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https://gitlab.com/veloren/veloren.git
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Adds fullscreen and window size settings and coverage based pixel art
scaling
This commit is contained in:
parent
ecf36cb778
commit
e5d841e62f
@ -43,6 +43,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added a default map, which is used to speed up starting single player.
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- Added a default map, which is used to speed up starting single player.
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- Added a 3D renderered map, which is also used by the server to send the map
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- Added a 3D renderered map, which is also used by the server to send the map
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to the client.
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to the client.
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- Added fullscreen and window size to settings so that they can be persisted
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- Added coverage based scaling for pixel art
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### Changed
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### Changed
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@ -212,6 +212,8 @@ pub enum Event {
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ChangeAudioDevice(String),
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ChangeAudioDevice(String),
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ChangeMaxFPS(u32),
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ChangeMaxFPS(u32),
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ChangeFOV(u16),
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ChangeFOV(u16),
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AdjustWindowSize([u16; 2]),
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ToggleFullscreen,
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ChangeAaMode(AaMode),
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ChangeAaMode(AaMode),
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ChangeCloudMode(CloudMode),
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ChangeCloudMode(CloudMode),
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ChangeFluidMode(FluidMode),
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ChangeFluidMode(FluidMode),
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@ -1758,6 +1760,12 @@ impl Hud {
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settings_window::Event::ChangeLanguage(language) => {
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settings_window::Event::ChangeLanguage(language) => {
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events.push(Event::ChangeLanguage(language));
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events.push(Event::ChangeLanguage(language));
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}
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}
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settings_window::Event::ToggleFullscreen => {
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events.push(Event::ToggleFullscreen);
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}
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settings_window::Event::AdjustWindowSize(new_size) => {
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events.push(Event::AdjustWindowSize(new_size));
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}
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}
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}
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}
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}
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}
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}
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@ -95,6 +95,9 @@ widget_ids! {
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cloud_mode_list,
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cloud_mode_list,
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fluid_mode_text,
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fluid_mode_text,
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fluid_mode_list,
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fluid_mode_list,
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fullscreen_button,
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fullscreen_label,
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save_window_size_button,
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audio_volume_slider,
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audio_volume_slider,
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audio_volume_text,
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audio_volume_text,
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sfx_volume_slider,
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sfx_volume_slider,
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@ -196,6 +199,8 @@ pub enum Event {
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ToggleMouseYInvert(bool),
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ToggleMouseYInvert(bool),
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AdjustViewDistance(u32),
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AdjustViewDistance(u32),
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AdjustFOV(u16),
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AdjustFOV(u16),
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AdjustWindowSize([u16; 2]),
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ToggleFullscreen,
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ChangeAaMode(AaMode),
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ChangeAaMode(AaMode),
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ChangeCloudMode(CloudMode),
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ChangeCloudMode(CloudMode),
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ChangeFluidMode(FluidMode),
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ChangeFluidMode(FluidMode),
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@ -1211,7 +1216,7 @@ impl<'a> Widget for SettingsWindow<'a> {
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.right_from(state.ids.mouse_zoom_invert_button, 10.0)
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.right_from(state.ids.mouse_zoom_invert_button, 10.0)
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.font_size(14)
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.font_size(14)
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.font_id(self.fonts.cyri)
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.font_id(self.fonts.cyri)
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.graphics_for(state.ids.button_help)
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.graphics_for(state.ids.mouse_zoom_invert_button)
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.color(TEXT_COLOR)
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.color(TEXT_COLOR)
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.set(state.ids.mouse_zoom_invert_label, ui);
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.set(state.ids.mouse_zoom_invert_label, ui);
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@ -1241,7 +1246,7 @@ impl<'a> Widget for SettingsWindow<'a> {
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.right_from(state.ids.mouse_y_invert_button, 10.0)
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.right_from(state.ids.mouse_y_invert_button, 10.0)
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.font_size(14)
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.font_size(14)
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.font_id(self.fonts.cyri)
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.font_id(self.fonts.cyri)
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.graphics_for(state.ids.button_help)
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.graphics_for(state.ids.mouse_y_invert_button)
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.color(TEXT_COLOR)
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.color(TEXT_COLOR)
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.set(state.ids.mouse_y_invert_label, ui);
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.set(state.ids.mouse_y_invert_label, ui);
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}
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}
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@ -1658,6 +1663,51 @@ impl<'a> Widget for SettingsWindow<'a> {
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{
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{
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events.push(Event::ChangeFluidMode(mode_list[clicked]));
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events.push(Event::ChangeFluidMode(mode_list[clicked]));
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}
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}
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// Fullscreen
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Text::new("Fullscreen")
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.font_size(14)
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.font_id(self.fonts.cyri)
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.down_from(state.ids.fluid_mode_list, 125.0)
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.color(TEXT_COLOR)
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.set(state.ids.fullscreen_label, ui);
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let fullscreen = ToggleButton::new(
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self.global_state.settings.graphics.fullscreen,
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self.imgs.checkbox,
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self.imgs.checkbox_checked,
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)
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.w_h(18.0, 18.0)
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.right_from(state.ids.fullscreen_label, 10.0)
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.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
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.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
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.set(state.ids.fullscreen_button, ui);
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if self.global_state.settings.graphics.fullscreen != fullscreen {
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events.push(Event::ToggleFullscreen);
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}
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// Save current screen size
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if Button::image(self.imgs.settings_button)
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.w_h(31.0 * 5.0, 12.0 * 2.0)
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.hover_image(self.imgs.settings_button_hover)
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.press_image(self.imgs.settings_button_press)
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.down_from(state.ids.fullscreen_label, 12.0)
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.label("Save window size")
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.label_font_size(14)
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.label_color(TEXT_COLOR)
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.label_font_id(self.fonts.cyri)
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.set(state.ids.save_window_size_button, ui)
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.was_clicked()
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{
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events.push(Event::AdjustWindowSize(
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self.global_state
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.window
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.logical_size()
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.map(|e| e as u16)
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.into_array(),
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));
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}
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}
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}
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// 5) Sound Tab -----------------------------------
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// 5) Sound Tab -----------------------------------
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@ -38,7 +38,7 @@ impl PlayState for CharSelectionState {
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let mut current_client_state = self.client.borrow().get_client_state();
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let mut current_client_state = self.client.borrow().get_client_state();
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while let ClientState::Pending | ClientState::Registered = current_client_state {
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while let ClientState::Pending | ClientState::Registered = current_client_state {
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// Handle window events
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// Handle window events
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for event in global_state.window.fetch_events() {
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for event in global_state.window.fetch_events(&mut global_state.settings) {
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if self.char_selection_ui.handle_event(event.clone()) {
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if self.char_selection_ui.handle_event(event.clone()) {
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continue;
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continue;
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}
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}
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@ -56,7 +56,7 @@ impl PlayState for MainMenuState {
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loop {
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loop {
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// Handle window events.
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// Handle window events.
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for event in global_state.window.fetch_events() {
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for event in global_state.window.fetch_events(&mut global_state.settings) {
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match event {
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match event {
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Event::Close => return PlayStateResult::Shutdown,
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Event::Close => return PlayStateResult::Shutdown,
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// Pass events to ui.
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// Pass events to ui.
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@ -175,7 +175,7 @@ impl PlayState for SessionState {
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self.scene.set_select_pos(select_pos);
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self.scene.set_select_pos(select_pos);
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// Handle window events.
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// Handle window events.
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for event in global_state.window.fetch_events() {
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for event in global_state.window.fetch_events(&mut global_state.settings) {
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// Pass all events to the ui first.
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// Pass all events to the ui first.
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if self.hud.handle_event(event.clone(), global_state) {
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if self.hud.handle_event(event.clone(), global_state) {
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continue;
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continue;
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@ -583,6 +583,16 @@ impl PlayState for SessionState {
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.unwrap();
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.unwrap();
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localized_strings.log_missing_entries();
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localized_strings.log_missing_entries();
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}
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}
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HudEvent::ToggleFullscreen => {
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global_state
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.window
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.toggle_fullscreen(&mut global_state.settings);
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}
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HudEvent::AdjustWindowSize(new_size) => {
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global_state.window.set_size(new_size.into());
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global_state.settings.graphics.window_size = new_size;
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global_state.settings.save_to_file_warn();
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}
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}
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}
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}
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}
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@ -195,6 +195,8 @@ pub struct GraphicsSettings {
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pub aa_mode: AaMode,
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pub aa_mode: AaMode,
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pub cloud_mode: CloudMode,
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pub cloud_mode: CloudMode,
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pub fluid_mode: FluidMode,
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pub fluid_mode: FluidMode,
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pub window_size: [u16; 2],
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pub fullscreen: bool,
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}
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}
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impl Default for GraphicsSettings {
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impl Default for GraphicsSettings {
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@ -206,6 +208,8 @@ impl Default for GraphicsSettings {
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aa_mode: AaMode::Fxaa,
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aa_mode: AaMode::Fxaa,
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cloud_mode: CloudMode::Regular,
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cloud_mode: CloudMode::Regular,
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fluid_mode: FluidMode::Shiny,
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fluid_mode: FluidMode::Shiny,
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window_size: [1920, 1080],
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fullscreen: false,
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}
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}
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}
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}
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}
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}
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@ -1,3 +1,4 @@
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mod pixel_art;
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mod renderer;
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mod renderer;
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use crate::render::{Renderer, Texture};
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use crate::render::{Renderer, Texture};
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@ -6,6 +7,7 @@ use guillotiere::{size2, SimpleAtlasAllocator};
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use hashbrown::HashMap;
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use hashbrown::HashMap;
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use image::{DynamicImage, RgbaImage};
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use image::{DynamicImage, RgbaImage};
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use log::warn;
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use log::warn;
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use pixel_art::resize_pixel_art;
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use std::sync::Arc;
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use std::sync::Arc;
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use vek::*;
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use vek::*;
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@ -280,15 +282,11 @@ fn draw_graphic(graphic_map: &GraphicMap, graphic_id: Id, dims: Vec2<u16>) -> Op
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Some(Graphic::Blank) => None,
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Some(Graphic::Blank) => None,
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// Render image at requested resolution
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// Render image at requested resolution
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// TODO: Use source aabr.
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// TODO: Use source aabr.
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Some(Graphic::Image(ref image)) => Some(
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Some(Graphic::Image(ref image)) => Some(resize_pixel_art(
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image
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&image.to_rgba(),
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.resize_exact(
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u32::from(dims.x),
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u32::from(dims.x),
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u32::from(dims.y),
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u32::from(dims.y),
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image::FilterType::Nearest,
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)),
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)
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.to_rgba(),
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),
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Some(Graphic::Voxel(ref vox, trans, min_samples)) => Some(renderer::draw_vox(
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Some(Graphic::Voxel(ref vox, trans, min_samples)) => Some(renderer::draw_vox(
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&vox.as_ref().into(),
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&vox.as_ref().into(),
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dims,
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dims,
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146
voxygen/src/ui/graphic/pixel_art.rs
Normal file
146
voxygen/src/ui/graphic/pixel_art.rs
Normal file
@ -0,0 +1,146 @@
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use common::util::{linear_to_srgba, srgba_to_linear};
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/// Pixel art scaling
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/// Note: The current ui is locked to the pixel grid with little animation, if we want smoothly
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/// moving pixel art this should be done in the shaders
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use image::RgbaImage;
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use vek::*;
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const EPSILON: f32 = 0.0001;
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// Averaging colors with alpha such that when blending with the background color the same color
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// will be produced as when the individual colors were blended with the background and then
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// averaged
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// Say we have two areas that we are combining to form a single pixel
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// A1 and A2 where these are the fraction of the area of the pixel each color contributes to
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// Then if the colors were opaque we would say that the final color ouput color o3 is
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// E1: o3 = A1 * o1 + A2 * o2
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// where o1 and o2 are the opaque colors of the two areas
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// now say the areas are actually translucent and these opaque colors are derived by blending with a
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// common backgound color b
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// E2: o1 = c1 * a1 + g * (1 - a1)
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// E3: o2 = c2 * a2 + g * (1 - a2)
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// we want to find the combined color (c3) and combined alpha (a3) such that
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// E4: o3 = c3 * a3 + g * (1 - a3)
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// substitution of E2 and E3 into E1 gives
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// E5: o3 = A1 * (c1 * a1 + g * (1 - a1)) + A2 * (c2 * a2 + g * (1 - a2))
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// combining E4 and E5 then separting like terms into separte equations gives
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// E6: c3 * a3 = A1 * c1 * a1 + A2 * c2 * a2
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// E7: g * (1 - a3) = A1 * g * (1 - a1) + A2 * g * (1 - a2)
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// dropping g from E7 and solving for a3
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// E8: a3 = 1 - A1 * (1 - a1) + A2 * (1 - a2)
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// we can now calculate the combined alpha value
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// and E6 can then be solved for c3
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// E9: c3 = (A1 * c1 * a1 + A2 * c2 * a2) / a3
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pub fn resize_pixel_art(image: &RgbaImage, new_width: u32, new_height: u32) -> RgbaImage {
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let (width, height) = image.dimensions();
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let mut new_image = RgbaImage::new(new_width, new_height);
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// Ratio of old image dimensions to new dimensions
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// Also the sampling dimensions within the old image for a single pixel in the new image
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let wratio = width as f32 / new_width as f32;
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let hratio = height as f32 / new_height as f32;
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for x in 0..new_width {
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// Calculate sampling strategy
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let xsmin = x as f32 * wratio;
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let xsmax = xsmin + wratio;
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// Min and max pixels covered
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let xminp = xsmin.floor() as u32;
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let xmaxp = ((xsmax - EPSILON).ceil() as u32)
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.checked_sub(1)
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.unwrap_or(0);
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// Fraction of first pixel to use
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let first_x_frac = if xminp != xmaxp {
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1.0 - xsmin.fract()
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} else {
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xsmax - xsmin
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};
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let last_x_frac = xsmax - xmaxp as f32;
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for y in 0..new_height {
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// Calculate sampling strategy
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let ysmin = y as f32 * hratio;
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let ysmax = ysmin + hratio;
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// Min and max of pixels covered
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let yminp = ysmin.floor() as u32;
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let ymaxp = ((ysmax - EPSILON).ceil() as u32)
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.checked_sub(1)
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.unwrap_or(0);
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// Fraction of first pixel to use
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let first_y_frac = if yminp != ymaxp {
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1.0 - ysmin.fract()
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} else {
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ysmax - ysmin
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};
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let last_y_frac = ysmax - ymaxp as f32;
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let mut linear_color = Rgba::new(0.0, 0.0, 0.0, wratio * hratio);
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// Left column
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// First pixel sample (top left assuming that is the origin)
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linear_color += get_linear_with_frac(image, xminp, yminp, first_x_frac * first_y_frac);
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// Left edge
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for j in yminp + 1..ymaxp {
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linear_color += get_linear_with_frac(image, xminp, j, first_x_frac);
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}
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// Bottom left corner
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if yminp != ymaxp {
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linear_color +=
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get_linear_with_frac(image, xminp, ymaxp, first_x_frac * last_y_frac);
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}
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// Interior columns
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for i in xminp + 1..xmaxp {
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// Top edge
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linear_color += get_linear_with_frac(image, i, yminp, first_y_frac);
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// Inner (entire pixel is encompassed by sample)
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for j in yminp + 1..ymaxp {
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linear_color += get_linear_with_frac(image, i, j, 1.0);
|
||||||
|
}
|
||||||
|
// Bottom edge
|
||||||
|
if yminp != ymaxp {
|
||||||
|
linear_color += get_linear_with_frac(image, xminp, ymaxp, last_y_frac);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Right column
|
||||||
|
if xminp != xmaxp {
|
||||||
|
// Top right corner
|
||||||
|
linear_color +=
|
||||||
|
get_linear_with_frac(image, xmaxp, yminp, first_y_frac * last_x_frac);
|
||||||
|
// Right edge
|
||||||
|
for j in yminp + 1..ymaxp {
|
||||||
|
linear_color += get_linear_with_frac(image, xmaxp, j, last_x_frac);
|
||||||
|
}
|
||||||
|
// Bottom right corner
|
||||||
|
if yminp != ymaxp {
|
||||||
|
linear_color +=
|
||||||
|
get_linear_with_frac(image, xmaxp, ymaxp, last_x_frac * last_y_frac);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Divide summed color by area sample covers and convert back to srgb
|
||||||
|
// I wonder if precalulating the inverse of these divs would have a significant effect
|
||||||
|
linear_color = linear_color / wratio / hratio;
|
||||||
|
linear_color =
|
||||||
|
Rgba::from_translucent(linear_color.rgb() / linear_color.a, linear_color.a);
|
||||||
|
new_image.put_pixel(
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
image::Rgba(
|
||||||
|
linear_to_srgba(linear_color)
|
||||||
|
.map(|e| (e * 255.0).round() as u8)
|
||||||
|
.into_array(),
|
||||||
|
),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
new_image
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_linear(image: &RgbaImage, x: u32, y: u32) -> Rgba<f32> {
|
||||||
|
srgba_to_linear(Rgba::<u8>::from(image.get_pixel(x, y).0).map(|e| e as f32 / 255.0))
|
||||||
|
}
|
||||||
|
|
||||||
|
// See comments above resize_pixel_art
|
||||||
|
fn get_linear_with_frac(image: &RgbaImage, x: u32, y: u32, frac: f32) -> Rgba<f32> {
|
||||||
|
let rgba = get_linear(image, x, y);
|
||||||
|
let adjusted_rgb = rgba.rgb() * rgba.a * frac;
|
||||||
|
let adjusted_alpha = -frac * (1.0 - rgba.a);
|
||||||
|
Rgba::from_translucent(adjusted_rgb, adjusted_alpha)
|
||||||
|
}
|
@ -287,9 +287,14 @@ impl Window {
|
|||||||
pub fn new(settings: &Settings) -> Result<Window, Error> {
|
pub fn new(settings: &Settings) -> Result<Window, Error> {
|
||||||
let events_loop = glutin::EventsLoop::new();
|
let events_loop = glutin::EventsLoop::new();
|
||||||
|
|
||||||
|
let size = settings.graphics.window_size;
|
||||||
|
|
||||||
let win_builder = glutin::WindowBuilder::new()
|
let win_builder = glutin::WindowBuilder::new()
|
||||||
.with_title("Veloren")
|
.with_title("Veloren")
|
||||||
.with_dimensions(glutin::dpi::LogicalSize::new(1920.0, 1080.0))
|
.with_dimensions(glutin::dpi::LogicalSize::new(
|
||||||
|
size[0] as f64,
|
||||||
|
size[1] as f64,
|
||||||
|
))
|
||||||
.with_maximized(true);
|
.with_maximized(true);
|
||||||
|
|
||||||
let ctx_builder = glutin::ContextBuilder::new()
|
let ctx_builder = glutin::ContextBuilder::new()
|
||||||
@ -413,7 +418,7 @@ impl Window {
|
|||||||
|
|
||||||
let keypress_map = HashMap::new();
|
let keypress_map = HashMap::new();
|
||||||
|
|
||||||
Ok(Self {
|
let mut this = Self {
|
||||||
events_loop,
|
events_loop,
|
||||||
renderer: Renderer::new(
|
renderer: Renderer::new(
|
||||||
device,
|
device,
|
||||||
@ -436,7 +441,11 @@ impl Window {
|
|||||||
keypress_map,
|
keypress_map,
|
||||||
supplement_events: vec![],
|
supplement_events: vec![],
|
||||||
focused: true,
|
focused: true,
|
||||||
})
|
};
|
||||||
|
|
||||||
|
this.fullscreen(settings.graphics.fullscreen);
|
||||||
|
|
||||||
|
Ok(this)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn renderer(&self) -> &Renderer {
|
pub fn renderer(&self) -> &Renderer {
|
||||||
@ -446,7 +455,7 @@ impl Window {
|
|||||||
&mut self.renderer
|
&mut self.renderer
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn fetch_events(&mut self) -> Vec<Event> {
|
pub fn fetch_events(&mut self, settings: &mut Settings) -> Vec<Event> {
|
||||||
let mut events = vec![];
|
let mut events = vec![];
|
||||||
events.append(&mut self.supplement_events);
|
events.append(&mut self.supplement_events);
|
||||||
// Refresh ui size (used when changing playstates)
|
// Refresh ui size (used when changing playstates)
|
||||||
@ -596,7 +605,7 @@ impl Window {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if toggle_fullscreen {
|
if toggle_fullscreen {
|
||||||
self.fullscreen(!self.is_fullscreen());
|
self.toggle_fullscreen(settings);
|
||||||
}
|
}
|
||||||
|
|
||||||
events
|
events
|
||||||
@ -618,6 +627,12 @@ impl Window {
|
|||||||
let _ = self.window.window().grab_cursor(grab);
|
let _ = self.window.window().grab_cursor(grab);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn toggle_fullscreen(&mut self, settings: &mut Settings) {
|
||||||
|
self.fullscreen(!self.is_fullscreen());
|
||||||
|
settings.graphics.fullscreen = self.is_fullscreen();
|
||||||
|
settings.save_to_file_warn();
|
||||||
|
}
|
||||||
|
|
||||||
pub fn is_fullscreen(&self) -> bool {
|
pub fn is_fullscreen(&self) -> bool {
|
||||||
self.fullscreen
|
self.fullscreen
|
||||||
}
|
}
|
||||||
@ -646,6 +661,15 @@ impl Window {
|
|||||||
Vec2::new(w, h)
|
Vec2::new(w, h)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn set_size(&mut self, new_size: Vec2<u16>) {
|
||||||
|
self.window
|
||||||
|
.window()
|
||||||
|
.set_inner_size(glutin::dpi::LogicalSize::new(
|
||||||
|
new_size.x as f64,
|
||||||
|
new_size.y as f64,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
pub fn send_supplement_event(&mut self, event: Event) {
|
pub fn send_supplement_event(&mut self, event: Event) {
|
||||||
self.supplement_events.push(event)
|
self.supplement_events.push(event)
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user