Merge branch 'juliancoffee/clay_golem_tweak' into 'master'

clay golem tweak

See merge request veloren/veloren!2478
This commit is contained in:
Samuel Keiffer 2021-06-19 14:49:11 +00:00
commit e7f54d6306
22 changed files with 63 additions and 37 deletions

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@ -17,8 +17,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Entity-entity pushback is no longer applied in forced movement states like rolling and leaping.
- Updated audio library (rodio 0.13 -> 0.14).
- Improve entity-terrain physics performance by reducing the number of voxel lookups.
- Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments.
### Removed
- Enemies no more spawn in dungeon boss room
### Fixed
- Crafting Stations aren't exploadable anymore

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@ -15,5 +15,6 @@ BasicBeam(
energy_regen: 0,
energy_drain: 0,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: Cultist,
)
)

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@ -10,5 +10,6 @@ BasicBeam(
energy_regen: 0,
energy_drain: 0,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: Flamethrower,
)
)

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@ -10,5 +10,6 @@ BasicBeam(
energy_regen: 0,
energy_drain: 0,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: Flamethrower,
)
)

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@ -2,13 +2,19 @@ BasicBeam(
buildup_duration: 0.5,
recover_duration: 0.4,
beam_duration: 0.25,
damage: 100,
damage: 70,
tick_rate: 2.0,
range: 40.0,
max_angle: 1.0,
damage_effect: None,
damage_effect: Some(Buff((
kind: Burning,
dur_secs: 5.0,
strength: DamageFraction(0.75),
chance: 0.75,
))),
energy_regen: 50,
energy_drain: 0,
orientation_behavior: FromOri,
ori_rate: 0.07,
specifier: ClayGolem,
)
)

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@ -1,11 +1,11 @@
BasicRanged(
energy_cost: 0,
buildup_duration: 0.5,
recover_duration: 0.8,
buildup_duration: 0.8,
recover_duration: 0.5,
projectile: ClayRocket(
damage: 500.0,
knockback: 25.0,
radius: 10.0,
radius: 5.0,
),
projectile_body: Object(ClayRocket),
projectile_light: None,

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@ -1,6 +1,6 @@
Shockwave(
energy_cost: 0,
buildup_duration: 0.6,
buildup_duration: 1.5,
swing_duration: 0.12,
recover_duration: 1.2,
damage: 500,
@ -9,9 +9,9 @@ Shockwave(
shockwave_angle: 180.0,
shockwave_vertical_angle: 90.0,
shockwave_speed: 15.0,
shockwave_duration: 2.5,
shockwave_duration: 3.5,
requires_ground: true,
move_efficiency: 0.0,
damage_kind: Crushing,
specifier: Ground,
)
)

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@ -1,7 +1,7 @@
BasicMelee(
energy_cost: 0,
buildup_duration: 0.8,
swing_duration: 0.2,
swing_duration: 0.1,
recover_duration: 0.5,
base_damage: 200,
base_poise_damage: 50,

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@ -15,5 +15,6 @@ BasicBeam(
energy_regen: 0,
energy_drain: 0,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: Cultist,
)
)

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@ -10,5 +10,6 @@ BasicBeam(
energy_regen: 25,
energy_drain: 0,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: HealingBeam,
)
)

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@ -10,5 +10,6 @@ BasicBeam(
energy_regen: 0,
energy_drain: 0,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: Flamethrower,
)
)

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@ -15,5 +15,6 @@ BasicBeam(
energy_regen: 0,
energy_drain: 0,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: Bubbles,
)

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@ -15,5 +15,6 @@ BasicBeam(
energy_regen: 0,
energy_drain: 0,
orientation_behavior: Normal,
ori_rate: 0.3,
specifier: Flamethrower,
)
)

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@ -15,5 +15,6 @@ BasicBeam(
energy_regen: 0,
energy_drain: 0,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: Frost,
)
)

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@ -10,5 +10,6 @@ BasicBeam(
energy_regen: 50,
energy_drain: 0,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: LifestealBeam
)
)

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@ -15,5 +15,6 @@ BasicBeam(
energy_regen: 0,
energy_drain: 350,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: Flamethrower,
)
)

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@ -10,5 +10,6 @@ BasicBeam(
energy_regen: 0,
energy_drain: 350,
orientation_behavior: Normal,
ori_rate: 0.6,
specifier: Flamethrower,
)

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@ -247,6 +247,7 @@ pub enum CharacterAbility {
energy_regen: f32,
energy_drain: f32,
orientation_behavior: basic_beam::OrientationBehavior,
ori_rate: f32,
specifier: beam::FrontendSpecifier,
},
BasicAura {
@ -1651,6 +1652,7 @@ impl From<(&CharacterAbility, AbilityInfo)> for CharacterState {
energy_regen,
energy_drain,
orientation_behavior,
ori_rate,
specifier,
} => CharacterState::BasicBeam(basic_beam::Data {
static_data: basic_beam::StaticData {
@ -1666,6 +1668,7 @@ impl From<(&CharacterAbility, AbilityInfo)> for CharacterState {
energy_drain: *energy_drain,
ability_info,
orientation_behavior: *orientation_behavior,
ori_rate: *ori_rate,
specifier: *specifier,
},
timer: Duration::default(),

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@ -511,7 +511,7 @@ impl Body {
_ => 10000,
},
Body::Golem(golem) => match golem.species {
golem::Species::ClayGolem => 7500,
golem::Species::ClayGolem => 4500,
_ => 10000,
},
Body::Theropod(theropod) => match theropod.species {
@ -676,7 +676,7 @@ impl Body {
_ => 1.0,
},
Body::Golem(g) => match g.species {
golem::Species::ClayGolem => 1.2,
golem::Species::ClayGolem => 2.0,
_ => 1.0,
},
_ => 1.0,

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@ -40,6 +40,8 @@ pub struct StaticData {
pub energy_drain: f32,
/// Used to dictate how orientation functions in this state
pub orientation_behavior: OrientationBehavior,
/// How fast enemy can rotate with beam
pub ori_rate: f32,
/// What key is used to press ability
pub ability_info: AbilityInfo,
/// Used to specify the beam to the frontend
@ -61,14 +63,10 @@ impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
let ori_rate = match self.static_data.orientation_behavior {
OrientationBehavior::Normal => 0.6,
OrientationBehavior::Turret => {
update.ori = Ori::from(data.inputs.look_dir);
0.6
},
OrientationBehavior::FromOri => 0.1,
};
let ori_rate = self.static_data.ori_rate;
if self.static_data.orientation_behavior == OrientationBehavior::Turret {
update.ori = Ori::from(data.inputs.look_dir);
}
handle_orientation(data, &mut update, ori_rate);
handle_move(data, &mut update, 0.4);

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@ -3477,6 +3477,9 @@ impl<'a> AgentData<'a> {
const GOLEM_LONG_RANGE: f32 = 50.0;
const GOLEM_TARGET_SPEED: f32 = 8.0;
let golem_melee_range = self.body.map_or(0.0, |b| b.radius()) + GOLEM_MELEE_RANGE;
// Fraction of health, used for activation of shockwave
// If golem don't have health for some reason, assume it's full
let health_fraction = self.health.map_or(1.0, |h| h.fraction());
// Magnitude squared of cross product of target velocity with golem orientation
let target_speed_cross_sqd = agent
.target
@ -3502,7 +3505,7 @@ impl<'a> AgentData<'a> {
}
}
} else if attack_data.dist_sqrd < GOLEM_LASER_RANGE.powi(2) {
if matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs(10))
if matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs(5))
|| target_speed_cross_sqd < GOLEM_TARGET_SPEED.powi(2)
&& can_see_tgt(
&*read_data.terrain,
@ -3512,13 +3515,14 @@ impl<'a> AgentData<'a> {
)
&& attack_data.angle < 45.0
{
// If target in range threshold and haven't been lasering for more than 10
// If target in range threshold and haven't been lasering for more than 5
// seconds already or if target is moving slow-ish, laser them
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
} else {
// Else target moving too fast for laser, shockwave time
} else if health_fraction < 0.7 {
// Else target moving too fast for laser, shockwave time.
// But only if damaged enough
controller
.actions
.push(ControlAction::basic_input(InputKind::Ability(0)));
@ -3536,8 +3540,9 @@ impl<'a> AgentData<'a> {
controller
.actions
.push(ControlAction::basic_input(InputKind::Ability(1)));
} else {
// Else target moving too fast for laser, shockwave time
} else if health_fraction < 0.7 {
// Else target moving too fast for laser, shockwave time.
// But only if damaged enough
controller
.actions
.push(ControlAction::basic_input(InputKind::Ability(0)));

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@ -541,7 +541,7 @@ impl Floor {
.map(|density| dynamic_rng.gen_range(0..density.recip() as usize) == 0)
.unwrap_or(false)
&& !tile_is_pillar
&& !(room.boss && room.difficulty == 5)
&& !room.boss
{
// Randomly displace them a little
let raw_entity = EntityInfo::at(