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Enable RtSim airships.
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@ -34,9 +34,7 @@ impl Entity {
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pub fn get_body(&self) -> comp::Body {
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pub fn get_body(&self) -> comp::Body {
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match self.rng(PERM_GENUS).gen::<f32>() {
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match self.rng(PERM_GENUS).gen::<f32>() {
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// we want 5% airships, 45% birds, 50% humans
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// we want 5% airships, 45% birds, 50% humans
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// TODO: uncomment this to re-enable RtSim airships once physics is interpolated well
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x if x < 0.05 => comp::Body::Ship(comp::ship::Body::DefaultAirship),
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// in multiplayer.
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//x if x < 0.05 => comp::Body::Ship(comp::ship::Body::DefaultAirship),
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x if x < 0.50 => {
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x if x < 0.50 => {
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let species = *(&comp::bird_medium::ALL_SPECIES)
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let species = *(&comp::bird_medium::ALL_SPECIES)
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.choose(&mut self.rng(PERM_SPECIES))
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.choose(&mut self.rng(PERM_SPECIES))
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