Added the possibility to not assign a default keybind to a GameInput

This commit is contained in:
Mckol 2022-05-29 20:17:02 +02:00 committed by LunarEclipse
parent e4b213cac5
commit e9ba3ffa4a
2 changed files with 77 additions and 71 deletions

View File

@ -103,7 +103,10 @@ impl Screen {
let key = |code| match controls.keybindings.get(&code) {
Some(Some(key_mouse)) => key_mouse.display_string(key_layout),
Some(None) => i18n.get_msg("main-unbound_key_tip").into_owned(),
None => ControlSettings::default_binding(code).display_string(key_layout),
None => match ControlSettings::default_binding(code) {
Some(key_mouse) => key_mouse.display_string(key_layout),
None => i18n.get_msg("main-unbound_key_tip").into_owned(),
},
};
let keys = i18n::fluent_args! {
"gameinput-togglelantern" => key(GameInput::ToggleLantern),

View File

@ -17,7 +17,7 @@ impl From<ControlSettings> for ControlSettingsSerde {
// Do a delta between default() ControlSettings and the argument, and let
// keybindings be only the custom keybindings chosen by the user.
for (k, v) in control_settings.keybindings {
if Some(ControlSettings::default_binding(k)) != v {
if ControlSettings::default_binding(k) != v {
// Keybinding chosen by the user
user_bindings.insert(k, v);
}
@ -121,77 +121,77 @@ impl ControlSettings {
false
}
pub fn default_binding(game_input: GameInput) -> KeyMouse {
pub fn default_binding(game_input: GameInput) -> Option<KeyMouse> {
// If a new GameInput is added, be sure to update GameInput::iterator() too!
match game_input {
GameInput::Primary => KeyMouse::Mouse(MouseButton::Left),
GameInput::Secondary => KeyMouse::Mouse(MouseButton::Right),
GameInput::Block => KeyMouse::Key(VirtualKeyCode::LAlt),
GameInput::ToggleCursor => KeyMouse::Key(VirtualKeyCode::Comma),
GameInput::Escape => KeyMouse::Key(VirtualKeyCode::Escape),
GameInput::Chat => KeyMouse::Key(VirtualKeyCode::Return),
GameInput::Command => KeyMouse::Key(VirtualKeyCode::Slash),
GameInput::MoveForward => KeyMouse::Key(VirtualKeyCode::W),
GameInput::MoveLeft => KeyMouse::Key(VirtualKeyCode::A),
GameInput::MoveBack => KeyMouse::Key(VirtualKeyCode::S),
GameInput::MoveRight => KeyMouse::Key(VirtualKeyCode::D),
GameInput::Jump => KeyMouse::Key(VirtualKeyCode::Space),
GameInput::Sit => KeyMouse::Key(VirtualKeyCode::K),
GameInput::Dance => KeyMouse::Key(VirtualKeyCode::J),
GameInput::Greet => KeyMouse::Key(VirtualKeyCode::H),
GameInput::Glide => KeyMouse::Key(VirtualKeyCode::LControl),
GameInput::Climb => KeyMouse::Key(VirtualKeyCode::Space),
GameInput::ClimbDown => KeyMouse::Key(VirtualKeyCode::LShift),
GameInput::SwimUp => KeyMouse::Key(VirtualKeyCode::Space),
GameInput::SwimDown => KeyMouse::Key(VirtualKeyCode::LShift),
GameInput::Fly => KeyMouse::Key(VirtualKeyCode::H),
GameInput::Sneak => KeyMouse::Key(VirtualKeyCode::LShift),
GameInput::ToggleLantern => KeyMouse::Key(VirtualKeyCode::G),
GameInput::Mount => KeyMouse::Key(VirtualKeyCode::F),
GameInput::Map => KeyMouse::Key(VirtualKeyCode::M),
GameInput::Bag => KeyMouse::Key(VirtualKeyCode::B),
GameInput::Trade => KeyMouse::Key(VirtualKeyCode::T),
GameInput::Social => KeyMouse::Key(VirtualKeyCode::O),
GameInput::Crafting => KeyMouse::Key(VirtualKeyCode::C),
GameInput::Spellbook => KeyMouse::Key(VirtualKeyCode::P),
GameInput::Settings => KeyMouse::Key(VirtualKeyCode::F10),
GameInput::Help => KeyMouse::Key(VirtualKeyCode::F1),
GameInput::ToggleInterface => KeyMouse::Key(VirtualKeyCode::F2),
GameInput::ToggleDebug => KeyMouse::Key(VirtualKeyCode::F3),
GameInput::Primary => Some(KeyMouse::Mouse(MouseButton::Left)),
GameInput::Secondary => Some(KeyMouse::Mouse(MouseButton::Right)),
GameInput::Block => Some(KeyMouse::Key(VirtualKeyCode::LAlt)),
GameInput::ToggleCursor => Some(KeyMouse::Key(VirtualKeyCode::Comma)),
GameInput::Escape => Some(KeyMouse::Key(VirtualKeyCode::Escape)),
GameInput::Chat => Some(KeyMouse::Key(VirtualKeyCode::Return)),
GameInput::Command => Some(KeyMouse::Key(VirtualKeyCode::Slash)),
GameInput::MoveForward => Some(KeyMouse::Key(VirtualKeyCode::W)),
GameInput::MoveLeft => Some(KeyMouse::Key(VirtualKeyCode::A)),
GameInput::MoveBack => Some(KeyMouse::Key(VirtualKeyCode::S)),
GameInput::MoveRight => Some(KeyMouse::Key(VirtualKeyCode::D)),
GameInput::Jump => Some(KeyMouse::Key(VirtualKeyCode::Space)),
GameInput::Sit => Some(KeyMouse::Key(VirtualKeyCode::K)),
GameInput::Dance => Some(KeyMouse::Key(VirtualKeyCode::J)),
GameInput::Greet => Some(KeyMouse::Key(VirtualKeyCode::H)),
GameInput::Glide => Some(KeyMouse::Key(VirtualKeyCode::LControl)),
GameInput::Climb => Some(KeyMouse::Key(VirtualKeyCode::Space)),
GameInput::ClimbDown => Some(KeyMouse::Key(VirtualKeyCode::LShift)),
GameInput::SwimUp => Some(KeyMouse::Key(VirtualKeyCode::Space)),
GameInput::SwimDown => Some(KeyMouse::Key(VirtualKeyCode::LShift)),
GameInput::Fly => Some(KeyMouse::Key(VirtualKeyCode::H)),
GameInput::Sneak => Some(KeyMouse::Key(VirtualKeyCode::LShift)),
GameInput::ToggleLantern => Some(KeyMouse::Key(VirtualKeyCode::G)),
GameInput::Mount => Some(KeyMouse::Key(VirtualKeyCode::F)),
GameInput::Map => Some(KeyMouse::Key(VirtualKeyCode::M)),
GameInput::Bag => Some(KeyMouse::Key(VirtualKeyCode::B)),
GameInput::Trade => Some(KeyMouse::Key(VirtualKeyCode::T)),
GameInput::Social => Some(KeyMouse::Key(VirtualKeyCode::O)),
GameInput::Crafting => Some(KeyMouse::Key(VirtualKeyCode::C)),
GameInput::Spellbook => Some(KeyMouse::Key(VirtualKeyCode::P)),
GameInput::Settings => Some(KeyMouse::Key(VirtualKeyCode::F10)),
GameInput::Help => Some(KeyMouse::Key(VirtualKeyCode::F1)),
GameInput::ToggleInterface => Some(KeyMouse::Key(VirtualKeyCode::F2)),
GameInput::ToggleDebug => Some(KeyMouse::Key(VirtualKeyCode::F3)),
#[cfg(feature = "egui-ui")]
GameInput::ToggleEguiDebug => KeyMouse::Key(VirtualKeyCode::F7),
GameInput::ToggleChat => KeyMouse::Key(VirtualKeyCode::F5),
GameInput::Fullscreen => KeyMouse::Key(VirtualKeyCode::F11),
GameInput::Screenshot => KeyMouse::Key(VirtualKeyCode::F4),
GameInput::ToggleIngameUi => KeyMouse::Key(VirtualKeyCode::F6),
GameInput::Roll => MIDDLE_CLICK_KEY,
GameInput::Respawn => KeyMouse::Key(VirtualKeyCode::Space),
GameInput::Interact => KeyMouse::Key(VirtualKeyCode::E),
GameInput::ToggleWield => KeyMouse::Key(VirtualKeyCode::R),
GameInput::FreeLook => KeyMouse::Key(VirtualKeyCode::L),
GameInput::AutoWalk => KeyMouse::Key(VirtualKeyCode::Period),
GameInput::CameraClamp => KeyMouse::Key(VirtualKeyCode::Apostrophe),
GameInput::CycleCamera => KeyMouse::Key(VirtualKeyCode::Key0),
GameInput::Slot1 => KeyMouse::Key(VirtualKeyCode::Key1),
GameInput::Slot2 => KeyMouse::Key(VirtualKeyCode::Key2),
GameInput::Slot3 => KeyMouse::Key(VirtualKeyCode::Key3),
GameInput::Slot4 => KeyMouse::Key(VirtualKeyCode::Key4),
GameInput::Slot5 => KeyMouse::Key(VirtualKeyCode::Key5),
GameInput::Slot6 => KeyMouse::Key(VirtualKeyCode::Key6),
GameInput::Slot7 => KeyMouse::Key(VirtualKeyCode::Key7),
GameInput::Slot8 => KeyMouse::Key(VirtualKeyCode::Key8),
GameInput::Slot9 => KeyMouse::Key(VirtualKeyCode::Key9),
GameInput::Slot10 => KeyMouse::Key(VirtualKeyCode::Q),
GameInput::SwapLoadout => KeyMouse::Key(VirtualKeyCode::Tab),
GameInput::Select => KeyMouse::Key(VirtualKeyCode::X),
GameInput::AcceptGroupInvite => KeyMouse::Key(VirtualKeyCode::Y),
GameInput::DeclineGroupInvite => KeyMouse::Key(VirtualKeyCode::N),
GameInput::MapZoomIn => KeyMouse::Key(VirtualKeyCode::Plus),
GameInput::MapZoomOut => KeyMouse::Key(VirtualKeyCode::Minus),
GameInput::MapSetMarker => KeyMouse::Mouse(MouseButton::Middle),
GameInput::SpectateSpeedBoost => KeyMouse::Key(VirtualKeyCode::LControl),
GameInput::SpectateViewpoint => KeyMouse::Mouse(MouseButton::Middle),
GameInput::MuteMusic => KeyMouse::Key(VirtualKeyCode::F8),
GameInput::ToggleEguiDebug => Some(KeyMouse::Key(VirtualKeyCode::F7)),
GameInput::ToggleChat => Some(KeyMouse::Key(VirtualKeyCode::F5)),
GameInput::Fullscreen => Some(KeyMouse::Key(VirtualKeyCode::F11)),
GameInput::Screenshot => Some(KeyMouse::Key(VirtualKeyCode::F4)),
GameInput::ToggleIngameUi => Some(KeyMouse::Key(VirtualKeyCode::F6)),
GameInput::Roll => Some(MIDDLE_CLICK_KEY),
GameInput::Respawn => Some(KeyMouse::Key(VirtualKeyCode::Space)),
GameInput::Interact => Some(KeyMouse::Key(VirtualKeyCode::E)),
GameInput::ToggleWield => Some(KeyMouse::Key(VirtualKeyCode::R)),
GameInput::FreeLook => Some(KeyMouse::Key(VirtualKeyCode::L)),
GameInput::AutoWalk => Some(KeyMouse::Key(VirtualKeyCode::Period)),
GameInput::CameraClamp => Some(KeyMouse::Key(VirtualKeyCode::Apostrophe)),
GameInput::CycleCamera => Some(KeyMouse::Key(VirtualKeyCode::Key0)),
GameInput::Slot1 => Some(KeyMouse::Key(VirtualKeyCode::Key1)),
GameInput::Slot2 => Some(KeyMouse::Key(VirtualKeyCode::Key2)),
GameInput::Slot3 => Some(KeyMouse::Key(VirtualKeyCode::Key3)),
GameInput::Slot4 => Some(KeyMouse::Key(VirtualKeyCode::Key4)),
GameInput::Slot5 => Some(KeyMouse::Key(VirtualKeyCode::Key5)),
GameInput::Slot6 => Some(KeyMouse::Key(VirtualKeyCode::Key6)),
GameInput::Slot7 => Some(KeyMouse::Key(VirtualKeyCode::Key7)),
GameInput::Slot8 => Some(KeyMouse::Key(VirtualKeyCode::Key8)),
GameInput::Slot9 => Some(KeyMouse::Key(VirtualKeyCode::Key9)),
GameInput::Slot10 => Some(KeyMouse::Key(VirtualKeyCode::Q)),
GameInput::SwapLoadout => Some(KeyMouse::Key(VirtualKeyCode::Tab)),
GameInput::Select => Some(KeyMouse::Key(VirtualKeyCode::X)),
GameInput::AcceptGroupInvite => Some(KeyMouse::Key(VirtualKeyCode::Y)),
GameInput::DeclineGroupInvite => Some(KeyMouse::Key(VirtualKeyCode::N)),
GameInput::MapZoomIn => Some(KeyMouse::Key(VirtualKeyCode::Plus)),
GameInput::MapZoomOut => Some(KeyMouse::Key(VirtualKeyCode::Minus)),
GameInput::MapSetMarker => Some(KeyMouse::Mouse(MouseButton::Middle)),
GameInput::SpectateSpeedBoost => Some(KeyMouse::Key(VirtualKeyCode::LControl)),
GameInput::SpectateViewpoint => Some(KeyMouse::Mouse(MouseButton::Middle)),
GameInput::MuteMusic => Some(KeyMouse::Key(VirtualKeyCode::F8)),
}
}
}
@ -204,7 +204,10 @@ impl Default for ControlSettings {
};
// Sets the initial keybindings for those GameInputs.
for game_input in GameInput::iter() {
new_settings.insert_binding(game_input, ControlSettings::default_binding(game_input));
match ControlSettings::default_binding(game_input) {
None => {},
Some(default) => new_settings.insert_binding(game_input, default),
};
}
new_settings
}