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rebase
This commit is contained in:
parent
0dc8b2e482
commit
e4e25e20c9
@ -4,6 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 90,
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damage_increase: 10,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 8.0,
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range: 3.5,
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angle: 50.0,
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@ -16,6 +18,8 @@ ComboMelee(
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stage: 2,
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base_damage: 130,
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damage_increase: 15,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 12.0,
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range: 3.5,
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angle: 30.0,
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@ -28,8 +32,8 @@ ComboMelee(
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initial_energy_gain: 25,
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max_energy_gain: 175,
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energy_increase: 30,
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speed_increase: 0.075,
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max_speed_increase: 1.6,
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speed_increase: 0.0,
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max_speed_increase: 0.0,
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scales_from_combo: 2,
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is_interruptible: false,
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Adlet",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Chest("Adlet"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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kind: Armor((
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kind: Chest("Adlet"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Gnarling",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Chest("Gnarling"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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kind: Armor((
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kind: Chest("Gnarling"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Haniwa",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Chest("Haniwa"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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kind: Armor((
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kind: Chest("Haniwa"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Kappa",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Chest("Kappa"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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kind: Armor((
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kind: Chest("Kappa"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Myrmidon",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Chest("Myrmidon"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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kind: Armor((
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kind: Chest("Myrmidon"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Sahagin",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Chest("Sahagin"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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kind: Armor((
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kind: Chest("Sahagin"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Adlet",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Foot("Adlet"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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kind: Armor((
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kind: Foot("Adlet"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Gnarling",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Foot("Gnarling"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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kind: Armor((
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kind: Foot("Gnarling"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Haniwa",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Foot("Haniwa"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Foot("Haniwa"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Kappa",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Foot("Kappa"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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kind: Armor((
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kind: Foot("Kappa"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Myrmidon",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Foot("Myrmidon"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Foot("Myrmidon"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -5,7 +5,8 @@ ItemDef(
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(
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kind: Foot("Sahagin"),
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stats: (
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protection: Normal(2.0)),
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protection: Normal(2.0)),
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poise_resilience: Normal(0.3),
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)
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),
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quality: Low,
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Adlet",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Hand("Adlet"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Hand("Adlet"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Gnarling",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Hand("Gnarling"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Hand("Gnarling"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Haniwa",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Hand("Haniwa"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Hand("Haniwa"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Kappa",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Hand("Kappa"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Hand("Kappa"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
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@ -1,12 +1,12 @@
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ItemDef(
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name: "Myrmidon",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Hand("Myrmidon"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Hand("Myrmidon"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
|
@ -1,12 +1,12 @@
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ItemDef(
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name: "Sahagin",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Hand("Sahagin"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Hand("Sahagin"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
|
@ -1,12 +1,12 @@
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ItemDef(
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name: "Adlet",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Pants("Adlet"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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name: "Haniwa",
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Pants("Adlet"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
|
@ -1,12 +1,12 @@
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ItemDef(
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name: "Gnarling",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Pants("Gnarling"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Pants("Gnarling"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
|
@ -1,12 +1,12 @@
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ItemDef(
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name: "Haniwa",
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description: "Ceremonial attire used by members.",
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kind: Armor(
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(
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kind: Pants("Haniwa"),
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stats: (
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protection: Normal(2.0)),
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)
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),
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description: "Ceremonial attire used by members..",
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kind: Armor((
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kind: Pants("Haniwa"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Low,
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)
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)
|
@ -1,12 +1,12 @@
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ItemDef(
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name: "Kappa",
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description: "Ceremonial attire used by members.",
|
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kind: Armor(
|
||||
(
|
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kind: Pants("Kappa"),
|
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stats: (
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protection: Normal(2.0)),
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||||
)
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),
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||||
description: "Ceremonial attire used by members..",
|
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kind: Armor((
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||||
kind: Pants("Kappa"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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||||
),
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||||
)),
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||||
quality: Low,
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||||
)
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||||
)
|
@ -1,12 +1,12 @@
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ItemDef(
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name: "Myrmidon",
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||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Pants("Myrmidon"),
|
||||
stats: (
|
||||
protection: Normal(2.0)),
|
||||
)
|
||||
),
|
||||
description: "Ceremonial attire used by members..",
|
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kind: Armor((
|
||||
kind: Pants("Myrmidon"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
)
|
||||
)
|
@ -5,7 +5,8 @@ ItemDef(
|
||||
(
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kind: Pants("Sahagin"),
|
||||
stats: (
|
||||
protection: Normal(2.0)),
|
||||
protection: Normal(2.0)),
|
||||
poise_resilience: Normal(3.0),
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||||
)
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||||
),
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quality: Low,
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||||
|
@ -7,6 +7,7 @@ ItemDef(
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stats: (
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equip_time_millis: 200,
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power: 0.8,
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poise_strength: 0.8,
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speed: 1.0
|
||||
),
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||||
)
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|
@ -7,6 +7,7 @@ ItemDef(
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stats: (
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equip_time_millis: 250,
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power: 1.0,
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poise_strength: 0.8,
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speed: 1.0
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),
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||||
)
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|
@ -7,6 +7,7 @@ ItemDef(
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||||
stats: (
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||||
equip_time_millis: 200,
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||||
power: 0.8,
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||||
poise_strength: 0.8,
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speed: 1.0
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||||
),
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)
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||||
|
@ -94,7 +94,7 @@ impl<BodyMeta, SpeciesMeta> core::ops::Index<NpcKind> for AllBodies<BodyMeta, Sp
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NpcKind::Marlin => &self.fish_medium.body,
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NpcKind::Clownfish => &self.fish_small.body,
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NpcKind::Ogre => &self.biped_large.body,
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NpcKind::Gremlin => &self.biped_small.body,
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||||
NpcKind::Gnome => &self.biped_small.body,
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||||
NpcKind::StoneGolem => &self.golem.body,
|
||||
NpcKind::Archaeos => &self.theropod.body,
|
||||
NpcKind::Reddragon => &self.dragon.body,
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||||
|
@ -49,11 +49,11 @@ impl SkillSetBuilder {
|
||||
// Bow
|
||||
Self::default()
|
||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
||||
.with_skill(Skill::Bow(BowSkill::BDamage))
|
||||
.with_skill(Skill::Bow(BowSkill::CDamage))
|
||||
.with_skill(Skill::Bow(BowSkill::CKnockback))
|
||||
.with_skill(Skill::Bow(BowSkill::CSpeed))
|
||||
.with_skill(Skill::Bow(BowSkill::CMove))
|
||||
.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CSpeed), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CMove), Some(1))
|
||||
},
|
||||
_ => Self::default(),
|
||||
}
|
||||
@ -64,11 +64,11 @@ impl SkillSetBuilder {
|
||||
// Bow
|
||||
Self::default()
|
||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
||||
.with_skill(Skill::Bow(BowSkill::BDamage))
|
||||
.with_skill(Skill::Bow(BowSkill::CDamage))
|
||||
.with_skill(Skill::Bow(BowSkill::CKnockback))
|
||||
.with_skill(Skill::Bow(BowSkill::CSpeed))
|
||||
.with_skill(Skill::Bow(BowSkill::CMove))
|
||||
.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CSpeed), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CMove), Some(1))
|
||||
},
|
||||
_ => Self::default(),
|
||||
}
|
||||
@ -79,11 +79,11 @@ impl SkillSetBuilder {
|
||||
// Bow
|
||||
Self::default()
|
||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
||||
.with_skill(Skill::Bow(BowSkill::BDamage))
|
||||
.with_skill(Skill::Bow(BowSkill::CDamage))
|
||||
.with_skill(Skill::Bow(BowSkill::CKnockback))
|
||||
.with_skill(Skill::Bow(BowSkill::CSpeed))
|
||||
.with_skill(Skill::Bow(BowSkill::CMove))
|
||||
.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CSpeed), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CMove), Some(1))
|
||||
},
|
||||
_ => Self::default(),
|
||||
}
|
||||
@ -94,11 +94,11 @@ impl SkillSetBuilder {
|
||||
// Bow
|
||||
Self::default()
|
||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
||||
.with_skill(Skill::Bow(BowSkill::BDamage))
|
||||
.with_skill(Skill::Bow(BowSkill::CDamage))
|
||||
.with_skill(Skill::Bow(BowSkill::CKnockback))
|
||||
.with_skill(Skill::Bow(BowSkill::CSpeed))
|
||||
.with_skill(Skill::Bow(BowSkill::CMove))
|
||||
.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CSpeed), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CMove), Some(1))
|
||||
},
|
||||
_ => Self::default(),
|
||||
}
|
||||
@ -109,11 +109,11 @@ impl SkillSetBuilder {
|
||||
// Bow
|
||||
Self::default()
|
||||
.with_skill_group(SkillGroupKind::Weapon(ToolKind::Bow))
|
||||
.with_skill(Skill::Bow(BowSkill::BDamage))
|
||||
.with_skill(Skill::Bow(BowSkill::CDamage))
|
||||
.with_skill(Skill::Bow(BowSkill::CKnockback))
|
||||
.with_skill(Skill::Bow(BowSkill::CSpeed))
|
||||
.with_skill(Skill::Bow(BowSkill::CMove))
|
||||
.with_skill(Skill::Bow(BowSkill::BDamage), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CDamage), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CKnockback), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CSpeed), Some(1))
|
||||
.with_skill(Skill::Bow(BowSkill::CMove), Some(1))
|
||||
},
|
||||
_ => Self::default(),
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ use super::{
|
||||
super::{vek::*, Animation},
|
||||
BipedSmallSkeleton, SkeletonAttr,
|
||||
};
|
||||
use common::{comp::item::ToolKind, states::utils::StageSection};
|
||||
use common::states::utils::StageSection;
|
||||
use std::f32::consts::PI;
|
||||
|
||||
pub struct AlphaAnimation;
|
||||
@ -29,7 +29,7 @@ impl Animation for AlphaAnimation {
|
||||
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(velocity, _orientation, _last_ori, global_time, _avg_vel, acc_vel, stage_section, timer): Self::Dependency,
|
||||
(velocity, _orientation, _last_ori, _global_time, _avg_vel, _acc_vel, stage_section, _timer): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
@ -37,10 +37,9 @@ impl Animation for AlphaAnimation {
|
||||
let mut next = (*skeleton).clone();
|
||||
let speed = Vec2::<f32>::from(velocity).magnitude();
|
||||
|
||||
let fastacc = (acc_vel * 2.0).sin();
|
||||
//let fastacc = (acc_vel * 2.0).sin();
|
||||
let fast = (anim_time as f32 * 10.0).sin();
|
||||
let fastalt = (anim_time as f32 * 10.0 + PI / 2.0).sin();
|
||||
let slow = (anim_time as f32 * 2.0).sin();
|
||||
|
||||
let speednorm = speed / 9.4;
|
||||
let speednormcancel = 1.0 - speednorm;
|
||||
@ -52,11 +51,6 @@ impl Animation for AlphaAnimation {
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum() as f32;
|
||||
let movement1 = mirror * movement1base * pullback;
|
||||
let movement2 = mirror * movement2base * pullback;
|
||||
let movement1abs = movement1base * pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
|
||||
|
@ -35,11 +35,11 @@ impl Animation for ShootAnimation {
|
||||
velocity,
|
||||
_orientation,
|
||||
_last_ori,
|
||||
global_time,
|
||||
_global_time,
|
||||
_avg_vel,
|
||||
acc_vel,
|
||||
_acc_vel,
|
||||
stage_section,
|
||||
timer,
|
||||
_timer,
|
||||
): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
@ -91,9 +91,6 @@ impl Animation for ShootAnimation {
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - movement3;
|
||||
let subtract = global_time - timer;
|
||||
let check = subtract - subtract.trunc();
|
||||
let mirror = (check - 0.5).signum() as f32;
|
||||
let movement1abs = movement1base * pullback;
|
||||
let movement2abs = movement2base * pullback;
|
||||
next.control_l.position = Vec3::new(
|
||||
|
@ -2430,65 +2430,6 @@ impl FigureMgr {
|
||||
skeleton_attr,
|
||||
)
|
||||
},
|
||||
CharacterState::ComboMelee(s) => {
|
||||
let stage_index = (s.stage - 1) as usize;
|
||||
let stage_time = s.timer.as_secs_f64();
|
||||
let stage_progress = match s.stage_section {
|
||||
StageSection::Buildup => {
|
||||
stage_time
|
||||
/ s.static_data.stage_data[stage_index]
|
||||
.base_buildup_duration
|
||||
.as_secs_f64()
|
||||
},
|
||||
StageSection::Swing => {
|
||||
stage_time
|
||||
/ s.static_data.stage_data[stage_index]
|
||||
.base_swing_duration
|
||||
.as_secs_f64()
|
||||
},
|
||||
StageSection::Recover => {
|
||||
stage_time
|
||||
/ s.static_data.stage_data[stage_index]
|
||||
.base_recover_duration
|
||||
.as_secs_f64()
|
||||
},
|
||||
_ => 0.0,
|
||||
};
|
||||
match s.stage {
|
||||
1 => anim::biped_small::AlphaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0,
|
||||
ori,
|
||||
state.last_ori,
|
||||
time,
|
||||
state.avg_vel,
|
||||
state.acc_vel,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
_ => anim::biped_small::AlphaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(
|
||||
vel.0,
|
||||
ori,
|
||||
state.last_ori,
|
||||
time,
|
||||
state.avg_vel,
|
||||
state.acc_vel,
|
||||
Some(s.stage_section),
|
||||
state.state_time,
|
||||
),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
}
|
||||
},
|
||||
// TODO!
|
||||
_ => target_base,
|
||||
};
|
||||
|
@ -133,7 +133,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
Entry {
|
||||
make_entity: |pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 4) {
|
||||
.with_body(match rng.gen_range(0..3) {
|
||||
0 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Mouflon,
|
||||
@ -234,7 +234,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
Entry {
|
||||
make_entity: |pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 12) {
|
||||
.with_body(match rng.gen_range(0..12) {
|
||||
0 => quadruped_medium::Body::random_with(
|
||||
rng,
|
||||
&quadruped_medium::Species::Deer,
|
||||
|
@ -619,7 +619,7 @@ impl Floor {
|
||||
)
|
||||
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
|
||||
.with_main_tool(comp::Item::new_from_asset_expect(
|
||||
match dynamic_rng.gen_range(0, 3) {
|
||||
match dynamic_rng.gen_range(0..3) {
|
||||
0 => "common.items.npc_weapons.spear.wooden_spear",
|
||||
1 => "common.items.npc_weapons.staff.gnoll",
|
||||
_ => "common.items.npc_weapons.bow.adlet",
|
||||
@ -639,7 +639,7 @@ impl Floor {
|
||||
)
|
||||
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
|
||||
.with_main_tool(comp::Item::new_from_asset_expect(
|
||||
match dynamic_rng.gen_range(0, 3) {
|
||||
match dynamic_rng.gen_range(0..3) {
|
||||
0 => "common.items.npc_weapons.spear.wooden_spear",
|
||||
1 => "common.items.npc_weapons.staff.gnoll",
|
||||
_ => "common.items.npc_weapons.bow.adlet",
|
||||
@ -659,7 +659,7 @@ impl Floor {
|
||||
)
|
||||
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
|
||||
.with_main_tool(comp::Item::new_from_asset_expect(
|
||||
match dynamic_rng.gen_range(0, 3) {
|
||||
match dynamic_rng.gen_range(0..3) {
|
||||
0 => "common.items.npc_weapons.spear.wooden_spear",
|
||||
1 => "common.items.npc_weapons.staff.gnoll",
|
||||
_ => "common.items.npc_weapons.bow.adlet",
|
||||
@ -679,7 +679,7 @@ impl Floor {
|
||||
)
|
||||
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
|
||||
.with_main_tool(comp::Item::new_from_asset_expect(
|
||||
match dynamic_rng.gen_range(0, 3) {
|
||||
match dynamic_rng.gen_range(0..3) {
|
||||
0 => "common.items.npc_weapons.spear.wooden_spear",
|
||||
1 => "common.items.npc_weapons.staff.gnoll",
|
||||
_ => "common.items.npc_weapons.bow.adlet",
|
||||
@ -699,7 +699,7 @@ impl Floor {
|
||||
)
|
||||
.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
|
||||
.with_main_tool(comp::Item::new_from_asset_expect(
|
||||
match dynamic_rng.gen_range(0, 3) {
|
||||
match dynamic_rng.gen_range(0..3) {
|
||||
0 => "common.items.npc_weapons.spear.wooden_spear",
|
||||
1 => "common.items.npc_weapons.staff.gnoll",
|
||||
_ => "common.items.npc_weapons.bow.adlet",
|
||||
|
Loading…
Reference in New Issue
Block a user