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Shifted hit attempt to before swing duration, instead of after.
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@ -83,7 +83,6 @@ pub enum CharacterAbility {
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buildup_duration: Duration,
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charge_duration: Duration,
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infinite_charge: bool,
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swing_duration: Duration,
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recover_duration: Duration,
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},
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BasicBlock,
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@ -331,7 +330,6 @@ impl From<&CharacterAbility> for CharacterState {
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buildup_duration,
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charge_duration,
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infinite_charge,
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swing_duration,
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recover_duration,
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} => CharacterState::DashMelee(dash_melee::Data {
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static_data: dash_melee::StaticData {
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@ -105,6 +105,20 @@ impl CharacterBehavior for Data {
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stage_section: StageSection::Swing,
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next_stage: self.next_stage,
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});
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// Hit attempt
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data.updater.insert(data.entity, Attacking {
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base_healthchange: -((self.stage_data[stage_index].max_damage.min(
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self.stage_data[stage_index].base_damage
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+ self.combo / self.num_stages
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* self.stage_data[stage_index].damage_increase,
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)) as i32),
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range: self.stage_data[stage_index].range,
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max_angle: self.stage_data[stage_index].angle.to_radians(),
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applied: false,
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hit_count: 0,
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knockback: self.stage_data[stage_index].knockback,
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});
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} else if self.stage_section == StageSection::Swing
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&& self.timer < self.stage_data[stage_index].base_swing_duration
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{
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@ -134,20 +148,6 @@ impl CharacterBehavior for Data {
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next_stage: self.next_stage,
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});
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} else if self.stage_section == StageSection::Swing {
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// Hit attempt
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data.updater.insert(data.entity, Attacking {
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base_healthchange: -((self.stage_data[stage_index].max_damage.min(
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self.stage_data[stage_index].base_damage
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+ self.combo / self.num_stages
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* self.stage_data[stage_index].damage_increase,
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)) as i32),
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range: self.stage_data[stage_index].range,
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max_angle: self.stage_data[stage_index].angle.to_radians(),
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applied: false,
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hit_count: 0,
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knockback: self.stage_data[stage_index].knockback,
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});
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// Transitions to recover section of stage
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update.character = CharacterState::ComboMelee(Data {
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stage: self.stage,
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