mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button
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parent
d2fffa1a92
commit
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@ -57,6 +57,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Changed default controller key bindings
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- Improved network efficiency by ≈ factor 10 by using tokio.
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- Added item tooltips to trade window.
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- "Quest" given to new players converted to being a short tutorial
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### Removed
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BIN
assets/voxygen/element/help.png
(Stored with Git LFS)
BIN
assets/voxygen/element/help.png
(Stored with Git LFS)
Binary file not shown.
@ -45,8 +45,7 @@
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"You can type /region or /r to only chat with players a couple of hundred blocks around you.",
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"Admins can use the /build command to enter build mode.",
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"You can type /group or /g to only chat with players in your current group.",
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"To send private messages type /tell followed by a player name and your message.",
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"NPCs with the same level can have a different difficulty.",
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"To send private messages type /tell followed by a player name and your message.",
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"Keep an eye out for food, chests and other loot spread all around the world!",
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"Inventory filled with food? Try crafting better food from it!",
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"Wondering what's there to do? Try out one of the dungeons marked on the map!",
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@ -57,8 +56,7 @@
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"Press 'L-Shift' to open your Glider and conquer the skies.",
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"Veloren is still in Pre-Alpha. We do our best to improve it every day!",
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"If you want to join the Dev-Team or just have a chat with us join our Discord-Server.",
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"You can toggle showing your amount of health on the healthbar in the settings.",
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"In order to see your stats click the 'Stats' button in the inventory.",
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"You can toggle showing your amount of health on the healthbar in the settings.",
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"Sit near a campfire (with the 'K' key) to slowly recover from your injuries.",
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"Need more bags or better armor to continue your journey? Press 'C' to open the crafting menu!",
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],
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@ -19,50 +19,24 @@
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// Respawn message
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"hud.press_key_to_respawn": r#"Press {key} to respawn at the last campfire you visited."#,
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// Welcome message
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"hud.welcome": r#"Welcome to the Veloren Alpha!
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// Tutorial Button
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"hud.tutorial_btn": r#"Tutorial"#,
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"hud.tutorial_click_here": r#"Press [ {key} ] to free your cursor and click this button!"#,
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"hud.tutorial_elements": r#"Crafting"#,
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"hud.temp_quest_headline": r#"Greetings Traveller!"#,
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"hud.temp_quest_text": r#"To begin your journey you could start looking through this village and gather some supplies.
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Some tips before you start:
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You are welcome to take whatever you need on your journey!
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Look at the bottom right of the screen to find various things like your bag, the crafting menu and the map.
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Press F1 to see the available key commands.
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The crafting menu allows you to create armor, weapons, food and much more!
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Type /help into the chat to see chat commands
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The wild animals all around town are a great source of Leather Scraps to create some protection against the dangers of the world.
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There are chests and other objects randomly spawning in the World!
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Right-Click to collect them.
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To actually use whatever you loot from those chests open your inventory with 'B'.
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Double click the items in your bag to use or equip them.
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Throw them away by clicking them once and clicking outside of the bag
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Nights can get pretty dark in Veloren.
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Light your lantern by pressing 'G'
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Want to free your cursor to close this window? Press TAB!
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Enjoy your stay in the World of Veloren."#,
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"hud.temp_quest_headline": r#"Please, help us Traveller!"#,
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"hud.temp_quest_text": r#"Dungeons filled with evil cultists
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have emerged all around our peaceful towns!
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Gather some company, stack up on food
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and defeat their vile leaders and acolytes.
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Maybe you can even obtain one of their
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magically infused items?"#,
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Whenever you feel ready, try to get even better equipment from the many challenges marked on your map!
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"#,
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"hud.spell": "Spells",
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// Diary
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@ -346,8 +346,6 @@ image_ids! {
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not_found: "voxygen.element.not_found",
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help: "voxygen.element.help",
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death_bg: "voxygen.background.death",
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hurt_bg: "voxygen.background.hurt",
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@ -204,17 +204,6 @@ widget_ids! {
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overheads[],
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overitems[],
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// Intro Text
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intro_bg,
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intro_text,
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intro_close,
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intro_close_2,
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intro_close_3,
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intro_close_4,
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intro_close_5,
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intro_check,
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intro_check_text,
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// Alpha Disclaimer
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alpha_text,
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@ -284,13 +273,17 @@ widget_ids! {
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auto_walk_txt,
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auto_walk_bg,
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// Example Quest
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// Tutorial
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quest_bg,
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q_headline_bg,
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q_headline,
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q_text_bg,
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q_text,
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accept_button,
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intro_button,
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tut_arrow,
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tut_arrow_txt_bg,
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tut_arrow_txt,
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}
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}
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@ -603,7 +596,8 @@ impl Show {
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};
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}
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fn toggle_help(&mut self) { self.help = !self.help }
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// TODO: Add self updating key-bindings element
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//fn toggle_help(&mut self) { self.help = !self.help }
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fn toggle_ui(&mut self) { self.ui = !self.ui; }
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@ -791,7 +785,7 @@ impl Hud {
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//intro_2: false,
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show: Show {
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help: false,
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intro: true,
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intro: false,
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debug: false,
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bag: false,
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bag_inv: false,
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@ -1617,10 +1611,69 @@ impl Hud {
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}
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// Temporary Example Quest
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let arrow_ani = (self.pulse * 4.0/* speed factor */).cos() * 0.5 + 0.8; //Animation timer
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if let Some(toggle_cursor_key) = global_state
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.settings
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.controls
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.get_binding(GameInput::ToggleCursor)
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{
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if !self.show.intro {
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match global_state.settings.gameplay.intro_show {
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Intro::Show => {
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if Button::image(self.imgs.button)
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.w_h(150.0, 40.0)
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.hover_image(self.imgs.button_hover)
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.press_image(self.imgs.button_press)
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.bottom_left_with_margins_on(ui_widgets.window, 200.0, 120.0)
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.label(&i18n.get("hud.tutorial_btn"))
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.label_font_id(self.fonts.cyri.conrod_id)
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.label_font_size(self.fonts.cyri.scale(18))
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.label_color(TEXT_COLOR)
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.label_y(conrod_core::position::Relative::Scalar(2.0))
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.image_color(ENEMY_HP_COLOR)
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.set(self.ids.intro_button, ui_widgets)
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.was_clicked()
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{
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self.show.intro = true;
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self.show.want_grab = true;
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}
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Image::new(self.imgs.sp_indicator_arrow)
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.w_h(20.0, 11.0)
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.mid_top_with_margin_on(self.ids.intro_button, -20.0 + arrow_ani as f64)
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.color(Some(QUALITY_LEGENDARY))
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.set(self.ids.tut_arrow, ui_widgets);
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Text::new(
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&i18n
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.get("hud.tutorial_click_here")
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.replace("{key}", toggle_cursor_key.to_string().as_str()),
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)
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.mid_top_with_margin_on(self.ids.tut_arrow, -18.0)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(14))
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.color(BLACK)
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.set(self.ids.tut_arrow_txt_bg, ui_widgets);
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Text::new(
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&i18n
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.get("hud.tutorial_click_here")
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.replace("{key}", toggle_cursor_key.to_string().as_str()),
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)
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.bottom_right_with_margins_on(self.ids.tut_arrow_txt_bg, 1.0, 1.0)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(14))
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.color(QUALITY_LEGENDARY)
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.set(self.ids.tut_arrow_txt, ui_widgets);
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},
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Intro::Never => {
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self.show.intro = false;
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},
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}
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}
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}
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// TODO: Add event/stat based tutorial system
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if self.show.intro && !self.show.esc_menu {
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match global_state.settings.gameplay.intro_show {
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Intro::Show => {
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if self.pulse > 20.0 {
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if self.show.intro {
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self.show.want_grab = false;
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let quest_headline = &i18n.get("hud.temp_quest_headline");
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let quest_text = &i18n.get("hud.temp_quest_text");
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@ -1643,13 +1696,15 @@ impl Hud {
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.set(self.ids.q_headline, ui_widgets);
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Text::new(quest_text)
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.down_from(self.ids.q_headline_bg, 40.0)
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.mid_top_with_margin_on(self.ids.quest_bg, 360.0)
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.w(350.0)
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.font_size(self.fonts.cyri.scale(17))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_BG)
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.set(self.ids.q_text_bg, ui_widgets);
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Text::new(quest_text)
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.bottom_left_with_margins_on(self.ids.q_text_bg, 1.0, 1.0)
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.w(350.0)
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.font_size(self.fonts.cyri.scale(17))
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.font_id(self.fonts.cyri.conrod_id)
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.color(TEXT_COLOR)
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@ -1659,8 +1714,8 @@ impl Hud {
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.w_h(212.0, 52.0)
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.hover_image(self.imgs.button_hover)
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.press_image(self.imgs.button_press)
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.mid_bottom_with_margin_on(self.ids.q_text_bg, -120.0)
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.label(&i18n.get("common.accept"))
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.mid_bottom_with_margin_on(self.ids.q_text_bg, -80.0)
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.label(&i18n.get("common.close"))
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.label_font_id(self.fonts.cyri.conrod_id)
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.label_font_size(self.fonts.cyri.scale(22))
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.label_color(TEXT_COLOR)
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@ -1668,10 +1723,35 @@ impl Hud {
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.set(self.ids.accept_button, ui_widgets)
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.was_clicked()
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{
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self.show.intro = !self.show.intro;
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self.show.intro = false;
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events.push(Event::Intro(Intro::Never));
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self.show.want_grab = true;
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}
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if !self.show.crafting && !self.show.bag {
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Image::new(self.imgs.sp_indicator_arrow)
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.w_h(20.0, 11.0)
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.bottom_right_with_margins_on(
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ui_widgets.window,
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40.0 + arrow_ani as f64,
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205.0,
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)
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.color(Some(QUALITY_LEGENDARY))
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.set(self.ids.tut_arrow, ui_widgets);
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Text::new(&i18n.get("hud.tutorial_elements"))
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.mid_top_with_margin_on(self.ids.tut_arrow, -50.0)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(40))
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.color(BLACK)
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.floating(true)
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.set(self.ids.tut_arrow_txt_bg, ui_widgets);
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Text::new(&i18n.get("hud.tutorial_elements"))
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.bottom_right_with_margins_on(self.ids.tut_arrow_txt_bg, 1.0, 1.0)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(40))
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.color(QUALITY_LEGENDARY)
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.floating(true)
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.set(self.ids.tut_arrow_txt, ui_widgets);
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}
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}
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},
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Intro::Never => {
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@ -1918,7 +1998,8 @@ impl Hud {
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}
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// Help Text
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if self.show.help && !self.show.map && !self.show.esc_menu {
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// TODO Add dynamic controls display
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/*if self.show.help && !self.show.map && !self.show.esc_menu {
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Image::new(self.imgs.help)
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.middle_of(ui_widgets.window)
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.w_h(1260.0, 519.0)
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@ -1935,7 +2016,7 @@ impl Hud {
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{
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self.show.help = false;
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};
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}
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}*/
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// Bag button and nearby icons
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let ecs = client.state().ecs();
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@ -2884,7 +2965,8 @@ impl Hud {
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true
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},
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GameInput::Help if state => {
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self.show.toggle_help();
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self.show.toggle_settings(global_state);
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self.show.settings_tab = SettingsTab::Controls;
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true
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},
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GameInput::ToggleDebug if state => {
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@ -120,7 +120,7 @@ impl ControlSettings {
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match game_input {
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GameInput::Primary => KeyMouse::Mouse(MouseButton::Left),
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GameInput::Secondary => KeyMouse::Mouse(MouseButton::Right),
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GameInput::ToggleCursor => KeyMouse::Key(VirtualKeyCode::Caret),
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GameInput::ToggleCursor => KeyMouse::Key(VirtualKeyCode::Comma),
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GameInput::Escape => KeyMouse::Key(VirtualKeyCode::Escape),
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GameInput::Chat => KeyMouse::Key(VirtualKeyCode::Return),
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GameInput::Command => KeyMouse::Key(VirtualKeyCode::Slash),
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