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Changed all finisher abilities to consume all combo so that it is consistent across sword/axe/hammer
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parent
9264c10289
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@ -21,5 +21,4 @@ FinisherMelee(
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))),
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),
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minimum_combo: 20,
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combo_consumption: Cost,
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)
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@ -22,5 +22,4 @@ FinisherMelee(
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precision_flank_invert: true,
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),
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minimum_combo: 10,
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combo_consumption: Cost,
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)
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@ -15,7 +15,6 @@ FinisherMelee(
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damage_effect: Some(StunnedVulnerable(3.0)),
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),
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minimum_combo: 20,
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combo_consumption: Cost,
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meta: (
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contextual_stats: Some((context: PoiseResilience(60.0), field: Power)),
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),
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@ -21,5 +21,4 @@ FinisherMelee(
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precision_flank_multipliers: (front: 1.0, side: 2.0, back: 1.0),
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),
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minimum_combo: 10,
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combo_consumption: Cost,
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)
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@ -18,5 +18,4 @@ Shockwave(
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timing: PostAction,
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emit_outcome: false,
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minimum_combo: Some(20),
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combo_consumption: Cost,
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)
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@ -16,5 +16,4 @@ FinisherMelee(
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precision_flank_multipliers: (front: 1.0, side: 1.0, back: 3.0),
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),
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minimum_combo: 10,
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combo_consumption: Cost,
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)
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@ -14,5 +14,4 @@ FinisherMelee(
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angle: 15.0,
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),
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minimum_combo: 20,
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combo_consumption: Cost,
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)
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