mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
fix test-server compile warnings
This commit is contained in:
parent
a78ad8de79
commit
e6a9d4434f
@ -4,7 +4,7 @@
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time cargo clippy \
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--all-targets \
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--locked \
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--features="bin_cmd_doc_gen,bin_compression,bin_csv,bin_graphviz,bin_bot,bin_asset_migrate,asset_tweak,bin,stat" \
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--features="bin_cmd_doc_gen,bin_compression,bin_csv,bin_graphviz,bin_bot,bin_asset_migrate,asset_tweak,bin,stat,cli" \
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-- -D warnings &&
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# Ensure that the veloren-voxygen default-publish feature builds as it excludes some default features
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@ -13,4 +13,7 @@ time cargo clippy -p \
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--no-default-features \
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--features="default-publish" \
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-- -D warnings &&
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# Ensure that test-server compiles
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time cargo clippy --locked --bin veloren-server-cli --no-default-features -F simd -- -D warnings &&
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time cargo fmt --all -- --check
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@ -60,6 +60,7 @@ pub enum Message {
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},
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/// Loads up the chunks at map center and adds a entity that mimics a
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/// player to keep them from despawning
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#[cfg(feature = "worldgen")]
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LoadArea {
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/// View distance of the loaded area
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view_distance: u32,
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@ -208,6 +208,7 @@ fn main() -> io::Result<()> {
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let protocols_and_addresses = server_settings.gameserver_protocols.clone();
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let web_port = &settings.web_address.port();
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// Create server
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#[cfg_attr(not(feature = "worldgen"), allow(unused_mut))]
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let mut server = Server::new(
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server_settings,
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editable_settings,
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@ -263,8 +264,8 @@ fn main() -> io::Result<()> {
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"Server is ready to accept connections."
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);
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#[cfg(feature = "worldgen")]
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if let Some(bench) = bench {
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#[cfg(feature = "worldgen")]
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server.create_centered_persister(bench.view_distance);
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}
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@ -367,8 +368,8 @@ fn server_loop(
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}) => {
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server.remove_admin(&username);
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},
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#[cfg(feature = "worldgen")]
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Message::LoadArea { view_distance } => {
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#[cfg(feature = "worldgen")]
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server.create_centered_persister(view_distance);
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},
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Message::SqlLogMode { mode } => {
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@ -1,6 +1,8 @@
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use crate::metrics::ChunkGenMetrics;
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#[cfg(feature = "worldgen")]
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use crate::rtsim::RtSim;
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#[cfg(not(feature = "worldgen"))]
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use crate::test_world::{IndexOwned, World};
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use crate::{metrics::ChunkGenMetrics, rtsim::RtSim};
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use common::{
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calendar::Calendar, generation::ChunkSupplement, resources::TimeOfDay, slowjob::SlowJobPool,
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terrain::TerrainChunk,
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@ -45,7 +47,7 @@ impl ChunkGenerator {
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slowjob_pool: &SlowJobPool,
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world: Arc<World>,
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#[cfg(feature = "worldgen")] rtsim: &RtSim,
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#[cfg(not(feature = "worldgen"))] rtsim: &(),
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#[cfg(not(feature = "worldgen"))] _rtsim: &(),
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index: IndexOwned,
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time: (TimeOfDay, Calendar),
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) {
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@ -1,6 +1,8 @@
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//! # Implementing new commands.
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//! To implement a new command provide a handler function
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//! in [do_command].
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#[cfg(feature = "worldgen")]
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use crate::weather::WeatherJob;
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use crate::{
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client::Client,
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location::Locations,
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@ -10,7 +12,6 @@ use crate::{
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SettingError, WhitelistInfo, WhitelistRecord,
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},
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sys::terrain::SpawnEntityData,
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weather::WeatherJob,
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wiring,
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wiring::OutputFormula,
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Server, Settings, StateExt,
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@ -54,13 +55,15 @@ use common::{
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resources::{BattleMode, PlayerPhysicsSettings, ProgramTime, Secs, Time, TimeOfDay, TimeScale},
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rtsim::{Actor, Role},
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spiral::Spiral2d,
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terrain::{Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize},
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terrain::{Block, BlockKind, CoordinateConversions, SpriteKind},
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tether::Tethered,
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uid::Uid,
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vol::ReadVol,
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weather, CachedSpatialGrid, Damage, DamageKind, DamageSource, Explosion, GroupTarget,
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LoadoutBuilder, RadiusEffect,
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CachedSpatialGrid, Damage, DamageKind, DamageSource, Explosion, GroupTarget, LoadoutBuilder,
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RadiusEffect,
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};
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#[cfg(feature = "worldgen")]
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use common::{terrain::TerrainChunkSize, weather};
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use common_net::{
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msg::{DisconnectReason, Notification, PlayerListUpdate, ServerGeneral},
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sync::WorldSyncExt,
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@ -74,6 +77,7 @@ use specs::{storage::StorageEntry, Builder, Entity as EcsEntity, Join, LendJoin,
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use std::{fmt::Write, num::NonZeroU32, ops::DerefMut, str::FromStr, sync::Arc, time::Duration};
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use vek::*;
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use wiring::{Circuit, Wire, WireNode, WiringAction, WiringActionEffect, WiringElement};
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#[cfg(feature = "worldgen")]
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use world::util::{Sampler, LOCALITY};
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use common::comp::Alignment;
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@ -929,8 +933,20 @@ fn handle_goto(
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}
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}
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#[cfg(not(feature = "worldgen"))]
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fn handle_site(
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_server: &mut Server,
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_client: EcsEntity,
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_target: EcsEntity,
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_args: Vec<String>,
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_action: &ServerChatCommand,
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) -> CmdResult<()> {
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Err("Unsupported without worldgen enabled".into())
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}
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/// TODO: Add autocompletion if possible (might require modifying enum to handle
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/// dynamic values).
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#[cfg(feature = "worldgen")]
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fn handle_site(
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server: &mut Server,
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_client: EcsEntity,
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@ -938,7 +954,6 @@ fn handle_site(
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args: Vec<String>,
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action: &ServerChatCommand,
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) -> CmdResult<()> {
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#[cfg(feature = "worldgen")]
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if let (Some(dest_name), dismount_volume) = parse_cmd_args!(args, String, bool) {
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let site = server
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.world
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@ -964,9 +979,6 @@ fn handle_site(
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} else {
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Err(Content::Plain(action.help_string()))
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}
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#[cfg(not(feature = "worldgen"))]
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Ok(())
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}
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fn handle_respawn(
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@ -3475,9 +3487,9 @@ fn handle_join_faction(
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#[cfg(not(feature = "worldgen"))]
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fn handle_debug_column(
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server: &mut Server,
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client: EcsEntity,
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target: EcsEntity,
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_server: &mut Server,
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_client: EcsEntity,
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_target: EcsEntity,
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_args: Vec<String>,
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_action: &ServerChatCommand,
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) -> CmdResult<()> {
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@ -3569,9 +3581,9 @@ cliff_height {:?} "#,
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#[cfg(not(feature = "worldgen"))]
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fn handle_debug_ways(
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server: &mut Server,
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client: EcsEntity,
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target: EcsEntity,
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_server: &mut Server,
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_client: EcsEntity,
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_target: EcsEntity,
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_args: Vec<String>,
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_action: &ServerChatCommand,
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) -> CmdResult<()> {
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@ -4728,6 +4740,18 @@ fn handle_delete_location(
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}
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}
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#[cfg(not(feature = "worldgen"))]
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fn handle_weather_zone(
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_server: &mut Server,
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_client: EcsEntity,
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_target: EcsEntity,
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_args: Vec<String>,
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_action: &ServerChatCommand,
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) -> CmdResult<()> {
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Err("Unsupported without worldgen enabled".into())
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}
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#[cfg(feature = "worldgen")]
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fn handle_weather_zone(
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server: &mut Server,
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client: EcsEntity,
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@ -1,5 +1,5 @@
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#[cfg(not(feature = "worldgen"))]
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use crate::test_world::{IndexOwned, World};
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#[cfg(feature = "worldgen")]
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use crate::rtsim::RtSim;
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use crate::{
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client::Client,
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comp::{
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@ -11,11 +11,12 @@ use crate::{
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error,
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events::entity_creation::handle_create_npc,
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pet::tame_pet,
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rtsim::RtSim,
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state_ext::StateExt,
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sys::terrain::{NpcData, SpawnEntityData, SAFE_ZONE_RADIUS},
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Server, Settings, SpawnPoint,
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};
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#[cfg(feature = "worldgen")]
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use common::rtsim::{Actor, RtSimEntity};
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use common::{
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combat,
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combat::{AttackSource, DamageContributor},
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@ -48,7 +49,6 @@ use common::{
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mounting::{Rider, VolumeRider},
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outcome::{HealthChangeInfo, Outcome},
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resources::{ProgramTime, Secs, Time},
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rtsim::{Actor, RtSimEntity},
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spiral::Spiral2d,
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states::utils::StageSection,
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terrain::{Block, BlockKind, TerrainGrid},
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@ -62,11 +62,14 @@ use common_net::{msg::ServerGeneral, sync::WorldSyncExt};
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use common_state::{AreasContainer, BlockChange, NoDurabilityArea};
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use hashbrown::HashSet;
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use rand::Rng;
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#[cfg(feature = "worldgen")]
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use specs::WriteExpect;
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use specs::{
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shred, DispatcherBuilder, Entities, Entity as EcsEntity, Entity, Join, LendJoin, Read,
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ReadExpect, ReadStorage, SystemData, WorldExt, Write, WriteExpect, WriteStorage,
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ReadExpect, ReadStorage, SystemData, WorldExt, Write, WriteStorage,
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};
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use std::{collections::HashMap, iter, sync::Arc, time::Duration};
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#[cfg(feature = "worldgen")] use std::sync::Arc;
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use std::{collections::HashMap, iter, time::Duration};
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use tracing::{debug, warn};
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use vek::{Vec2, Vec3};
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#[cfg(feature = "worldgen")]
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@ -296,7 +299,9 @@ pub struct DestroyEventData<'a> {
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ability_map: ReadExpect<'a, AbilityMap>,
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time: Read<'a, Time>,
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program_time: ReadExpect<'a, ProgramTime>,
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#[cfg(feature = "worldgen")]
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world: ReadExpect<'a, Arc<World>>,
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#[cfg(feature = "worldgen")]
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index: ReadExpect<'a, IndexOwned>,
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areas_container: Read<'a, AreasContainer<NoDurabilityArea>>,
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outcomes: Read<'a, EventBus<Outcome>>,
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@ -323,7 +328,9 @@ pub struct DestroyEventData<'a> {
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alignments: ReadStorage<'a, Alignment>,
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stats: ReadStorage<'a, Stats>,
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agents: ReadStorage<'a, Agent>,
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#[cfg(feature = "worldgen")]
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rtsim_entities: ReadStorage<'a, RtSimEntity>,
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#[cfg(feature = "worldgen")]
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presences: ReadStorage<'a, Presence>,
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}
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@ -716,6 +723,7 @@ impl ServerEvent for DestroyEvent {
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}
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}
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#[cfg(feature = "worldgen")]
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let entity_as_actor = |entity| {
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if let Some(rtsim_entity) = data.rtsim_entities.get(entity).copied() {
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Some(Actor::Npc(rtsim_entity.0))
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@ -727,6 +735,7 @@ impl ServerEvent for DestroyEvent {
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None
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}
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};
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#[cfg(feature = "worldgen")]
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let actor = entity_as_actor(ev.entity);
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#[cfg(feature = "worldgen")]
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@ -3,8 +3,11 @@ use common::event::RequestSiteInfoEvent;
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use common_net::msg::{world_msg::EconomyInfo, ServerGeneral};
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#[cfg(feature = "plugins")]
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use common_state::plugin::PluginMgr;
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use specs::{DispatcherBuilder, ReadExpect, ReadStorage};
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#[cfg(feature = "worldgen")]
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use specs::ReadExpect;
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use specs::{DispatcherBuilder, ReadStorage};
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use std::collections::HashMap;
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#[cfg(feature = "worldgen")]
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use world::IndexOwned;
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use super::{event_dispatch, ServerEvent};
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@ -3,8 +3,6 @@ use super::{
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group_manip::{self, update_map_markers},
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ServerEvent,
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};
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#[cfg(not(feature = "worldgen"))]
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use crate::test_world::IndexOwned;
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use crate::{client::Client, Settings};
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use common::{
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comp::{
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@ -20,9 +18,10 @@ use common::{
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uid::{IdMaps, Uid},
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};
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use common_net::msg::{InviteAnswer, ServerGeneral};
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#[cfg(feature = "worldgen")]
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use specs::ReadExpect;
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use specs::{
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shred, DispatcherBuilder, Entities, Entity, Read, ReadExpect, ReadStorage, SystemData, Write,
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WriteStorage,
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shred, DispatcherBuilder, Entities, Entity, Read, ReadStorage, SystemData, Write, WriteStorage,
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};
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use std::time::{Duration, Instant};
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use tracing::{error, warn};
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@ -226,6 +225,7 @@ pub struct InviteResponseData<'a> {
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entities: Entities<'a>,
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group_manager: Write<'a, GroupManager>,
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trades: Write<'a, Trades>,
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#[cfg(feature = "worldgen")]
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index: ReadExpect<'a, IndexOwned>,
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id_maps: Read<'a, IdMaps>,
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invites: WriteStorage<'a, Invite>,
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|
@ -1,4 +1,4 @@
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use std::sync::Arc;
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#[cfg(feature = "worldgen")] use std::sync::Arc;
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use common::{
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comp::{self, pet::is_mountable},
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@ -6,12 +6,15 @@ use common::{
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event::{MountEvent, MountVolumeEvent, UnmountEvent},
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link::Is,
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mounting::{Mounting, Rider, VolumeMounting, VolumeRider},
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rtsim::RtSimEntity,
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uid::{IdMaps, Uid},
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uid::Uid,
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};
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#[cfg(feature = "worldgen")]
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use common::{rtsim::RtSimEntity, uid::IdMaps};
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use specs::WorldExt;
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use crate::{rtsim::RtSim, state_ext::StateExt, Server};
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#[cfg(feature = "worldgen")]
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use crate::rtsim::RtSim;
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use crate::{state_ext::StateExt, Server};
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pub fn within_mounting_range(
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player_position: Option<&comp::Pos>,
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|
@ -18,6 +18,7 @@ use hashbrown::{hash_map::Entry, HashMap};
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use specs::{world::WorldExt, Entity as EcsEntity};
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use std::{cmp::Ordering, num::NonZeroU32};
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use tracing::{error, trace};
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#[cfg(feature = "worldgen")]
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use world::IndexOwned;
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pub fn notify_agent_simple(
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@ -30,6 +31,7 @@ pub fn notify_agent_simple(
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}
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}
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#[cfg(feature = "worldgen")]
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fn notify_agent_prices(
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mut agents: specs::WriteStorage<Agent>,
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index: &IndexOwned,
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@ -104,7 +106,10 @@ pub(super) fn handle_process_trade_action(
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} else {
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let mut entities: [Option<specs::Entity>; 2] = [None, None];
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let mut inventories: [Option<ReducedInventory>; 2] = [None, None];
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#[cfg(feature = "worldgen")]
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let mut prices = None;
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#[cfg(not(feature = "worldgen"))]
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let prices = None;
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let agents = server.state.ecs().read_storage::<Agent>();
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// sadly there is no map and collect on arrays
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for i in 0..2 {
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|
@ -41,7 +41,7 @@ pub mod sys;
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pub mod terrain_persistence;
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#[cfg(not(feature = "worldgen"))] mod test_world;
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mod weather;
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#[cfg(feature = "worldgen")] mod weather;
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pub mod wiring;
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@ -73,6 +73,8 @@ use crate::{
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use censor::Censor;
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#[cfg(not(feature = "worldgen"))]
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use common::grid::Grid;
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#[cfg(feature = "worldgen")]
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use common::terrain::TerrainChunkSize;
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use common::{
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assets::AssetExt,
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calendar::Calendar,
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@ -90,7 +92,7 @@ use common::{
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rtsim::RtSimEntity,
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shared_server_config::ServerConstants,
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slowjob::SlowJobPool,
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terrain::{TerrainChunk, TerrainChunkSize},
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terrain::TerrainChunk,
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vol::RectRasterableVol,
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};
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use common_base::prof_span;
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@ -117,15 +119,12 @@ use std::{
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sync::Arc,
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time::{Duration, Instant},
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};
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#[cfg(not(feature = "worldgen"))]
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use test_world::{IndexOwned, World};
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use tokio::runtime::Runtime;
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use tracing::{debug, error, info, trace, warn};
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use vek::*;
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pub use world::{civ::WorldCivStage, sim::WorldSimStage, WorldGenerateStage};
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#[cfg(not(feature = "worldgen"))]
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use {
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common_net::msg::WorldMapMsg,
|
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test_world::{IndexOwned, World},
|
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};
|
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|
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use crate::{
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persistence::{DatabaseSettings, SqlLogMode},
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@ -496,7 +495,7 @@ impl Server {
|
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#[cfg(feature = "worldgen")]
|
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let size = world.sim().get_size();
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#[cfg(not(feature = "worldgen"))]
|
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let size = Vec2::new(40, 40);
|
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let size = world.map_size_lg().chunks().map(u32::from);
|
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|
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let world_size = size.map(|e| e as i32) * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
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let world_aabb = Aabb {
|
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|
@ -1,3 +1,5 @@
|
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#[cfg(feature = "worldgen")]
|
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use crate::rtsim::RtSim;
|
||||
use crate::{
|
||||
automod::AutoMod,
|
||||
chat::ChatExporter,
|
||||
@ -6,13 +8,13 @@ use crate::{
|
||||
persistence::PersistedComponents,
|
||||
pet::restore_pet,
|
||||
presence::RepositionOnChunkLoad,
|
||||
rtsim::RtSim,
|
||||
settings::Settings,
|
||||
sys::sentinel::DeletedEntities,
|
||||
wiring, BattleModeBuffer, SpawnPoint,
|
||||
};
|
||||
#[cfg(feature = "worldgen")]
|
||||
use common::{calendar::Calendar, resources::TimeOfDay, slowjob::SlowJobPool};
|
||||
use common::{
|
||||
calendar::Calendar,
|
||||
character::CharacterId,
|
||||
combat,
|
||||
combat::DamageContributor,
|
||||
@ -26,9 +28,8 @@ use common::{
|
||||
effect::Effect,
|
||||
link::{Is, Link, LinkHandle},
|
||||
mounting::{Mounting, Rider, VolumeMounting, VolumeRider},
|
||||
resources::{Secs, Time, TimeOfDay},
|
||||
resources::{Secs, Time},
|
||||
rtsim::{Actor, RtSimEntity},
|
||||
slowjob::SlowJobPool,
|
||||
tether::Tethered,
|
||||
uid::{IdMaps, Uid},
|
||||
util::Dir,
|
||||
@ -111,6 +112,7 @@ pub trait StateExt {
|
||||
/// Queues chunk generation in the view distance of the persister, this
|
||||
/// entity must be built before those chunks are received (the builder
|
||||
/// borrows the ecs world so that is kind of impossible in practice)
|
||||
#[cfg(feature = "worldgen")]
|
||||
fn create_persister(
|
||||
&mut self,
|
||||
pos: comp::Pos,
|
||||
@ -546,6 +548,7 @@ impl StateExt for State {
|
||||
/// Queues chunk generation in the view distance of the persister, this
|
||||
/// entity must be built before those chunks are received (the builder
|
||||
/// borrows the ecs world so that is kind of impossible in practice)
|
||||
#[cfg(feature = "worldgen")]
|
||||
fn create_persister(
|
||||
&mut self,
|
||||
pos: comp::Pos,
|
||||
@ -559,10 +562,7 @@ impl StateExt for State {
|
||||
{
|
||||
let ecs = self.ecs();
|
||||
let slow_jobs = ecs.write_resource::<SlowJobPool>();
|
||||
#[cfg(feature = "worldgen")]
|
||||
let rtsim = ecs.read_resource::<RtSim>();
|
||||
#[cfg(not(feature = "worldgen"))]
|
||||
let rtsim = ();
|
||||
let mut chunk_generator =
|
||||
ecs.write_resource::<crate::chunk_generator::ChunkGenerator>();
|
||||
let chunk_pos = self.terrain().pos_key(pos.0.map(|e| e as i32));
|
||||
@ -580,7 +580,6 @@ impl StateExt for State {
|
||||
* TerrainChunkSize::RECT_SIZE.x as f64
|
||||
})
|
||||
.for_each(|chunk_key| {
|
||||
#[cfg(feature = "worldgen")]
|
||||
{
|
||||
let time = (*ecs.read_resource::<TimeOfDay>(), (*ecs.read_resource::<Calendar>()).clone());
|
||||
chunk_generator.generate_chunk(None, chunk_key, &slow_jobs, Arc::clone(world), &rtsim, index.clone(), time);
|
||||
|
@ -1,5 +1,5 @@
|
||||
#[cfg(not(feature = "worldgen"))]
|
||||
use crate::test_world::{IndexOwned, World};
|
||||
use crate::test_world::World;
|
||||
#[cfg(feature = "worldgen")]
|
||||
use world::{IndexOwned, World};
|
||||
|
||||
@ -10,6 +10,8 @@ use crate::{
|
||||
persistence::{character_loader::CharacterLoader, character_updater::CharacterUpdater},
|
||||
EditableSettings,
|
||||
};
|
||||
#[cfg(feature = "worldgen")]
|
||||
use common::terrain::TerrainChunkSize;
|
||||
use common::{
|
||||
comp::{Admin, AdminRole, ChatType, Player, Presence, Waypoint},
|
||||
event::{
|
||||
@ -18,14 +20,15 @@ use common::{
|
||||
},
|
||||
event_emitters,
|
||||
resources::Time,
|
||||
terrain::TerrainChunkSize,
|
||||
uid::Uid,
|
||||
};
|
||||
use common_ecs::{Job, Origin, Phase, System};
|
||||
use common_net::msg::{ClientGeneral, ServerGeneral};
|
||||
use specs::{Entities, Join, ReadExpect, ReadStorage, WriteExpect, WriteStorage};
|
||||
use specs::{
|
||||
shred, Entities, Join, ReadExpect, ReadStorage, SystemData, WriteExpect, WriteStorage,
|
||||
};
|
||||
use std::sync::{atomic::Ordering, Arc};
|
||||
use tracing::{debug, error};
|
||||
use tracing::debug;
|
||||
|
||||
event_emitters! {
|
||||
struct Events[Emitters] {
|
||||
@ -54,7 +57,7 @@ impl Sys {
|
||||
automod: &AutoMod,
|
||||
msg: ClientGeneral,
|
||||
time: Time,
|
||||
index: &ReadExpect<'_, IndexOwned>,
|
||||
#[cfg(feature = "worldgen")] index: &ReadExpect<'_, IndexOwned>,
|
||||
world: &ReadExpect<'_, Arc<World>>,
|
||||
) -> Result<(), crate::error::Error> {
|
||||
let mut send_join_messages = || -> Result<(), crate::error::Error> {
|
||||
@ -165,7 +168,10 @@ impl Sys {
|
||||
mainhand,
|
||||
offhand,
|
||||
body,
|
||||
#[cfg(feature = "worldgen")]
|
||||
start_site,
|
||||
#[cfg(not(feature = "worldgen"))]
|
||||
start_site: _,
|
||||
} => {
|
||||
if censor.check(&alias) {
|
||||
debug!(?alias, "denied alias as it contained a banned word");
|
||||
@ -188,7 +194,7 @@ impl Sys {
|
||||
.find(|(_, site)| site.site_tmp.map(|i| i.id()) == Some(site_idx))
|
||||
.map(Some)
|
||||
.unwrap_or_else(|| {
|
||||
error!(
|
||||
tracing::error!(
|
||||
"Tried to create character with starting site index {}, but \
|
||||
such a site does not exist",
|
||||
site_idx
|
||||
@ -272,73 +278,59 @@ impl Sys {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(SystemData)]
|
||||
pub struct Data<'a> {
|
||||
entities: Entities<'a>,
|
||||
events: Events<'a>,
|
||||
character_loader: ReadExpect<'a, CharacterLoader>,
|
||||
character_updater: WriteExpect<'a, CharacterUpdater>,
|
||||
uids: ReadStorage<'a, Uid>,
|
||||
clients: WriteStorage<'a, Client>,
|
||||
players: ReadStorage<'a, Player>,
|
||||
admins: ReadStorage<'a, Admin>,
|
||||
presences: ReadStorage<'a, Presence>,
|
||||
editable_settings: ReadExpect<'a, EditableSettings>,
|
||||
censor: ReadExpect<'a, Arc<censor::Censor>>,
|
||||
automod: ReadExpect<'a, AutoMod>,
|
||||
time: ReadExpect<'a, Time>,
|
||||
#[cfg(feature = "worldgen")]
|
||||
index: ReadExpect<'a, IndexOwned>,
|
||||
world: ReadExpect<'a, Arc<World>>,
|
||||
}
|
||||
|
||||
/// This system will handle new messages from clients
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
Events<'a>,
|
||||
ReadExpect<'a, CharacterLoader>,
|
||||
WriteExpect<'a, CharacterUpdater>,
|
||||
ReadStorage<'a, Uid>,
|
||||
WriteStorage<'a, Client>,
|
||||
ReadStorage<'a, Player>,
|
||||
ReadStorage<'a, Admin>,
|
||||
ReadStorage<'a, Presence>,
|
||||
ReadExpect<'a, EditableSettings>,
|
||||
ReadExpect<'a, Arc<censor::Censor>>,
|
||||
ReadExpect<'a, AutoMod>,
|
||||
ReadExpect<'a, Time>,
|
||||
ReadExpect<'a, IndexOwned>,
|
||||
ReadExpect<'a, Arc<World>>,
|
||||
);
|
||||
type SystemData = Data<'a>;
|
||||
|
||||
const NAME: &'static str = "msg::character_screen";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
entities,
|
||||
events,
|
||||
character_loader,
|
||||
mut character_updater,
|
||||
uids,
|
||||
mut clients,
|
||||
players,
|
||||
admins,
|
||||
presences,
|
||||
editable_settings,
|
||||
censor,
|
||||
automod,
|
||||
time,
|
||||
index,
|
||||
world,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
let mut emitters = events.get_emitters();
|
||||
fn run(_job: &mut Job<Self>, mut data: Self::SystemData) {
|
||||
let mut emitters = data.events.get_emitters();
|
||||
|
||||
for (entity, client) in (&entities, &mut clients).join() {
|
||||
for (entity, client) in (&data.entities, &mut data.clients).join() {
|
||||
let _ = super::try_recv_all(client, 1, |client, msg| {
|
||||
Self::handle_client_character_screen_msg(
|
||||
&mut emitters,
|
||||
entity,
|
||||
client,
|
||||
&character_loader,
|
||||
&mut character_updater,
|
||||
&uids,
|
||||
&players,
|
||||
&admins,
|
||||
&presences,
|
||||
&editable_settings,
|
||||
&censor,
|
||||
&automod,
|
||||
&data.character_loader,
|
||||
&mut data.character_updater,
|
||||
&data.uids,
|
||||
&data.players,
|
||||
&data.admins,
|
||||
&data.presences,
|
||||
&data.editable_settings,
|
||||
&data.censor,
|
||||
&data.automod,
|
||||
msg,
|
||||
*time,
|
||||
&index,
|
||||
&world,
|
||||
*data.time,
|
||||
#[cfg(feature = "worldgen")]
|
||||
&data.index,
|
||||
&data.world,
|
||||
)
|
||||
});
|
||||
}
|
||||
|
@ -6,9 +6,10 @@ use tracing::error;
|
||||
#[cfg(feature = "worldgen")]
|
||||
use world::{IndexOwned, World};
|
||||
|
||||
#[cfg(feature = "worldgen")] use crate::rtsim;
|
||||
use crate::{
|
||||
chunk_generator::ChunkGenerator, chunk_serialize::ChunkSendEntry, client::Client,
|
||||
presence::RepositionOnChunkLoad, rtsim, settings::Settings, ChunkRequest, Tick,
|
||||
presence::RepositionOnChunkLoad, settings::Settings, ChunkRequest, Tick,
|
||||
};
|
||||
use common::{
|
||||
calendar::Calendar,
|
||||
@ -35,8 +36,8 @@ use core::cmp::Reverse;
|
||||
use itertools::Itertools;
|
||||
use rayon::{iter::Either, prelude::*};
|
||||
use specs::{
|
||||
storage::GenericReadStorage, Entities, Entity, Join, LendJoin, ParJoin, Read, ReadExpect,
|
||||
ReadStorage, Write, WriteExpect, WriteStorage,
|
||||
shred, storage::GenericReadStorage, Entities, Entity, Join, LendJoin, ParJoin, Read,
|
||||
ReadExpect, ReadStorage, SystemData, Write, WriteExpect, WriteStorage,
|
||||
};
|
||||
use std::{f32::consts::TAU, sync::Arc};
|
||||
use vek::*;
|
||||
@ -60,6 +61,34 @@ event_emitters! {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(SystemData)]
|
||||
pub struct Data<'a> {
|
||||
events: Events<'a>,
|
||||
tick: Read<'a, Tick>,
|
||||
server_settings: Read<'a, Settings>,
|
||||
time_of_day: Read<'a, TimeOfDay>,
|
||||
calendar: Read<'a, Calendar>,
|
||||
slow_jobs: ReadExpect<'a, SlowJobPool>,
|
||||
index: ReadExpect<'a, IndexOwned>,
|
||||
world: ReadExpect<'a, Arc<World>>,
|
||||
chunk_send_bus: ReadExpect<'a, EventBus<ChunkSendEntry>>,
|
||||
chunk_generator: WriteExpect<'a, ChunkGenerator>,
|
||||
terrain: WriteExpect<'a, TerrainGrid>,
|
||||
terrain_changes: Write<'a, TerrainChanges>,
|
||||
chunk_requests: Write<'a, Vec<ChunkRequest>>,
|
||||
rtsim: RtSimData<'a>,
|
||||
#[cfg(feature = "persistent_world")]
|
||||
terrain_persistence: TerrainPersistenceData<'a>,
|
||||
positions: WriteStorage<'a, Pos>,
|
||||
presences: ReadStorage<'a, Presence>,
|
||||
clients: ReadStorage<'a, Client>,
|
||||
entities: Entities<'a>,
|
||||
reposition_on_load: WriteStorage<'a, RepositionOnChunkLoad>,
|
||||
forced_updates: WriteStorage<'a, ForceUpdate>,
|
||||
waypoints: WriteStorage<'a, Waypoint>,
|
||||
time: ReadExpect<'a, Time>,
|
||||
}
|
||||
|
||||
/// This system will handle loading generated chunks and unloading
|
||||
/// unneeded chunks.
|
||||
/// 1. Inserts newly generated chunks into the TerrainGrid
|
||||
@ -70,80 +99,29 @@ event_emitters! {
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Events<'a>,
|
||||
Read<'a, Tick>,
|
||||
Read<'a, Settings>,
|
||||
Read<'a, TimeOfDay>,
|
||||
Read<'a, Calendar>,
|
||||
ReadExpect<'a, SlowJobPool>,
|
||||
ReadExpect<'a, IndexOwned>,
|
||||
ReadExpect<'a, Arc<World>>,
|
||||
ReadExpect<'a, EventBus<ChunkSendEntry>>,
|
||||
WriteExpect<'a, ChunkGenerator>,
|
||||
WriteExpect<'a, TerrainGrid>,
|
||||
Write<'a, TerrainChanges>,
|
||||
Write<'a, Vec<ChunkRequest>>,
|
||||
RtSimData<'a>,
|
||||
TerrainPersistenceData<'a>,
|
||||
WriteStorage<'a, Pos>,
|
||||
ReadStorage<'a, Presence>,
|
||||
ReadStorage<'a, Client>,
|
||||
Entities<'a>,
|
||||
WriteStorage<'a, RepositionOnChunkLoad>,
|
||||
WriteStorage<'a, ForceUpdate>,
|
||||
WriteStorage<'a, Waypoint>,
|
||||
ReadExpect<'a, Time>,
|
||||
);
|
||||
type SystemData = Data<'a>;
|
||||
|
||||
const NAME: &'static str = "terrain";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
events,
|
||||
tick,
|
||||
server_settings,
|
||||
time_of_day,
|
||||
calendar,
|
||||
slow_jobs,
|
||||
index,
|
||||
world,
|
||||
chunk_send_bus,
|
||||
mut chunk_generator,
|
||||
mut terrain,
|
||||
mut terrain_changes,
|
||||
mut chunk_requests,
|
||||
mut rtsim,
|
||||
mut _terrain_persistence,
|
||||
mut positions,
|
||||
presences,
|
||||
clients,
|
||||
entities,
|
||||
mut reposition_on_load,
|
||||
mut force_update,
|
||||
mut waypoints,
|
||||
time,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
let mut emitters = events.get_emitters();
|
||||
fn run(_job: &mut Job<Self>, mut data: Self::SystemData) {
|
||||
let mut emitters = data.events.get_emitters();
|
||||
|
||||
// Generate requested chunks
|
||||
//
|
||||
// Submit requests for chunks right before receiving finished chunks so that we
|
||||
// don't create duplicate work for chunks that just finished but are not
|
||||
// yet added to the terrain.
|
||||
chunk_requests.drain(..).for_each(|request| {
|
||||
chunk_generator.generate_chunk(
|
||||
data.chunk_requests.drain(..).for_each(|request| {
|
||||
data.chunk_generator.generate_chunk(
|
||||
Some(request.entity),
|
||||
request.key,
|
||||
&slow_jobs,
|
||||
Arc::clone(&world),
|
||||
&rtsim,
|
||||
index.clone(),
|
||||
(*time_of_day, calendar.clone()),
|
||||
&data.slow_jobs,
|
||||
Arc::clone(&data.world),
|
||||
&data.rtsim,
|
||||
data.index.clone(),
|
||||
(*data.time_of_day, data.calendar.clone()),
|
||||
)
|
||||
});
|
||||
|
||||
@ -151,12 +129,12 @@ impl<'a> System<'a> for Sys {
|
||||
// Fetch any generated `TerrainChunk`s and insert them into the terrain.
|
||||
// Also, send the chunk data to anybody that is close by.
|
||||
let mut new_chunks = Vec::new();
|
||||
'insert_terrain_chunks: while let Some((key, res)) = chunk_generator.recv_new_chunk() {
|
||||
'insert_terrain_chunks: while let Some((key, res)) = data.chunk_generator.recv_new_chunk() {
|
||||
#[allow(unused_mut)]
|
||||
let (mut chunk, supplement) = match res {
|
||||
Ok((chunk, supplement)) => (chunk, supplement),
|
||||
Err(Some(entity)) => {
|
||||
if let Some(client) = clients.get(entity) {
|
||||
if let Some(client) = data.clients.get(entity) {
|
||||
client.send_fallible(ServerGeneral::TerrainChunkUpdate {
|
||||
key,
|
||||
chunk: Err(()),
|
||||
@ -171,7 +149,7 @@ impl<'a> System<'a> for Sys {
|
||||
|
||||
// Apply changes from terrain persistence to this chunk
|
||||
#[cfg(feature = "persistent_world")]
|
||||
if let Some(terrain_persistence) = _terrain_persistence.as_mut() {
|
||||
if let Some(terrain_persistence) = data.terrain_persistence.as_mut() {
|
||||
terrain_persistence.apply_changes(key, &mut chunk);
|
||||
}
|
||||
|
||||
@ -183,19 +161,20 @@ impl<'a> System<'a> for Sys {
|
||||
|
||||
// TODO: code duplication for chunk insertion between here and state.rs
|
||||
// Insert the chunk into terrain changes
|
||||
if terrain.insert(key, chunk).is_some() {
|
||||
terrain_changes.modified_chunks.insert(key);
|
||||
if data.terrain.insert(key, chunk).is_some() {
|
||||
data.terrain_changes.modified_chunks.insert(key);
|
||||
} else {
|
||||
terrain_changes.new_chunks.insert(key);
|
||||
data.terrain_changes.new_chunks.insert(key);
|
||||
#[cfg(feature = "worldgen")]
|
||||
rtsim.hook_load_chunk(key, supplement.rtsim_max_resources);
|
||||
data.rtsim
|
||||
.hook_load_chunk(key, supplement.rtsim_max_resources);
|
||||
}
|
||||
|
||||
// Handle chunk supplement
|
||||
for entity in supplement.entities {
|
||||
// Check this because it's a common source of weird bugs
|
||||
assert!(
|
||||
terrain
|
||||
data.terrain
|
||||
.pos_key(entity.pos.map(|e| e.floor() as i32))
|
||||
.map2(key, |e, tgt| (e - tgt).abs() <= 1)
|
||||
.reduce_and(),
|
||||
@ -223,7 +202,7 @@ impl<'a> System<'a> for Sys {
|
||||
|
||||
// TODO: Consider putting this in another system since this forces us to take
|
||||
// positions by write rather than read access.
|
||||
let repositioned = (&entities, &mut positions, (&mut force_update).maybe(), &reposition_on_load)
|
||||
let repositioned = (&data.entities, &mut data.positions, (&mut data.forced_updates).maybe(), &data.reposition_on_load)
|
||||
// TODO: Consider using par_bridge() because Rayon has very poor work splitting for
|
||||
// sparse joins.
|
||||
.par_join()
|
||||
@ -234,11 +213,11 @@ impl<'a> System<'a> for Sys {
|
||||
// If an entity is marked as needing repositioning once the chunk loads (e.g.
|
||||
// from having just logged in), reposition them.
|
||||
let chunk_pos = TerrainGrid::chunk_key(entity_pos);
|
||||
let chunk = terrain.get_key(chunk_pos)?;
|
||||
let chunk = data.terrain.get_key(chunk_pos)?;
|
||||
let new_pos = if reposition.needs_ground {
|
||||
terrain.try_find_ground(entity_pos)
|
||||
data.terrain.try_find_ground(entity_pos)
|
||||
} else {
|
||||
terrain.try_find_space(entity_pos)
|
||||
data.terrain.try_find_space(entity_pos)
|
||||
}.map(|x| x.as_::<f32>()).unwrap_or_else(|| chunk.find_accessible_pos(entity_pos.xy(), false));
|
||||
pos.0 = new_pos;
|
||||
force_update.map(|force_update| force_update.update());
|
||||
@ -247,30 +226,30 @@ impl<'a> System<'a> for Sys {
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
for (entity, new_pos) in repositioned {
|
||||
if let Some(waypoint) = waypoints.get_mut(entity) {
|
||||
*waypoint = Waypoint::new(new_pos, *time);
|
||||
if let Some(waypoint) = data.waypoints.get_mut(entity) {
|
||||
*waypoint = Waypoint::new(new_pos, *data.time);
|
||||
}
|
||||
reposition_on_load.remove(entity);
|
||||
data.reposition_on_load.remove(entity);
|
||||
}
|
||||
|
||||
let max_view_distance = server_settings.max_view_distance.unwrap_or(u32::MAX);
|
||||
let max_view_distance = data.server_settings.max_view_distance.unwrap_or(u32::MAX);
|
||||
#[cfg(feature = "worldgen")]
|
||||
let world_size = world.sim().get_size();
|
||||
let world_size = data.world.sim().get_size();
|
||||
#[cfg(not(feature = "worldgen"))]
|
||||
let world_size = world.map_size_lg().chunks().map(u32::from);
|
||||
let world_size = data.world.map_size_lg().chunks().map(u32::from);
|
||||
let (presences_position_entities, presences_positions) = prepare_player_presences(
|
||||
world_size,
|
||||
max_view_distance,
|
||||
&entities,
|
||||
&positions,
|
||||
&presences,
|
||||
&clients,
|
||||
&data.entities,
|
||||
&data.positions,
|
||||
&data.presences,
|
||||
&data.clients,
|
||||
);
|
||||
let real_max_view_distance = convert_to_loaded_vd(u32::MAX, max_view_distance);
|
||||
|
||||
// Send the chunks to all nearby players.
|
||||
new_chunks.par_iter().for_each_init(
|
||||
|| chunk_send_bus.emitter(),
|
||||
|| data.chunk_send_bus.emitter(),
|
||||
|chunk_send_emitter, chunk_key| {
|
||||
// We only have to check players inside the maximum view distance of the server
|
||||
// of our own position.
|
||||
@ -311,19 +290,19 @@ impl<'a> System<'a> for Sys {
|
||||
},
|
||||
);
|
||||
|
||||
let tick = (tick.0 % 16) as i32;
|
||||
let tick = (data.tick.0 % 16) as i32;
|
||||
|
||||
// Remove chunks that are too far from players.
|
||||
//
|
||||
// Note that all chunks involved here (both terrain chunks and pending chunks)
|
||||
// are guaranteed in bounds. This simplifies the rest of the logic
|
||||
// here.
|
||||
let chunks_to_remove = terrain
|
||||
let chunks_to_remove = data.terrain
|
||||
.par_keys()
|
||||
.copied()
|
||||
// There may be lots of pending chunks, so don't check them all. This should be okay
|
||||
// as long as we're maintaining a reasonable tick rate.
|
||||
.chain(chunk_generator.par_pending_chunks())
|
||||
.chain(data.chunk_generator.par_pending_chunks())
|
||||
// Don't check every chunk every tick (spread over 16 ticks)
|
||||
//
|
||||
// TODO: Investigate whether we can add support for performing this filtering directly
|
||||
@ -370,26 +349,26 @@ impl<'a> System<'a> for Sys {
|
||||
.filter_map(|key| {
|
||||
// Register the unloading of this chunk from terrain persistence
|
||||
#[cfg(feature = "persistent_world")]
|
||||
if let Some(terrain_persistence) = _terrain_persistence.as_mut() {
|
||||
if let Some(terrain_persistence) = data.terrain_persistence.as_mut() {
|
||||
terrain_persistence.unload_chunk(key);
|
||||
}
|
||||
|
||||
chunk_generator.cancel_if_pending(key);
|
||||
data.chunk_generator.cancel_if_pending(key);
|
||||
|
||||
// If you want to trigger any behaivour on unload, do it in `Server::tick` by
|
||||
// reading `TerrainChanges::removed_chunks` since chunks can also be removed
|
||||
// using eg. /reload_chunks
|
||||
|
||||
// TODO: code duplication for chunk insertion between here and state.rs
|
||||
terrain.remove(key).map(|chunk| {
|
||||
terrain_changes.removed_chunks.insert(key);
|
||||
data.terrain.remove(key).map(|chunk| {
|
||||
data.terrain_changes.removed_chunks.insert(key);
|
||||
chunk
|
||||
})
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
if !chunks_to_remove.is_empty() {
|
||||
// Drop chunks in a background thread.
|
||||
slow_jobs.spawn("CHUNK_DROP", move || {
|
||||
data.slow_jobs.spawn("CHUNK_DROP", move || {
|
||||
drop(chunks_to_remove);
|
||||
});
|
||||
}
|
||||
|
@ -59,8 +59,6 @@ impl<'a> System<'a> for Sys {
|
||||
&presences,
|
||||
&clients,
|
||||
);
|
||||
#[cfg(not(feature = "worldgen"))]
|
||||
let presences_position_entities: Vec<((vek::Vec2<i16>, i32), specs::Entity)> = Vec::new();
|
||||
let real_max_view_distance =
|
||||
super::terrain::convert_to_loaded_vd(u32::MAX, max_view_distance);
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
use common::{
|
||||
calendar::Calendar,
|
||||
generation::{ChunkSupplement, EntityInfo},
|
||||
generation::ChunkSupplement,
|
||||
resources::TimeOfDay,
|
||||
rtsim::ChunkResource,
|
||||
terrain::{
|
||||
Block, BlockKind, MapSizeLg, SpriteKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize,
|
||||
},
|
||||
vol::{ReadVol, RectVolSize, WriteVol},
|
||||
vol::RectVolSize,
|
||||
};
|
||||
use enum_map::EnumMap;
|
||||
use rand::{prelude::*, rngs::SmallRng};
|
||||
@ -26,6 +26,7 @@ pub struct World;
|
||||
pub struct IndexOwned;
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
#[allow(dead_code)]
|
||||
pub struct IndexRef<'a>(&'a IndexOwned);
|
||||
|
||||
impl IndexOwned {
|
||||
@ -39,7 +40,7 @@ impl IndexOwned {
|
||||
impl World {
|
||||
pub fn generate(_seed: u32) -> (Self, IndexOwned) { (Self, IndexOwned) }
|
||||
|
||||
pub fn tick(&self, dt: Duration) {}
|
||||
pub fn tick(&self, _dt: Duration) {}
|
||||
|
||||
#[inline(always)]
|
||||
pub const fn map_size_lg(&self) -> MapSizeLg { DEFAULT_WORLD_CHUNKS_LG }
|
||||
@ -63,7 +64,7 @@ impl World {
|
||||
]);
|
||||
let height = rng.gen::<i32>() % 8;
|
||||
|
||||
let mut supplement = ChunkSupplement::default();
|
||||
let supplement = ChunkSupplement::default();
|
||||
|
||||
Ok((
|
||||
TerrainChunk::new(
|
||||
@ -79,7 +80,7 @@ impl World {
|
||||
pub fn get_center(&self) -> Vec2<u32> {
|
||||
// FIXME: Assumes that TerrainChunkSize::RECT_SIZE.x ==
|
||||
// TerrainChunkSize::RECT_SIZE.y
|
||||
DEFAULT_WORLD_CHUNKS_LG.chunks().as_::<u32>() / 2 * TerrainChunkSize::RECT_SIZE.x as u32
|
||||
DEFAULT_WORLD_CHUNKS_LG.chunks().as_::<u32>() / 2 * TerrainChunkSize::RECT_SIZE.x
|
||||
}
|
||||
|
||||
pub fn get_location_name(&self, _index: IndexRef, _wpos2d: Vec2<i32>) -> Option<String> {
|
||||
|
@ -10,6 +10,7 @@ pub use tick::WeatherJob;
|
||||
/// How often the weather is updated, in seconds
|
||||
const WEATHER_DT: f32 = 5.0;
|
||||
|
||||
#[cfg(feature = "worldgen")]
|
||||
pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
|
||||
dispatch::<tick::Sys>(dispatch_builder, &[]);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user