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Improve translator documentation and wording
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@ -1,11 +1,14 @@
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body-generic = creature
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body-biped_large-ogre = ogre
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body-biped_large-cyclops = cyclops
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body-biped_large-wendigo = wendigo
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body-biped_large-werewolf = werewolf
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body-biped_large-cave_troll = cave troll
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body-biped_large-mountain_troll = mountain troll
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body-biped_large-swamp_troll = swamp troll
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body-biped_large-blue_oni = blue oni
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body-biped_large-red_oni = red oni
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body-biped_large-tursus = tursus
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## Used in npc-speech-tell_monster
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body-npc-speech-generic = some creature
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body-npc-speech-biped_large-ogre-male = an ogre
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body-npc-speech-biped_large-ogre-female = an ogre
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body-npc-speech-biped_large-cyclops = a cyclops
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body-npc-speech-biped_large-wendigo = a wendigo
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body-npc-speech-biped_large-werewolf = a werewolf
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body-npc-speech-biped_large-cave_troll = a cave troll
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body-npc-speech-biped_large-mountain_troll = a mountain troll
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body-npc-speech-biped_large-swamp_troll = a swamp troll
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body-npc-speech-biped_large-blue_oni = a blue oni
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body-npc-speech-biped_large-red_oni = a red oni
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body-npc-speech-biped_large-tursus = a tursus
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@ -1,3 +1,5 @@
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## Generic NPC messages
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npc-speech-villager =
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.a0 = I love cheese.
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npc-speech-villager_open =
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@ -249,14 +251,50 @@ npc-speech-merchant_sell_directed =
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.a0 = You there! Are you in need of a new thingamabob?
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.a1 = Are you hungry? I'm sure I've got some cheese you can buy.
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.a2 = You look like you could do with some new armour!
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## NPC site hints
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## Available variables:
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## - $dir references npc-speech-dir-* variables below
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## - $dist references npc-speech-dist-* variables below
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## - $site represents hard-coded site in the world
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npc-speech-tell_site =
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.a0 = Have you visited { $site }? It's just { $dir } of here!
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.a0 = There's { $site } { $dir } of here. Have you visited it?
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.a1 = You should visit { $site } some time.
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.a2 = If you travel { $dist } to the { $dir }, you can get to { $site }.
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.a3 = To the { $dir } you'll find { $site }, it's { $dist }.
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.a2 = If you travel { $dist } { $dir }, you can get to { $site }.
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.a3 = { $dir } you'll find { $site }, it's { $dist }.
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## NPC monster hints
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## Available variables:
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## - $dir references npc-speech-dir-* variables below
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## - $dist references npc-speech-dist-* variables below
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## - $body references body-npc-speech-* variables in `body` component
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npc-speech-tell_monster =
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.a0 = They say there's a { $body } to the { $dir }, { $dist }...
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.a1 = You think you're tough? To the { $dir } there's a { $body }.
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.a0 = They say there's { $body } { $dir }, { $dist } ...
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.a1 = You think you're tough? There's { $body } { $dir }.
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npc-speech-dir_north = to the north
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npc-speech-dir_north_east = to the north-east
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npc-speech-dir_east = to the east
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npc-speech-dir_south_east = to the south-east
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npc-speech-dir_south = to the south
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npc-speech-dir_south_west = to the south-west
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npc-speech-dir_west = to the west
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npc-speech-dir_north_west = to the north-west
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npc-speech-dist_very_far = very far away
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npc-speech-dist_far = far away
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npc-speech-dist_ahead = some way away
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npc-speech-dist_near = nearby
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npc-speech-dist_near_to = very close
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## NPC proposals
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npc-speech-arena = Let's sit over there!
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## NPC reactions
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npc-speech-witness_murder =
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.a0 = Murderer!
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.a1 = How could you do this?
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@ -273,18 +311,3 @@ npc-speech-welcome-aboard =
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.a0 = Welcome aboard!
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.a1 = Can I see your ticket... just kidding it's free!
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.a2 = Have a nice ride!
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npc-speech-dir_north = north
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npc-speech-dir_north_east = north-east
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npc-speech-dir_east = east
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npc-speech-dir_south_east = south-east
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npc-speech-dir_south = south
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npc-speech-dir_south_west = south-west
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npc-speech-dir_west = west
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npc-speech-dir_north_west = north-west
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npc-speech-dist_very_far = very far away
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npc-speech-dist_far = far away
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npc-speech-dist_ahead = some way away
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npc-speech-dist_near = nearby
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npc-speech-dist_near_to = very close
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npc-speech-arena = Let's sit over there!
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@ -1358,7 +1358,7 @@ impl Body {
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}
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}
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try_localize(self).unwrap_or_else(|| Content::localized("body-generic"))
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try_localize(self).unwrap_or_else(|| Content::localized("body-npc-speech-generic"))
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}
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}
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@ -32,18 +32,18 @@ impl Body {
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pub fn localize_npc(&self) -> Option<Content> {
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let key = match &self.species {
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Species::Ogre => match self.body_type {
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BodyType::Male => "body-biped_large-ogre-male",
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BodyType::Female => "body-biped_large-ogre-female",
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BodyType::Male => "body-npc-speech-biped_large-ogre-male",
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BodyType::Female => "body-npc-speech-biped_large-ogre-female",
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},
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Species::Cyclops => "body-biped_large-cyclops",
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Species::Wendigo => "body-biped_large-wendigo",
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Species::Werewolf => "body-biped_large-werewolf",
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Species::Cavetroll => "body-biped_large-cave_troll",
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Species::Mountaintroll => "body-biped_large-mountain_troll",
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Species::Swamptroll => "body-biped_large-swamp_troll",
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Species::Blueoni => "body-biped_large-blue_oni",
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Species::Redoni => "body-biped_large-red_oni",
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Species::Tursus => "body-biped_large-tursus",
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Species::Cyclops => "body-npc-speech-biped_large-cyclops",
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Species::Wendigo => "body-npc-speech-biped_large-wendigo",
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Species::Werewolf => "body-npc-speech-biped_large-werewolf",
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Species::Cavetroll => "body-npc-speech-biped_large-cave_troll",
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Species::Mountaintroll => "body-npc-speech-biped_large-mountain_troll",
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Species::Swamptroll => "body-npc-speech-biped_large-swamp_troll",
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Species::Blueoni => "body-npc-speech-biped_large-blue_oni",
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Species::Redoni => "body-npc-speech-biped_large-red_oni",
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Species::Tursus => "body-npc-speech-biped_large-tursus",
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_ => return None,
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};
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