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Bluer snow, altered rock colour
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df2594cbb4
commit
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@ -28,7 +28,7 @@ void main() {
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float((v_col_light >> 8) & 0xFFu),
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float((v_col_light >> 16) & 0xFFu),
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float((v_col_light >> 24) & 0xFFu)
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) / 255.0;
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) / 200.0;
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f_light = float(v_col_light & 0xFFu) / 255.0;
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@ -53,9 +53,9 @@ impl Vertex {
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| ((pos.z as u32) & 0x1FFF) << 16
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| ((norm_bits as u32) & 0x7) << 29,
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col_light: 0
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| ((col.r.mul(255.0) as u32) & 0xFF) << 8
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| ((col.g.mul(255.0) as u32) & 0xFF) << 16
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| ((col.b.mul(255.0) as u32) & 0xFF) << 24
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| ((col.r.mul(200.0) as u32) & 0xFF) << 8
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| ((col.g.mul(200.0) as u32) & 0xFF) << 16
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| ((col.b.mul(200.0) as u32) & 0xFF) << 24
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| ((light.mul(255.0) as u32) & 0xFF) << 0,
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}
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}
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@ -62,16 +62,16 @@ impl<'a> Sampler for BlockGen<'a> {
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let warp = (self.world.sim()
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.gen_ctx
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.warp_nz
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.get((wposf.div(Vec3::new(120.0, 120.0, 140.0))).into_array())
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.get((wposf.div(Vec3::new(150.0, 150.0, 150.0))).into_array())
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as f32)
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.mul((chaos - 0.1).max(0.0))
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.mul(120.0);
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.mul(130.0);
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let is_cliff = if cliff > 0.0 {
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(self.world.sim()
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.gen_ctx
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.warp_nz
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.get((wposf.div(Vec3::new(300.0, 300.0, 800.0))).into_array())
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.get((wposf.div(Vec3::new(300.0, 300.0, 1500.0))).into_array())
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as f32) * cliff > 0.3
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} else {
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false
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@ -105,7 +105,7 @@ impl<'a> Sampler for BlockGen<'a> {
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let dirt = Block::new(1, Rgb::new(128, 90, 0));
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let sand = Block::new(1, Rgb::new(180, 150, 50));
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let water = Block::new(1, Rgb::new(100, 150, 255));
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let warm_stone = Block::new(1, Rgb::new(165, 165, 90));
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let warm_stone = Block::new(1, Rgb::new(165, 165, 130));
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let block = if (wposf.z as f32) < height - 2.0 {
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// Underground
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@ -65,7 +65,7 @@ impl<'a> Sampler for ColumnGen<'a> {
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let warm_stone = Rgb::new(0.65, 0.65, 0.35);
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let beach_sand = Rgb::new(0.93, 0.84, 0.4);
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let desert_sand = Rgb::new(0.98, 0.8, 0.15);
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let snow = Rgb::broadcast(1.0);
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let snow = Rgb::new(0.9, 0.9, 1.3);
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let grass = Rgb::lerp(cold_grass, warm_grass, marble);
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let sand = Rgb::lerp(beach_sand, desert_sand, marble);
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