mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'pyrotechnics' into 'master'
add fireworks and bombs back to chests, sahagin tier and above See merge request veloren/veloren!4413
This commit is contained in:
commit
e6e8b246b0
@ -11,6 +11,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Changed
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### Changed
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- Fireworks and bombs are (again) available from chests (Sahagin and above).
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### Removed
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### Removed
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### Fixed
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### Fixed
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9
assets/common/loot_tables/consumables/pyrotechnics.ron
Normal file
9
assets/common/loot_tables/consumables/pyrotechnics.ron
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@ -0,0 +1,9 @@
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[
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(0.4, Item("common.items.utility.bomb")),
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(0.1, MultiDrop(Item("common.items.utility.firework_yellow"), 1, 3)),
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(0.1, MultiDrop(Item("common.items.utility.firework_red"), 1, 3)),
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(0.1, MultiDrop(Item("common.items.utility.firework_green"), 1, 3)),
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(0.1, MultiDrop(Item("common.items.utility.firework_blue"), 1, 3)),
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(0.1, MultiDrop(Item("common.items.utility.firework_purple"), 1, 3)),
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(0.1, MultiDrop(Item("common.items.utility.firework_white"), 1, 3)),
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]
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@ -1,12 +1,20 @@
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[
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[
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// Gear
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(1.0, All([
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(0.25, LootTable("common.loot_tables.weapons.cultist")),
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Lottery([
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(0.25, LootTable("common.loot_tables.armor.cultist")),
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// Gear
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// Currency
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(0.25, LootTable("common.loot_tables.weapons.cultist")),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 1000, 2000)),
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(0.25, LootTable("common.loot_tables.armor.cultist")),
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// Consumables
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// Currency
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(2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 4, 8)),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 1000, 2000)),
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(0.1, MultiDrop(Item("common.items.food.spore_corruption"), 1, 3)),
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// Consumables
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// Food
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(2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 4, 8)),
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 3, 6)),
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(0.1, MultiDrop(Item("common.items.food.spore_corruption"), 1, 3)),
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// Food
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 3, 6)),
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]),
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Lottery([
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(0.6, Nothing),
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(0.4, LootTable("common.loot_tables.consumables.pyrotechnics")),
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])
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])),
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]
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]
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@ -1,12 +1,20 @@
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[
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[
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// Gear
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(1.0, All([
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(0.5, LootTable("common.loot_tables.weapons.components.tier-3")),
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Lottery([
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(0.25, LootTable("common.loot_tables.weapons.tier-3")),
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// Gear
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(0.25, LootTable("common.loot_tables.armor.tier-3")),
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(0.5, LootTable("common.loot_tables.weapons.components.tier-3")),
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// Currency
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(0.25, LootTable("common.loot_tables.weapons.tier-3")),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 250, 500)),
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(0.25, LootTable("common.loot_tables.armor.tier-3")),
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// Consumables
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// Currency
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(2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 2, 5)),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 250, 500)),
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// Food
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// Consumables
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 2, 4)),
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(2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 2, 5)),
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// Food
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 2, 4)),
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]),
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Lottery([
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(0.7, Nothing),
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(0.3, LootTable("common.loot_tables.consumables.pyrotechnics")),
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])
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])),
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]
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]
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@ -1,13 +1,21 @@
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[
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[
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// Gear
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(1.0, All([
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(0.5, LootTable("common.loot_tables.weapons.components.tier-4")),
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Lottery([
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(0.25, LootTable("common.loot_tables.weapons.tier-4")),
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// Gear
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(0.25, LootTable("common.loot_tables.armor.tier-4")),
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(0.5, LootTable("common.loot_tables.weapons.components.tier-4")),
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(0.1, Item("common.items.armor.misc.head.spikeguard")),
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(0.25, LootTable("common.loot_tables.weapons.tier-4")),
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// Currency
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(0.25, LootTable("common.loot_tables.armor.tier-4")),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 500, 1000)),
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(0.1, Item("common.items.armor.misc.head.spikeguard")),
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// Consumables
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// Currency
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(2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 4, 8)),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 500, 1000)),
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// Food
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// Consumables
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 2, 5)),
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(2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 4, 8)),
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// Food
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 2, 5)),
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]),
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Lottery([
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(0.6, Nothing),
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(0.4, LootTable("common.loot_tables.consumables.pyrotechnics")),
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])
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])),
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]
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]
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@ -1,12 +1,20 @@
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[
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[
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// Gear
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(1.0, All([
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(0.5, LootTable("common.loot_tables.weapons.components.tier-2")),
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Lottery([
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(0.25, LootTable("common.loot_tables.weapons.tier-2")),
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// Gear
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(0.25, LootTable("common.loot_tables.armor.tier-2")),
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(0.5, LootTable("common.loot_tables.weapons.components.tier-2")),
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// Currency
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(0.25, LootTable("common.loot_tables.weapons.tier-2")),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 100, 250)),
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(0.25, LootTable("common.loot_tables.armor.tier-2")),
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// Consumables
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// Currency
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(2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 2, 5)),
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(3.0, MultiDrop(Item("common.items.utility.coins"), 100, 250)),
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// Food
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// Consumables
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 1, 4)),
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(2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 2, 5)),
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// Food
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 1, 4)),
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]),
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Lottery([
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(0.8, Nothing),
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(0.2, LootTable("common.loot_tables.consumables.pyrotechnics")),
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])
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])),
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]
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]
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@ -1,5 +1,13 @@
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[
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[
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// Ingredients
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(1.0, All([
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(2.0, Item("common.items.crafting_ing.coral_branch")),
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Lottery([
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(0.5, Item("common.items.crafting_ing.pearl")),
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// Ingredients
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]
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(2.0, Item("common.items.crafting_ing.coral_branch")),
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(0.5, Item("common.items.crafting_ing.pearl")),
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]),
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Lottery([
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(0.6, Nothing),
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(0.4, LootTable("common.loot_tables.consumables.pyrotechnics")),
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])
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])),
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]
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@ -1,4 +1,10 @@
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[
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[
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// Key
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(1.0, All([
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(1.0, Item("common.items.keys.terracotta_key_door")),
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// Key
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]
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Item("common.items.keys.terracotta_key_door"),
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Lottery([
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(0.4, Nothing),
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(0.6, LootTable("common.loot_tables.consumables.pyrotechnics")),
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]),
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])),
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]
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