mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'christof/shredded_economy3' into 'master'
Economic debugging and documentation See merge request veloren/veloren!3309
This commit is contained in:
commit
e30845c68f
@ -57,35 +57,68 @@ impl EconStatistics {
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}
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pub fn csv_entry(f: &mut std::fs::File, site: &Site) -> Result<(), std::io::Error> {
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use crate::site::economy::GoodIndex;
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use std::io::Write;
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write!(
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*f,
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"{}, {}, {}, {},",
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"{}, {}, {}, {:.1}, {},,",
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site.name(),
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site.get_origin().x,
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site.get_origin().y,
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site.economy.pop
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site.economy.pop,
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site.economy.neighbors.len(),
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)?;
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for g in good_list() {
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write!(*f, "{:?},", site.economy.values[g].unwrap_or(-1.0))?;
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if let Some(value) = site.economy.values[g] {
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write!(*f, "{:.2},", value)?;
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} else {
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f.write_all(b",")?;
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}
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}
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f.write_all(b",")?;
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for g in good_list() {
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write!(f, "{:?},", site.economy.labor_values[g].unwrap_or(-1.0))?;
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if let Some(labor_value) = site.economy.labor_values[g] {
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write!(f, "{:.2},", labor_value)?;
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} else {
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f.write_all(b",")?;
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}
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}
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f.write_all(b",")?;
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for g in good_list() {
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write!(f, "{:?},", site.economy.stocks[g])?;
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write!(f, "{:.1},", site.economy.stocks[g])?;
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}
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f.write_all(b",")?;
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for g in good_list() {
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write!(f, "{:?},", site.economy.marginal_surplus[g])?;
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write!(f, "{:.1},", site.economy.marginal_surplus[g])?;
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}
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f.write_all(b",")?;
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for l in LaborIndex::list() {
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write!(f, "{:?},", site.economy.labors[l] * site.economy.pop)?;
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write!(f, "{:.1},", site.economy.labors[l] * site.economy.pop)?;
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}
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f.write_all(b",")?;
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for l in LaborIndex::list() {
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write!(f, "{:?},", site.economy.productivity[l])?;
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write!(f, "{:.2},", site.economy.productivity[l])?;
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}
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f.write_all(b",")?;
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for l in LaborIndex::list() {
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write!(f, "{:?},", site.economy.yields[l])?;
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write!(f, "{:.1},", site.economy.yields[l])?;
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}
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f.write_all(b",")?;
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for l in LaborIndex::list() {
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let limit = site.economy.limited_by[l];
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if limit == GoodIndex::default() {
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f.write_all(b",")?;
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} else {
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write!(f, "{:?},", limit)?;
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}
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}
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f.write_all(b",")?;
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for g in good_list() {
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if site.economy.last_exports[g] >= 0.1 || site.economy.last_exports[g] <= -0.1 {
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write!(f, "{:.1},", site.economy.last_exports[g])?;
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} else {
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f.write_all(b",")?;
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}
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}
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writeln!(f)
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}
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@ -96,28 +129,42 @@ fn simulate_return(index: &mut Index, world: &mut WorldSim) -> Result<(), std::i
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// here
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let mut f = if GENERATE_CSV {
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let mut f = std::fs::File::create("economy.csv")?;
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write!(f, "Site,PosX,PosY,Population,")?;
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write!(f, "Site,PosX,PosY,Population,Neighbors,,")?;
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for g in good_list() {
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write!(f, "{:?} Value,", g)?;
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}
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f.write_all(b",")?;
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for g in good_list() {
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write!(f, "{:?} LaborVal,", g)?;
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}
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f.write_all(b",")?;
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for g in good_list() {
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write!(f, "{:?} Stock,", g)?;
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}
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f.write_all(b",")?;
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for g in good_list() {
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write!(f, "{:?} Surplus,", g)?;
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}
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f.write_all(b",")?;
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for l in LaborIndex::list() {
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write!(f, "{:?} Labor,", l)?;
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}
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f.write_all(b",")?;
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for l in LaborIndex::list() {
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write!(f, "{:?} Productivity,", l)?;
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}
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f.write_all(b",")?;
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for l in LaborIndex::list() {
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write!(f, "{:?} Yields,", l)?;
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}
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f.write_all(b",")?;
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for l in LaborIndex::list() {
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write!(f, "{:?} limit,", l)?;
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}
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f.write_all(b",")?;
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for g in good_list() {
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write!(f, "{:?} trade,", g)?;
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}
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writeln!(f)?;
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Some(f)
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} else {
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@ -282,24 +329,25 @@ pub fn tick(index: &mut Index, _world: &mut WorldSim, dt: f32, _vc: vergleich::C
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#[cfg(test)]
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mod tests {
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use crate::{sim, site::economy::GoodMap, util::seed_expan};
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use common::trade::Good;
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use common::{store::Id, terrain::BiomeKind, trade::Good};
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use rand::SeedableRng;
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use rand_chacha::ChaChaRng;
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use serde::{Deserialize, Serialize};
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use std::convert::TryInto;
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use tracing::{info, Level};
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use tracing_subscriber::{
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filter::{EnvFilter, LevelFilter},
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FmtSubscriber,
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};
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use tracing::{info, Dispatch, Level};
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use tracing_subscriber::{filter::EnvFilter, FmtSubscriber};
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use vek::Vec2;
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// enable info!
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fn init() {
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FmtSubscriber::builder()
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.with_max_level(Level::ERROR)
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.with_env_filter(EnvFilter::from_default_env().add_directive(LevelFilter::INFO.into()))
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.init();
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fn execute_with_tracing(level: Level, func: fn()) {
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tracing::dispatcher::with_default(
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&Dispatch::new(
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FmtSubscriber::builder()
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.with_max_level(level)
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.with_env_filter(EnvFilter::from_default_env())
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.finish(),
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),
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func,
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);
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}
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#[derive(Debug, Serialize, Deserialize)]
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@ -317,131 +365,375 @@ mod tests {
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resources: Vec<ResourcesSetup>,
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}
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#[test]
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fn test_economy() {
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init();
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let threadpool = rayon::ThreadPoolBuilder::new().build().unwrap();
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info!("init");
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let seed = 59686;
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let opts = sim::WorldOpts {
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seed_elements: true,
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world_file: sim::FileOpts::LoadAsset(sim::DEFAULT_WORLD_MAP.into()),
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//sim::FileOpts::LoadAsset("world.map.economy_8x8".into()),
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calendar: None,
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};
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let mut index = crate::index::Index::new(seed);
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info!("Index created");
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let mut sim = sim::WorldSim::generate(seed, opts, &threadpool);
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info!("World loaded");
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let regenerate_input = false;
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if regenerate_input {
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let _civs = crate::civ::Civs::generate(seed, &mut sim, &mut index);
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info!("Civs created");
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let mut outarr: Vec<EconomySetup> = Vec::new();
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for i in index.sites.values() {
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let resources: Vec<ResourcesSetup> = i
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.economy
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.natural_resources
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.chunks_per_resource
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.iter()
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.map(|(good, a)| ResourcesSetup {
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good: good.into(),
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amount: *a * i.economy.natural_resources.average_yield_per_chunk[good],
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})
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.collect();
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let neighbors = i
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.economy
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.neighbors
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.iter()
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.map(|j| (j.id.id(), j.travel_distance))
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.collect();
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let val = EconomySetup {
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name: i.name().into(),
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position: (i.get_origin().x, i.get_origin().y),
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resources,
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neighbors,
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kind: match i.kind {
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crate::site::SiteKind::Settlement(_)
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| crate::site::SiteKind::Refactor(_)
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| crate::site::SiteKind::CliffTown(_) => {
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common::terrain::site::SitesKind::Settlement
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},
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crate::site::SiteKind::Dungeon(_) => {
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common::terrain::site::SitesKind::Dungeon
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},
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crate::site::SiteKind::Castle(_) => {
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common::terrain::site::SitesKind::Castle
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},
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_ => common::terrain::site::SitesKind::Void,
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},
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};
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outarr.push(val);
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}
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let pretty = ron::ser::PrettyConfig::new();
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if let Ok(result) = ron::ser::to_string_pretty(&outarr, pretty) {
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info!("RON {}", result);
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}
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} else {
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let mut rng = ChaChaRng::from_seed(seed_expan::rng_state(seed));
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let ron_file = std::fs::File::open("economy_testinput2.ron")
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.expect("economy_testinput2.ron not found");
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let econ_testinput: Vec<EconomySetup> =
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ron::de::from_reader(ron_file).expect("economy_testinput2.ron parse error");
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for i in econ_testinput.iter() {
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let wpos = Vec2 {
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x: i.position.0,
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y: i.position.1,
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};
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// this should be a moderate compromise between regenerating the full world and
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// loading on demand using the public API. There is no way to set
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// the name, do we care?
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let mut settlement = match i.kind {
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common::terrain::site::SitesKind::Castle => crate::site::Site::castle(
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crate::site::Castle::generate(wpos, None, &mut rng),
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),
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common::terrain::site::SitesKind::Dungeon => crate::site::Site::dungeon(
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crate::site2::Site::generate_dungeon(&crate::Land::empty(), &mut rng, wpos),
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),
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// common::terrain::site::SitesKind::Settlement |
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_ => crate::site::Site::settlement(crate::site::Settlement::generate(
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wpos, None, &mut rng,
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)),
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};
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for g in i.resources.iter() {
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//let c = sim::SimChunk::new();
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//settlement.economy.add_chunk(ch, distance_squared)
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// bypass the API for now
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settlement.economy.natural_resources.chunks_per_resource
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[g.good.try_into().unwrap_or_default()] = g.amount;
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settlement.economy.natural_resources.average_yield_per_chunk
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[g.good.try_into().unwrap_or_default()] = 1.0;
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}
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index.sites.insert(settlement);
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}
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// we can't add these in the first loop as neighbors will refer to later sites
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// (which aren't valid in the first loop)
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for (i, e) in econ_testinput.iter().enumerate() {
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if let Some(id) = index.sites.recreate_id(i as u64) {
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let mut neighbors: Vec<crate::site::economy::NeighborInformation> = e
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.neighbors
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.iter()
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.flat_map(|(nid, dist)| index.sites.recreate_id(*nid).map(|i| (i, dist)))
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.map(|(nid, dist)| crate::site::economy::NeighborInformation {
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id: nid,
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travel_distance: *dist,
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last_values: GoodMap::from_default(0.0),
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last_supplies: GoodMap::from_default(0.0),
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})
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.collect();
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index
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.sites
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.get_mut(id)
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.economy
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.neighbors
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.append(&mut neighbors);
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}
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fn print_sorted(prefix: &str, mut list: Vec<(String, f32)>, threshold: f32, decimals: usize) {
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print!("{}", prefix);
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list.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Less));
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for i in list.iter() {
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if i.1 >= threshold {
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print!("{}={:.*} ", i.0, decimals, i.1);
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||||
}
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||||
}
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crate::sim2::simulate(&mut index, &mut sim);
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println!();
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}
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fn show_economy(sites: &common::store::Store<crate::site::Site>) {
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use crate::site::economy::good_list;
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for (id, site) in sites.iter() {
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println!("Site id {:?} name {}", id, site.name());
|
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//assert!(site.economy.sanity_check());
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print!(" Resources: ");
|
||||
for i in good_list() {
|
||||
let amount = site.economy.natural_resources.chunks_per_resource[i];
|
||||
if amount > 0.0 {
|
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print!("{:?}={} ", i, amount);
|
||||
}
|
||||
}
|
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println!();
|
||||
println!(
|
||||
" Population {:.1}, limited by {:?}",
|
||||
site.economy.pop, site.economy.population_limited_by
|
||||
);
|
||||
let idle: f32 =
|
||||
site.economy.pop * (1.0 - site.economy.labors.iter().map(|(_, a)| *a).sum::<f32>());
|
||||
print_sorted(
|
||||
&format!(" Professions: idle={:.1} ", idle),
|
||||
site.economy
|
||||
.labors
|
||||
.iter()
|
||||
.map(|(l, a)| (format!("{:?}", l), *a * site.economy.pop))
|
||||
.collect(),
|
||||
site.economy.pop * 0.05,
|
||||
1,
|
||||
);
|
||||
print_sorted(
|
||||
" Stock: ",
|
||||
site.economy
|
||||
.stocks
|
||||
.iter()
|
||||
.map(|(l, a)| (format!("{:?}", l), *a))
|
||||
.collect(),
|
||||
1.0,
|
||||
0,
|
||||
);
|
||||
print_sorted(
|
||||
" Values: ",
|
||||
site.economy
|
||||
.values
|
||||
.iter()
|
||||
.map(|(l, a)| {
|
||||
(
|
||||
format!("{:?}", l),
|
||||
a.map(|v| if v > 3.9 { 0.0 } else { v }).unwrap_or(0.0),
|
||||
)
|
||||
})
|
||||
.collect(),
|
||||
0.1,
|
||||
1,
|
||||
);
|
||||
print_sorted(
|
||||
" Labor Values: ",
|
||||
site.economy
|
||||
.labor_values
|
||||
.iter()
|
||||
.map(|(l, a)| (format!("{:?}", l), a.unwrap_or(0.0)))
|
||||
.collect(),
|
||||
0.1,
|
||||
1,
|
||||
);
|
||||
print!(" Limited: ");
|
||||
for (limit, prod) in site
|
||||
.economy
|
||||
.limited_by
|
||||
.iter()
|
||||
.zip(site.economy.productivity.iter())
|
||||
{
|
||||
if (0.01..=0.99).contains(prod.1) {
|
||||
print!("{:?}:{:?}={} ", limit.0, limit.1, *prod.1);
|
||||
}
|
||||
}
|
||||
println!();
|
||||
print!(" Trade({}): ", site.economy.neighbors.len());
|
||||
for (g, &amt) in site.economy.active_exports.iter() {
|
||||
if !(-0.1..=0.1).contains(&amt) {
|
||||
print!("{:?}={:.2} ", g, amt);
|
||||
}
|
||||
}
|
||||
println!();
|
||||
// check population (shrinks if economy gets broken)
|
||||
// assert!(site.economy.pop >= env.targets[&id]);
|
||||
}
|
||||
}
|
||||
|
||||
/// output the economy of the currently active world
|
||||
// this expensive test is for manual inspection, not to be run automated
|
||||
// recommended command: cargo test test_economy0 -- --nocapture --ignored
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn test_economy0() {
|
||||
execute_with_tracing(Level::INFO, || {
|
||||
let threadpool = rayon::ThreadPoolBuilder::new().build().unwrap();
|
||||
info!("init");
|
||||
let seed = 59686;
|
||||
let opts = sim::WorldOpts {
|
||||
seed_elements: true,
|
||||
world_file: sim::FileOpts::LoadAsset(sim::DEFAULT_WORLD_MAP.into()),
|
||||
//sim::FileOpts::LoadAsset("world.map.economy_8x8".into()),
|
||||
calendar: None,
|
||||
};
|
||||
let mut index = crate::index::Index::new(seed);
|
||||
info!("Index created");
|
||||
let mut sim = sim::WorldSim::generate(seed, opts, &threadpool);
|
||||
info!("World loaded");
|
||||
let _civs = crate::civ::Civs::generate(seed, &mut sim, &mut index);
|
||||
info!("Civs created");
|
||||
crate::sim2::simulate(&mut index, &mut sim);
|
||||
show_economy(&index.sites);
|
||||
});
|
||||
}
|
||||
|
||||
/// output the economy of a small set of villages, loaded from ron
|
||||
// this cheaper test is for manual inspection, not to be run automated
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn test_economy1() {
|
||||
execute_with_tracing(Level::INFO, || {
|
||||
let threadpool = rayon::ThreadPoolBuilder::new().build().unwrap();
|
||||
info!("init");
|
||||
let seed = 59686;
|
||||
let opts = sim::WorldOpts {
|
||||
seed_elements: true,
|
||||
world_file: sim::FileOpts::LoadAsset(sim::DEFAULT_WORLD_MAP.into()),
|
||||
//sim::FileOpts::LoadAsset("world.map.economy_8x8".into()),
|
||||
calendar: None,
|
||||
};
|
||||
let mut index = crate::index::Index::new(seed);
|
||||
info!("Index created");
|
||||
let mut sim = sim::WorldSim::generate(seed, opts, &threadpool);
|
||||
info!("World loaded");
|
||||
let regenerate_input = false;
|
||||
if regenerate_input {
|
||||
let _civs = crate::civ::Civs::generate(seed, &mut sim, &mut index);
|
||||
info!("Civs created");
|
||||
let mut outarr: Vec<EconomySetup> = Vec::new();
|
||||
for i in index.sites.values() {
|
||||
let resources: Vec<ResourcesSetup> = i
|
||||
.economy
|
||||
.natural_resources
|
||||
.chunks_per_resource
|
||||
.iter()
|
||||
.map(|(good, a)| ResourcesSetup {
|
||||
good: good.into(),
|
||||
amount: *a * i.economy.natural_resources.average_yield_per_chunk[good],
|
||||
})
|
||||
.collect();
|
||||
let neighbors = i
|
||||
.economy
|
||||
.neighbors
|
||||
.iter()
|
||||
.map(|j| (j.id.id(), j.travel_distance))
|
||||
.collect();
|
||||
let val = EconomySetup {
|
||||
name: i.name().into(),
|
||||
position: (i.get_origin().x, i.get_origin().y),
|
||||
resources,
|
||||
neighbors,
|
||||
kind: match i.kind {
|
||||
crate::site::SiteKind::Settlement(_)
|
||||
| crate::site::SiteKind::Refactor(_)
|
||||
| crate::site::SiteKind::CliffTown(_) => {
|
||||
common::terrain::site::SitesKind::Settlement
|
||||
},
|
||||
crate::site::SiteKind::Dungeon(_) => {
|
||||
common::terrain::site::SitesKind::Dungeon
|
||||
},
|
||||
crate::site::SiteKind::Castle(_) => {
|
||||
common::terrain::site::SitesKind::Castle
|
||||
},
|
||||
_ => common::terrain::site::SitesKind::Void,
|
||||
},
|
||||
};
|
||||
outarr.push(val);
|
||||
}
|
||||
let pretty = ron::ser::PrettyConfig::new();
|
||||
if let Ok(result) = ron::ser::to_string_pretty(&outarr, pretty) {
|
||||
info!("RON {}", result);
|
||||
}
|
||||
} else {
|
||||
let mut rng = ChaChaRng::from_seed(seed_expan::rng_state(seed));
|
||||
let ron_file = std::fs::File::open("economy_testinput2.ron")
|
||||
.expect("economy_testinput2.ron not found");
|
||||
let econ_testinput: Vec<EconomySetup> =
|
||||
ron::de::from_reader(ron_file).expect("economy_testinput2.ron parse error");
|
||||
for i in econ_testinput.iter() {
|
||||
let wpos = Vec2 {
|
||||
x: i.position.0,
|
||||
y: i.position.1,
|
||||
};
|
||||
// this should be a moderate compromise between regenerating the full world and
|
||||
// loading on demand using the public API. There is no way to set
|
||||
// the name, do we care?
|
||||
let mut settlement = match i.kind {
|
||||
common::terrain::site::SitesKind::Castle => crate::site::Site::castle(
|
||||
crate::site::Castle::generate(wpos, None, &mut rng),
|
||||
),
|
||||
common::terrain::site::SitesKind::Dungeon => {
|
||||
crate::site::Site::dungeon(crate::site2::Site::generate_dungeon(
|
||||
&crate::Land::empty(),
|
||||
&mut rng,
|
||||
wpos,
|
||||
))
|
||||
},
|
||||
// common::terrain::site::SitesKind::Settlement |
|
||||
_ => crate::site::Site::settlement(crate::site::Settlement::generate(
|
||||
wpos, None, &mut rng,
|
||||
)),
|
||||
};
|
||||
for g in i.resources.iter() {
|
||||
//let c = sim::SimChunk::new();
|
||||
//settlement.economy.add_chunk(ch, distance_squared)
|
||||
// bypass the API for now
|
||||
settlement.economy.natural_resources.chunks_per_resource
|
||||
[g.good.try_into().unwrap_or_default()] = g.amount;
|
||||
settlement.economy.natural_resources.average_yield_per_chunk
|
||||
[g.good.try_into().unwrap_or_default()] = 1.0;
|
||||
}
|
||||
index.sites.insert(settlement);
|
||||
}
|
||||
// we can't add these in the first loop as neighbors will refer to later sites
|
||||
// (which aren't valid in the first loop)
|
||||
for (i, e) in econ_testinput.iter().enumerate() {
|
||||
if let Some(id) = index.sites.recreate_id(i as u64) {
|
||||
let mut neighbors: Vec<crate::site::economy::NeighborInformation> = e
|
||||
.neighbors
|
||||
.iter()
|
||||
.flat_map(|(nid, dist)| {
|
||||
index.sites.recreate_id(*nid).map(|i| (i, dist))
|
||||
})
|
||||
.map(|(nid, dist)| crate::site::economy::NeighborInformation {
|
||||
id: nid,
|
||||
travel_distance: *dist,
|
||||
last_values: GoodMap::from_default(0.0),
|
||||
last_supplies: GoodMap::from_default(0.0),
|
||||
})
|
||||
.collect();
|
||||
index
|
||||
.sites
|
||||
.get_mut(id)
|
||||
.economy
|
||||
.neighbors
|
||||
.append(&mut neighbors);
|
||||
}
|
||||
}
|
||||
}
|
||||
crate::sim2::simulate(&mut index, &mut sim);
|
||||
show_economy(&index.sites);
|
||||
});
|
||||
}
|
||||
|
||||
struct Simenv {
|
||||
index: crate::index::Index,
|
||||
rng: ChaChaRng,
|
||||
targets: hashbrown::HashMap<Id<crate::site::Site>, f32>,
|
||||
}
|
||||
|
||||
#[test]
|
||||
/// test whether a site in moderate climate can survive on its own
|
||||
fn test_economy_moderate_standalone() {
|
||||
fn add_settlement(
|
||||
env: &mut Simenv,
|
||||
// index: &mut crate::index::Index,
|
||||
// rng: &mut ChaCha20Rng,
|
||||
_name: &str,
|
||||
target: f32,
|
||||
resources: &[(Good, f32)],
|
||||
) -> Id<crate::site::Site> {
|
||||
let wpos = Vec2 { x: 42, y: 42 };
|
||||
let mut settlement = crate::site::Site::settlement(crate::site::Settlement::generate(
|
||||
wpos,
|
||||
None,
|
||||
&mut env.rng,
|
||||
//Some(name),
|
||||
));
|
||||
for (good, amount) in resources.iter() {
|
||||
settlement.economy.natural_resources.chunks_per_resource
|
||||
[(*good).try_into().unwrap_or_default()] = *amount;
|
||||
settlement.economy.natural_resources.average_yield_per_chunk
|
||||
[(*good).try_into().unwrap_or_default()] = 1.0;
|
||||
}
|
||||
let id = env.index.sites.insert(settlement);
|
||||
env.targets.insert(id, target);
|
||||
id
|
||||
}
|
||||
|
||||
execute_with_tracing(Level::ERROR, || {
|
||||
let threadpool = rayon::ThreadPoolBuilder::new().build().unwrap();
|
||||
info!("init");
|
||||
let seed = 59686;
|
||||
let opts = sim::WorldOpts {
|
||||
seed_elements: true,
|
||||
world_file: sim::FileOpts::LoadAsset(sim::DEFAULT_WORLD_MAP.into()),
|
||||
calendar: Default::default(),
|
||||
};
|
||||
let index = crate::index::Index::new(seed);
|
||||
info!("Index created");
|
||||
let mut sim = sim::WorldSim::generate(seed, opts, &threadpool);
|
||||
info!("World loaded");
|
||||
let rng = ChaChaRng::from_seed(seed_expan::rng_state(seed));
|
||||
let mut env = Simenv {
|
||||
index,
|
||||
rng,
|
||||
targets: hashbrown::HashMap::new(),
|
||||
};
|
||||
add_settlement(&mut env, "Forest", 5000.0, &[(
|
||||
Good::Terrain(BiomeKind::Forest),
|
||||
100.0_f32,
|
||||
)]);
|
||||
add_settlement(&mut env, "Grass", 900.0, &[(
|
||||
Good::Terrain(BiomeKind::Grassland),
|
||||
100.0_f32,
|
||||
)]);
|
||||
add_settlement(&mut env, "Mountain", 3.0, &[(
|
||||
Good::Terrain(BiomeKind::Mountain),
|
||||
100.0_f32,
|
||||
)]);
|
||||
// add_settlement(&mut env, "Desert", 19.0, &[(
|
||||
// Good::Terrain(BiomeKind::Desert),
|
||||
// 100.0_f32,
|
||||
// )]);
|
||||
// add_settlement(&mut index, &mut rng, &[
|
||||
// (Good::Terrain(BiomeKind::Jungle), 100.0_f32),
|
||||
// ]);
|
||||
// add_settlement(&mut index, &mut rng, &[
|
||||
// (Good::Terrain(BiomeKind::Snowland), 100.0_f32),
|
||||
// ]);
|
||||
add_settlement(&mut env, "GrFoMo", 12000.0, &[
|
||||
(Good::Terrain(BiomeKind::Grassland), 100.0_f32),
|
||||
(Good::Terrain(BiomeKind::Forest), 100.0_f32),
|
||||
(Good::Terrain(BiomeKind::Mountain), 10.0_f32),
|
||||
]);
|
||||
// add_settlement(&mut env, "Mountain", 19.0, &[
|
||||
// (Good::Terrain(BiomeKind::Mountain), 100.0_f32),
|
||||
// // (Good::CaveAccess, 100.0_f32),
|
||||
// ]);
|
||||
// connect to neighbors (one way)
|
||||
for i in 1..(env.index.sites.ids().count() as u64 - 1) {
|
||||
let previous = env.index.sites.recreate_id(i - 1);
|
||||
let center = env.index.sites.recreate_id(i);
|
||||
center.zip(previous).map(|(center, previous)| {
|
||||
env.index.sites[center]
|
||||
.economy
|
||||
.add_neighbor(previous, i as usize);
|
||||
env.index.sites[previous]
|
||||
.economy
|
||||
.add_neighbor(center, i as usize);
|
||||
});
|
||||
}
|
||||
crate::sim2::simulate(&mut env.index, &mut sim);
|
||||
show_economy(&env.index.sites);
|
||||
// check population (shrinks if economy gets broken)
|
||||
for (id, site) in env.index.sites.iter() {
|
||||
assert!(site.economy.pop >= env.targets[&id]);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -88,6 +88,7 @@ lazy_static! {
|
||||
pub struct Economy {
|
||||
/// Population
|
||||
pub pop: f32,
|
||||
pub population_limited_by: GoodIndex,
|
||||
|
||||
/// Total available amount of each good
|
||||
pub stocks: GoodMap<f32>,
|
||||
@ -97,22 +98,30 @@ pub struct Economy {
|
||||
pub marginal_surplus: GoodMap<f32>,
|
||||
/// amount of wares not needed by the economy (helps with trade planning)
|
||||
pub unconsumed_stock: GoodMap<f32>,
|
||||
/// Local availability of a good, 4.0 = starved, 2.0 = balanced, 0.1 =
|
||||
/// extra, NULL = way too much
|
||||
// For some goods, such a goods without any supply, it doesn't make sense to talk about value
|
||||
pub values: GoodMap<Option<f32>>,
|
||||
/// amount of goods exported/imported during the last cycle
|
||||
pub last_exports: GoodMap<f32>,
|
||||
pub active_exports: GoodMap<f32>, // unfinished trade (amount unconfirmed)
|
||||
//pub export_targets: GoodMap<f32>,
|
||||
/// amount of labor that went into a good, [1 man cycle=1.0]
|
||||
pub labor_values: GoodMap<Option<f32>>,
|
||||
// this assumes a single source, replace with LaborMap?
|
||||
pub material_costs: GoodMap<f32>,
|
||||
|
||||
// Proportion of individuals dedicated to an industry
|
||||
/// Proportion of individuals dedicated to an industry (sums to roughly 1.0)
|
||||
pub labors: LaborMap<f32>,
|
||||
// Per worker, per year, of their output good
|
||||
pub yields: LaborMap<f32>,
|
||||
/// [0.0..1.0]
|
||||
pub productivity: LaborMap<f32>,
|
||||
/// Missing raw material which limits production
|
||||
pub limited_by: LaborMap<GoodIndex>,
|
||||
|
||||
pub natural_resources: NaturalResources,
|
||||
// usize is distance
|
||||
/// Neighboring sites to trade with
|
||||
pub neighbors: Vec<NeighborInformation>,
|
||||
|
||||
/// outgoing trade, per provider
|
||||
@ -126,6 +135,7 @@ impl Default for Economy {
|
||||
let coin_index: GoodIndex = GoodIndex::try_from(Coin).unwrap_or_default();
|
||||
Self {
|
||||
pop: 32.0,
|
||||
population_limited_by: GoodIndex::default(),
|
||||
|
||||
stocks: GoodMap::from_list(&[(coin_index, Economy::STARTING_COIN)], 100.0),
|
||||
surplus: Default::default(),
|
||||
@ -140,6 +150,7 @@ impl Default for Economy {
|
||||
labors: LaborMap::from_default(0.01),
|
||||
yields: LaborMap::from_default(1.0),
|
||||
productivity: LaborMap::from_default(1.0),
|
||||
limited_by: LaborMap::from_default(GoodIndex::default()),
|
||||
|
||||
natural_resources: Default::default(),
|
||||
neighbors: Default::default(),
|
||||
@ -928,7 +939,7 @@ impl Economy {
|
||||
// available then we only need to consume 2/3rds
|
||||
// of other ingredients and leave the rest in stock
|
||||
// In effect, this is the productivity
|
||||
let labor_productivity = orders
|
||||
let (labor_productivity, limited_by) = orders
|
||||
.iter()
|
||||
.map(|(good, amount)| {
|
||||
// What quantity is this order requesting?
|
||||
@ -936,13 +947,20 @@ impl Economy {
|
||||
assert!(stocks_before[*good] >= 0.0);
|
||||
assert!(demand[*good] >= 0.0);
|
||||
// What proportion of this order is the economy able to satisfy?
|
||||
(stocks_before[*good] / demand[*good]).min(1.0)
|
||||
((stocks_before[*good] / demand[*good]).min(1.0), *good)
|
||||
})
|
||||
.min_by(|a, b| a.partial_cmp(b).unwrap_or(Less))
|
||||
.min_by(|a, b| a.0.partial_cmp(&b.0).unwrap_or(Less))
|
||||
.unwrap_or_else(|| {
|
||||
panic!("Industry {:?} requires at least one input order", labor)
|
||||
});
|
||||
assert!(labor_productivity >= 0.0);
|
||||
if let Some(labor) = labor {
|
||||
self.limited_by[*labor] = if labor_productivity >= 1.0 {
|
||||
GoodIndex::default()
|
||||
} else {
|
||||
limited_by
|
||||
};
|
||||
}
|
||||
|
||||
let mut total_materials_cost = 0.0;
|
||||
for (good, amount) in orders {
|
||||
@ -1069,7 +1087,8 @@ impl Economy {
|
||||
// Births/deaths
|
||||
const NATURAL_BIRTH_RATE: f32 = 0.05;
|
||||
const DEATH_RATE: f32 = 0.005;
|
||||
let birth_rate = if self.surplus[*FOOD_INDEX] > 0.0 {
|
||||
let population_growth = self.surplus[*FOOD_INDEX] > 0.0;
|
||||
let birth_rate = if population_growth {
|
||||
NATURAL_BIRTH_RATE
|
||||
} else {
|
||||
0.0
|
||||
@ -1078,6 +1097,11 @@ impl Economy {
|
||||
"pop",
|
||||
dt / DAYS_PER_YEAR * self.pop * (birth_rate - DEATH_RATE),
|
||||
);
|
||||
self.population_limited_by = if population_growth {
|
||||
GoodIndex::default()
|
||||
} else {
|
||||
*FOOD_INDEX
|
||||
};
|
||||
|
||||
// calculate the new unclaimed stock
|
||||
//let next_orders = self.get_orders();
|
||||
|
Loading…
Reference in New Issue
Block a user