mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'zesterer/sceptre-raycast' into 'master'
Added raycast check to beams See merge request veloren/veloren!1970
This commit is contained in:
commit
e73f634506
@ -19,6 +19,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||
### Fixed
|
||||
|
||||
- Server kicks old client when a user is trying to log in again (often the case when a user's original connection gets dropped)
|
||||
- Added a raycast check to beams to prevent their effect applying through walls
|
||||
|
||||
## [0.9.0] - 2021-03-20
|
||||
|
||||
|
@ -6,14 +6,16 @@ use common::{
|
||||
},
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::{DeltaTime, Time},
|
||||
terrain::TerrainGrid,
|
||||
uid::{Uid, UidAllocator},
|
||||
vol::ReadVol,
|
||||
GroupTarget,
|
||||
};
|
||||
use common_ecs::{Job, Origin, ParMode, Phase, System};
|
||||
use rayon::iter::ParallelIterator;
|
||||
use specs::{
|
||||
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, ParJoin, Read, ReadStorage,
|
||||
SystemData, World, WriteStorage,
|
||||
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, ParJoin, Read, ReadExpect,
|
||||
ReadStorage, SystemData, World, WriteStorage,
|
||||
};
|
||||
use std::time::Duration;
|
||||
use vek::*;
|
||||
@ -24,6 +26,7 @@ pub struct ReadData<'a> {
|
||||
server_bus: Read<'a, EventBus<ServerEvent>>,
|
||||
time: Read<'a, Time>,
|
||||
dt: Read<'a, DeltaTime>,
|
||||
terrain: ReadExpect<'a, TerrainGrid>,
|
||||
uid_allocator: Read<'a, UidAllocator>,
|
||||
uids: ReadStorage<'a, Uid>,
|
||||
positions: ReadStorage<'a, Pos>,
|
||||
@ -138,6 +141,14 @@ impl<'a> System<'a> for Sys {
|
||||
// Collision shapes
|
||||
&& sphere_wedge_cylinder_collision(pos.0, frame_start_dist, frame_end_dist, *ori.look_dir(), beam_segment.angle, pos_b.0, rad_b, height_b);
|
||||
|
||||
// Finally, ensure that a hit has actually occurred by performing a raycast. We do this last because
|
||||
// it's likely to be the most expensive operation.
|
||||
let tgt_dist = pos.0.distance(pos_b.0);
|
||||
let hit = hit && read_data.terrain
|
||||
.ray(pos.0, pos.0 + *ori.look_dir() * (tgt_dist + 1.0))
|
||||
.until(|b| b.is_filled())
|
||||
.cast().0 >= tgt_dist;
|
||||
|
||||
if hit {
|
||||
// See if entities are in the same group
|
||||
let same_group = group
|
||||
|
Loading…
Reference in New Issue
Block a user