActivity::Explore)) {
|
||||
rng.gen_range(60.0..120.0)
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
let is_dark = (state.get_day_period().is_dark()) as bool;
|
||||
let current_period_of_day = Self::get_current_day_period(is_dark);
|
||||
let current_biome = client.current_biome();
|
||||
let current_site = client.current_site();
|
||||
|
||||
// Filters out tracks not matching the timing, site, and biome
|
||||
// Filter the soundtrack in stages, so that we don't overprune it if there are
|
||||
// too many constraints. Returning Err(()) signals that we couldn't find
|
||||
// an appropriate track for the current state, and hence the state
|
||||
// machine for the activity shouldn't be updated.
|
||||
let soundtrack = self.soundtrack.read();
|
||||
let maybe_tracks = soundtrack
|
||||
// First, filter out tracks not matching the timing, site, biome, and current
|
||||
// activity
|
||||
let mut maybe_tracks = soundtrack
|
||||
.tracks
|
||||
.iter()
|
||||
.filter(|track| track.activity == MusicActivity::Explore)
|
||||
.filter(|track| {
|
||||
!track.title.eq(&self.last_track)
|
||||
&& match &track.timing {
|
||||
Some(period_of_day) => period_of_day == ¤t_period_of_day,
|
||||
None => true,
|
||||
}
|
||||
&& match &track.site {
|
||||
Some(site) => site == ¤t_site,
|
||||
None => true,
|
||||
}
|
||||
})
|
||||
.filter(|track| {
|
||||
let mut result = false;
|
||||
if !track.biomes.is_empty() {
|
||||
for biome in track.biomes.iter() {
|
||||
if biome.0 == current_biome {
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
result = true;
|
||||
(match &track.timing {
|
||||
Some(period_of_day) => period_of_day == ¤t_period_of_day,
|
||||
None => true,
|
||||
}) && match &track.site {
|
||||
Some(site) => site == ¤t_site,
|
||||
None => true,
|
||||
}
|
||||
result
|
||||
})
|
||||
.filter(|track| {
|
||||
track.biomes.is_empty() || track.biomes.iter().any(|b| b.0 == current_biome)
|
||||
})
|
||||
.filter(|track| &track.music_state == music_state)
|
||||
.collect::<Vec<&SoundtrackItem>>();
|
||||
if maybe_tracks.is_empty() {
|
||||
return Err(());
|
||||
}
|
||||
// Second, prevent playing the last track if possible (though don't return Err
|
||||
// here, since the combat music is intended to loop)
|
||||
let filtered_tracks: Vec<_> = maybe_tracks
|
||||
.iter()
|
||||
.filter(|track| !track.title.eq(&self.last_track))
|
||||
.copied()
|
||||
.collect();
|
||||
if !filtered_tracks.is_empty() {
|
||||
maybe_tracks = filtered_tracks;
|
||||
}
|
||||
|
||||
// Randomly selects a track from the remaining tracks weighted based
|
||||
// on the biome
|
||||
let new_maybe_track = maybe_tracks.choose_weighted(&mut rng, |track| {
|
||||
let mut chance = 0;
|
||||
if !track.biomes.is_empty() {
|
||||
for biome in track.biomes.iter() {
|
||||
if biome.0 == current_biome {
|
||||
chance = biome.1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// If no biome is listed, the song is still added to the
|
||||
// rotation to allow for site specific songs to play
|
||||
// in any biome
|
||||
chance = 1;
|
||||
}
|
||||
chance
|
||||
// If no biome is listed, the song is still added to the
|
||||
// rotation to allow for site specific songs to play
|
||||
// in any biome
|
||||
track
|
||||
.biomes
|
||||
.iter()
|
||||
.find(|b| b.0 == current_biome)
|
||||
.map_or(1, |b| b.1)
|
||||
});
|
||||
debug!(
|
||||
"selecting new track for {:?}: {:?}",
|
||||
music_state, new_maybe_track
|
||||
);
|
||||
|
||||
if let Ok(track) = new_maybe_track {
|
||||
//println!("Now playing {:?}", track.title);
|
||||
@ -220,7 +385,20 @@ impl MusicMgr {
|
||||
self.began_playing = Instant::now();
|
||||
self.next_track_change = track.length + silence_between_tracks_seconds;
|
||||
|
||||
audio.play_music(&track.path, MusicChannelTag::Exploration);
|
||||
let tag = if matches!(music_state, MusicState::Activity(MusicActivity::Explore)) {
|
||||
MusicChannelTag::Exploration
|
||||
} else {
|
||||
MusicChannelTag::Combat
|
||||
};
|
||||
audio.play_music(&track.path, tag);
|
||||
|
||||
if let Some(state) = track.activity_override {
|
||||
Ok(MusicState::Activity(state))
|
||||
} else {
|
||||
Ok(*music_state)
|
||||
}
|
||||
} else {
|
||||
Err(())
|
||||
}
|
||||
}
|
||||
|
||||
@ -232,23 +410,59 @@ impl MusicMgr {
|
||||
}
|
||||
}
|
||||
|
||||
fn load_soundtrack_items() -> AssetHandle<SoundtrackCollection> {
|
||||
fn load_soundtrack_items() -> AssetHandle<SoundtrackCollection<SoundtrackItem>> {
|
||||
// Cannot fail: A default value is always provided
|
||||
SoundtrackCollection::load_expect("voxygen.audio.soundtrack")
|
||||
}
|
||||
}
|
||||
|
||||
impl assets::Asset for SoundtrackCollection {
|
||||
impl assets::Asset for SoundtrackCollection<RawSoundtrackItem> {
|
||||
type Loader = assets::RonLoader;
|
||||
|
||||
const EXTENSION: &'static str = "ron";
|
||||
}
|
||||
|
||||
fn default_value(_: &str, error: assets::Error) -> Result<Self, assets::Error> {
|
||||
warn!(
|
||||
"Error reading music config file, music will not be available: {:#?}",
|
||||
error
|
||||
);
|
||||
|
||||
Ok(SoundtrackCollection::default())
|
||||
impl assets::Compound for SoundtrackCollection<SoundtrackItem> {
|
||||
fn load<S: assets::source::Source>(
|
||||
_: &assets::AssetCache<S>,
|
||||
id: &str,
|
||||
) -> Result<Self, assets::Error> {
|
||||
let inner = || -> Result<_, assets::Error> {
|
||||
let manifest: AssetHandle<assets::Ron<SoundtrackCollection<RawSoundtrackItem>>> =
|
||||
AssetExt::load(id)?;
|
||||
let mut soundtracks = SoundtrackCollection::default();
|
||||
for item in manifest.read().0.tracks.iter().cloned() {
|
||||
match item {
|
||||
RawSoundtrackItem::Individual(track) => soundtracks.tracks.push(track),
|
||||
RawSoundtrackItem::Segmented {
|
||||
title,
|
||||
timing,
|
||||
biomes,
|
||||
site,
|
||||
segments,
|
||||
} => {
|
||||
for (path, length, music_state, activity_override) in segments.into_iter() {
|
||||
soundtracks.tracks.push(SoundtrackItem {
|
||||
title: title.clone(),
|
||||
path,
|
||||
length,
|
||||
timing: timing.clone(),
|
||||
biomes: biomes.clone(),
|
||||
site,
|
||||
music_state,
|
||||
activity_override,
|
||||
});
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
Ok(soundtracks)
|
||||
};
|
||||
match inner() {
|
||||
Ok(soundtracks) => Ok(soundtracks),
|
||||
Err(e) => {
|
||||
warn!("Error loading soundtracks: {:?}", e);
|
||||
Ok(SoundtrackCollection::default())
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user