armor WIP

offsets
This commit is contained in:
Monty 2021-04-14 12:39:22 +02:00
parent 00493cb9e0
commit e26646caba
26 changed files with 216 additions and 1 deletions

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@ -0,0 +1,13 @@
ItemDef(
name: "Cultist Slayer Mantle",
description: "For light and honor.",
kind: Armor((
kind: Back("CultistSlayer"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,13 @@
ItemDef(
name: "Cultist Slayer Belt",
description: "For light and honor.",
kind: Armor((
kind: Belt("CultistSlayer"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,13 @@
ItemDef(
name: "Cultist Slayer Harness",
description: "For light and honor.",
kind: Armor((
kind: Chest("CultistSlayer"),
stats: (
protection: Normal(30.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,13 @@
ItemDef(
name: "Cultist Slayer Sabatons",
description: "For light and honor.",
kind: Armor((
kind: Foot("CultistSlayer"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,13 @@
ItemDef(
name: "Cultist Slayer Gloves",
description: "For light and honor.",
kind: Armor((
kind: Hand("CultistSlayer"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(8.0),
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,13 @@
ItemDef(
name: "Cultist Slayer Gauntlets",
description: "For light and honor.",
kind: Armor((
kind: Pants("CultistSlayer"),
stats: (
protection: Normal(24.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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@ -0,0 +1,13 @@
ItemDef(
name: "Cultist Slayer Pauldrons",
description: "For light and honor.",
kind: Armor((
kind: Shoulder("CultistSlayer"),
stats: (
protection: Normal(18.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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@ -55,4 +55,13 @@
("common.items.weapons.sceptre.fork0", 1), ("common.items.weapons.sceptre.fork0", 1),
("common.items.consumable.potion_med", 100), ("common.items.consumable.potion_med", 100),
], ],
"cultist_slayer": [
("common.items.armor.cultist_slayer.chest",1),
("common.items.armor.cultist_slayer.pants",1),
("common.items.armor.cultist_slayer.hand",1),
("common.items.armor.cultist_slayer.foot",1),
("common.items.armor.cultist_slayer.shoulder",1),
("common.items.armor.cultist_slayer.belt",1),
("common.items.armor.cultist_slayer.back",1),
],
}) })

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@ -1126,6 +1126,51 @@
"voxel.armor.cultist.shoulder", "voxel.armor.cultist.shoulder",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2, (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
), ),
// Cultist Slayer Set
Armor(Chest("CultistSlayer")): VoxTrans(
"voxel.armor.cultist.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("CultistSlayer")): VoxTrans(
"voxel.armor.cultist_slayer.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("CultistSlayer")): VoxTrans(
"voxel.armor.cultist_slayer.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("CultistSlayer")): VoxTrans(
"voxel.armor.cultist_slayer.shoe_l",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("CultistSlayer")): VoxTrans(
"voxel.armor.cultist_slayer.hand_l",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("CultistSlayer")): VoxTrans(
"voxel.armor.cultist_slayer.shoulder_r",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Chest("CultistSlayer")): VoxTrans(
"voxel.armor.cultist_slayer.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("CultistSlayer")): VoxTrans(
"voxel.armor.cultist_slayer.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Hand("CultistSlayer")): VoxTrans(
"voxel.armor.cultist_slayer.hand_l",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("CultistSlayer")): VoxTrans(
"voxel.armor.cultist_slayer.shoulder_l",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Back("CultistSlayer")): VoxTrans(
"voxel.armor.cultist_slayer.back",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
),
// Druid Set // Druid Set
Armor(Chest("Druid")): VoxTrans( Armor(Chest("Druid")): VoxTrans(
"voxel.armor.druid.chest", "voxel.armor.druid.chest",

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assets/voxygen/voxel/armor/cultist_slayer/back.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/cultist_slayer/belt.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/cultist_slayer/chest.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/cultist_slayer/hand_l.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/cultist_slayer/hand_r.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/cultist_slayer/pants.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/cultist_slayer/shoe_l.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/cultist_slayer/shoe_r.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/cultist_slayer/shoulder_l.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/armor/cultist_slayer/shoulder_r.vox (Stored with Git LFS) Normal file

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@ -48,5 +48,9 @@
vox_spec: ("armor.warlock.back", (-5.0, -1.5, -15.5)), vox_spec: ("armor.warlock.back", (-5.0, -1.5, -15.5)),
color: None color: None
), ),
"CultistSlayer": (
vox_spec: ("armor.cultist_slayer.back", (-5.0, -1.5, -15.5)),
color: None
),
}, },
)) ))

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@ -96,5 +96,9 @@
vox_spec: ("armor.warlock.belt", (-4.0, -3.0, 2.0)), vox_spec: ("armor.warlock.belt", (-4.0, -3.0, 2.0)),
color: None color: None
), ),
"CultistSlayer": (
vox_spec: ("armor.cultist_slayer.belt", (-5.0, -4.0, 1.0)),
color: None
),
}, },
)) ))

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@ -166,5 +166,9 @@
vox_spec: ("armor.warlock.chest", (-7.0, -3.5, 0.5)), vox_spec: ("armor.warlock.chest", (-7.0, -3.5, 0.5)),
color: None color: None
), ),
"CultistSlayer": (
vox_spec: ("armor.cultist_slayer.chest", (-7.0, -4.0, 2.0)),
color: None
),
}, },
)) ))

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@ -96,5 +96,9 @@
vox_spec: ("armor.warlock.foot", (-2.5, -3.5, -2.0)), vox_spec: ("armor.warlock.foot", (-2.5, -3.5, -2.0)),
color: None color: None
), ),
"CultistSlayer": (
vox_spec: ("armor.cultist_slayer.shoe_l", (-2.5, -3.5, -2.0)),
color: None
),
}, },
)) ))

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@ -210,5 +210,15 @@
color: None color: None
) )
), ),
"CultistSlayer": (
left: (
vox_spec: ("armor.cultist_slayer.hand_l", (-4.0, -2.0, -4.5)),
color: None
),
right: (
vox_spec: ("armor.cultist_slayer.hand_l", (-2.0, -2.0, -4.5)),
color: None
)
),
}, },
)) ))

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@ -124,5 +124,9 @@
vox_spec: ("armor.warlock.pants", (-5.0, -4.0, -2.0)), vox_spec: ("armor.warlock.pants", (-5.0, -4.0, -2.0)),
color: None color: None
), ),
"CultistSlayer": (
vox_spec: ("armor.cultist_slayer.pants", (-5.0, -3.0, -1.0)),
color: None
),
}, },
)) ))

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@ -1,5 +1,5 @@
(( ((
//This shouldn't be the none option, but what is? // This shouldn't be the none option, but what is?
default: ( default: (
left: ( left: (
vox_spec: ("armor.empty", (-3.0, -3.5, 1.0)), vox_spec: ("armor.empty", (-3.0, -3.5, 1.0)),
@ -291,5 +291,15 @@
color: None color: None
) )
), ),
"CultistSlayer": (
left: (
vox_spec: ("armor.cultist_slayer.shoulder_l", (-6.0, -5.0 , -2.0)),
color: None
),
right: (
vox_spec: ("armor.cultist_slayer.shoulder_l", (-3.0, -5.0, -2.0)),
color: None
)
),
}, },
)) ))