Changed all finisher abilities to consume all combo so that it is consistent across sword/axe/hammer

This commit is contained in:
Sam 2024-05-27 21:37:55 -04:00
parent 9264c10289
commit e160435684
7 changed files with 0 additions and 7 deletions

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@ -21,5 +21,4 @@ FinisherMelee(
))),
),
minimum_combo: 20,
combo_consumption: Cost,
)

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@ -22,5 +22,4 @@ FinisherMelee(
precision_flank_invert: true,
),
minimum_combo: 10,
combo_consumption: Cost,
)

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@ -15,7 +15,6 @@ FinisherMelee(
damage_effect: Some(StunnedVulnerable(3.0)),
),
minimum_combo: 20,
combo_consumption: Cost,
meta: (
contextual_stats: Some((context: PoiseResilience(60.0), field: Power)),
),

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@ -21,5 +21,4 @@ FinisherMelee(
precision_flank_multipliers: (front: 1.0, side: 2.0, back: 1.0),
),
minimum_combo: 10,
combo_consumption: Cost,
)

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@ -18,5 +18,4 @@ Shockwave(
timing: PostAction,
emit_outcome: false,
minimum_combo: Some(20),
combo_consumption: Cost,
)

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@ -16,5 +16,4 @@ FinisherMelee(
precision_flank_multipliers: (front: 1.0, side: 1.0, back: 3.0),
),
minimum_combo: 10,
combo_consumption: Cost,
)

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@ -14,5 +14,4 @@ FinisherMelee(
angle: 15.0,
),
minimum_combo: 20,
combo_consumption: Cost,
)