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simplify chat keybaord capture
Former-commit-id: 3c5c5c241fe0c0d97059c7b87c0c08104eb5c5fe
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b7439b9107
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@ -402,7 +402,6 @@ pub struct Hud {
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ids: Ids,
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ids: Ids,
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imgs: Imgs,
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imgs: Imgs,
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chat: chat::Chat,
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chat: chat::Chat,
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typing: bool,
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cursor_grabbed: bool,
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cursor_grabbed: bool,
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font_metamorph: FontId,
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font_metamorph: FontId,
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font_opensans: FontId,
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font_opensans: FontId,
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@ -456,7 +455,6 @@ impl Hud {
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imgs,
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imgs,
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ids,
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ids,
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chat,
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chat,
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typing: false,
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cursor_grabbed: true,
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cursor_grabbed: true,
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settings_tab: SettingsTab::Interface,
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settings_tab: SettingsTab::Interface,
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show_help: true,
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show_help: true,
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@ -1443,14 +1441,6 @@ impl Hud {
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};
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};
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}
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}
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// update whether keyboard is captured
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self.typing =
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if let Some(widget_id) = ui_widgets.global_input().current.widget_capturing_keyboard {
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widget_id == self.chat.input_box_id()
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} else {
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false
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};
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events
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events
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}
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}
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@ -1530,10 +1520,17 @@ impl Hud {
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self.cursor_grabbed = cursor_grabbed;
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self.cursor_grabbed = cursor_grabbed;
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}
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}
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fn typing(&self) -> bool {
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match self.ui.widget_capturing_keyboard() {
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Some(id) if id == self.chat.input_box_id() => true,
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_ => false,
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}
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}
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pub fn handle_event(&mut self, event: WinEvent) -> bool {
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pub fn handle_event(&mut self, event: WinEvent) -> bool {
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match event {
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match event {
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WinEvent::Ui(event) => {
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WinEvent::Ui(event) => {
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if (self.typing && event.is_keyboard())
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if (self.typing() && event.is_keyboard())
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|| !(self.cursor_grabbed && event.is_keyboard_or_mouse())
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|| !(self.cursor_grabbed && event.is_keyboard_or_mouse())
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{
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{
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self.ui.handle_event(event);
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self.ui.handle_event(event);
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@ -1542,18 +1539,15 @@ impl Hud {
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}
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}
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WinEvent::Zoom(_) => !self.ui.no_widget_capturing_mouse(),
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WinEvent::Zoom(_) => !self.ui.no_widget_capturing_mouse(),
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WinEvent::KeyDown(Key::Enter) => {
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WinEvent::KeyDown(Key::Enter) => {
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if self.typing {
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self.ui.focus_widget(if self.typing() {
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self.ui.focus_widget(None);
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None
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self.typing = false;
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} else {
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} else {
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self.ui.focus_widget(Some(self.chat.input_box_id()));
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Some(self.chat.input_box_id())
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self.typing = true;
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});
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};
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true
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true
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}
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}
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WinEvent::KeyDown(Key::Escape) => {
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WinEvent::KeyDown(Key::Escape) => {
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if self.typing {
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if self.typing() {
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self.typing = false;
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self.ui.focus_widget(None);
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self.ui.focus_widget(None);
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} else {
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} else {
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// Close windows on esc
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// Close windows on esc
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@ -1561,7 +1555,7 @@ impl Hud {
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}
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}
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true
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true
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}
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}
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WinEvent::KeyDown(key) if !self.typing => match key {
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WinEvent::KeyDown(key) if !self.typing() => match key {
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Key::Map => {
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Key::Map => {
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self.toggle_map();
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self.toggle_map();
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true
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true
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@ -1602,9 +1596,9 @@ impl Hud {
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},
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},
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WinEvent::KeyDown(key) | WinEvent::KeyUp(key) => match key {
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WinEvent::KeyDown(key) | WinEvent::KeyUp(key) => match key {
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Key::ToggleCursor => false,
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Key::ToggleCursor => false,
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_ => self.typing,
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_ => self.typing(),
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},
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},
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WinEvent::Char(_) => self.typing,
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WinEvent::Char(_) => self.typing(),
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_ => false,
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_ => false,
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}
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}
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}
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}
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@ -246,31 +246,17 @@ impl Ui {
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self.ui.set_widgets()
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self.ui.set_widgets()
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}
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}
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// Workaround because conrod currently gives us no way to programmatically set which widget is capturing key input
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// Accepts option so widget can be unfocused
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// Note the widget must be visible and not covered by other widgets at its center for this to work
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// Accepts option so widget can be "unfocused"
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// TODO: try https://docs.rs/conrod_core/0.63.0/conrod_core/struct.Ui.html#method.keyboard_capture
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pub fn focus_widget(&mut self, id: Option<WidgId>) {
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pub fn focus_widget(&mut self, id: Option<WidgId>) {
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let (x, y) = match id {
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self.ui.keyboard_capture(match id {
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// get position of widget
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Some(id) => id,
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Some(id) => if let Some([x, y]) = self.ui.xy_of(id) {
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None => self.ui.window,
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(x, y)
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});
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} else {
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}
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return;
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},
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// Get id of current widget capturing keyboard
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// outside window (origin is center)
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pub fn widget_capturing_keyboard(&self) -> Option<WidgId> {
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None => (self.ui.win_h, self.ui.win_w)
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self.ui.global_input().current.widget_capturing_keyboard
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};
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// things to consider: does cursor need to be moved back?, should we check if the mouse if already pressed and then trigger a release?
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self.ui.handle_event(
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Input::Motion(Motion::MouseCursor { x, y })
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);
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self.ui.handle_event(
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Input::Press(Button::Mouse(MouseButton::Left))
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);
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self.ui.handle_event(
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Input::Release(Button::Mouse(MouseButton::Left))
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);
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}
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}
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// Get whether the a widget besides the window is capturing the mouse
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// Get whether the a widget besides the window is capturing the mouse
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