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Refactor to avoid changing overhead struct
This commit is contained in:
parent
39e3d5c163
commit
e75f569014
@ -1777,7 +1777,7 @@ impl Hud {
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let speech_bubbles = &self.speech_bubbles;
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// Render overhead name tags and health bars
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for (pos, info, bubble, _, _, health, _, height_offset, hpfl, in_group, is_me) in (
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for (pos, info, bubble, _, _, health, _, height_offset, hpfl, in_group) in (
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&entities,
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&pos,
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interpolated.maybe(),
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@ -1835,7 +1835,8 @@ impl Hud {
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|| info.selected_entity.map_or(false, |s| s.0 == entity)
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|| health.map_or(true, overhead::should_show_healthbar)
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|| in_group
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|| is_merchant)
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|| is_merchant
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|| !is_me)
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&& dist_sqr
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< (if in_group {
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NAMETAG_GROUP_RANGE
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@ -1866,7 +1867,9 @@ impl Hud {
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0.0
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},
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});
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let bubble = if dist_sqr < SPEECH_BUBBLE_RANGE.powi(2) {
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let bubble = if (dist_sqr < SPEECH_BUBBLE_RANGE.powi(2) && !is_me)
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|| (is_me && global_state.settings.interface.speech_bubble_self)
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{
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speech_bubbles.get(uid)
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} else {
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None
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@ -1884,7 +1887,6 @@ impl Hud {
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body.height() * scale.map_or(1.0, |s| s.0) + 0.5,
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hpfl,
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in_group,
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is_me,
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)
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})
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},
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@ -1904,7 +1906,6 @@ impl Hud {
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info,
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bubble,
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in_group,
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is_me,
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&global_state.settings.interface,
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self.pulse,
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i18n,
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@ -81,7 +81,6 @@ pub struct Overhead<'a> {
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info: Option<Info<'a>>,
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bubble: Option<&'a SpeechBubble>,
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in_group: bool,
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is_me: bool,
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settings: &'a InterfaceSettings,
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pulse: f32,
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i18n: &'a Localization,
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@ -97,7 +96,6 @@ impl<'a> Overhead<'a> {
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info: Option<Info<'a>>,
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bubble: Option<&'a SpeechBubble>,
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in_group: bool,
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is_me: bool,
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settings: &'a InterfaceSettings,
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pulse: f32,
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i18n: &'a Localization,
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@ -108,7 +106,6 @@ impl<'a> Overhead<'a> {
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info,
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bubble,
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in_group,
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is_me,
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settings,
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pulse,
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i18n,
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@ -183,118 +180,115 @@ impl<'a> Widget for Overhead<'a> {
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const MANA_BAR_HEIGHT: f64 = BARSIZE * 1.5;
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const MANA_BAR_Y: f64 = MANA_BAR_HEIGHT / 2.0;
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// Only render info if not me
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if !self.is_me {
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if let Some(Info {
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name,
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health,
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buffs,
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energy,
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combat_rating,
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}) = self.info
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{
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// Used to set healthbar colours based on hp_percentage
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let hp_percentage = health.map_or(100.0, |h| {
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f64::from(h.current() / h.base_max().max(h.maximum()) * 100.0)
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});
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// Compare levels to decide if a skull is shown
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let health_current = health.map_or(1.0, |h| f64::from(h.current()));
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let health_max = health.map_or(1.0, |h| f64::from(h.maximum()));
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let name_y = if (health_current - health_max).abs() < 1e-6 {
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MANA_BAR_Y + 20.0
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} else {
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MANA_BAR_Y + 32.0
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};
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let font_size = if hp_percentage.abs() > 99.9 { 24 } else { 20 };
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// Show K for numbers above 10^3 and truncate them
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// Show M for numbers above 10^6 and truncate them
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let health_cur_txt = match health_current as u32 {
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0..=999 => format!("{:.0}", health_current.max(1.0)),
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1000..=999999 => format!("{:.0}K", (health_current / 1000.0).max(1.0)),
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_ => format!("{:.0}M", (health_current as f64 / 1.0e6).max(1.0)),
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};
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let health_max_txt = match health_max as u32 {
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0..=999 => format!("{:.0}", health_max.max(1.0)),
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1000..=999999 => format!("{:.0}K", (health_max / 1000.0).max(1.0)),
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_ => format!("{:.0}M", (health_max as f64 / 1.0e6).max(1.0)),
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};
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// Buffs
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// Alignment
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let buff_count = buffs.kinds.len().min(11);
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Rectangle::fill_with([168.0, 100.0], color::TRANSPARENT)
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.x_y(-1.0, name_y + 60.0)
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.parent(id)
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.set(state.ids.buffs_align, ui);
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if let Some(Info {
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name,
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health,
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buffs,
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energy,
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combat_rating,
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}) = self.info
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{
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// Used to set healthbar colours based on hp_percentage
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let hp_percentage = health.map_or(100.0, |h| {
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f64::from(h.current() / h.base_max().max(h.maximum()) * 100.0)
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});
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// Compare levels to decide if a skull is shown
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let health_current = health.map_or(1.0, |h| f64::from(h.current()));
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let health_max = health.map_or(1.0, |h| f64::from(h.maximum()));
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let name_y = if (health_current - health_max).abs() < 1e-6 {
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MANA_BAR_Y + 20.0
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} else {
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MANA_BAR_Y + 32.0
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};
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let font_size = if hp_percentage.abs() > 99.9 { 24 } else { 20 };
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// Show K for numbers above 10^3 and truncate them
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// Show M for numbers above 10^6 and truncate them
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let health_cur_txt = match health_current as u32 {
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0..=999 => format!("{:.0}", health_current.max(1.0)),
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1000..=999999 => format!("{:.0}K", (health_current / 1000.0).max(1.0)),
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_ => format!("{:.0}M", (health_current as f64 / 1.0e6).max(1.0)),
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};
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let health_max_txt = match health_max as u32 {
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0..=999 => format!("{:.0}", health_max.max(1.0)),
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1000..=999999 => format!("{:.0}K", (health_max / 1000.0).max(1.0)),
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_ => format!("{:.0}M", (health_max as f64 / 1.0e6).max(1.0)),
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};
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// Buffs
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// Alignment
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let buff_count = buffs.kinds.len().min(11);
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Rectangle::fill_with([168.0, 100.0], color::TRANSPARENT)
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.x_y(-1.0, name_y + 60.0)
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.parent(id)
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.set(state.ids.buffs_align, ui);
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let gen = &mut ui.widget_id_generator();
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if state.ids.buffs.len() < buff_count {
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state.update(|state| state.ids.buffs.resize(buff_count, gen));
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};
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if state.ids.buff_timers.len() < buff_count {
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state.update(|state| state.ids.buff_timers.resize(buff_count, gen));
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};
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let gen = &mut ui.widget_id_generator();
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if state.ids.buffs.len() < buff_count {
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state.update(|state| state.ids.buffs.resize(buff_count, gen));
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};
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if state.ids.buff_timers.len() < buff_count {
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state.update(|state| state.ids.buff_timers.resize(buff_count, gen));
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};
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let buff_ani = ((self.pulse * 4.0).cos() * 0.5 + 0.8) + 0.5; //Animation timer
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let pulsating_col = Color::Rgba(1.0, 1.0, 1.0, buff_ani);
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let norm_col = Color::Rgba(1.0, 1.0, 1.0, 1.0);
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// Create Buff Widgets
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if self.bubble.is_none() {
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state
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.ids
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.buffs
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.iter()
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.copied()
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.zip(state.ids.buff_timers.iter().copied())
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.zip(buffs.iter_active().map(get_buff_info))
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.enumerate()
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.for_each(|(i, ((id, timer_id), buff))| {
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// Limit displayed buffs
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let max_duration = buff.data.duration;
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let current_duration = buff.dur;
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let duration_percentage = current_duration.map_or(1000.0, |cur| {
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max_duration.map_or(1000.0, |max| {
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cur.as_secs_f32() / max.as_secs_f32() * 1000.0
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})
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}) as u32; // Percentage to determine which frame of the timer overlay is displayed
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let buff_img = get_buff_image(buff.kind, self.imgs);
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let buff_widget = Image::new(buff_img).w_h(20.0, 20.0);
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// Sort buffs into rows of 5 slots
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let x = i % 5;
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let y = i / 5;
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let buff_widget = buff_widget.bottom_left_with_margins_on(
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state.ids.buffs_align,
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0.0 + y as f64 * (21.0),
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0.0 + x as f64 * (21.0),
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);
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buff_widget
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.color(
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if current_duration
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.map_or(false, |cur| cur.as_secs_f32() < 10.0)
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{
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Some(pulsating_col)
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} else {
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Some(norm_col)
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},
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)
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.set(id, ui);
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Image::new(match duration_percentage as u64 {
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875..=1000 => self.imgs.nothing, // 8/8
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750..=874 => self.imgs.buff_0, // 7/8
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625..=749 => self.imgs.buff_1, // 6/8
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500..=624 => self.imgs.buff_2, // 5/8
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375..=499 => self.imgs.buff_3, // 4/8
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250..=374 => self.imgs.buff_4, // 3/8
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125..=249 => self.imgs.buff_5, // 2/8
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0..=124 => self.imgs.buff_6, // 1/8
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_ => self.imgs.nothing,
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let buff_ani = ((self.pulse * 4.0).cos() * 0.5 + 0.8) + 0.5; //Animation timer
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let pulsating_col = Color::Rgba(1.0, 1.0, 1.0, buff_ani);
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let norm_col = Color::Rgba(1.0, 1.0, 1.0, 1.0);
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// Create Buff Widgets
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if self.bubble.is_none() {
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state
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.ids
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.buffs
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.iter()
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.copied()
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.zip(state.ids.buff_timers.iter().copied())
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.zip(buffs.iter_active().map(get_buff_info))
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.enumerate()
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.for_each(|(i, ((id, timer_id), buff))| {
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// Limit displayed buffs
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let max_duration = buff.data.duration;
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let current_duration = buff.dur;
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let duration_percentage = current_duration.map_or(1000.0, |cur| {
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max_duration.map_or(1000.0, |max| {
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cur.as_secs_f32() / max.as_secs_f32() * 1000.0
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})
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.w_h(20.0, 20.0)
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.middle_of(id)
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.set(timer_id, ui);
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});
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}
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// Name
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Text::new(name)
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}) as u32; // Percentage to determine which frame of the timer overlay is displayed
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let buff_img = get_buff_image(buff.kind, self.imgs);
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let buff_widget = Image::new(buff_img).w_h(20.0, 20.0);
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// Sort buffs into rows of 5 slots
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let x = i % 5;
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let y = i / 5;
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let buff_widget = buff_widget.bottom_left_with_margins_on(
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state.ids.buffs_align,
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0.0 + y as f64 * (21.0),
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0.0 + x as f64 * (21.0),
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);
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buff_widget
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.color(
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if current_duration.map_or(false, |cur| cur.as_secs_f32() < 10.0) {
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Some(pulsating_col)
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} else {
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Some(norm_col)
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},
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)
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.set(id, ui);
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Image::new(match duration_percentage as u64 {
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875..=1000 => self.imgs.nothing, // 8/8
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750..=874 => self.imgs.buff_0, // 7/8
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625..=749 => self.imgs.buff_1, // 6/8
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500..=624 => self.imgs.buff_2, // 5/8
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375..=499 => self.imgs.buff_3, // 4/8
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250..=374 => self.imgs.buff_4, // 3/8
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125..=249 => self.imgs.buff_5, // 2/8
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0..=124 => self.imgs.buff_6, // 1/8
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_ => self.imgs.nothing,
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})
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.w_h(20.0, 20.0)
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.middle_of(id)
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.set(timer_id, ui);
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});
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}
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// Name
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Text::new(name)
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//Text::new(&format!("{} [{:?}]", name, combat_rating)) // <- Uncomment to debug combat ratings
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(font_size)
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@ -302,7 +296,7 @@ impl<'a> Widget for Overhead<'a> {
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.x_y(-1.0, name_y)
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.parent(id)
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.set(state.ids.name_bg, ui);
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Text::new(name)
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Text::new(name)
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//Text::new(&format!("{} [{:?}]", name, combat_rating)) // <- Uncomment to debug combat ratings
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(font_size)
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@ -317,296 +311,292 @@ impl<'a> Widget for Overhead<'a> {
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.parent(id)
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.set(state.ids.name, ui);
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match health {
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Some(health)
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if should_show_healthbar(health) || decayed_health_displayed(health) =>
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{
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// Show HP Bar
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let hp_ani = (self.pulse * 4.0/* speed factor */).cos() * 0.5 + 1.0; //Animation timer
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let crit_hp_color: Color = Color::Rgba(0.93, 0.59, 0.03, hp_ani);
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let decayed_health = f64::from(1.0 - health.maximum() / health.base_max());
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// Background
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Image::new(if self.in_group {self.imgs.health_bar_group_bg} else {self.imgs.enemy_health_bg})
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match health {
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Some(health)
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if should_show_healthbar(health) || decayed_health_displayed(health) =>
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{
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// Show HP Bar
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let hp_ani = (self.pulse * 4.0/* speed factor */).cos() * 0.5 + 1.0; //Animation timer
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let crit_hp_color: Color = Color::Rgba(0.93, 0.59, 0.03, hp_ani);
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let decayed_health = f64::from(1.0 - health.maximum() / health.base_max());
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// Background
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Image::new(if self.in_group {self.imgs.health_bar_group_bg} else {self.imgs.enemy_health_bg})
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.w_h(84.0 * BARSIZE, 10.0 * BARSIZE)
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.x_y(0.0, MANA_BAR_Y + 6.5) //-25.5)
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.color(Some(Color::Rgba(0.1, 0.1, 0.1, 0.8)))
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.parent(id)
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.set(state.ids.health_bar_bg, ui);
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// % HP Filling
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let size_factor = (hp_percentage / 100.0) * BARSIZE;
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let w = if self.in_group {
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82.0 * size_factor
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} else {
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73.0 * size_factor
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};
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let h = 6.0 * BARSIZE;
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let x = if self.in_group {
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(0.0 + (hp_percentage / 100.0 * 41.0 - 41.0)) * BARSIZE
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} else {
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(4.5 + (hp_percentage / 100.0 * 36.45 - 36.45)) * BARSIZE
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};
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Image::new(self.imgs.enemy_bar)
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.w_h(w, h)
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.x_y(x, MANA_BAR_Y + 8.0)
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.color(if self.in_group {
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// Different HP bar colors only for group members
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Some(match hp_percentage {
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x if (0.0..25.0).contains(&x) => crit_hp_color,
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x if (25.0..50.0).contains(&x) => LOW_HP_COLOR,
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_ => HP_COLOR,
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})
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} else {
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Some(ENEMY_HP_COLOR)
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// % HP Filling
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let size_factor = (hp_percentage / 100.0) * BARSIZE;
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let w = if self.in_group {
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82.0 * size_factor
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} else {
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73.0 * size_factor
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};
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let h = 6.0 * BARSIZE;
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let x = if self.in_group {
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(0.0 + (hp_percentage / 100.0 * 41.0 - 41.0)) * BARSIZE
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} else {
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(4.5 + (hp_percentage / 100.0 * 36.45 - 36.45)) * BARSIZE
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};
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Image::new(self.imgs.enemy_bar)
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.w_h(w, h)
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.x_y(x, MANA_BAR_Y + 8.0)
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.color(if self.in_group {
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// Different HP bar colors only for group members
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Some(match hp_percentage {
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x if (0.0..25.0).contains(&x) => crit_hp_color,
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x if (25.0..50.0).contains(&x) => LOW_HP_COLOR,
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_ => HP_COLOR,
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})
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.parent(id)
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.set(state.ids.health_bar, ui);
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} else {
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Some(ENEMY_HP_COLOR)
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})
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.parent(id)
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.set(state.ids.health_bar, ui);
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if decayed_health > 0.0 {
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let x_decayed = if self.in_group {
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(0.0 - (decayed_health * 41.0 - 41.0)) * BARSIZE
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} else {
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(4.5 - (decayed_health * 36.45 - 36.45)) * BARSIZE
|
||||
};
|
||||
|
||||
let decay_bar_len = decayed_health
|
||||
* if self.in_group {
|
||||
82.0 * BARSIZE
|
||||
} else {
|
||||
73.0 * BARSIZE
|
||||
};
|
||||
Image::new(self.imgs.enemy_bar)
|
||||
.w_h(decay_bar_len, h)
|
||||
.x_y(x_decayed, MANA_BAR_Y + 8.0)
|
||||
.color(Some(QUALITY_EPIC))
|
||||
.parent(id)
|
||||
.set(state.ids.decay_bar, ui);
|
||||
}
|
||||
let mut txt = format!("{}/{}", health_cur_txt, health_max_txt);
|
||||
if health.is_dead {
|
||||
txt = self.i18n.get("hud.group.dead").to_string()
|
||||
if decayed_health > 0.0 {
|
||||
let x_decayed = if self.in_group {
|
||||
(0.0 - (decayed_health * 41.0 - 41.0)) * BARSIZE
|
||||
} else {
|
||||
(4.5 - (decayed_health * 36.45 - 36.45)) * BARSIZE
|
||||
};
|
||||
Text::new(&txt)
|
||||
.mid_top_with_margin_on(state.ids.health_bar_bg, 2.0)
|
||||
.font_size(10)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(TEXT_COLOR)
|
||||
|
||||
let decay_bar_len = decayed_health
|
||||
* if self.in_group {
|
||||
82.0 * BARSIZE
|
||||
} else {
|
||||
73.0 * BARSIZE
|
||||
};
|
||||
Image::new(self.imgs.enemy_bar)
|
||||
.w_h(decay_bar_len, h)
|
||||
.x_y(x_decayed, MANA_BAR_Y + 8.0)
|
||||
.color(Some(QUALITY_EPIC))
|
||||
.parent(id)
|
||||
.set(state.ids.health_txt, ui);
|
||||
.set(state.ids.decay_bar, ui);
|
||||
}
|
||||
let mut txt = format!("{}/{}", health_cur_txt, health_max_txt);
|
||||
if health.is_dead {
|
||||
txt = self.i18n.get("hud.group.dead").to_string()
|
||||
};
|
||||
Text::new(&txt)
|
||||
.mid_top_with_margin_on(state.ids.health_bar_bg, 2.0)
|
||||
.font_size(10)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.color(TEXT_COLOR)
|
||||
.parent(id)
|
||||
.set(state.ids.health_txt, ui);
|
||||
|
||||
// % Mana Filling
|
||||
if let Some(energy) = energy {
|
||||
let energy_factor = f64::from(energy.current() / energy.maximum());
|
||||
let size_factor = energy_factor * BARSIZE;
|
||||
let w = if self.in_group {
|
||||
80.0 * size_factor
|
||||
} else {
|
||||
72.0 * size_factor
|
||||
};
|
||||
let x = if self.in_group {
|
||||
((0.0 + (energy_factor * 40.0)) - 40.0) * BARSIZE
|
||||
} else {
|
||||
((3.5 + (energy_factor * 36.5)) - 36.45) * BARSIZE
|
||||
};
|
||||
Rectangle::fill_with([w, MANA_BAR_HEIGHT], STAMINA_COLOR)
|
||||
.x_y(
|
||||
x, MANA_BAR_Y, //-32.0,
|
||||
)
|
||||
.parent(id)
|
||||
.set(state.ids.mana_bar, ui);
|
||||
}
|
||||
// % Mana Filling
|
||||
if let Some(energy) = energy {
|
||||
let energy_factor = f64::from(energy.current() / energy.maximum());
|
||||
let size_factor = energy_factor * BARSIZE;
|
||||
let w = if self.in_group {
|
||||
80.0 * size_factor
|
||||
} else {
|
||||
72.0 * size_factor
|
||||
};
|
||||
let x = if self.in_group {
|
||||
((0.0 + (energy_factor * 40.0)) - 40.0) * BARSIZE
|
||||
} else {
|
||||
((3.5 + (energy_factor * 36.5)) - 36.45) * BARSIZE
|
||||
};
|
||||
Rectangle::fill_with([w, MANA_BAR_HEIGHT], STAMINA_COLOR)
|
||||
.x_y(
|
||||
x, MANA_BAR_Y, //-32.0,
|
||||
)
|
||||
.parent(id)
|
||||
.set(state.ids.mana_bar, ui);
|
||||
}
|
||||
|
||||
// Foreground
|
||||
Image::new(if self.in_group {self.imgs.health_bar_group} else {self.imgs.enemy_health})
|
||||
// Foreground
|
||||
Image::new(if self.in_group {self.imgs.health_bar_group} else {self.imgs.enemy_health})
|
||||
.w_h(84.0 * BARSIZE, 10.0 * BARSIZE)
|
||||
.x_y(0.0, MANA_BAR_Y + 6.5) //-25.5)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.99)))
|
||||
.parent(id)
|
||||
.set(state.ids.health_bar_fg, ui);
|
||||
|
||||
let indicator_col = cr_color(combat_rating);
|
||||
let artifact_diffculty = 122.0;
|
||||
let indicator_col = cr_color(combat_rating);
|
||||
let artifact_diffculty = 122.0;
|
||||
|
||||
if combat_rating > artifact_diffculty && !self.in_group {
|
||||
let skull_ani =
|
||||
((self.pulse * 0.7/* speed factor */).cos() * 0.5 + 0.5) * 10.0; //Animation timer
|
||||
Image::new(if skull_ani as i32 == 1 && rand::random::<f32>() < 0.9 {
|
||||
self.imgs.skull_2
|
||||
} else {
|
||||
self.imgs.skull
|
||||
})
|
||||
.w_h(18.0 * BARSIZE, 18.0 * BARSIZE)
|
||||
.x_y(-39.0 * BARSIZE, MANA_BAR_Y + 7.0)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
|
||||
.parent(id)
|
||||
.set(state.ids.level_skull, ui);
|
||||
if combat_rating > artifact_diffculty && !self.in_group {
|
||||
let skull_ani =
|
||||
((self.pulse * 0.7/* speed factor */).cos() * 0.5 + 0.5) * 10.0; //Animation timer
|
||||
Image::new(if skull_ani as i32 == 1 && rand::random::<f32>() < 0.9 {
|
||||
self.imgs.skull_2
|
||||
} else {
|
||||
Image::new(if self.in_group {
|
||||
self.imgs.nothing
|
||||
} else {
|
||||
self.imgs.combat_rating_ico
|
||||
})
|
||||
.w_h(7.0 * BARSIZE, 7.0 * BARSIZE)
|
||||
.x_y(-37.0 * BARSIZE, MANA_BAR_Y + 6.0)
|
||||
.color(Some(indicator_col))
|
||||
.parent(id)
|
||||
.set(state.ids.level, ui);
|
||||
}
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
self.imgs.skull
|
||||
})
|
||||
.w_h(18.0 * BARSIZE, 18.0 * BARSIZE)
|
||||
.x_y(-39.0 * BARSIZE, MANA_BAR_Y + 7.0)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
|
||||
.parent(id)
|
||||
.set(state.ids.level_skull, ui);
|
||||
} else {
|
||||
Image::new(if self.in_group {
|
||||
self.imgs.nothing
|
||||
} else {
|
||||
self.imgs.combat_rating_ico
|
||||
})
|
||||
.w_h(7.0 * BARSIZE, 7.0 * BARSIZE)
|
||||
.x_y(-37.0 * BARSIZE, MANA_BAR_Y + 6.0)
|
||||
.color(Some(indicator_col))
|
||||
.parent(id)
|
||||
.set(state.ids.level, ui);
|
||||
}
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
// Speech bubble
|
||||
// Only render if setting or other players
|
||||
if !self.is_me || self.settings.speech_bubble_self {
|
||||
if let Some(bubble) = self.bubble {
|
||||
let dark_mode = self.settings.speech_bubble_dark_mode;
|
||||
let localizer =
|
||||
|s: &str, i| -> String { self.i18n.get_variation(s, i).to_string() };
|
||||
let bubble_contents: String = bubble.message(localizer);
|
||||
let (text_color, shadow_color) = bubble_color(bubble, dark_mode);
|
||||
let mut text = Text::new(&bubble_contents)
|
||||
.color(text_color)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.font_size(18)
|
||||
.up_from(state.ids.name, 26.0)
|
||||
.x_align_to(state.ids.name, Align::Middle)
|
||||
.parent(id);
|
||||
if let Some(bubble) = self.bubble {
|
||||
let dark_mode = self.settings.speech_bubble_dark_mode;
|
||||
let localizer = |s: &str, i| -> String { self.i18n.get_variation(s, i).to_string() };
|
||||
let bubble_contents: String = bubble.message(localizer);
|
||||
let (text_color, shadow_color) = bubble_color(bubble, dark_mode);
|
||||
let mut text = Text::new(&bubble_contents)
|
||||
.color(text_color)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.font_size(18)
|
||||
.up_from(state.ids.name, 26.0)
|
||||
.x_align_to(state.ids.name, Align::Middle)
|
||||
.parent(id);
|
||||
|
||||
if let Some(w) = text.get_w(ui) {
|
||||
if w > MAX_BUBBLE_WIDTH {
|
||||
text = text.w(MAX_BUBBLE_WIDTH);
|
||||
}
|
||||
if let Some(w) = text.get_w(ui) {
|
||||
if w > MAX_BUBBLE_WIDTH {
|
||||
text = text.w(MAX_BUBBLE_WIDTH);
|
||||
}
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_top_left
|
||||
} else {
|
||||
self.imgs.speech_bubble_top_left
|
||||
})
|
||||
.w_h(16.0, 16.0)
|
||||
.top_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_top_left, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_top
|
||||
} else {
|
||||
self.imgs.speech_bubble_top
|
||||
})
|
||||
.h(16.0)
|
||||
.padded_w_of(state.ids.speech_bubble_text, -4.0)
|
||||
.mid_top_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_top, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_top_right
|
||||
} else {
|
||||
self.imgs.speech_bubble_top_right
|
||||
})
|
||||
.w_h(16.0, 16.0)
|
||||
.top_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_top_right, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_left
|
||||
} else {
|
||||
self.imgs.speech_bubble_left
|
||||
})
|
||||
.w(16.0)
|
||||
.padded_h_of(state.ids.speech_bubble_text, -4.0)
|
||||
.mid_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_left, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_mid
|
||||
} else {
|
||||
self.imgs.speech_bubble_mid
|
||||
})
|
||||
.padded_wh_of(state.ids.speech_bubble_text, -4.0)
|
||||
.top_left_with_margin_on(state.ids.speech_bubble_text, -4.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_mid, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_right
|
||||
} else {
|
||||
self.imgs.speech_bubble_right
|
||||
})
|
||||
.w(16.0)
|
||||
.padded_h_of(state.ids.speech_bubble_text, -4.0)
|
||||
.mid_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_right, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_bottom_left
|
||||
} else {
|
||||
self.imgs.speech_bubble_bottom_left
|
||||
})
|
||||
.w_h(16.0, 16.0)
|
||||
.bottom_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_bottom_left, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_bottom
|
||||
} else {
|
||||
self.imgs.speech_bubble_bottom
|
||||
})
|
||||
.h(16.0)
|
||||
.padded_w_of(state.ids.speech_bubble_text, -4.0)
|
||||
.mid_bottom_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_bottom, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_bottom_right
|
||||
} else {
|
||||
self.imgs.speech_bubble_bottom_right
|
||||
})
|
||||
.w_h(16.0, 16.0)
|
||||
.bottom_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_bottom_right, ui);
|
||||
let tail = Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_tail
|
||||
} else {
|
||||
self.imgs.speech_bubble_tail
|
||||
})
|
||||
.parent(id)
|
||||
.mid_bottom_with_margin_on(state.ids.speech_bubble_text, -32.0);
|
||||
}
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_top_left
|
||||
} else {
|
||||
self.imgs.speech_bubble_top_left
|
||||
})
|
||||
.w_h(16.0, 16.0)
|
||||
.top_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_top_left, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_top
|
||||
} else {
|
||||
self.imgs.speech_bubble_top
|
||||
})
|
||||
.h(16.0)
|
||||
.padded_w_of(state.ids.speech_bubble_text, -4.0)
|
||||
.mid_top_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_top, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_top_right
|
||||
} else {
|
||||
self.imgs.speech_bubble_top_right
|
||||
})
|
||||
.w_h(16.0, 16.0)
|
||||
.top_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_top_right, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_left
|
||||
} else {
|
||||
self.imgs.speech_bubble_left
|
||||
})
|
||||
.w(16.0)
|
||||
.padded_h_of(state.ids.speech_bubble_text, -4.0)
|
||||
.mid_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_left, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_mid
|
||||
} else {
|
||||
self.imgs.speech_bubble_mid
|
||||
})
|
||||
.padded_wh_of(state.ids.speech_bubble_text, -4.0)
|
||||
.top_left_with_margin_on(state.ids.speech_bubble_text, -4.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_mid, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_right
|
||||
} else {
|
||||
self.imgs.speech_bubble_right
|
||||
})
|
||||
.w(16.0)
|
||||
.padded_h_of(state.ids.speech_bubble_text, -4.0)
|
||||
.mid_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_right, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_bottom_left
|
||||
} else {
|
||||
self.imgs.speech_bubble_bottom_left
|
||||
})
|
||||
.w_h(16.0, 16.0)
|
||||
.bottom_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_bottom_left, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_bottom
|
||||
} else {
|
||||
self.imgs.speech_bubble_bottom
|
||||
})
|
||||
.h(16.0)
|
||||
.padded_w_of(state.ids.speech_bubble_text, -4.0)
|
||||
.mid_bottom_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_bottom, ui);
|
||||
Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_bottom_right
|
||||
} else {
|
||||
self.imgs.speech_bubble_bottom_right
|
||||
})
|
||||
.w_h(16.0, 16.0)
|
||||
.bottom_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
|
||||
.parent(id)
|
||||
.set(state.ids.speech_bubble_bottom_right, ui);
|
||||
let tail = Image::new(if dark_mode {
|
||||
self.imgs.dark_bubble_tail
|
||||
} else {
|
||||
self.imgs.speech_bubble_tail
|
||||
})
|
||||
.parent(id)
|
||||
.mid_bottom_with_margin_on(state.ids.speech_bubble_text, -32.0);
|
||||
|
||||
if dark_mode {
|
||||
tail.w_h(22.0, 13.0)
|
||||
} else {
|
||||
tail.w_h(22.0, 28.0)
|
||||
}
|
||||
.set(state.ids.speech_bubble_tail, ui);
|
||||
if dark_mode {
|
||||
tail.w_h(22.0, 13.0)
|
||||
} else {
|
||||
tail.w_h(22.0, 28.0)
|
||||
}
|
||||
.set(state.ids.speech_bubble_tail, ui);
|
||||
|
||||
let mut text_shadow = Text::new(&bubble_contents)
|
||||
.color(shadow_color)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.font_size(18)
|
||||
.x_relative_to(state.ids.speech_bubble_text, 1.0)
|
||||
.y_relative_to(state.ids.speech_bubble_text, -1.0)
|
||||
.parent(id);
|
||||
// Move text to front (conrod depth is lowest first; not a z-index)
|
||||
text.depth(text_shadow.get_depth() - 1.0)
|
||||
.set(state.ids.speech_bubble_text, ui);
|
||||
if let Some(w) = text_shadow.get_w(ui) {
|
||||
if w > MAX_BUBBLE_WIDTH {
|
||||
text_shadow = text_shadow.w(MAX_BUBBLE_WIDTH);
|
||||
}
|
||||
let mut text_shadow = Text::new(&bubble_contents)
|
||||
.color(shadow_color)
|
||||
.font_id(self.fonts.cyri.conrod_id)
|
||||
.font_size(18)
|
||||
.x_relative_to(state.ids.speech_bubble_text, 1.0)
|
||||
.y_relative_to(state.ids.speech_bubble_text, -1.0)
|
||||
.parent(id);
|
||||
// Move text to front (conrod depth is lowest first; not a z-index)
|
||||
text.depth(text_shadow.get_depth() - 1.0)
|
||||
.set(state.ids.speech_bubble_text, ui);
|
||||
if let Some(w) = text_shadow.get_w(ui) {
|
||||
if w > MAX_BUBBLE_WIDTH {
|
||||
text_shadow = text_shadow.w(MAX_BUBBLE_WIDTH);
|
||||
}
|
||||
text_shadow.set(state.ids.speech_bubble_shadow, ui);
|
||||
let icon = if self.settings.speech_bubble_icon {
|
||||
bubble_icon(bubble, self.imgs)
|
||||
} else {
|
||||
self.imgs.nothing
|
||||
};
|
||||
Image::new(icon)
|
||||
}
|
||||
text_shadow.set(state.ids.speech_bubble_shadow, ui);
|
||||
let icon = if self.settings.speech_bubble_icon {
|
||||
bubble_icon(bubble, self.imgs)
|
||||
} else {
|
||||
self.imgs.nothing
|
||||
};
|
||||
Image::new(icon)
|
||||
.w_h(16.0, 16.0)
|
||||
.top_left_with_margin_on(state.ids.speech_bubble_text, -16.0)
|
||||
// TODO: Figure out whether this should be parented.
|
||||
// .parent(id)
|
||||
.set(state.ids.speech_bubble_icon, ui);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user