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https://gitlab.com/veloren/veloren.git
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additional cargo clippy for toolchain switch
This commit is contained in:
parent
dd43f3b281
commit
e48fc4c2b2
@ -1987,9 +1987,9 @@ impl Client {
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self.state.terrain().get_key_arc(chunk_pos).cloned()
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}
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pub fn current<C: Component>(&self) -> Option<C>
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pub fn current<C>(&self) -> Option<C>
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where
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C: Clone,
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C: Component + Clone,
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{
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self.state.read_storage::<C>().get(self.entity()).cloned()
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}
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@ -168,7 +168,7 @@ impl<P: CompPacket> CompSyncPackage<P> {
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.push((uid.into(), CompUpdateKind::Removed(PhantomData::<C>.into())));
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}
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pub fn add_component_updates<'a, C: Component + Clone + Send + Sync>(
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pub fn add_component_updates<'a, C>(
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&mut self,
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uids: &ReadStorage<'a, Uid>,
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tracker: &UpdateTracker<C>,
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@ -176,7 +176,7 @@ impl<P: CompPacket> CompSyncPackage<P> {
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filter: impl Join + Copy,
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) where
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P: From<C>,
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C: TryFrom<P>,
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C: Component + Clone + Send + Sync + TryFrom<P>,
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P::Phantom: From<PhantomData<C>>,
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P::Phantom: TryInto<PhantomData<C>>,
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C::Storage: specs::storage::Tracked,
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@ -186,7 +186,7 @@ impl<P: CompPacket> CompSyncPackage<P> {
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/// If there was an update to the component `C` on the provided entity this
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/// will add the update to this package.
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pub fn add_component_update<C: Component + Clone + Send + Sync>(
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pub fn add_component_update<C>(
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&mut self,
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tracker: &UpdateTracker<C>,
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storage: &ReadStorage<'_, C>,
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@ -194,7 +194,7 @@ impl<P: CompPacket> CompSyncPackage<P> {
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entity: Entity,
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) where
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P: From<C>,
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C: TryFrom<P>,
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C: Component + Clone + Send + Sync + TryFrom<P>,
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P::Phantom: From<PhantomData<C>>,
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P::Phantom: TryInto<PhantomData<C>>,
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C::Storage: specs::storage::Tracked,
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@ -24,6 +24,7 @@ impl core::str::FromStr for AdminRole {
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}
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}
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#[allow(clippy::to_string_trait_impl)]
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impl ToString for AdminRole {
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fn to_string(&self) -> String {
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match self {
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@ -139,12 +139,10 @@ impl Body {
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))
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.unwrap_or_default(),
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),
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Body::Armor(kind) => match kind {
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ItemDropArmorKind::Neck | ItemDropArmorKind::Back | ItemDropArmorKind::Tabard => {
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default.yawed_left(random).pitched_down(PI / 2.0)
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},
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_ => default.yawed_left(random),
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},
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Body::Armor(
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ItemDropArmorKind::Neck | ItemDropArmorKind::Back | ItemDropArmorKind::Tabard,
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) => default.yawed_left(random).pitched_down(PI / 2.0),
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_ => default.yawed_left(random),
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}
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}
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@ -578,7 +578,7 @@ impl Serialize for ItemBase {
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// Custom serialization for ItemDef, we only want to send the item_definition_id
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// over the network, the client will use deserialize_item_def to fetch the
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// ItemDef from assets.
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fn serialize<S: Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error>
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where
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S: Serializer,
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{
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@ -87,6 +87,7 @@ pub enum AliasError {
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TooLong,
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}
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#[allow(clippy::to_string_trait_impl)]
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impl ToString for AliasError {
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fn to_string(&self) -> String {
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match *self {
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@ -482,14 +482,14 @@ impl SkillSet {
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///
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/// NOTE: Please don't use pathological or clever implementations of to_mut
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/// here.
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pub fn unlock_skill_cow<'a, B, C: 'a>(
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pub fn unlock_skill_cow<'a, B, C>(
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this_: &'a mut B,
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skill: Skill,
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to_mut: impl FnOnce(&'a mut B) -> &'a mut C,
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) -> Result<(), SkillUnlockError>
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where
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B: Borrow<SkillSet>,
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C: BorrowMut<SkillSet>,
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C: BorrowMut<SkillSet> + 'a,
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{
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if let Some(skill_group_kind) = skill.skill_group_kind() {
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let this = (*this_).borrow();
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@ -101,20 +101,14 @@ impl CharacterBehavior for Data {
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timer: tick_attack_or_default(data, self.timer, None),
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..*self
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});
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if let Body::Object(object) = data.body {
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match object {
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&Flamethrower | &Lavathrower => {
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// Send local event used for frontend shenanigans
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output_events.emit_local(LocalEvent::CreateOutcome(
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Outcome::FlamethrowerCharge {
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pos: data.pos.0
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+ *data.ori.look_dir() * (data.body.max_radius()),
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},
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));
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if matches!(data.body, Body::Object(Flamethrower | Lavathrower)) {
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// Send local event used for frontend shenanigans
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output_events.emit_local(LocalEvent::CreateOutcome(
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Outcome::FlamethrowerCharge {
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pos: data.pos.0 + *data.ori.look_dir() * (data.body.max_radius()),
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},
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_ => {},
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}
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};
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));
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}
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} else {
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let attack = {
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let energy = AttackEffect::new(
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@ -32,7 +32,6 @@ pub struct StaticData {
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pub vertical_leap_strength: f32,
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/// What key is used to press ability
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pub ability_info: AbilityInfo,
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///
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pub damage_effect: Option<CombatEffect>,
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}
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@ -3,7 +3,7 @@ use core::hash::Hash;
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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use specs::{Component, Entity, FlaggedStorage, VecStorage};
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use std::{fmt, u64};
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use std::fmt;
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use tracing::error;
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// TODO: could we switch this to `NonZeroU64`?
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@ -1,4 +1,4 @@
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#![feature(async_closure, exclusive_range_pattern)]
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#![feature(async_closure)]
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//!run with
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//! (cd network/examples/fileshare && RUST_BACKTRACE=1 cargo run
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//! --profile=release -Z unstable-options -- --trace=info --port 15006)
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@ -123,7 +123,7 @@ impl Shared {
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async fn connect_manager(&self, network: Network) {
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trace!("Start connect_manager");
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let iter = futures_util::stream::unfold(network, async move |mut network| {
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let iter = futures_util::stream::unfold(network, async move |mut network: Network| {
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network.connected().await.ok().map(|v| (v, network))
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});
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@ -115,7 +115,6 @@ use specs::{
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shred::SendDispatcher, Builder, Entity as EcsEntity, Entity, Join, LendJoin, WorldExt,
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};
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use std::{
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i32,
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ops::{Deref, DerefMut},
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sync::{Arc, Mutex},
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time::{Duration, Instant},
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@ -263,7 +263,7 @@ impl CharacterUpdater {
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}
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pub fn has_pending_database_action(&self, character_id: CharacterId) -> bool {
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self.pending_database_actions.get(&character_id).is_some()
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self.pending_database_actions.contains_key(&character_id)
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}
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pub fn process_batch_completion(&mut self, completed_batch_id: u64) {
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@ -146,6 +146,7 @@ impl core::str::FromStr for SqlLogMode {
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}
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}
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#[allow(clippy::to_string_trait_impl)]
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impl ToString for SqlLogMode {
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fn to_string(&self) -> String {
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match self {
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@ -92,14 +92,13 @@ impl<'a> System<'a> for Sys {
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fn base_ori_interp(body: &Body) -> f32 {
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match body {
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Body::Object(object) => match object {
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Body::Object(
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object::Body::Crossbow
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| object::Body::Flamethrower
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| object::Body::Lavathrower
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| object::Body::HaniwaSentry
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| object::Body::TerracottaStatue => 100.0,
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_ => 10.0,
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},
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| object::Body::TerracottaStatue,
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) => 100.0,
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_ => 10.0,
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}
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}
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@ -318,7 +318,7 @@ impl<'a> Widget for Chat<'a> {
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}
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if let Some(comps) = &self.force_completions {
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state.update(|s| s.completions = comps.clone());
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state.update(|s| s.completions.clone_from(comps));
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}
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let mut force_cursor = self.force_cursor;
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@ -394,8 +394,8 @@ impl<'a> Widget for Chat<'a> {
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} else if s.history_pos > 0 {
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s.history_pos -= 1;
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}
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if s.history_pos > 0 {
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s.input.message = s.history.get(s.history_pos - 1).unwrap().to_owned();
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if let Some(before) = s.history.iter().nth_back(s.history.len() - s.history_pos) {
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s.input.message.clone_from(before);
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force_cursor = cursor_offset_to_index(
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s.input.message.len(),
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&s.input.message,
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@ -746,7 +746,7 @@ impl<'a> Trade<'a> {
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.set(state.ids.amount_input, ui)
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{
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if new_input != key.input {
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key.input = new_input.trim().to_owned();
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new_input.trim().clone_into(&mut key.input);
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if !key.input.is_empty() {
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// trade amount can change with (shift||ctrl)-click
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let amount = *trade.offers[key.who].get(&key.slot).unwrap_or(&0);
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@ -182,7 +182,7 @@ fn main() {
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?selected_language,
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"Impossible to load language: change to the default language (English) instead.",
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);
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settings.language.selected_language = i18n::REFERENCE_LANG.to_owned();
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i18n::REFERENCE_LANG.clone_into(&mut settings.language.selected_language);
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LocalizationHandle::load_expect(&settings.language.selected_language)
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});
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i18n.set_english_fallback(settings.language.use_english_fallback);
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@ -376,8 +376,8 @@ impl PlayState for MainMenuState {
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let use_srv = net_settings.use_srv;
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let use_quic = net_settings.use_quic;
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let validate_tls = net_settings.validate_tls;
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net_settings.username = username.clone();
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net_settings.default_server = server_address.clone();
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net_settings.username.clone_from(&username);
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net_settings.default_server.clone_from(&server_address);
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if !net_settings.servers.contains(&server_address) {
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net_settings.servers.push(server_address.clone());
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}
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@ -549,7 +549,7 @@ impl Controls {
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},
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Message::ServerChanged(new_value) => {
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self.selected_server_index = Some(new_value);
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self.login_info.server = servers[new_value].clone();
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self.login_info.server.clone_from(&servers[new_value]);
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},
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Message::FocusPassword => {
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if let Screen::Login { screen, .. } = &mut self.screen {
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@ -18,7 +18,7 @@ use vek::*;
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// /// NOTE: bone_idx must be in [0, 15] (may be bumped to [0, 31] at some
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// /// point).
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// TODO: this function name...
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pub fn generate_mesh_base_vol_figure<'a: 'b, 'b, V: 'a>(
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pub fn generate_mesh_base_vol_figure<'a: 'b, 'b, V>(
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vol: V,
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(greedy, opaque_mesh, offs, scale, bone_idx): (
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&'b mut GreedyMesh<'a, FigureSpriteAtlasData>,
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@ -29,7 +29,7 @@ pub fn generate_mesh_base_vol_figure<'a: 'b, 'b, V: 'a>(
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),
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) -> MeshGen<TerrainVertex, TerrainVertex, TerrainVertex, math::Aabb<f32>>
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where
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V: BaseVol<Vox = Cell> + ReadVol + SizedVol,
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V: BaseVol<Vox = Cell> + ReadVol + SizedVol + 'a,
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{
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assert!(bone_idx <= 15, "Bone index for figures must be in [0, 15]");
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let max_size = greedy.max_size();
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@ -115,7 +115,7 @@ where
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// /// NOTE: bone_idx must be in [0, 15] (may be bumped to [0, 31] at some
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// /// point).
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// TODO: this function name...
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pub fn generate_mesh_base_vol_terrain<'a: 'b, 'b, V: 'a>(
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pub fn generate_mesh_base_vol_terrain<'a: 'b, 'b, V>(
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vol: V,
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(greedy, opaque_mesh, offs, scale, bone_idx): (
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&'b mut GreedyMesh<'a, FigureSpriteAtlasData>,
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@ -126,7 +126,7 @@ pub fn generate_mesh_base_vol_terrain<'a: 'b, 'b, V: 'a>(
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),
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) -> MeshGen<TerrainVertex, TerrainVertex, TerrainVertex, math::Aabb<f32>>
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where
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V: BaseVol<Vox = Block> + ReadVol + SizedVol,
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V: BaseVol<Vox = Block> + ReadVol + SizedVol + 'a,
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{
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assert!(bone_idx <= 15, "Bone index for figures must be in [0, 15]");
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let max_size = greedy.max_size();
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@ -218,7 +218,7 @@ where
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(Mesh::new(), Mesh::new(), Mesh::new(), bounds)
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}
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pub fn generate_mesh_base_vol_sprite<'a: 'b, 'b, V: 'a>(
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pub fn generate_mesh_base_vol_sprite<'a: 'b, 'b, V>(
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vol: V,
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(greedy, opaque_mesh, vertical_stripes): (
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&'b mut GreedyMesh<'a, FigureSpriteAtlasData, greedy::SpriteAtlasAllocator>,
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@ -228,7 +228,7 @@ pub fn generate_mesh_base_vol_sprite<'a: 'b, 'b, V: 'a>(
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offset: Vec3<f32>,
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) -> MeshGen<SpriteVertex, SpriteVertex, TerrainVertex, ()>
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where
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V: BaseVol<Vox = Cell> + ReadVol + SizedVol,
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V: BaseVol<Vox = Cell> + ReadVol + SizedVol + 'a,
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{
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let max_size = greedy.max_size();
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// NOTE: Required because we steal two bits from the normal in the shadow uint
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@ -345,12 +345,12 @@ where
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(Mesh::new(), Mesh::new(), Mesh::new(), ())
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}
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pub fn generate_mesh_base_vol_particle<'a: 'b, 'b, V: 'a>(
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pub fn generate_mesh_base_vol_particle<'a: 'b, 'b, V>(
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vol: V,
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greedy: &'b mut GreedyMesh<'a, FigureSpriteAtlasData>,
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) -> MeshGen<ParticleVertex, ParticleVertex, TerrainVertex, ()>
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where
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V: BaseVol<Vox = Cell> + ReadVol + SizedVol,
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V: BaseVol<Vox = Cell> + ReadVol + SizedVol + 'a,
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{
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let max_size = greedy.max_size();
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// NOTE: Required because we steal two bits from the normal in the shadow uint
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@ -437,7 +437,7 @@ fn should_draw_greedy(
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let from = flat_get(pos - delta);
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let to = flat_get(pos);
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let from_opaque = from.is_filled();
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if from_opaque != !to.is_filled() {
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if from_opaque == to.is_filled() {
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None
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} else {
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// If going from transparent to opaque, backward facing; otherwise, forward
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@ -456,7 +456,7 @@ fn should_draw_greedy_ao(
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let from = flat_get(pos - delta);
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let to = flat_get(pos);
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let from_opaque = from.is_filled();
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if from_opaque != !to.is_filled() {
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if from_opaque == to.is_filled() {
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None
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} else {
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let faces_forward = from_opaque;
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|
@ -5665,14 +5665,11 @@ impl ItemDropCentralSpec {
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(segment, match item_drop {
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// TODO: apply non-random rotations to items here
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item_drop::Body::Tool(_) => Vec3::new(offset.x - 2.0, offset.y, offset.z),
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item_drop::Body::Armor(kind) => match kind {
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item_drop::Body::Armor(
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item_drop::ItemDropArmorKind::Neck
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| item_drop::ItemDropArmorKind::Back
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| item_drop::ItemDropArmorKind::Tabard => {
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Vec3::new(offset.x, offset.y - 2.0, offset.z)
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},
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_ => offset * Vec3::new(1.0, 1.0, 0.0),
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},
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| item_drop::ItemDropArmorKind::Tabard,
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) => Vec3::new(offset.x, offset.y - 2.0, offset.z),
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_ => offset * Vec3::new(1.0, 1.0, 0.0),
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})
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} else {
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|
@ -241,14 +241,10 @@ impl FigureMgrStates {
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}
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}
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fn get_mut<'a, Q: ?Sized>(
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&'a mut self,
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body: &Body,
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entity: &Q,
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) -> Option<&'a mut FigureStateMeta>
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fn get_mut<'a, Q>(&'a mut self, body: &Body, entity: &Q) -> Option<&'a mut FigureStateMeta>
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where
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EcsEntity: Borrow<Q>,
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Q: Hash + Eq,
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Q: Hash + Eq + ?Sized,
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{
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match body {
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Body::Humanoid(_) => self
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@ -320,10 +316,10 @@ impl FigureMgrStates {
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}
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}
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fn remove<Q: ?Sized>(&mut self, body: &Body, entity: &Q) -> Option<FigureStateMeta>
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fn remove<Q>(&mut self, body: &Body, entity: &Q) -> Option<FigureStateMeta>
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where
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EcsEntity: Borrow<Q>,
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Q: Hash + Eq,
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Q: Hash + Eq + ?Sized,
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{
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match body {
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Body::Humanoid(_) => self.character_states.remove(entity).map(|e| e.meta),
|
||||
@ -494,14 +490,14 @@ impl FigureMgrStates {
|
||||
.count()
|
||||
}
|
||||
|
||||
fn get_terrain_locals<'a, Q: ?Sized>(
|
||||
fn get_terrain_locals<'a, Q>(
|
||||
&'a self,
|
||||
body: &Body,
|
||||
entity: &Q,
|
||||
) -> Option<&'a BoundTerrainLocals>
|
||||
where
|
||||
EcsEntity: Borrow<Q>,
|
||||
Q: Hash + Eq,
|
||||
Q: Hash + Eq + ?Sized,
|
||||
{
|
||||
match body {
|
||||
Body::Ship(body) => {
|
||||
|
@ -214,7 +214,7 @@ impl SingleplayerWorlds {
|
||||
'fail: loop {
|
||||
for world in self.worlds.iter() {
|
||||
if world.path.ends_with(&test_name) {
|
||||
test_name = name.clone();
|
||||
test_name.clone_from(&name);
|
||||
test_name.push('_');
|
||||
test_name.push_str(&i.to_string());
|
||||
i += 1;
|
||||
|
Loading…
Reference in New Issue
Block a user