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Added english localization for sword abilities.
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@ -8,7 +8,7 @@ ChargedMelee(
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knockback: 0,
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energy_regen: 0,
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),
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scaled: Some(Slash(
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scaled: Some(Stab(
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damage: 25,
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poise: 10,
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knockback: 0,
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@ -12,85 +12,163 @@ common-abilities-sceptre-wardingaura = Warding Aura
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.desc = Wards your allies against enemy attacks.
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# Sword abilities
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common-abilities-sword-balanced_combo = Balanced Stance
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.desc = This stance has few downsides, but is not particularly special.
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common-abilities-sword-balanced_thrust = Sword Thrust
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.desc = Charge a thrust to hit enemies with a longer distance.
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common-abilities-sword-balanced_finisher = Finisher
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.desc = A powerful strike you can use after fighting long enough.
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common-abilities-sword-offensive_combo = Offensive Stance
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.desc = This stance hits harder, but is more tiring to use.
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common-abilities-sword-offensive_stance = Offensive Stance
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.desc = This stance hits harder, but is more tiring to use.
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common-abilities-sword-offensive_finisher = Offensive Finisher
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.desc = A strike that becomes more powerful the longer you have fought.
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common-abilities-sword-offensive_advance = Offensive Advance
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.desc = Swiftly engage the enemy with a powerful strike.
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common-abilities-sword-crippling_combo = Crippling Stance
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.desc = This stance is for the dishonorable that enjoy maiming their foes.
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common-abilities-sword-crippling_stance = Crippling Stance
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.desc = This stance is for the dishonorable that enjoy maiming their foes.
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common-abilities-sword-crippling_finisher = Crippling Finisher
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.desc = This strike becomes more crippling to your target the longer you have fought.
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common-abilities-sword-crippling_strike = Crippling Strike
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.desc = Hamstrings your foe.
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common-abilities-sword-crippling_gouge = Crippling Gouge
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.desc = Inflict a lasting wound on your foe.
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common-abilities-sword-cleaving_combo = Cleaving Stance
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.desc = This stance focuses on wide, arcing strikes that can hit multiple foes.
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common-abilities-sword-cleaving_stance = Cleaving Stance
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.desc = This stance focuses on wide, arcing strikes that can hit multiple foes.
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common-abilities-sword-cleaving_finisher = Cleaving Finisher
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.desc = A cleaving strike that has the potential to finish multiple foes.
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common-abilities-sword-cleaving_spin = Cleaving Spin
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.desc = Cleave through all foes that are surrounding you.
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common-abilities-sword-cleaving_dive = Cleaving Dive
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.desc = Able to cleave through even the largest enemies if you are falling fast.
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common-abilities-sword-defensive_combo = Defensive Stance
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.desc = A more guarded form, where you keep your blade ready to fend off attacks.
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common-abilities-sword-defensive_stance = Defensive Stance
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.desc = A more guarded form, where you keep your blade ready to fend off attacks.
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common-abilities-sword-defensive_bulwark = Defensive Bulwark
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.desc = You ready yourself against incoming attacks, defending yourself against the brunt of them.
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common-abilities-sword-defensive_retreat = Defensive Retreat
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.desc = Strike your enemies as you tactically backstep.
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common-abilities-sword-parrying_combo = Parrying Stance
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.desc = In this stance, you ready yourself to stop each strike and parry an attack.
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common-abilities-sword-parrying_stance = Parrying Stance
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.desc = In this stance, you ready yourself to stop each strike and parry an attack.
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common-abilities-sword-parrying_parry = Parry
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.desc = You wait for the next attack and deflect it.
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common-abilities-sword-parrying_riposte = Riposte
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.desc = You await an incoming attack, and after blocking it launch an attack of your own.
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common-abilities-sword-parrying_counter = Counter
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.desc = You strike with lightning speed in an attempt to finish your foe before their attack lands.
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common-abilities-sword-heavy_combo = Heavy Stance
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.desc = In this stance, you keep your strikes more controlled to retain your poise.
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common-abilities-sword-heavy_stance = Heavy Stance
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.desc = In this stance, you keep your strikes more controlled to retain your poise.
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common-abilities-sword-heavy_finisher = Heavy Finisher
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.desc = A powerful blow that is more staggering to your target the longer you have fought.
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common-abilities-sword-heavy_pommelstrike = Pommel Strike
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.desc = Bash your foe with the pommel of your sword to potentially stun them.
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common-abilities-sword-heavy_fortitude = Heavy Fortitude
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.desc = You steady yourself so that the next few strikes do not stagger you at all.
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common-abilities-sword-mobility_combo = Mobility Stance
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.desc = In this stance, you hold your sword closer, ready to roll with the slightest reason.
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common-abilities-sword-mobility_stance = Mobility Stance
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.desc = In this stance, you hold your sword closer, ready to roll with the slightest reason.
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common-abilities-sword-mobility_feint = Feint
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.desc = Deceive your foe by beginning to strike, before stepping to the side and attacking from there.
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common-abilities-sword-mobility_agility = Agility
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.desc = Draw on a reserve of energy to move and attack more swiftly.
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common-abilities-sword-reaching_combo = Reaching Stance
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.desc = This stance focuses on thrusts over slashes.
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common-abilities-sword-reaching_stance = Reaching Stance
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.desc = This stance focuses on thrusts over slashes.
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common-abilities-sword-reaching_charge = Charge
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.desc = Quickly close the gap to your foe by charging forward in a lunging attack.
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common-abilities-sword-reaching_flurry = Lunging Flurry
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.desc = Make multiple rapid thrusts at your foe.
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common-abilities-sword-reaching_skewer = Skewer
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.desc = Lunge forward with enough force to pierce multiple foes.
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veloren-core-pseudo_abilities-sword-stance_ability = Sword Stance Ability
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.desc = When in a sword stance, this ability will have different effects.
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veloren-core-psuedo_abilities-sword-double_slash = Double Slash
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.desc = A two-hit combo.
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common-abilities-sword-basic_double_slash = Basic Double Slash
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.desc = A basic two-hit combo
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common-abilities-sword-heavy_double_slash = Heavy Double Slash
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.desc = A slower two-hit combo that can stagger
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common-abilities-sword-agile_double_slash = Agile Double Slash
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.desc = A fast two-hit combo with lighter strikes
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common-abilities-sword-defensive_double_slash = Defensive Double Slash
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.desc = A two-hit combo that reduces the impact of enemy strikes
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common-abilities-sword-crippling_double_slash = Crippling Double Slash
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.desc = A two-hit combo that can prolong an enemy's bleeding
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common-abilities-sword-cleaving_double_slash = Cleaving Double Slash
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.desc = A two-hit combo that can cleave through multiple enemies
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veloren-core-psuedo_abilities-sword-secondary_ability = Secondary Sword Ability
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.desc = The ability bound to secondary attack key
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common-abilities-sword-basic_thrust = Basic Thrust
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.desc = Charging the thrust will make it more powerful
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common-abilities-sword-heavy_slam = Heavy Slam
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.desc = A strong overhead slash that can be charged to be more staggering
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common-abilities-sword-agile_perforate = Perforate
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.desc = A rapid flurry of light attacks
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common-abilities-sword-defensive_parry = Parry
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.desc = If timed properly, can deflect melee strikes
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common-abilities-sword-crippling_deep_rend = Deep Rend
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.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies
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common-abilities-sword-cleaving_spiral_slash = Spiral Slash
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.desc = Sweep your blade fully around you to hit anyone nearby
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veloren-core-psuedo_abilities-sword-crescent_slash = Crescent Slash
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.desc = An upwards diagonal slash
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common-abilities-sword-basic_crescent_slash = Basic Crescent Slash
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.desc = A basic, upwards diagonal slash
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common-abilities-sword-heavy_crescent_slash = Heavy Crescent Slash
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.desc = An upwards diagonal slash that can stagger
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common-abilities-sword-agile_crescent_slash = Agile Crescent Slash
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.desc = A light, upwards diagonal slash
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common-abilities-sword-defensive_crescent_slash = Defensive Crescent Slash
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.desc = A parrying, upwards diagonal slash
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common-abilities-sword-crippling_crescent_slash = Crippling Crescent Slash
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.desc = An upwards diagonal slash that can bleed
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common-abilities-sword-cleaving_crescent_slash = Cleaving Crescent Slash
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.desc = An upwards diagonal slash that can cleave through enemies
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veloren-core-psuedo_abilities-sword-fell_strike = Fell Strike
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.desc = A quick strong slash
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common-abilities-sword-basic_fell_strike = Basic Fell Strike
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.desc = A basic, quick strong slash
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common-abilities-sword-heavy_fell_strike = Heavy Fell Strike
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.desc = A strong slash that can stagger
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common-abilities-sword-agile_fell_strike = Agile Fell Strike
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.desc = A very quick strong slash
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common-abilities-sword-defensive_fell_strike = Defensive Fell Strike
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.desc = A parrying, quick strong slash
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common-abilities-sword-crippling_fell_strike = Crippling Fell Strike
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.desc = A quick strong slash that can bleed
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common-abilities-sword-cleaving_fell_strike = Cleaving Fell Strike
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.desc = A quick strong slash that can cleave through enemies
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veloren-core-psuedo_abilities-sword-skewer = Skewer
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.desc = A stabbing lunge
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common-abilities-sword-basic_skewer = Basic Skewer
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.desc = A basic, stabbing lunge
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common-abilities-sword-heavy_skewer = Heavy Skewer
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.desc = A stabbing lunge that can stagger
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common-abilities-sword-agile_skewer = Agile Skewer
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.desc = A quick, stabbing lunge
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common-abilities-sword-defensive_skewer = Defensive Skewer
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.desc = A parrying, stabbing lunge
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common-abilities-sword-crippling_skewer = Crippling Skewer
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.desc = A stabbing lunge that can bleed
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common-abilities-sword-cleaving_skewer = Cleaving Skewer
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.desc = A stabbing lunge that can cleave through enemies
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veloren-core-psuedo_abilities-sword-cascade = Cascade
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.desc = An overhead slash
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common-abilities-sword-basic_cascade = Basic Cascade
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.desc = A basic, overhead slash
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common-abilities-sword-heavy_cascade = Heavy Cascade
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.desc = An overhead slash that can stagger
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common-abilities-sword-agile_cascade = Agile Cascade
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.desc = A quick, overhead slash
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common-abilities-sword-defensive_cascade = Defensive Cascade
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.desc = A parrying, overhead slash
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common-abilities-sword-crippling_cascade = Crippling Cascade
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.desc = An overhead slash that can bleed
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common-abilities-sword-cleaving_cascade = Cleaving Cascade
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.desc = An overhead slash that can cleave through enemies
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veloren-core-psuedo_abilities-sword-cross_cut = Cross Cut
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.desc = A right and left slash
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common-abilities-sword-basic_cross_cut = Basic Cross Cut
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.desc = A basic right and left slash
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common-abilities-sword-heavy_cross_cut = Heavy Cross Cut
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.desc = A right and left slash that can each stagger
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common-abilities-sword-agile_cross_cut = Agile Cross Cut
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.desc = A quick right and left slash
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common-abilities-sword-defensive_cross_cut = Defensive Cross Cut
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.desc = A parrying right and left slash
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common-abilities-sword-crippling_cross_cut = Crippling Cross Cut
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.desc = A right and left slash that can bleed
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common-abilities-sword-cleaving_cross_cut = Cleaving Cross Cut
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.desc = A right and left slash which cleave through enemies
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veloren-core-psuedo_abilities-sword-finisher = Finisher
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.desc = An ability that consumes combo and is meant to end a fight
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common-abilities-sword-basic_mighty_strike = Mighty Strike
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.desc = A simple, powerful slash
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common-abilities-sword-heavy_guillotine = Guillotine
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.desc = A strong cleave that will likely stagger what it doesn't kill
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common-abilities-sword-agile_hundred_cuts = Hundred Cuts
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.desc = Many very rapid slashes on a target
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common-abilities-sword-defensive_counter = Counter
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.desc = A rapidly launched attack that deals substantially more damage to a parried foe
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common-abilities-sword-crippling_mutilate = Mutilate
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.desc = Mutilate your foe by sawing through their injuries, deals more damage to bleeding foes
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common-abilities-sword-cleaving_bladestorm = Bladestorm
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.desc = Decimate your enemies with multiple cyclic swings of your sword
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common-abilities-sword-heavy_windmill_slash = Windmill Slash
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.desc = Double overhead swings that can heavily stagger
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common-abilities-sword-heavy_pommel_strike = Pommel Strike
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.desc = Concuss your foe with a blunt strike to the head
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common-abilities-sword-agile_quick_draw = Quick Draw
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.desc = Dash forward as you draw your blade for a quick attack
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common-abilities-sword-agile_feint = Feint
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.desc = Step to the side then back before striking
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common-abilities-sword-defensive_riposte = Riposte
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.desc = Parry a strike before instantly counter-attacking
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common-abilities-sword-defensive_disengage = Disengage
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.desc = Retreat backwards a step after striking
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common-abilities-sword-crippling_gouge = Gouge
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.desc = Inflict a lasting wound on your enemy that will continue to bleed
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common-abilities-sword-crippling_hamstring = Hamstring
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.desc = Injure the tendons of your foe, leaving them less maneuverable
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common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice
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.desc = Strike all surrounding enemies with circular attacks
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common-abilities-sword-cleaving_earth_splitter = Earth Splitter
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.desc = Split the earth, if used while falling will have a much stronger impact
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veloren-core-psuedo_abilities-sword-stance_utility = Stance Utility Ability
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.desc =
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An ability that will change depending on what stance you are in at the it is time used
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Abilities: Fortitude, Dancing Edge, Stalwart Sword, Eviscerate, and Blade Fever
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common-abilities-sword-heavy_fortitude = Fortitude
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.desc = Increases stagger resistance and as you take more damage your attacks will be more staggering
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common-abilities-sword-agile_dancing_edge = Dancing Edge
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.desc = Move and attack more swiftly
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common-abilities-sword-defensive_stalwart_sword = Stalwart Sword
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.desc = Shrug off the brunt of attacks, incoming damage is reduced
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common-abilities-sword-crippling_eviscerate = Eviscerate
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.desc = Shreds wounds further, deals more damage to crippled enemies
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common-abilities-sword-cleaving_blade_fever = Blade Fever
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.desc = Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks
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veloren-core-psuedo_abilities-sword-stance_attack = Stance Attack Ability
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.desc =
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An ability that will change depending on what stance you are in at the time it is used
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Abilities: Pillar Thrust, Flurry, Deflect, Bloody Gash, and Sky Splitter
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common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
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.desc = Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling
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common-abilities-sword-agile_flurry = Flurry
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.desc = Multiple rapid stabs
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common-abilities-sword-defensive_deflect = Deflect
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.desc = A swift enough maneuver to even block projectiles
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common-abilities-sword-crippling_bloody_gash = Bloody Gash
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.desc = Cruelly strike an already bleeding wound, does more damage to bleeding enemies
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common-abilities-sword-cleaving_sky_splitter = Sky Splitter
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.desc = A powerful strike that purportedly can even split the sky, but will split through enemies
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@ -9,72 +9,4 @@ common-abilities-bow-shotgun = Ráfaga
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common-abilities-staff-fireshockwave = Anillo de Fuego
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.desc = Incendia el campo con una onda de choque ardiente.
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common-abilities-sceptre-wardingaura = Aura Protectora
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.desc = Protege a tus aliados de los ataques enemigos.
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# Sword abilities
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common-abilities-sword-balanced_combo = Postura Equilibrada
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.desc = Esta postura tiene algunas desventajas, pero no es particularmente especial.
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common-abilities-sword-balanced_thrust = Estocada
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.desc = Carga una estocada para golpear a los enemigos desde una mayor distancia.
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common-abilities-sword-balanced_finisher = Remate
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.desc = Un golpe poderoso que puedes usar después de luchar lo suficiente.
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common-abilities-sword-offensive_combo = Postura Ofensiva
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.desc = Esta postura golpea más fuerte, pero es más agotadora de usar.
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common-abilities-sword-offensive_finisher = Remate Ofensivo
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.desc = Un golpe que se vuelve más poderoso cuanto más tiempo llevas luchando.
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common-abilities-sword-offensive_advance = Avance Ofensivo
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.desc = Enfréntate rápidamente al enemigo con un poderoso golpe.
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common-abilities-sword-crippling_combo = Postura Lesionante
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.desc = Esta postura es para los deshonrosos que disfrutan mutilando a sus enemigos.
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common-abilities-sword-crippling_finisher = Remate Paralizante
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.desc = Este golpe se vuelve más lesivo para tu objetivo cuanto más tiempo hayas luchado.
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common-abilities-sword-crippling_strike = Golpe Paralizante
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.desc = Lesiona a tu objetivo.
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common-abilities-sword-crippling_gouge = Estocada Sangrienta
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.desc = Inflige una herida duradera a tu objetivo.
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common-abilities-sword-cleaving_combo = Postura de Corte
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.desc = Esta postura se enfoca en golpes amplios y arqueados que pueden golpear a múltiples enemigos.
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common-abilities-sword-cleaving_finisher = Remate en Area
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.desc = Un golpe cortante que tiene el potencial de acabar con varios enemigos.
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common-abilities-sword-cleaving_spin = Giro Cortante
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.desc = Atraviesa a todos los enemigos que te rodean.
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common-abilities-sword-cleaving_dive = Salto Cortante
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.desc = Capaz de atravesar incluso a los enemigos más grandes si estás cayendo rápido.
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common-abilities-sword-defensive_combo = Postura defensiva
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.desc = Una forma más protegida, donde mantienes tu espada lista para defenderte de los ataques.
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common-abilities-sword-defensive_bulwark = Baluarte Defensivo
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.desc = Te preparas contra los ataques entrantes, defendiéndote de la peor parte de ellos.
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common-abilities-sword-defensive_retreat = Retirada Defensiva
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.desc = Golpea a tus enemigos mientras retrocedes tácticamente.
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common-abilities-sword-parrying_combo = Postura de Contraataque
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.desc = En esta postura, te preparas para detener cada golpe y devolverlo.
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common-abilities-sword-parrying_parry = Interrupción
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.desc = Esperas al próximo ataque y lo desvías.
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common-abilities-sword-parrying_riposte = Contraataque
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.desc = Esperas un ataque entrante y, después de bloquearlo, lanzas un ataque propio.
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common-abilities-sword-parrying_counter = Ataque Rapido
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.desc = Golpeas a la velocidad del rayo en un intento de acabar con tu enemigo antes de que su ataque golpee.
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common-abilities-sword-heavy_combo = Postura Pesada
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.desc = En esta postura, mantienes tus golpes más controlados para mantener tu equilibrio.
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common-abilities-sword-heavy_finisher = Remate Pesado
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.desc = Un golpe poderoso que es más aturdidor para tu objetivo cuanto más tiempo hayas luchado.
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common-abilities-sword-heavy_pommelstrike = Golpe de Pomo
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.desc = Golpea a tu enemigo con el pomo de tu espada para aturdirlo potencialmente.
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common-abilities-sword-heavy_fortitude = Fortaleza Pesada
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.desc = Te estabilizas para que los próximos golpes no te hagan tambalear en absoluto.
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common-abilities-sword-mobility_combo = Postura de Movilidad
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.desc = En esta postura sostienes tu espada más cerca, listo para rodar por la más mínima razón.
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common-abilities-sword-mobility_feint = Finta
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.desc = Engaña a tu enemigo comenzando a atacar, antes de dar un paso al costado y atacar desde allí.
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common-abilities-sword-mobility_agility = Agilidad
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.desc = Utiliza una reserva de energía para moverte y atacar con mayor rapidez.
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common-abilities-sword-reaching_combo = Postura de Alcance
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.desc = Esta postura se enfoca en dar estocadas por encima de los cortes.
|
||||
common-abilities-sword-reaching_charge = Embestida
|
||||
.desc = Cierra rápidamente la brecha con tu enemigo embistiendo hacia el frente.
|
||||
common-abilities-sword-reaching_flurry = Ráfaga de Estoques
|
||||
.desc = Haz múltiples estocadas rápidas a tu enemigo.
|
||||
common-abilities-sword-reaching_skewer = Brocheta
|
||||
.desc = Embiste hacia adelante con la fuerza suficiente para perforar a múltiples enemigos.
|
||||
veloren-core-pseudo_abilities-sword-stance_ability = Habilidad de Postura de Espada
|
||||
.desc = Cuando esté en una posición de espada, esta habilidad tendrá diferentes efectos.
|
||||
.desc = Protege a tus aliados de los ataques enemigos.
|
@ -9,72 +9,4 @@ common-abilities-bow-shotgun = Raffica
|
||||
common-abilities-staff-fireshockwave = Anello di fuoco
|
||||
.desc = Infiamma il terreno con un'onda di fuoco.
|
||||
common-abilities-sceptre-wardingaura = Aura protettiva
|
||||
.desc = Proteggi i tuoi alleati dagli attacchi nemici.
|
||||
|
||||
# Sword abilities
|
||||
common-abilities-sword-balanced_combo = Posizione equilibrata
|
||||
.desc = Questa posizione ha pochi aspetti negativi, ma non è particolarmente speciale.
|
||||
common-abilities-sword-balanced_thrust = Colpo di spada
|
||||
.desc = Carica un affondo per colpire i nemici a una distanza maggiore.
|
||||
common-abilities-sword-balanced_finisher = Finale
|
||||
.desc = Un colpo potente che puoi usare dopo aver combattuto abbastanza a lungo.
|
||||
common-abilities-sword-offensive_combo = Posizione offensiva
|
||||
.desc = Questa posizione colpisce più forte, ma è più faticosa da usare.
|
||||
common-abilities-sword-offensive_finisher = Finale offensivo
|
||||
.desc = Un colpo che diventa più potente man mano che combatti.
|
||||
common-abilities-sword-offensive_advance = Avanzata offensiva
|
||||
.desc = Affronta rapidamente il nemico con un potente colpo.
|
||||
common-abilities-sword-crippling_combo = Posizione paralizzante
|
||||
.desc = Questa posizione è per i disonorevoli che si divertono a mutilare i loro nemici.
|
||||
common-abilities-sword-crippling_finisher = Colpo di grazia paralizzante
|
||||
.desc = Questo colpo diventa più paralizzante per il tuo bersaglio mano a mano che combatti.
|
||||
common-abilities-sword-crippling_strike = Colpo paralizzante
|
||||
.desc = Azzoppa il tuo nemico.
|
||||
common-abilities-sword-crippling_gouge = Colpo fendente
|
||||
.desc = Infliggi una ferita duratura al tuo nemico.
|
||||
common-abilities-sword-cleaving_combo = Posizione di attacco
|
||||
.desc = Questa posizione si concentra su colpi ampi e arcuati che possono colpire più nemici.
|
||||
common-abilities-sword-cleaving_finisher = Colpo di grazia
|
||||
.desc = Un colpo fendente che ha il potenziale per finire più nemici.
|
||||
common-abilities-sword-cleaving_spin = Avvitamento fendente
|
||||
.desc = Attacca tutti i nemici che ti circondano.
|
||||
common-abilities-sword-cleaving_dive = Tuffo fendente
|
||||
.desc = Sei in grado di attaccare anche i nemici più grandi se stai cadendo velocemente.
|
||||
common-abilities-sword-defensive_combo = Posizione difensiva
|
||||
.desc = Una posizione più protetta, in cui mantieni la tua lama pronta a respingere gli attacchi.
|
||||
common-abilities-sword-defensive_bulwark = Baluardo difensivo
|
||||
.desc = Ti prepari contro gli attacchi in arrivo, difendendoti dal loro peso.
|
||||
common-abilities-sword-defensive_retreat = Ritirata difensiva
|
||||
.desc = Colpisci i tuoi nemici mentre indietreggi tatticamente.
|
||||
common-abilities-sword-parrying_combo = Posizione di parata
|
||||
.desc = In questa posizione, ti prepari a fermare ogni colpo e parare ogni attacco.
|
||||
common-abilities-sword-parrying_parry = Parata
|
||||
.desc = Aspetti il prossimo attacco per deviarlo.
|
||||
common-abilities-sword-parrying_riposte = Risposta
|
||||
.desc = Attendi un attacco in arrivo e, dopo averlo bloccato, rispondi con un tuo attacco.
|
||||
common-abilities-sword-parrying_counter = Contrasto
|
||||
.desc = Colpisci alla velocemente nel tentativo di finire il tuo nemico prima che il suo attacco vada a segno.
|
||||
common-abilities-sword-heavy_combo = Attacco controllato
|
||||
.desc = In questa posizione, mantieni i tuoi colpi più controllati per mantenere il tuo equilibrio.
|
||||
common-abilities-sword-heavy_finisher = Conclusione pesante
|
||||
.desc = Un colpo potente che è tanto più sbalorditivo per il tuo bersaglio quanto più a lungo hai combattuto.
|
||||
common-abilities-sword-heavy_pommelstrike = Colpo con l'elsa
|
||||
.desc = Colpisci il tuo nemico con l'elsa della tua spada per cercare di stordirlo.
|
||||
common-abilities-sword-heavy_fortitude = Posizione piazzata
|
||||
.desc = Ti stabilizzi in modo che i prossimi colpi non ti facciano barcollare.
|
||||
common-abilities-sword-mobility_combo = Posizione agile
|
||||
.desc = In questa posizione tieni la spada più vicina e pronta a roteare.
|
||||
common-abilities-sword-mobility_feint = Finta
|
||||
.desc = Inganna il tuo nemico fingendo un attacco frontale per poi attaccare di lato.
|
||||
common-abilities-sword-mobility_agility = Agilità
|
||||
.desc = Attingi a una riserva di energia per muoverti e attaccare più rapidamente.
|
||||
common-abilities-sword-reaching_combo = Posizione di avvicinamento
|
||||
.desc = Questa posizione si concentra sulle spinte piuttosto che sui tagli.
|
||||
common-abilities-sword-reaching_charge = Carica
|
||||
.desc = Colma rapidamente il divario con il tuo nemico caricando in avanti con un attacco in affondo.
|
||||
common-abilities-sword-reaching_flurry = Raffica di affondi
|
||||
.desc = Esegui attacchi multipli e rapidi al tuo nemico.
|
||||
common-abilities-sword-reaching_skewer = Spiedo
|
||||
.desc = Balza in avanti con forza sufficiente per trafiggere più nemici.
|
||||
veloren-core-pseudo_abilities-sword-stance_ability = Abilità della posizione con la spada
|
||||
.desc = Quando sei in posizione con una spada, questa abilità avrà effetti diversi.
|
||||
.desc = Proteggi i tuoi alleati dagli attacchi nemici.
|
@ -9,72 +9,4 @@ common-abilities-bow-shotgun = Pilskur
|
||||
common-abilities-staff-fireshockwave = Eldens ring
|
||||
.desc = Tänder eld på marken med en eldig stötvåg.
|
||||
common-abilities-sceptre-wardingaura = Vårdande Aura
|
||||
.desc = Skyddar dina allierade mot fiendens attacker.
|
||||
|
||||
# Sword abilities
|
||||
common-abilities-sword-balanced_combo = Balancerad Hållning
|
||||
.desc = Denna hållning har få nackdelar, men är inte särskilt speciell.
|
||||
common-abilities-sword-balanced_thrust = Svärdsstöt
|
||||
.desc = Ladda en stöt för att träffa fiender med ett längre avstånd.
|
||||
common-abilities-sword-balanced_finisher = Avslutshugg
|
||||
.desc = Ett kraftfullt hugg som du kan använda efter att ha stridit tillräckligt länge.
|
||||
common-abilities-sword-offensive_combo = Offensiv Hållning
|
||||
.desc = Denna hållning slår hårdare, men är mer uttröttande att använda.
|
||||
common-abilities-sword-offensive_finisher = Offensivt Avslutshugg
|
||||
.desc = Ett hugg som blir mer kraftfullt ju längre du har slagits.
|
||||
common-abilities-sword-offensive_advance = Offensiv Avancering
|
||||
.desc = Påbörja snabbt striden mot din fiende med ett kraftfullt hugg.
|
||||
common-abilities-sword-crippling_combo = Förlamande Hållning
|
||||
.desc = Denna hållning är till för de ohederliga som tycker om att lemlästa sina fiender.
|
||||
common-abilities-sword-crippling_finisher = Förlamande Avslutshugg
|
||||
.desc = Detta hugg blir mer förlamande för ditt mål ju längre du har slagits.
|
||||
common-abilities-sword-crippling_strike = Förlamande Hugg
|
||||
.desc = Lamslår din fiende.
|
||||
common-abilities-sword-crippling_gouge = Förlamande Djupt Hugg
|
||||
.desc = Ge din fiende ett bestående sår.
|
||||
common-abilities-sword-cleaving_combo = Klyvande Hållning
|
||||
.desc = Denna hållning fokuserar på breda, bågformiga slag som kan träffa flera fiender.
|
||||
common-abilities-sword-cleaving_finisher = Klyvande Avslutshugg
|
||||
.desc = Ett klyvande hugg med potential att döda flera fiender.
|
||||
common-abilities-sword-cleaving_spin = Klyvande Snurr
|
||||
.desc = Klyv genom alla fiender runtom dig.
|
||||
common-abilities-sword-cleaving_dive = Klyvande Dyk
|
||||
.desc = Kan klyva genom till och med de största fienderna om du faller fort.
|
||||
common-abilities-sword-defensive_combo = Defensiv Hållning
|
||||
.desc = En mer defensiv ställning där du håller din blad redo för strid.
|
||||
common-abilities-sword-defensive_bulwark = Defensiv Skyddsposition
|
||||
.desc = Du gör dig redo mot inkommande attacker för att försvara dig mot majoriteten av dem.
|
||||
common-abilities-sword-defensive_retreat = Defensiv Reträtt
|
||||
.desc = Hugg dina fiender medan du taktiskt tar ett steg tillbaka.
|
||||
common-abilities-sword-parrying_combo = Parerande Hållning
|
||||
.desc = I denna ställning gör du dig redo på att stoppa varje slag och parera en attack.
|
||||
common-abilities-sword-parrying_parry = Parera
|
||||
.desc = Du väntar på nästa attack and slår bort den.
|
||||
common-abilities-sword-parrying_riposte = Ripost
|
||||
.desc = Du väntar på en inkommande attack och efter att ha blockerat den påbörjar du en egen attack.
|
||||
common-abilities-sword-parrying_counter = Kontra
|
||||
.desc = Du slår ner som blixten i ett försök att döda din fiende innan deras attack träffar dig.
|
||||
common-abilities-sword-heavy_combo = Tung Hållning
|
||||
.desc = I denna ställning ser du till att dina slag är mer kontrollerade för att behålla ditt allmäntillstånd.
|
||||
common-abilities-sword-heavy_finisher = Tungt Avslutshugg
|
||||
.desc = Ett kraftfullt slag som får din fiende att vackla mer ju längre tid ni slagits.
|
||||
common-abilities-sword-heavy_pommelstrike = Pommelslag
|
||||
.desc = Slå din fiende med ditt svärds pommel för att potentiellt lamslå dem.
|
||||
common-abilities-sword-heavy_fortitude = Orubblig
|
||||
.desc = Du ställerdig stadigt så att de nästkommande huggen inte rubbar dig över huvud taget.
|
||||
common-abilities-sword-mobility_combo = Rörlighetshållning
|
||||
.desc = I denna hållning håller du ditt svärd närmare dig för att vara redo på att rulla av minsta lilla anledning.
|
||||
common-abilities-sword-mobility_feint = Finta
|
||||
.desc = Lura din fiende genom att påbörja ett hugg, men sedan ta ett steg åt sidan och attackera därifrån istället.
|
||||
common-abilities-sword-mobility_agility = Andra andningen
|
||||
.desc = På börja andra andningen för att röra dig och attackera snabbare.
|
||||
common-abilities-sword-reaching_combo = Långtnående Hållning
|
||||
.desc = Denna hållning fokuserar på stötar istället för hugg.
|
||||
common-abilities-sword-reaching_charge = Rusa
|
||||
.desc = Minska snabbt avståndet till din fiende genom att rusa fram i ett utfall.
|
||||
common-abilities-sword-reaching_flurry = Utfallsvirvel
|
||||
.desc = Gör flera snabba stötar mot din fiende.
|
||||
common-abilities-sword-reaching_skewer = Spetsa
|
||||
.desc = Kasta dig framåt med tillräckligt mycket kraft för att spetsa flera fiender.
|
||||
veloren-core-pseudo_abilities-sword-stance_ability = Svärdsställningsförmåga
|
||||
.desc = När du står i svärdsställning kommer denna förmåga att ha olika effekter.
|
||||
.desc = Skyddar dina allierade mot fiendens attacker.
|
Loading…
Reference in New Issue
Block a user