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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fix all clippy warnings
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parent
af1962f11c
commit
ea6985e565
@ -5,7 +5,7 @@ use common::{
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use criterion::{black_box, criterion_group, criterion_main, Criterion};
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use std::sync::Arc;
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use vek::*;
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use veloren_voxygen::{mesh::Meshable, scene::terrain::BlocksOfInterest};
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use veloren_voxygen::{mesh::terrain::generate_mesh, scene::terrain::BlocksOfInterest};
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use world::{sim, World};
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const CENTER: Vec2<i32> = Vec2 { x: 512, y: 512 };
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@ -142,11 +142,10 @@ pub fn criterion_benchmark(c: &mut Criterion) {
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let (volume, range) = sample(Vec2::new(x, y));
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meshing_benches.bench_function(&format!("Terrain mesh {}, {}", x, y), move |b| {
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b.iter(|| {
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volume.generate_mesh(black_box((
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range,
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Vec2::new(8192, 8192),
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&BlocksOfInterest::default(),
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)))
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generate_mesh(
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black_box(&volume),
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black_box((range, Vec2::new(8192, 8192), &BlocksOfInterest::default())),
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)
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})
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});
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}
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@ -34,7 +34,7 @@ enum InitState {
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// Waiting on the client initialization
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Client(ClientInit),
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// Client initialized but still waiting on Renderer pipeline creation
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Pipeline(Client),
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Pipeline(Box<Client>),
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}
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impl InitState {
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@ -136,7 +136,7 @@ impl PlayState for MainMenuState {
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Some(InitMsg::Done(Ok(mut client))) => {
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// Register voxygen components / resources
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crate::ecs::init(client.state_mut().ecs_mut());
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self.init = InitState::Pipeline(client);
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self.init = InitState::Pipeline(Box::new(client));
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},
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Some(InitMsg::Done(Err(err))) => {
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let localized_strings = global_state.i18n.read();
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@ -319,7 +319,7 @@ impl PlayState for MainMenuState {
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self.main_menu_ui.connected();
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return PlayStateResult::Push(Box::new(CharSelectionState::new(
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global_state,
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std::rc::Rc::new(std::cell::RefCell::new(client)),
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std::rc::Rc::new(std::cell::RefCell::new(*client)),
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)));
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}
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}
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@ -224,6 +224,7 @@ fn calc_light<V: RectRasterableVol<Vox = Block> + ReadVol + Debug>(
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#[allow(clippy::collapsible_if)]
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#[allow(clippy::many_single_char_names)]
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#[allow(clippy::type_complexity)]
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#[allow(clippy::needless_range_loop)] // TODO: Pending review in #587
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#[allow(clippy::or_fun_call)] // TODO: Pending review in #587
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pub fn generate_mesh<'a, V: RectRasterableVol<Vox = Block> + ReadVol + Debug + 'static>(
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@ -24,6 +24,7 @@ impl<T: Copy + Pod> Buffer<T> {
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}
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}
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#[allow(clippy::len_without_is_empty)]
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pub fn len(&self) -> usize { self.len }
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}
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@ -54,9 +54,9 @@ impl<V: Vertex> Mesh<V> {
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self.verts.push(quad.d);
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} else {
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// Tri 1
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self.verts.push(quad.a.clone());
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self.verts.push(quad.a);
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self.verts.push(quad.b);
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self.verts.push(quad.c.clone());
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self.verts.push(quad.c);
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// Tri 2
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self.verts.push(quad.c);
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@ -78,9 +78,9 @@ impl<V: Vertex> Mesh<V> {
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debug_assert!(index % 3 == 0);
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assert!(index + 5 < self.verts.len());
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// Tri 1
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self.verts[index] = quad.a.clone();
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self.verts[index] = quad.a;
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self.verts[index + 1] = quad.b;
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self.verts[index + 2] = quad.c.clone();
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self.verts[index + 2] = quad.c;
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// Tri 2
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self.verts[index + 3] = quad.c;
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@ -99,7 +99,7 @@ impl<V: Vertex> Mesh<V> {
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self.verts.reserve(other.vertices().len());
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for vert in other.vertices() {
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self.verts.push(f(vert.clone()));
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self.verts.push(f(*vert));
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}
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}
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@ -162,10 +162,10 @@ impl<V: Vertex> Quad<V> {
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let verts = [self.a, self.b, self.c, self.d];
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Self {
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a: verts[n % 4].clone(),
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b: verts[(1 + n) % 4].clone(),
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c: verts[(2 + n) % 4].clone(),
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d: verts[(3 + n) % 4].clone(),
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a: verts[n % 4],
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b: verts[(1 + n) % 4],
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c: verts[(2 + n) % 4],
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d: verts[(3 + n) % 4],
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}
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}
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}
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@ -19,6 +19,7 @@ impl<'a, V: Vertex> SubModel<'a, V> {
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self.buf.slice(start..end)
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}
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#[allow(clippy::len_without_is_empty)]
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pub fn len(&self) -> u32 { self.vertex_range.end - self.vertex_range.start }
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}
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@ -46,6 +47,7 @@ impl<V: Vertex> Model<V> {
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pub(super) fn buf(&self) -> &wgpu::Buffer { &self.vbuf.buf }
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#[allow(clippy::len_without_is_empty)]
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pub fn len(&self) -> usize { self.vbuf.len() }
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}
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@ -77,5 +79,6 @@ impl<V: Vertex> DynamicModel<V> {
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pub fn buf(&self) -> &wgpu::Buffer { &self.vbuf.buf }
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#[allow(clippy::len_without_is_empty)]
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pub fn len(&self) -> usize { self.vbuf.len() }
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}
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@ -77,6 +77,7 @@ struct Shadow {
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/// Represent two states of the renderer:
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/// 1. Only interface pipelines created
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/// 2. All of the pipelines have been created
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#[allow(clippy::large_enum_variant)] // They are both pretty large
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enum State {
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// NOTE: this is used as a transient placeholder for moving things out of State temporarily
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Nothing,
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@ -487,7 +488,7 @@ impl Renderer {
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self.swap_chain = self.device.create_swap_chain(&self.surface, &self.sc_desc);
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// Resize other render targets
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self.views = Self::create_rt_views(&mut self.device, (dims.x, dims.y), &self.mode)?;
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self.views = Self::create_rt_views(&self.device, (dims.x, dims.y), &self.mode)?;
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// Rebind views to clouds/postprocess bind groups
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self.locals.rebind(
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&self.device,
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@ -519,7 +520,7 @@ impl Renderer {
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if let (Some((point_depth, directed_depth)), ShadowMode::Map(mode)) =
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(shadow_views, self.mode.shadow)
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{
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match ShadowMap::create_shadow_views(&mut self.device, (dims.x, dims.y), &mode) {
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match ShadowMap::create_shadow_views(&self.device, (dims.x, dims.y), &mode) {
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Ok((new_point_depth, new_directed_depth)) => {
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*point_depth = new_point_depth;
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*directed_depth = new_directed_depth;
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@ -545,7 +545,7 @@ impl<'pass> FirstPassDrawer<'pass> {
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FigureDrawer { render_pass }
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}
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pub fn draw_terrain<'data: 'pass>(&mut self) -> TerrainDrawer<'_, 'pass> {
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pub fn draw_terrain(&mut self) -> TerrainDrawer<'_, 'pass> {
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let mut render_pass = self.render_pass.scope("terrain", self.borrow.device);
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render_pass.set_pipeline(&self.pipelines.terrain.pipeline);
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@ -584,7 +584,7 @@ impl<'pass> FirstPassDrawer<'pass> {
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}
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}
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pub fn draw_fluid<'data: 'pass>(&mut self) -> FluidDrawer<'_, 'pass> {
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pub fn draw_fluid(&mut self) -> FluidDrawer<'_, 'pass> {
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let mut render_pass = self.render_pass.scope("fluid", self.borrow.device);
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render_pass.set_pipeline(&self.pipelines.fluid.pipeline);
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@ -816,7 +816,7 @@ impl<'pass_ref, 'pass: 'pass_ref> PreparedUiDrawer<'pass_ref, 'pass> {
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self.render_pass.set_vertex_buffer(0, model.buf().slice(..))
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}
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pub fn set_scissor<'data: 'pass>(&mut self, scissor: Aabr<u16>) {
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pub fn set_scissor(&mut self, scissor: Aabr<u16>) {
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let Aabr { min, max } = scissor;
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// TODO: Got an invalid scissor panic from wgpu,
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// use this if you can reproduce
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@ -840,15 +840,12 @@ fn set_quad_index_buffer<'a, V: super::super::Vertex>(
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pass: &mut wgpu::RenderPass<'a>,
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borrow: &RendererBorrow<'a>,
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) {
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match V::QUADS_INDEX {
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Some(format) => {
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let slice = match format {
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wgpu::IndexFormat::Uint16 => borrow.quad_index_buffer_u16.buf.slice(..),
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wgpu::IndexFormat::Uint32 => borrow.quad_index_buffer_u32.buf.slice(..),
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};
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if let Some(format) = V::QUADS_INDEX {
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let slice = match format {
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wgpu::IndexFormat::Uint16 => borrow.quad_index_buffer_u16.buf.slice(..),
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wgpu::IndexFormat::Uint32 => borrow.quad_index_buffer_u32.buf.slice(..),
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};
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pass.set_index_buffer(slice, format);
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},
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None => {},
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pass.set_index_buffer(slice, format);
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}
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}
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@ -618,15 +618,15 @@ fn create_ingame_and_shadow_pipelines(
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IngameAndShadowPipelines {
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ingame: IngamePipelines {
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skybox,
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figure,
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terrain,
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fluid,
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sprite,
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particle,
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lod_terrain,
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particle,
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clouds,
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postprocess,
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skybox,
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sprite,
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terrain,
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// player_shadow_pipeline,
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},
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shadow: ShadowPipelines {
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@ -6,7 +6,7 @@ use treeculler::Frustum;
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use vek::*;
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pub const NEAR_PLANE: f32 = 0.0625;
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pub const FAR_PLANE: f32 = 524288.0625;
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pub const FAR_PLANE: f32 = 524288.06; // excessive precision: 524288.0625
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const FIRST_PERSON_INTERP_TIME: f32 = 0.1;
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const THIRD_PERSON_INTERP_TIME: f32 = 0.1;
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@ -219,7 +219,7 @@ fn mesh_worker<V: BaseVol<Vox = Block> + RectRasterableVol + ReadVol + Debug + '
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// Extract sprite locations from volume
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sprite_instances: {
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span!(_guard, "extract sprite_instances");
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let mut instances = [Vec::new(), Vec::new(), Vec::new(), Vec::new(), Vec::new()];
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let mut instances = [(); SPRITE_LOD_LEVELS].map(|()| Vec::new());
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for x in 0..V::RECT_SIZE.x as i32 {
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for y in 0..V::RECT_SIZE.y as i32 {
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@ -250,8 +250,9 @@ fn mesh_worker<V: BaseVol<Vox = Block> + RectRasterableVol + ReadVol + Debug + '
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let light = light_map(wpos);
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let glow = glow_map(wpos);
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for lod_level in 0..SPRITE_LOD_LEVELS {
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let sprite_data = &sprite_data[&key][lod_level];
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for (lod_level, sprite_data) in
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instances.iter_mut().zip(&sprite_data[&key])
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{
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let mat = Mat4::identity()
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// Scaling for different LOD resolutions
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.scaled_3d(sprite_data.scale)
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@ -276,7 +277,7 @@ fn mesh_worker<V: BaseVol<Vox = Block> + RectRasterableVol + ReadVol + Debug + '
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glow,
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page,
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);
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instances[lod_level].push(instance);
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lod_level.push(instance);
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}
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}
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