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Configured GameInput::Glide to be managed like the rest of events that stop on key release
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@ -244,6 +244,7 @@ impl Window {
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|| game_input == GameInput::MoveLeft
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|| game_input == GameInput::MoveRight
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|| game_input == GameInput::Jump
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|| game_input == GameInput::Glide
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|| game_input == GameInput::Attack
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|| game_input == GameInput::Roll =>
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{
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