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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Various visual fixes
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eaaf65127d
commit
e5afb2fcf7
@ -1033,7 +1033,7 @@
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Chest("Rugged")): VoxTrans(
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"voxel.armor.rugged.pants",
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"voxel.armor.rugged.chest",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Chest("WorkerPurpBrown")): VoxTrans(
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BIN
assets/voxygen/voxel/figure/hair/dwarf/female-3.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/figure/hair/dwarf/female-3.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/glider/glider_cultists.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/glider/glider_cultists.vox
(Stored with Git LFS)
Binary file not shown.
@ -416,7 +416,7 @@ impl Body {
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quadruped_low::Species::Rocksnapper => 1000,
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quadruped_low::Species::Pangolin => 80,
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quadruped_low::Species::Maneater => 400,
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quadruped_low::Species::Sandshark => 600,
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quadruped_low::Species::Sandshark => 800,
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quadruped_low::Species::Hakulaq => 400,
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quadruped_low::Species::Lavadrake => 900,
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quadruped_low::Species::Deadwood => 600,
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@ -523,13 +523,13 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Donkey, _) => (1.2),
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(Horse, _) => (1.42),
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(Zebra, _) => (1.3),
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(Cattle, _) => (1.7),
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(Highland, _) => (1.7),
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(Cattle, _) => (1.5),
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(Highland, _) => (1.6),
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(Bear, _) => (1.7),
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(Yak, _) => (1.7),
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(Camel, _) => (1.42),
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(Dreadhorn, _) => (2.0),
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(Moose, _) => (1.1),
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(Moose, _) => (1.2),
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(Snowleopard, _) => (1.2),
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_ => (1.0),
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},
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@ -161,7 +161,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Beaver, _) => (2.0, 6.0),
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(Hare, Male) => (-2.0, 7.0),
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(Hare, Female) => (-2.0, 6.0),
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(Dog, _) => (-2.0, 9.5),
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(Dog, _) => (-2.0, 8.5),
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(Goat, _) => (2.0, 7.5),
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},
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feet_f: match (body.species, body.body_type) {
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@ -17,25 +17,29 @@ impl Animation for RunAnimation {
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(velocity, orientation, last_ori, _global_time, avg_vel, acc_vel): Self::Dependency,
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_anim_time: f32,
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anim_time: f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let lab: f32 = 0.8; //6
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let lab: f32 = 0.42;
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let speed = (Vec2::<f32>::from(velocity).magnitude()).min(12.0);
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let speednorm = (speed / 12.0).powf(0.4);
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// acc_vel and anim_time mix to make sure phase lenght isn't starting at
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// +infinite
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let mixed_vel = acc_vel + anim_time * 12.0;
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let speedmult = s_a.tempo;
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let short = (acc_vel * lab * speedmult + PI * 1.0).sin() * speednorm;
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let shortalt = (acc_vel * lab * speedmult + PI * 0.5).sin() * speednorm;
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let short = (mixed_vel * lab * speedmult + PI * 1.0).sin() * speednorm;
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let shortalt = (mixed_vel * lab * speedmult + PI * 0.5).sin() * speednorm;
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let footvert = (acc_vel * lab * speedmult + PI * 0.0).sin() * speednorm;
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let footvertt = (acc_vel * lab * speedmult + PI * 0.4).sin() * speednorm;
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let footvert = (mixed_vel * lab * speedmult + PI * 0.0).sin() * speednorm;
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let footvertt = (mixed_vel * lab * speedmult + PI * 0.4).sin() * speednorm;
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let footvertf = (acc_vel * lab * speedmult + PI * 0.3).sin() * speednorm;
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let footverttf = (acc_vel * lab * speedmult + PI * 0.7).sin() * speednorm;
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let footvertf = (mixed_vel * lab * speedmult + PI * 0.3).sin() * speednorm;
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let footverttf = (mixed_vel * lab * speedmult + PI * 0.7).sin() * speednorm;
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let ori: Vec2<f32> = Vec2::from(orientation);
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let last_ori = Vec2::from(last_ori);
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@ -91,7 +91,9 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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},
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group_size: 1..2,
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is_underwater: false,
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get_density: |c, _col| close(c.temp, CONFIG.snow_temp, 0.3) * BASE_DENSITY * 1.0,
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get_density: |c, col| {
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close(c.temp, CONFIG.snow_temp, 0.3) * col.tree_density * BASE_DENSITY * 1.4
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},
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},
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// Tundra rare solitary ennemies
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Entry {
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@ -106,7 +108,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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is_underwater: false,
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get_density: |c, _col| close(c.temp, CONFIG.snow_temp, 0.15) * BASE_DENSITY * 0.5,
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},
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// Tundra rare solitary ennemies
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// Tundra rarer solitary ennemies
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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@ -139,7 +141,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0..3) {
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.with_body(match rng.gen_range(0..2) {
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0 => biped_large::Body::random_with(rng, &biped_large::Species::Wendigo)
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.into(),
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_ => quadruped_medium::Body::random_with(
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@ -153,7 +155,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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group_size: 1..2,
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is_underwater: false,
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get_density: |c, col| {
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close(c.temp, CONFIG.snow_temp + 0.2, 0.2) * col.tree_density * BASE_DENSITY * 0.2
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close(c.temp, CONFIG.snow_temp + 0.2, 0.2) * col.tree_density * BASE_DENSITY * 0.4
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},
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},
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// Taiga pack ennemies
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@ -203,7 +205,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0..5) {
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.with_body(match rng.gen_range(0..6) {
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0 => {
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bird_medium::Body::random_with(rng, &bird_medium::Species::Eagle).into()
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},
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@ -218,6 +220,13 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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&quadruped_medium::Species::Moose,
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)
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.into(),
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4 => {
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quadruped_small::Body {
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species: quadruped_small::Species::Hare,
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body_type: quadruped_small::BodyType::Female,
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}
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}
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.into(),
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_ => quadruped_medium::Body::random_with(
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rng,
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&quadruped_medium::Species::Tuskram,
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@ -273,7 +282,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0..13) {
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.with_body(match rng.gen_range(0..12) {
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0 => quadruped_medium::Body::random_with(
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rng,
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&quadruped_medium::Species::Deer,
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@ -311,21 +320,17 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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&quadruped_small::Species::Squirrel,
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)
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.into(),
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8 => {
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quadruped_small::Body::random_with(rng, &quadruped_small::Species::Hare)
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.into()
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},
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9 => quadruped_medium::Body::random_with(
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8 => quadruped_medium::Body::random_with(
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rng,
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&quadruped_medium::Species::Horse,
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)
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.into(),
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10 => quadruped_medium::Body::random_with(
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9 => quadruped_medium::Body::random_with(
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rng,
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&quadruped_medium::Species::Cattle,
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)
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.into(),
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11 => {
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10 => {
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quadruped_small::Body::random_with(rng, &quadruped_small::Species::Goat)
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.into()
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},
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@ -339,7 +344,6 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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get_density: |c, _col| {
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close(c.temp, CONFIG.temperate_temp + 0.1, 0.6)
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* close(c.humidity, CONFIG.forest_hum, 0.6)
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//* col.tree_density
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* BASE_DENSITY
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* 4.0
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},
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@ -468,6 +472,30 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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}
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},
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},
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// Temperate rare river ennemies
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(
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quadruped_medium::Body::random_with(
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rng,
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&quadruped_medium::Species::Kelpie,
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)
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.into(),
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)
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.with_alignment(Alignment::Wild)
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},
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group_size: 1..2,
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is_underwater: false,
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get_density: |_c, col| {
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close(col.temp, CONFIG.temperate_temp, 0.6)
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* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
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0.00005
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} else {
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0.0
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}
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},
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},
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// Temperate river ennemies
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Entry {
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make_entity: |pos, rng| {
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@ -733,7 +761,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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close(c.temp, CONFIG.desert_temp + 0.2, 0.3)
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* close(c.humidity, CONFIG.desert_hum, 0.5)
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* BASE_DENSITY
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* 1.5
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* 1.3
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},
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},
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// Desert rare solitary enemies
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@ -807,7 +835,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0..6) {
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.with_body(match rng.gen_range(0..7) {
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0 => quadruped_small::Body::random_with(
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rng,
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&quadruped_small::Species::Holladon,
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@ -832,6 +860,11 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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&quadruped_small::Species::Porcupine,
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)
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.into(),
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5 => quadruped_small::Body {
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species: quadruped_small::Species::Hare,
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body_type: quadruped_small::BodyType::Male,
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}
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.into(),
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_ => quadruped_small::Body::random_with(
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rng,
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&quadruped_small::Species::Gecko,
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