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https://gitlab.com/veloren/veloren.git
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Rename LoadoutBuilder::apply_asset_expect
to LoadoutBuilder::with_asset_expect
This commit is contained in:
parent
102f6d3338
commit
e153cbe20e
@ -397,7 +397,7 @@ impl LoadoutBuilder {
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pub fn from_asset_expect(asset_specifier: &str) -> Self {
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pub fn from_asset_expect(asset_specifier: &str) -> Self {
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let loadout = Self::new();
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let loadout = Self::new();
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loadout.apply_asset_expect(asset_specifier)
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loadout.with_asset_expect(asset_specifier)
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}
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}
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/// # Usage
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/// # Usage
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@ -409,7 +409,7 @@ impl LoadoutBuilder {
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/// 2) Will panic if path to item specified in loadout file doesn't exist
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/// 2) Will panic if path to item specified in loadout file doesn't exist
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/// 3) Will panic while runs in tests and asset doesn't have "correct" form
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/// 3) Will panic while runs in tests and asset doesn't have "correct" form
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#[must_use]
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#[must_use]
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pub fn apply_asset_expect(mut self, asset_specifier: &str) -> Self {
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pub fn with_asset_expect(mut self, asset_specifier: &str) -> Self {
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let spec = LoadoutSpec::load_expect(asset_specifier).read().0.clone();
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let spec = LoadoutSpec::load_expect(asset_specifier).read().0.clone();
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for (key, entry) in spec {
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for (key, entry) in spec {
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let item = match entry.try_to_item(asset_specifier) {
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let item = match entry.try_to_item(asset_specifier) {
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@ -485,7 +485,7 @@ impl LoadoutBuilder {
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/// Set default armor items for the loadout. This may vary with game
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/// Set default armor items for the loadout. This may vary with game
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/// updates, but should be safe defaults for a new character.
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/// updates, but should be safe defaults for a new character.
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#[must_use]
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#[must_use]
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pub fn defaults(self) -> Self { self.apply_asset_expect("common.loadout.default") }
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pub fn defaults(self) -> Self { self.with_asset_expect("common.loadout.default") }
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/// Builds loadout of creature when spawned
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/// Builds loadout of creature when spawned
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#[must_use]
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#[must_use]
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@ -529,45 +529,45 @@ impl LoadoutBuilder {
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match config {
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match config {
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LoadoutConfig::Gnarling => match active_tool_kind {
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LoadoutConfig::Gnarling => match active_tool_kind {
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Some(ToolKind::Bow | ToolKind::Staff | ToolKind::Spear) => {
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Some(ToolKind::Bow | ToolKind::Staff | ToolKind::Spear) => {
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builder.apply_asset_expect("common.loadout.dungeon.tier-0.gnarling")
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builder.with_asset_expect("common.loadout.dungeon.tier-0.gnarling")
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},
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},
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_ => builder,
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_ => builder,
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},
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},
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LoadoutConfig::Adlet => match active_tool_kind {
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LoadoutConfig::Adlet => match active_tool_kind {
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Some(ToolKind::Bow) => {
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Some(ToolKind::Bow) => {
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builder.apply_asset_expect("common.loadout.dungeon.tier-1.adlet_bow")
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builder.with_asset_expect("common.loadout.dungeon.tier-1.adlet_bow")
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},
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},
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Some(ToolKind::Spear | ToolKind::Staff) => {
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Some(ToolKind::Spear | ToolKind::Staff) => {
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builder.apply_asset_expect("common.loadout.dungeon.tier-1.adlet_spear")
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builder.with_asset_expect("common.loadout.dungeon.tier-1.adlet_spear")
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},
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},
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_ => builder,
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_ => builder,
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},
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},
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LoadoutConfig::Sahagin => {
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LoadoutConfig::Sahagin => {
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builder.apply_asset_expect("common.loadout.dungeon.tier-2.sahagin")
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builder.with_asset_expect("common.loadout.dungeon.tier-2.sahagin")
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},
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},
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LoadoutConfig::Haniwa => {
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LoadoutConfig::Haniwa => {
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builder.apply_asset_expect("common.loadout.dungeon.tier-3.haniwa")
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builder.with_asset_expect("common.loadout.dungeon.tier-3.haniwa")
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},
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},
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LoadoutConfig::Myrmidon => {
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LoadoutConfig::Myrmidon => {
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builder.apply_asset_expect("common.loadout.dungeon.tier-4.myrmidon")
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builder.with_asset_expect("common.loadout.dungeon.tier-4.myrmidon")
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},
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},
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LoadoutConfig::Husk => {
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LoadoutConfig::Husk => {
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builder.apply_asset_expect("common.loadout.dungeon.tier-5.husk")
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builder.with_asset_expect("common.loadout.dungeon.tier-5.husk")
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},
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},
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LoadoutConfig::Beastmaster => {
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LoadoutConfig::Beastmaster => {
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builder.apply_asset_expect("common.loadout.dungeon.tier-5.beastmaster")
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builder.with_asset_expect("common.loadout.dungeon.tier-5.beastmaster")
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},
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},
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LoadoutConfig::Warlord => {
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LoadoutConfig::Warlord => {
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builder.apply_asset_expect("common.loadout.dungeon.tier-5.warlord")
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builder.with_asset_expect("common.loadout.dungeon.tier-5.warlord")
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},
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},
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LoadoutConfig::Warlock => {
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LoadoutConfig::Warlock => {
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builder.apply_asset_expect("common.loadout.dungeon.tier-5.warlock")
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builder.with_asset_expect("common.loadout.dungeon.tier-5.warlock")
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},
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},
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LoadoutConfig::Villager => builder
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LoadoutConfig::Villager => builder
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.apply_asset_expect("common.loadout.village.villager")
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.with_asset_expect("common.loadout.village.villager")
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.bag(ArmorSlot::Bag1, Some(make_potion_bag(10))),
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.bag(ArmorSlot::Bag1, Some(make_potion_bag(10))),
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LoadoutConfig::Guard => builder
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LoadoutConfig::Guard => builder
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.apply_asset_expect("common.loadout.village.guard")
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.with_asset_expect("common.loadout.village.guard")
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.bag(ArmorSlot::Bag1, Some(make_potion_bag(25))),
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.bag(ArmorSlot::Bag1, Some(make_potion_bag(25))),
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LoadoutConfig::Merchant => {
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LoadoutConfig::Merchant => {
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let mut backpack =
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let mut backpack =
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@ -685,7 +685,7 @@ impl LoadoutBuilder {
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}
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}
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}
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}
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builder
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builder
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.apply_asset_expect("common.loadout.village.merchant")
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.with_asset_expect("common.loadout.village.merchant")
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.back(Some(backpack))
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.back(Some(backpack))
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.bag(ArmorSlot::Bag1, Some(bag1))
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.bag(ArmorSlot::Bag1, Some(bag1))
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.bag(ArmorSlot::Bag2, Some(bag2))
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.bag(ArmorSlot::Bag2, Some(bag2))
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