Refactor to avoid changing overhead struct

This commit is contained in:
voxal 2022-01-01 20:21:17 -08:00
parent 39e3d5c163
commit e75f569014
2 changed files with 365 additions and 374 deletions

View File

@ -1777,7 +1777,7 @@ impl Hud {
let speech_bubbles = &self.speech_bubbles;
// Render overhead name tags and health bars
for (pos, info, bubble, _, _, health, _, height_offset, hpfl, in_group, is_me) in (
for (pos, info, bubble, _, _, health, _, height_offset, hpfl, in_group) in (
&entities,
&pos,
interpolated.maybe(),
@ -1835,7 +1835,8 @@ impl Hud {
|| info.selected_entity.map_or(false, |s| s.0 == entity)
|| health.map_or(true, overhead::should_show_healthbar)
|| in_group
|| is_merchant)
|| is_merchant
|| !is_me)
&& dist_sqr
< (if in_group {
NAMETAG_GROUP_RANGE
@ -1866,7 +1867,9 @@ impl Hud {
0.0
},
});
let bubble = if dist_sqr < SPEECH_BUBBLE_RANGE.powi(2) {
let bubble = if (dist_sqr < SPEECH_BUBBLE_RANGE.powi(2) && !is_me)
|| (is_me && global_state.settings.interface.speech_bubble_self)
{
speech_bubbles.get(uid)
} else {
None
@ -1884,7 +1887,6 @@ impl Hud {
body.height() * scale.map_or(1.0, |s| s.0) + 0.5,
hpfl,
in_group,
is_me,
)
})
},
@ -1904,7 +1906,6 @@ impl Hud {
info,
bubble,
in_group,
is_me,
&global_state.settings.interface,
self.pulse,
i18n,

View File

@ -81,7 +81,6 @@ pub struct Overhead<'a> {
info: Option<Info<'a>>,
bubble: Option<&'a SpeechBubble>,
in_group: bool,
is_me: bool,
settings: &'a InterfaceSettings,
pulse: f32,
i18n: &'a Localization,
@ -97,7 +96,6 @@ impl<'a> Overhead<'a> {
info: Option<Info<'a>>,
bubble: Option<&'a SpeechBubble>,
in_group: bool,
is_me: bool,
settings: &'a InterfaceSettings,
pulse: f32,
i18n: &'a Localization,
@ -108,7 +106,6 @@ impl<'a> Overhead<'a> {
info,
bubble,
in_group,
is_me,
settings,
pulse,
i18n,
@ -183,118 +180,115 @@ impl<'a> Widget for Overhead<'a> {
const MANA_BAR_HEIGHT: f64 = BARSIZE * 1.5;
const MANA_BAR_Y: f64 = MANA_BAR_HEIGHT / 2.0;
// Only render info if not me
if !self.is_me {
if let Some(Info {
name,
health,
buffs,
energy,
combat_rating,
}) = self.info
{
// Used to set healthbar colours based on hp_percentage
let hp_percentage = health.map_or(100.0, |h| {
f64::from(h.current() / h.base_max().max(h.maximum()) * 100.0)
});
// Compare levels to decide if a skull is shown
let health_current = health.map_or(1.0, |h| f64::from(h.current()));
let health_max = health.map_or(1.0, |h| f64::from(h.maximum()));
let name_y = if (health_current - health_max).abs() < 1e-6 {
MANA_BAR_Y + 20.0
} else {
MANA_BAR_Y + 32.0
};
let font_size = if hp_percentage.abs() > 99.9 { 24 } else { 20 };
// Show K for numbers above 10^3 and truncate them
// Show M for numbers above 10^6 and truncate them
let health_cur_txt = match health_current as u32 {
0..=999 => format!("{:.0}", health_current.max(1.0)),
1000..=999999 => format!("{:.0}K", (health_current / 1000.0).max(1.0)),
_ => format!("{:.0}M", (health_current as f64 / 1.0e6).max(1.0)),
};
let health_max_txt = match health_max as u32 {
0..=999 => format!("{:.0}", health_max.max(1.0)),
1000..=999999 => format!("{:.0}K", (health_max / 1000.0).max(1.0)),
_ => format!("{:.0}M", (health_max as f64 / 1.0e6).max(1.0)),
};
// Buffs
// Alignment
let buff_count = buffs.kinds.len().min(11);
Rectangle::fill_with([168.0, 100.0], color::TRANSPARENT)
.x_y(-1.0, name_y + 60.0)
.parent(id)
.set(state.ids.buffs_align, ui);
if let Some(Info {
name,
health,
buffs,
energy,
combat_rating,
}) = self.info
{
// Used to set healthbar colours based on hp_percentage
let hp_percentage = health.map_or(100.0, |h| {
f64::from(h.current() / h.base_max().max(h.maximum()) * 100.0)
});
// Compare levels to decide if a skull is shown
let health_current = health.map_or(1.0, |h| f64::from(h.current()));
let health_max = health.map_or(1.0, |h| f64::from(h.maximum()));
let name_y = if (health_current - health_max).abs() < 1e-6 {
MANA_BAR_Y + 20.0
} else {
MANA_BAR_Y + 32.0
};
let font_size = if hp_percentage.abs() > 99.9 { 24 } else { 20 };
// Show K for numbers above 10^3 and truncate them
// Show M for numbers above 10^6 and truncate them
let health_cur_txt = match health_current as u32 {
0..=999 => format!("{:.0}", health_current.max(1.0)),
1000..=999999 => format!("{:.0}K", (health_current / 1000.0).max(1.0)),
_ => format!("{:.0}M", (health_current as f64 / 1.0e6).max(1.0)),
};
let health_max_txt = match health_max as u32 {
0..=999 => format!("{:.0}", health_max.max(1.0)),
1000..=999999 => format!("{:.0}K", (health_max / 1000.0).max(1.0)),
_ => format!("{:.0}M", (health_max as f64 / 1.0e6).max(1.0)),
};
// Buffs
// Alignment
let buff_count = buffs.kinds.len().min(11);
Rectangle::fill_with([168.0, 100.0], color::TRANSPARENT)
.x_y(-1.0, name_y + 60.0)
.parent(id)
.set(state.ids.buffs_align, ui);
let gen = &mut ui.widget_id_generator();
if state.ids.buffs.len() < buff_count {
state.update(|state| state.ids.buffs.resize(buff_count, gen));
};
if state.ids.buff_timers.len() < buff_count {
state.update(|state| state.ids.buff_timers.resize(buff_count, gen));
};
let gen = &mut ui.widget_id_generator();
if state.ids.buffs.len() < buff_count {
state.update(|state| state.ids.buffs.resize(buff_count, gen));
};
if state.ids.buff_timers.len() < buff_count {
state.update(|state| state.ids.buff_timers.resize(buff_count, gen));
};
let buff_ani = ((self.pulse * 4.0).cos() * 0.5 + 0.8) + 0.5; //Animation timer
let pulsating_col = Color::Rgba(1.0, 1.0, 1.0, buff_ani);
let norm_col = Color::Rgba(1.0, 1.0, 1.0, 1.0);
// Create Buff Widgets
if self.bubble.is_none() {
state
.ids
.buffs
.iter()
.copied()
.zip(state.ids.buff_timers.iter().copied())
.zip(buffs.iter_active().map(get_buff_info))
.enumerate()
.for_each(|(i, ((id, timer_id), buff))| {
// Limit displayed buffs
let max_duration = buff.data.duration;
let current_duration = buff.dur;
let duration_percentage = current_duration.map_or(1000.0, |cur| {
max_duration.map_or(1000.0, |max| {
cur.as_secs_f32() / max.as_secs_f32() * 1000.0
})
}) as u32; // Percentage to determine which frame of the timer overlay is displayed
let buff_img = get_buff_image(buff.kind, self.imgs);
let buff_widget = Image::new(buff_img).w_h(20.0, 20.0);
// Sort buffs into rows of 5 slots
let x = i % 5;
let y = i / 5;
let buff_widget = buff_widget.bottom_left_with_margins_on(
state.ids.buffs_align,
0.0 + y as f64 * (21.0),
0.0 + x as f64 * (21.0),
);
buff_widget
.color(
if current_duration
.map_or(false, |cur| cur.as_secs_f32() < 10.0)
{
Some(pulsating_col)
} else {
Some(norm_col)
},
)
.set(id, ui);
Image::new(match duration_percentage as u64 {
875..=1000 => self.imgs.nothing, // 8/8
750..=874 => self.imgs.buff_0, // 7/8
625..=749 => self.imgs.buff_1, // 6/8
500..=624 => self.imgs.buff_2, // 5/8
375..=499 => self.imgs.buff_3, // 4/8
250..=374 => self.imgs.buff_4, // 3/8
125..=249 => self.imgs.buff_5, // 2/8
0..=124 => self.imgs.buff_6, // 1/8
_ => self.imgs.nothing,
let buff_ani = ((self.pulse * 4.0).cos() * 0.5 + 0.8) + 0.5; //Animation timer
let pulsating_col = Color::Rgba(1.0, 1.0, 1.0, buff_ani);
let norm_col = Color::Rgba(1.0, 1.0, 1.0, 1.0);
// Create Buff Widgets
if self.bubble.is_none() {
state
.ids
.buffs
.iter()
.copied()
.zip(state.ids.buff_timers.iter().copied())
.zip(buffs.iter_active().map(get_buff_info))
.enumerate()
.for_each(|(i, ((id, timer_id), buff))| {
// Limit displayed buffs
let max_duration = buff.data.duration;
let current_duration = buff.dur;
let duration_percentage = current_duration.map_or(1000.0, |cur| {
max_duration.map_or(1000.0, |max| {
cur.as_secs_f32() / max.as_secs_f32() * 1000.0
})
.w_h(20.0, 20.0)
.middle_of(id)
.set(timer_id, ui);
});
}
// Name
Text::new(name)
}) as u32; // Percentage to determine which frame of the timer overlay is displayed
let buff_img = get_buff_image(buff.kind, self.imgs);
let buff_widget = Image::new(buff_img).w_h(20.0, 20.0);
// Sort buffs into rows of 5 slots
let x = i % 5;
let y = i / 5;
let buff_widget = buff_widget.bottom_left_with_margins_on(
state.ids.buffs_align,
0.0 + y as f64 * (21.0),
0.0 + x as f64 * (21.0),
);
buff_widget
.color(
if current_duration.map_or(false, |cur| cur.as_secs_f32() < 10.0) {
Some(pulsating_col)
} else {
Some(norm_col)
},
)
.set(id, ui);
Image::new(match duration_percentage as u64 {
875..=1000 => self.imgs.nothing, // 8/8
750..=874 => self.imgs.buff_0, // 7/8
625..=749 => self.imgs.buff_1, // 6/8
500..=624 => self.imgs.buff_2, // 5/8
375..=499 => self.imgs.buff_3, // 4/8
250..=374 => self.imgs.buff_4, // 3/8
125..=249 => self.imgs.buff_5, // 2/8
0..=124 => self.imgs.buff_6, // 1/8
_ => self.imgs.nothing,
})
.w_h(20.0, 20.0)
.middle_of(id)
.set(timer_id, ui);
});
}
// Name
Text::new(name)
//Text::new(&format!("{} [{:?}]", name, combat_rating)) // <- Uncomment to debug combat ratings
.font_id(self.fonts.cyri.conrod_id)
.font_size(font_size)
@ -302,7 +296,7 @@ impl<'a> Widget for Overhead<'a> {
.x_y(-1.0, name_y)
.parent(id)
.set(state.ids.name_bg, ui);
Text::new(name)
Text::new(name)
//Text::new(&format!("{} [{:?}]", name, combat_rating)) // <- Uncomment to debug combat ratings
.font_id(self.fonts.cyri.conrod_id)
.font_size(font_size)
@ -317,296 +311,292 @@ impl<'a> Widget for Overhead<'a> {
.parent(id)
.set(state.ids.name, ui);
match health {
Some(health)
if should_show_healthbar(health) || decayed_health_displayed(health) =>
{
// Show HP Bar
let hp_ani = (self.pulse * 4.0/* speed factor */).cos() * 0.5 + 1.0; //Animation timer
let crit_hp_color: Color = Color::Rgba(0.93, 0.59, 0.03, hp_ani);
let decayed_health = f64::from(1.0 - health.maximum() / health.base_max());
// Background
Image::new(if self.in_group {self.imgs.health_bar_group_bg} else {self.imgs.enemy_health_bg})
match health {
Some(health)
if should_show_healthbar(health) || decayed_health_displayed(health) =>
{
// Show HP Bar
let hp_ani = (self.pulse * 4.0/* speed factor */).cos() * 0.5 + 1.0; //Animation timer
let crit_hp_color: Color = Color::Rgba(0.93, 0.59, 0.03, hp_ani);
let decayed_health = f64::from(1.0 - health.maximum() / health.base_max());
// Background
Image::new(if self.in_group {self.imgs.health_bar_group_bg} else {self.imgs.enemy_health_bg})
.w_h(84.0 * BARSIZE, 10.0 * BARSIZE)
.x_y(0.0, MANA_BAR_Y + 6.5) //-25.5)
.color(Some(Color::Rgba(0.1, 0.1, 0.1, 0.8)))
.parent(id)
.set(state.ids.health_bar_bg, ui);
// % HP Filling
let size_factor = (hp_percentage / 100.0) * BARSIZE;
let w = if self.in_group {
82.0 * size_factor
} else {
73.0 * size_factor
};
let h = 6.0 * BARSIZE;
let x = if self.in_group {
(0.0 + (hp_percentage / 100.0 * 41.0 - 41.0)) * BARSIZE
} else {
(4.5 + (hp_percentage / 100.0 * 36.45 - 36.45)) * BARSIZE
};
Image::new(self.imgs.enemy_bar)
.w_h(w, h)
.x_y(x, MANA_BAR_Y + 8.0)
.color(if self.in_group {
// Different HP bar colors only for group members
Some(match hp_percentage {
x if (0.0..25.0).contains(&x) => crit_hp_color,
x if (25.0..50.0).contains(&x) => LOW_HP_COLOR,
_ => HP_COLOR,
})
} else {
Some(ENEMY_HP_COLOR)
// % HP Filling
let size_factor = (hp_percentage / 100.0) * BARSIZE;
let w = if self.in_group {
82.0 * size_factor
} else {
73.0 * size_factor
};
let h = 6.0 * BARSIZE;
let x = if self.in_group {
(0.0 + (hp_percentage / 100.0 * 41.0 - 41.0)) * BARSIZE
} else {
(4.5 + (hp_percentage / 100.0 * 36.45 - 36.45)) * BARSIZE
};
Image::new(self.imgs.enemy_bar)
.w_h(w, h)
.x_y(x, MANA_BAR_Y + 8.0)
.color(if self.in_group {
// Different HP bar colors only for group members
Some(match hp_percentage {
x if (0.0..25.0).contains(&x) => crit_hp_color,
x if (25.0..50.0).contains(&x) => LOW_HP_COLOR,
_ => HP_COLOR,
})
.parent(id)
.set(state.ids.health_bar, ui);
} else {
Some(ENEMY_HP_COLOR)
})
.parent(id)
.set(state.ids.health_bar, ui);
if decayed_health > 0.0 {
let x_decayed = if self.in_group {
(0.0 - (decayed_health * 41.0 - 41.0)) * BARSIZE
} else {
(4.5 - (decayed_health * 36.45 - 36.45)) * BARSIZE
};
let decay_bar_len = decayed_health
* if self.in_group {
82.0 * BARSIZE
} else {
73.0 * BARSIZE
};
Image::new(self.imgs.enemy_bar)
.w_h(decay_bar_len, h)
.x_y(x_decayed, MANA_BAR_Y + 8.0)
.color(Some(QUALITY_EPIC))
.parent(id)
.set(state.ids.decay_bar, ui);
}
let mut txt = format!("{}/{}", health_cur_txt, health_max_txt);
if health.is_dead {
txt = self.i18n.get("hud.group.dead").to_string()
if decayed_health > 0.0 {
let x_decayed = if self.in_group {
(0.0 - (decayed_health * 41.0 - 41.0)) * BARSIZE
} else {
(4.5 - (decayed_health * 36.45 - 36.45)) * BARSIZE
};
Text::new(&txt)
.mid_top_with_margin_on(state.ids.health_bar_bg, 2.0)
.font_size(10)
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
let decay_bar_len = decayed_health
* if self.in_group {
82.0 * BARSIZE
} else {
73.0 * BARSIZE
};
Image::new(self.imgs.enemy_bar)
.w_h(decay_bar_len, h)
.x_y(x_decayed, MANA_BAR_Y + 8.0)
.color(Some(QUALITY_EPIC))
.parent(id)
.set(state.ids.health_txt, ui);
.set(state.ids.decay_bar, ui);
}
let mut txt = format!("{}/{}", health_cur_txt, health_max_txt);
if health.is_dead {
txt = self.i18n.get("hud.group.dead").to_string()
};
Text::new(&txt)
.mid_top_with_margin_on(state.ids.health_bar_bg, 2.0)
.font_size(10)
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.parent(id)
.set(state.ids.health_txt, ui);
// % Mana Filling
if let Some(energy) = energy {
let energy_factor = f64::from(energy.current() / energy.maximum());
let size_factor = energy_factor * BARSIZE;
let w = if self.in_group {
80.0 * size_factor
} else {
72.0 * size_factor
};
let x = if self.in_group {
((0.0 + (energy_factor * 40.0)) - 40.0) * BARSIZE
} else {
((3.5 + (energy_factor * 36.5)) - 36.45) * BARSIZE
};
Rectangle::fill_with([w, MANA_BAR_HEIGHT], STAMINA_COLOR)
.x_y(
x, MANA_BAR_Y, //-32.0,
)
.parent(id)
.set(state.ids.mana_bar, ui);
}
// % Mana Filling
if let Some(energy) = energy {
let energy_factor = f64::from(energy.current() / energy.maximum());
let size_factor = energy_factor * BARSIZE;
let w = if self.in_group {
80.0 * size_factor
} else {
72.0 * size_factor
};
let x = if self.in_group {
((0.0 + (energy_factor * 40.0)) - 40.0) * BARSIZE
} else {
((3.5 + (energy_factor * 36.5)) - 36.45) * BARSIZE
};
Rectangle::fill_with([w, MANA_BAR_HEIGHT], STAMINA_COLOR)
.x_y(
x, MANA_BAR_Y, //-32.0,
)
.parent(id)
.set(state.ids.mana_bar, ui);
}
// Foreground
Image::new(if self.in_group {self.imgs.health_bar_group} else {self.imgs.enemy_health})
// Foreground
Image::new(if self.in_group {self.imgs.health_bar_group} else {self.imgs.enemy_health})
.w_h(84.0 * BARSIZE, 10.0 * BARSIZE)
.x_y(0.0, MANA_BAR_Y + 6.5) //-25.5)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.99)))
.parent(id)
.set(state.ids.health_bar_fg, ui);
let indicator_col = cr_color(combat_rating);
let artifact_diffculty = 122.0;
let indicator_col = cr_color(combat_rating);
let artifact_diffculty = 122.0;
if combat_rating > artifact_diffculty && !self.in_group {
let skull_ani =
((self.pulse * 0.7/* speed factor */).cos() * 0.5 + 0.5) * 10.0; //Animation timer
Image::new(if skull_ani as i32 == 1 && rand::random::<f32>() < 0.9 {
self.imgs.skull_2
} else {
self.imgs.skull
})
.w_h(18.0 * BARSIZE, 18.0 * BARSIZE)
.x_y(-39.0 * BARSIZE, MANA_BAR_Y + 7.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
.parent(id)
.set(state.ids.level_skull, ui);
if combat_rating > artifact_diffculty && !self.in_group {
let skull_ani =
((self.pulse * 0.7/* speed factor */).cos() * 0.5 + 0.5) * 10.0; //Animation timer
Image::new(if skull_ani as i32 == 1 && rand::random::<f32>() < 0.9 {
self.imgs.skull_2
} else {
Image::new(if self.in_group {
self.imgs.nothing
} else {
self.imgs.combat_rating_ico
})
.w_h(7.0 * BARSIZE, 7.0 * BARSIZE)
.x_y(-37.0 * BARSIZE, MANA_BAR_Y + 6.0)
.color(Some(indicator_col))
.parent(id)
.set(state.ids.level, ui);
}
},
_ => {},
}
self.imgs.skull
})
.w_h(18.0 * BARSIZE, 18.0 * BARSIZE)
.x_y(-39.0 * BARSIZE, MANA_BAR_Y + 7.0)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
.parent(id)
.set(state.ids.level_skull, ui);
} else {
Image::new(if self.in_group {
self.imgs.nothing
} else {
self.imgs.combat_rating_ico
})
.w_h(7.0 * BARSIZE, 7.0 * BARSIZE)
.x_y(-37.0 * BARSIZE, MANA_BAR_Y + 6.0)
.color(Some(indicator_col))
.parent(id)
.set(state.ids.level, ui);
}
},
_ => {},
}
}
// Speech bubble
// Only render if setting or other players
if !self.is_me || self.settings.speech_bubble_self {
if let Some(bubble) = self.bubble {
let dark_mode = self.settings.speech_bubble_dark_mode;
let localizer =
|s: &str, i| -> String { self.i18n.get_variation(s, i).to_string() };
let bubble_contents: String = bubble.message(localizer);
let (text_color, shadow_color) = bubble_color(bubble, dark_mode);
let mut text = Text::new(&bubble_contents)
.color(text_color)
.font_id(self.fonts.cyri.conrod_id)
.font_size(18)
.up_from(state.ids.name, 26.0)
.x_align_to(state.ids.name, Align::Middle)
.parent(id);
if let Some(bubble) = self.bubble {
let dark_mode = self.settings.speech_bubble_dark_mode;
let localizer = |s: &str, i| -> String { self.i18n.get_variation(s, i).to_string() };
let bubble_contents: String = bubble.message(localizer);
let (text_color, shadow_color) = bubble_color(bubble, dark_mode);
let mut text = Text::new(&bubble_contents)
.color(text_color)
.font_id(self.fonts.cyri.conrod_id)
.font_size(18)
.up_from(state.ids.name, 26.0)
.x_align_to(state.ids.name, Align::Middle)
.parent(id);
if let Some(w) = text.get_w(ui) {
if w > MAX_BUBBLE_WIDTH {
text = text.w(MAX_BUBBLE_WIDTH);
}
if let Some(w) = text.get_w(ui) {
if w > MAX_BUBBLE_WIDTH {
text = text.w(MAX_BUBBLE_WIDTH);
}
Image::new(if dark_mode {
self.imgs.dark_bubble_top_left
} else {
self.imgs.speech_bubble_top_left
})
.w_h(16.0, 16.0)
.top_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_top_left, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_top
} else {
self.imgs.speech_bubble_top
})
.h(16.0)
.padded_w_of(state.ids.speech_bubble_text, -4.0)
.mid_top_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_top, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_top_right
} else {
self.imgs.speech_bubble_top_right
})
.w_h(16.0, 16.0)
.top_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_top_right, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_left
} else {
self.imgs.speech_bubble_left
})
.w(16.0)
.padded_h_of(state.ids.speech_bubble_text, -4.0)
.mid_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_left, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_mid
} else {
self.imgs.speech_bubble_mid
})
.padded_wh_of(state.ids.speech_bubble_text, -4.0)
.top_left_with_margin_on(state.ids.speech_bubble_text, -4.0)
.parent(id)
.set(state.ids.speech_bubble_mid, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_right
} else {
self.imgs.speech_bubble_right
})
.w(16.0)
.padded_h_of(state.ids.speech_bubble_text, -4.0)
.mid_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_right, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_bottom_left
} else {
self.imgs.speech_bubble_bottom_left
})
.w_h(16.0, 16.0)
.bottom_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_bottom_left, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_bottom
} else {
self.imgs.speech_bubble_bottom
})
.h(16.0)
.padded_w_of(state.ids.speech_bubble_text, -4.0)
.mid_bottom_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_bottom, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_bottom_right
} else {
self.imgs.speech_bubble_bottom_right
})
.w_h(16.0, 16.0)
.bottom_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_bottom_right, ui);
let tail = Image::new(if dark_mode {
self.imgs.dark_bubble_tail
} else {
self.imgs.speech_bubble_tail
})
.parent(id)
.mid_bottom_with_margin_on(state.ids.speech_bubble_text, -32.0);
}
Image::new(if dark_mode {
self.imgs.dark_bubble_top_left
} else {
self.imgs.speech_bubble_top_left
})
.w_h(16.0, 16.0)
.top_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_top_left, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_top
} else {
self.imgs.speech_bubble_top
})
.h(16.0)
.padded_w_of(state.ids.speech_bubble_text, -4.0)
.mid_top_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_top, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_top_right
} else {
self.imgs.speech_bubble_top_right
})
.w_h(16.0, 16.0)
.top_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_top_right, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_left
} else {
self.imgs.speech_bubble_left
})
.w(16.0)
.padded_h_of(state.ids.speech_bubble_text, -4.0)
.mid_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_left, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_mid
} else {
self.imgs.speech_bubble_mid
})
.padded_wh_of(state.ids.speech_bubble_text, -4.0)
.top_left_with_margin_on(state.ids.speech_bubble_text, -4.0)
.parent(id)
.set(state.ids.speech_bubble_mid, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_right
} else {
self.imgs.speech_bubble_right
})
.w(16.0)
.padded_h_of(state.ids.speech_bubble_text, -4.0)
.mid_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_right, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_bottom_left
} else {
self.imgs.speech_bubble_bottom_left
})
.w_h(16.0, 16.0)
.bottom_left_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_bottom_left, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_bottom
} else {
self.imgs.speech_bubble_bottom
})
.h(16.0)
.padded_w_of(state.ids.speech_bubble_text, -4.0)
.mid_bottom_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_bottom, ui);
Image::new(if dark_mode {
self.imgs.dark_bubble_bottom_right
} else {
self.imgs.speech_bubble_bottom_right
})
.w_h(16.0, 16.0)
.bottom_right_with_margin_on(state.ids.speech_bubble_text, -20.0)
.parent(id)
.set(state.ids.speech_bubble_bottom_right, ui);
let tail = Image::new(if dark_mode {
self.imgs.dark_bubble_tail
} else {
self.imgs.speech_bubble_tail
})
.parent(id)
.mid_bottom_with_margin_on(state.ids.speech_bubble_text, -32.0);
if dark_mode {
tail.w_h(22.0, 13.0)
} else {
tail.w_h(22.0, 28.0)
}
.set(state.ids.speech_bubble_tail, ui);
if dark_mode {
tail.w_h(22.0, 13.0)
} else {
tail.w_h(22.0, 28.0)
}
.set(state.ids.speech_bubble_tail, ui);
let mut text_shadow = Text::new(&bubble_contents)
.color(shadow_color)
.font_id(self.fonts.cyri.conrod_id)
.font_size(18)
.x_relative_to(state.ids.speech_bubble_text, 1.0)
.y_relative_to(state.ids.speech_bubble_text, -1.0)
.parent(id);
// Move text to front (conrod depth is lowest first; not a z-index)
text.depth(text_shadow.get_depth() - 1.0)
.set(state.ids.speech_bubble_text, ui);
if let Some(w) = text_shadow.get_w(ui) {
if w > MAX_BUBBLE_WIDTH {
text_shadow = text_shadow.w(MAX_BUBBLE_WIDTH);
}
let mut text_shadow = Text::new(&bubble_contents)
.color(shadow_color)
.font_id(self.fonts.cyri.conrod_id)
.font_size(18)
.x_relative_to(state.ids.speech_bubble_text, 1.0)
.y_relative_to(state.ids.speech_bubble_text, -1.0)
.parent(id);
// Move text to front (conrod depth is lowest first; not a z-index)
text.depth(text_shadow.get_depth() - 1.0)
.set(state.ids.speech_bubble_text, ui);
if let Some(w) = text_shadow.get_w(ui) {
if w > MAX_BUBBLE_WIDTH {
text_shadow = text_shadow.w(MAX_BUBBLE_WIDTH);
}
text_shadow.set(state.ids.speech_bubble_shadow, ui);
let icon = if self.settings.speech_bubble_icon {
bubble_icon(bubble, self.imgs)
} else {
self.imgs.nothing
};
Image::new(icon)
}
text_shadow.set(state.ids.speech_bubble_shadow, ui);
let icon = if self.settings.speech_bubble_icon {
bubble_icon(bubble, self.imgs)
} else {
self.imgs.nothing
};
Image::new(icon)
.w_h(16.0, 16.0)
.top_left_with_margin_on(state.ids.speech_bubble_text, -16.0)
// TODO: Figure out whether this should be parented.
// .parent(id)
.set(state.ids.speech_bubble_icon, ui);
}
}
}
}