Update help window to use player's keybindings (fix #42)

Former-commit-id: c79b4184b279b2e6fbaac8e0b7c641741d8eb51e
This commit is contained in:
Yeedo 2019-04-25 14:10:01 +01:00
parent 44f8e834fc
commit e1fc901b5f

View File

@ -11,6 +11,7 @@ pub struct Window {
window: glutin::GlWindow, window: glutin::GlWindow,
cursor_grabbed: bool, cursor_grabbed: bool,
needs_refresh_resize: bool, needs_refresh_resize: bool,
settings_changed: bool,
key_map: HashMap<glutin::VirtualKeyCode, Key>, key_map: HashMap<glutin::VirtualKeyCode, Key>,
supplement_events: Vec<Event>, supplement_events: Vec<Event>,
} }
@ -60,6 +61,7 @@ impl Window {
window, window,
cursor_grabbed: false, cursor_grabbed: false,
needs_refresh_resize: false, needs_refresh_resize: false,
settings_changed: true,
key_map, key_map,
supplement_events: vec![], supplement_events: vec![],
}); });
@ -82,6 +84,10 @@ impl Window {
self.needs_refresh_resize = false; self.needs_refresh_resize = false;
} }
if self.settings_changed {
events.push(Event::SettingsChanged);
}
// Copy data that is needed by the events closure to avoid lifetime errors // Copy data that is needed by the events closure to avoid lifetime errors
// TODO: Remove this if/when the compiler permits it // TODO: Remove this if/when the compiler permits it
let cursor_grabbed = self.cursor_grabbed; let cursor_grabbed = self.cursor_grabbed;