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https://gitlab.com/veloren/veloren.git
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Reduce rand::thread_rng
calls, document MeleeConstructor scaled
field more, remove extra stances.get() in hud/mod.rs
This commit is contained in:
parent
564530f5e2
commit
e20cf5f14f
@ -23,17 +23,16 @@ use crate::{
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util::Dir,
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util::Dir,
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};
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};
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#[cfg(not(target_arch = "wasm32"))]
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use rand::{thread_rng, Rng};
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use crate::{comp::Group, resources::Time};
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use crate::{comp::Group, resources::Time};
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#[cfg(not(target_arch = "wasm32"))]
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#[cfg(not(target_arch = "wasm32"))]
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use specs::{saveload::MarkerAllocator, Entity as EcsEntity, ReadStorage};
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use {
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#[cfg(not(target_arch = "wasm32"))]
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rand::Rng,
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use std::ops::{Mul, MulAssign};
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specs::{saveload::MarkerAllocator, Entity as EcsEntity, ReadStorage},
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#[cfg(not(target_arch = "wasm32"))] use vek::*;
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std::ops::{Mul, MulAssign},
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vek::*,
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};
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#[cfg(not(target_arch = "wasm32"))]
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#[cfg(not(target_arch = "wasm32"))]
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
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@ -199,10 +198,10 @@ impl Attack {
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time: Time,
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time: Time,
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mut emit: impl FnMut(ServerEvent),
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mut emit: impl FnMut(ServerEvent),
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mut emit_outcome: impl FnMut(Outcome),
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mut emit_outcome: impl FnMut(Outcome),
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rng: &mut rand::rngs::ThreadRng,
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) -> bool {
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) -> bool {
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// TODO: Maybe move this higher and pass it as argument into this function?
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// TODO: Maybe move this higher and pass it as argument into this function?
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let msm = &MaterialStatManifest::load().read();
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let msm = &MaterialStatManifest::load().read();
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let mut rng = thread_rng();
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let AttackOptions {
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let AttackOptions {
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target_dodging,
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target_dodging,
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@ -2792,6 +2792,9 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
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ability_info,
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ability_info,
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},
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},
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timer: Duration::default(),
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timer: Duration::default(),
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// TODO: is this supposed to match the change in `requirements_paid` to just check
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// `on_ground.is_non()` instead of checking vertical speed? Or is difference
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// intended?
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stage_section: if data.vel.0.z < -*vertical_speed || buildup_duration.is_none() {
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stage_section: if data.vel.0.z < -*vertical_speed || buildup_duration.is_none() {
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StageSection::Movement
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StageSection::Movement
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} else {
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} else {
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@ -53,7 +53,9 @@ impl Component for Melee {
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#[serde(deny_unknown_fields)]
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#[serde(deny_unknown_fields)]
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pub struct MeleeConstructor {
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pub struct MeleeConstructor {
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pub kind: MeleeConstructorKind,
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pub kind: MeleeConstructorKind,
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// This multiplied by a fraction is added to what is specified in kind
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/// This multiplied by a fraction is added to what is specified in `kind`.
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///
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/// Note, that this must be the same variant as what is specified in `kind`.
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pub scaled: Option<MeleeConstructorKind>,
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pub scaled: Option<MeleeConstructorKind>,
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pub range: f32,
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pub range: f32,
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pub angle: f32,
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pub angle: f32,
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@ -14,7 +14,7 @@ use common::{
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GroupTarget,
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GroupTarget,
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};
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};
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use common_ecs::{Job, Origin, ParMode, Phase, System};
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use common_ecs::{Job, Origin, ParMode, Phase, System};
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use rand::{thread_rng, Rng};
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use rand::Rng;
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use rayon::iter::ParallelIterator;
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use rayon::iter::ParallelIterator;
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use specs::{
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use specs::{
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saveload::MarkerAllocator, shred::ResourceId, Entities, Join, ParJoin, Read, ReadExpect,
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saveload::MarkerAllocator, shred::ResourceId, Entities, Join, ParJoin, Read, ReadExpect,
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@ -99,7 +99,9 @@ impl<'a> System<'a> for Sys {
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read_data.uid_allocator.retrieve_entity_internal(uid.into())
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read_data.uid_allocator.retrieve_entity_internal(uid.into())
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});
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});
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let mut rng = thread_rng();
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// Note: rayon makes it difficult to hold onto a thread-local RNG, if grabbing
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// this becomes a bottleneck we can look into alternatives.
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let mut rng = rand::thread_rng();
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if rng.gen_bool(0.005) {
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if rng.gen_bool(0.005) {
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server_events.push(ServerEvent::Sound {
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server_events.push(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Beam, pos.0, 13.0, time),
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sound: Sound::new(SoundKind::Beam, pos.0, 13.0, time),
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@ -261,6 +263,7 @@ impl<'a> System<'a> for Sys {
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*read_data.time,
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*read_data.time,
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|e| server_events.push(e),
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|e| server_events.push(e),
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|o| outcomes.push(o),
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|o| outcomes.push(o),
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&mut rng,
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);
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);
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add_hit_entities.push((beam_owner, *uid_b));
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add_hit_entities.push((beam_owner, *uid_b));
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@ -66,6 +66,7 @@ impl<'a> System<'a> for Sys {
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fn run(_job: &mut Job<Self>, (read_data, mut melee_attacks, outcomes): Self::SystemData) {
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fn run(_job: &mut Job<Self>, (read_data, mut melee_attacks, outcomes): Self::SystemData) {
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let mut server_emitter = read_data.server_bus.emitter();
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let mut server_emitter = read_data.server_bus.emitter();
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let mut outcomes_emitter = outcomes.emitter();
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let mut outcomes_emitter = outcomes.emitter();
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let mut rng = rand::thread_rng();
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// Attacks
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// Attacks
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for (attacker, uid, pos, ori, melee_attack, body) in (
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for (attacker, uid, pos, ori, melee_attack, body) in (
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@ -239,6 +240,7 @@ impl<'a> System<'a> for Sys {
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*read_data.time,
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*read_data.time,
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|e| server_emitter.emit(e),
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|e| server_emitter.emit(e),
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|o| outcomes_emitter.emit(o),
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|o| outcomes_emitter.emit(o),
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&mut rng,
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);
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);
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if is_applied {
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if is_applied {
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@ -15,7 +15,7 @@ use common::{
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use common::vol::ReadVol;
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use common::vol::ReadVol;
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use common_ecs::{Job, Origin, Phase, System};
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use common_ecs::{Job, Origin, Phase, System};
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use rand::{thread_rng, Rng};
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use rand::Rng;
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use specs::{
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use specs::{
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saveload::MarkerAllocator, shred::ResourceId, Entities, Entity as EcsEntity, Join, Read,
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saveload::MarkerAllocator, shred::ResourceId, Entities, Entity as EcsEntity, Join, Read,
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ReadExpect, ReadStorage, SystemData, World, WriteStorage,
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ReadExpect, ReadStorage, SystemData, World, WriteStorage,
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@ -71,6 +71,7 @@ impl<'a> System<'a> for Sys {
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) {
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) {
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let mut server_emitter = read_data.server_bus.emitter();
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let mut server_emitter = read_data.server_bus.emitter();
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let mut outcomes_emitter = outcomes.emitter();
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let mut outcomes_emitter = outcomes.emitter();
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let mut rng = rand::thread_rng();
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// Attacks
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// Attacks
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'projectile_loop: for (entity, pos, physics, vel, mut projectile) in (
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'projectile_loop: for (entity, pos, physics, vel, mut projectile) in (
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@ -86,7 +87,6 @@ impl<'a> System<'a> for Sys {
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.owner
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.owner
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.and_then(|uid| read_data.uid_allocator.retrieve_entity_internal(uid.into()));
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.and_then(|uid| read_data.uid_allocator.retrieve_entity_internal(uid.into()));
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let mut rng = thread_rng();
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if physics.on_surface().is_none() && rng.gen_bool(0.05) {
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if physics.on_surface().is_none() && rng.gen_bool(0.05) {
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server_emitter.emit(ServerEvent::Sound {
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server_emitter.emit(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Projectile, pos.0, 4.0, read_data.time.0),
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sound: Sound::new(SoundKind::Projectile, pos.0, 4.0, read_data.time.0),
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@ -175,6 +175,7 @@ impl<'a> System<'a> for Sys {
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&mut projectile_vanished,
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&mut projectile_vanished,
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&mut outcomes_emitter,
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&mut outcomes_emitter,
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&mut server_emitter,
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&mut server_emitter,
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&mut rng,
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);
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);
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}
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}
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@ -263,6 +264,7 @@ fn dispatch_hit(
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projectile_vanished: &mut bool,
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projectile_vanished: &mut bool,
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outcomes_emitter: &mut Emitter<Outcome>,
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outcomes_emitter: &mut Emitter<Outcome>,
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server_emitter: &mut Emitter<ServerEvent>,
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server_emitter: &mut Emitter<ServerEvent>,
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rng: &mut rand::rngs::ThreadRng,
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) {
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) {
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match projectile_info.effect {
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match projectile_info.effect {
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projectile::Effect::Attack(attack) => {
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projectile::Effect::Attack(attack) => {
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@ -358,6 +360,7 @@ fn dispatch_hit(
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*read_data.time,
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*read_data.time,
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|e| server_emitter.emit(e),
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|e| server_emitter.emit(e),
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|o| outcomes_emitter.emit(o),
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|o| outcomes_emitter.emit(o),
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rng,
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);
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);
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},
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},
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projectile::Effect::Explode(e) => {
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projectile::Effect::Explode(e) => {
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@ -13,7 +13,7 @@ use common::{
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GroupTarget,
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GroupTarget,
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};
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};
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use common_ecs::{Job, Origin, Phase, System};
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use common_ecs::{Job, Origin, Phase, System};
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use rand::{thread_rng, Rng};
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use rand::Rng;
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use specs::{
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use specs::{
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saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData,
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saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData,
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World, WriteStorage,
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World, WriteStorage,
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@ -67,6 +67,7 @@ impl<'a> System<'a> for Sys {
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) {
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) {
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let mut server_emitter = read_data.server_bus.emitter();
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let mut server_emitter = read_data.server_bus.emitter();
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let mut outcomes_emitter = outcomes.emitter();
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let mut outcomes_emitter = outcomes.emitter();
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let mut rng = rand::thread_rng();
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let time = read_data.time.0;
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let time = read_data.time.0;
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let dt = read_data.dt.0;
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let dt = read_data.dt.0;
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@ -93,7 +94,6 @@ impl<'a> System<'a> for Sys {
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.owner
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.owner
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.and_then(|uid| read_data.uid_allocator.retrieve_entity_internal(uid.into()));
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.and_then(|uid| read_data.uid_allocator.retrieve_entity_internal(uid.into()));
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let mut rng = thread_rng();
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if rng.gen_bool(0.05) {
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if rng.gen_bool(0.05) {
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server_emitter.emit(ServerEvent::Sound {
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server_emitter.emit(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Shockwave, pos.0, 40.0, time),
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sound: Sound::new(SoundKind::Shockwave, pos.0, 40.0, time),
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@ -253,6 +253,7 @@ impl<'a> System<'a> for Sys {
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*read_data.time,
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*read_data.time,
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|e| server_emitter.emit(e),
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|e| server_emitter.emit(e),
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|o| outcomes_emitter.emit(o),
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|o| outcomes_emitter.emit(o),
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&mut rng,
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);
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);
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shockwave_hit_list.hit_entities.push(*uid_b);
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shockwave_hit_list.hit_entities.push(*uid_b);
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@ -980,6 +980,7 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, o
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*time,
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*time,
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|e| emitter.emit(e),
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|e| emitter.emit(e),
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|o| outcomes_emitter.emit(o),
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|o| outcomes_emitter.emit(o),
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&mut rng,
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);
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);
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}
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}
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}
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}
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@ -2987,7 +2987,8 @@ impl Hud {
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skillsets.get(entity),
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skillsets.get(entity),
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bodies.get(entity),
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bodies.get(entity),
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) {
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) {
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let context = AbilityContext::from(stances.get(entity));
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let stance = stances.get(entity);
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let context = AbilityContext::from(stance);
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match Skillbar::new(
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match Skillbar::new(
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client,
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client,
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&info,
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&info,
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@ -3016,7 +3017,7 @@ impl Hud {
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context,
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context,
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combos.get(entity),
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combos.get(entity),
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char_states.get(entity),
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char_states.get(entity),
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stances.get(entity),
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stance,
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)
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)
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.set(self.ids.skillbar, ui_widgets)
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.set(self.ids.skillbar, ui_widgets)
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{
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{
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