Configured GameInput::Glide to be managed like the rest of events that stop on key release

This commit is contained in:
J. R. Vidal F 2019-06-30 20:44:52 +02:00
parent fca9590cee
commit e2b4b5106a

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@ -244,6 +244,7 @@ impl Window {
|| game_input == GameInput::MoveLeft
|| game_input == GameInput::MoveRight
|| game_input == GameInput::Jump
|| game_input == GameInput::Glide
|| game_input == GameInput::Attack
|| game_input == GameInput::Roll =>
{