Remove damage batch option + crit_mult

This commit is contained in:
socksonme 2022-05-17 22:30:51 +03:00 committed by Socksonme
parent 29ce64b4f5
commit eabbfe6a51
35 changed files with 176 additions and 582 deletions

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"hud.settings.buffs_mmap": "Статусныя эфекты каля мінімапы", "hud.settings.buffs_mmap": "Статусныя эфекты каля мінімапы",
"hud.settings.toggle_bar_experience": "Адлюстроўваць панэль досведу", "hud.settings.toggle_bar_experience": "Адлюстроўваць панэль досведу",
"hud.settings.scrolling_combat_text": "Адлюстроўваць шкоду/злечванне", "hud.settings.scrolling_combat_text": "Адлюстроўваць шкоду/злечванне",
"hud.settings.single_damage_number": "Шкода ад кожнага ўдару",
"hud.settings.cumulated_damage": "Сумарная шкода",
"hud.settings.incoming_damage": "Шкода ад кожнага ўдара па гульцу",
"hud.settings.cumulated_incoming_damage": "Сумарная шкода па гульцу",
"hud.settings.speech_bubble": "Індыкатар гаворкі", "hud.settings.speech_bubble": "Індыкатар гаворкі",
"hud.settings.speech_bubble_self": "Паказваць свае індыкатары гаворкі", "hud.settings.speech_bubble_self": "Паказваць свае індыкатары гаворкі",
"hud.settings.speech_bubble_dark_mode": "Цёмны рэжым індыкатара гаворкі", "hud.settings.speech_bubble_dark_mode": "Цёмны рэжым індыкатара гаворкі",

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"hud.settings.buffs_mmap": "Buffs al Minimapa", "hud.settings.buffs_mmap": "Buffs al Minimapa",
"hud.settings.toggle_bar_experience": "Mostra Barra d'Experiència", "hud.settings.toggle_bar_experience": "Mostra Barra d'Experiència",
"hud.settings.scrolling_combat_text": "Text de Combat Desplaçat", "hud.settings.scrolling_combat_text": "Text de Combat Desplaçat",
"hud.settings.single_damage_number": "Danys en Nombres Rodons",
"hud.settings.cumulated_damage": "Dany Acumulat",
"hud.settings.incoming_damage": "Dany Imminent",
"hud.settings.cumulated_incoming_damage": "Dany Imminent Acumulat",
"hud.settings.speech_bubble": "Bafarades", "hud.settings.speech_bubble": "Bafarades",
"hud.settings.speech_bubble_self": "Mostrar les Bafarades pròpies", "hud.settings.speech_bubble_self": "Mostrar les Bafarades pròpies",
"hud.settings.speech_bubble_dark_mode": "Bafarades Mode Fosc", "hud.settings.speech_bubble_dark_mode": "Bafarades Mode Fosc",

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"hud.settings.buffs_mmap": "Buffy u Minimapy", "hud.settings.buffs_mmap": "Buffy u Minimapy",
"hud.settings.toggle_bar_experience": "Povolit Zkušenostní Bar", "hud.settings.toggle_bar_experience": "Povolit Zkušenostní Bar",
"hud.settings.scrolling_combat_text": "Létajíci Text v boji", "hud.settings.scrolling_combat_text": "Létajíci Text v boji",
"hud.settings.single_damage_number": "Jednotná čísla Poškození",
"hud.settings.cumulated_damage": "Seskupené Poškození",
"hud.settings.incoming_damage": "Příchozí Poškození",
"hud.settings.cumulated_incoming_damage": "Seskupené Příchozí Poškození",
"hud.settings.speech_bubble": "Povídací Bublina", "hud.settings.speech_bubble": "Povídací Bublina",
"hud.settings.speech_bubble_dark_mode": "Tmavá Povídací Bublina", "hud.settings.speech_bubble_dark_mode": "Tmavá Povídací Bublina",
"hud.settings.speech_bubble_icon": "Ikona Povídací Bubliny", "hud.settings.speech_bubble_icon": "Ikona Povídací Bubliny",

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"hud.settings.buffs_mmap": "Effekte an der Minimap", "hud.settings.buffs_mmap": "Effekte an der Minimap",
"hud.settings.toggle_bar_experience": "Erfahrungsleiste umschalten", "hud.settings.toggle_bar_experience": "Erfahrungsleiste umschalten",
"hud.settings.scrolling_combat_text": "Fließtext für Kampfhandlungen", "hud.settings.scrolling_combat_text": "Fließtext für Kampfhandlungen",
"hud.settings.single_damage_number": "Schaden einzeln anzeigen",
"hud.settings.cumulated_damage": "Gesamtschaden anzeigen",
"hud.settings.incoming_damage": "Erlittener Schaden",
"hud.settings.cumulated_incoming_damage": "Gesamter erlittener Schaden",
"hud.settings.speech_bubble": "Sprechblase", "hud.settings.speech_bubble": "Sprechblase",
"hud.settings.speech_bubble_dark_mode": "Sprechblase: Nachtmodus", "hud.settings.speech_bubble_dark_mode": "Sprechblase: Nachtmodus",
"hud.settings.speech_bubble_icon": "Sprechblasen-Icon", "hud.settings.speech_bubble_icon": "Sprechblasen-Icon",

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"hud.settings.buffs_mmap": "Buffs at Minimap", "hud.settings.buffs_mmap": "Buffs at Minimap",
"hud.settings.toggle_bar_experience": "Toggle Experience Bar", "hud.settings.toggle_bar_experience": "Toggle Experience Bar",
"hud.settings.scrolling_combat_text": "Scrolling Combat Text", "hud.settings.scrolling_combat_text": "Scrolling Combat Text",
"hud.settings.single_damage_number": "Single Damage Numbers",
"hud.settings.damage_accumulation_duration": "Damage Accumulation Duration", "hud.settings.damage_accumulation_duration": "Damage Accumulation Duration",
"hud.settings.cumulated_damage": "Cumulated Damage",
"hud.settings.incoming_damage": "Incoming Damage",
"hud.settings.incoming_damage_accumulation_duration": "Incoming Damage Accumulation Duration", "hud.settings.incoming_damage_accumulation_duration": "Incoming Damage Accumulation Duration",
"hud.settings.cumulated_incoming_damage": "Cumulated Incoming Damage",
"hud.settings.round_damage": "Round Damage", "hud.settings.round_damage": "Round Damage",
"hud.settings.speech_bubble": "Speech Bubble", "hud.settings.speech_bubble": "Speech Bubble",
"hud.settings.speech_bubble_self": "Show Own Speech Bubbles", "hud.settings.speech_bubble_self": "Show Own Speech Bubbles",

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"hud.settings.buffs_mmap": "Estados en el Minimapa", "hud.settings.buffs_mmap": "Estados en el Minimapa",
"hud.settings.toggle_bar_experience": "Alternar Barra de Experiencia", "hud.settings.toggle_bar_experience": "Alternar Barra de Experiencia",
"hud.settings.scrolling_combat_text": "Texto de Combate Deslizante", "hud.settings.scrolling_combat_text": "Texto de Combate Deslizante",
"hud.settings.single_damage_number": "Números de Daño Único",
"hud.settings.cumulated_damage": "Daño Acumulado",
"hud.settings.incoming_damage": "Daño Entrante",
"hud.settings.cumulated_incoming_damage": "Daño Entrante Acumulado",
"hud.settings.speech_bubble": "Burbuja de Diálogo", "hud.settings.speech_bubble": "Burbuja de Diálogo",
"hud.settings.speech_bubble_self": "Mostrar Diálogos propios en Burbuja", "hud.settings.speech_bubble_self": "Mostrar Diálogos propios en Burbuja",
"hud.settings.speech_bubble_dark_mode": "Modo Oscuro de Burbuja de Diálogo", "hud.settings.speech_bubble_dark_mode": "Modo Oscuro de Burbuja de Diálogo",

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"hud.settings.buffs_mmap": "Buffs en el Minimapa", "hud.settings.buffs_mmap": "Buffs en el Minimapa",
"hud.settings.toggle_bar_experience": "Alternar Barra de Experiencia", "hud.settings.toggle_bar_experience": "Alternar Barra de Experiencia",
"hud.settings.scrolling_combat_text": "Texto de Combate con Desplazamiento", "hud.settings.scrolling_combat_text": "Texto de Combate con Desplazamiento",
"hud.settings.single_damage_number": "Números de Daño Singular",
"hud.settings.cumulated_damage": "Daño Acumulado",
"hud.settings.incoming_damage": "Daño Recibido",
"hud.settings.cumulated_incoming_damage": "Daño Recibido Acumulado",
"hud.settings.speech_bubble": "Burbuja de Diálogo", "hud.settings.speech_bubble": "Burbuja de Diálogo",
"hud.settings.speech_bubble_self": "Mostrar Diálogos propios en Burbuja", "hud.settings.speech_bubble_self": "Mostrar Diálogos propios en Burbuja",
"hud.settings.speech_bubble_dark_mode": "Burbuja de Diálogo en Modo Oscuro", "hud.settings.speech_bubble_dark_mode": "Burbuja de Diálogo en Modo Oscuro",

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"hud.settings.opacity": "Opakotasuna", "hud.settings.opacity": "Opakotasuna",
"hud.settings.toggle_shortcuts": "Aldatu laster teklak", "hud.settings.toggle_shortcuts": "Aldatu laster teklak",
"hud.settings.toggle_bar_experience": "Erakutsi/ezkutatu esperientzia barra", "hud.settings.toggle_bar_experience": "Erakutsi/ezkutatu esperientzia barra",
"hud.settings.single_damage_number": "Egindako kaltea banaka erakutsi",
"hud.settings.cumulated_damage": "Egindako kaltea metatuta erakutsi",
"hud.settings.incoming_damage": "Jasotako kaltea banaka erakutsi",
"hud.settings.cumulated_incoming_damage": "Jasotako kalte metatua erakutsi",
"hud.settings.energybar_numbers": "Zenbakiak energia barran", "hud.settings.energybar_numbers": "Zenbakiak energia barran",
"hud.settings.always_show_bars": "Erakutsi beti energia barra", "hud.settings.always_show_bars": "Erakutsi beti energia barra",
"hud.settings.values": "Balioak", "hud.settings.values": "Balioak",

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"hud.settings.buffs_mmap": "Effets sur la minimap", "hud.settings.buffs_mmap": "Effets sur la minimap",
"hud.settings.toggle_bar_experience": "Activer la barre d'expérience", "hud.settings.toggle_bar_experience": "Activer la barre d'expérience",
"hud.settings.scrolling_combat_text": "Dégats de combat", "hud.settings.scrolling_combat_text": "Dégats de combat",
"hud.settings.single_damage_number": "Dégats infligés",
"hud.settings.cumulated_damage": "Dégat infligés cumulés",
"hud.settings.incoming_damage": "Dégats reçus",
"hud.settings.cumulated_incoming_damage": "Dégats reçus cumulés",
"hud.settings.speech_bubble": "Bulle de dialogue", "hud.settings.speech_bubble": "Bulle de dialogue",
"hud.settings.speech_bubble_self": "Montrer ses propres bulles de dialogue", "hud.settings.speech_bubble_self": "Montrer ses propres bulles de dialogue",
"hud.settings.speech_bubble_dark_mode": "Bulle de dialogue Mode Sombre", "hud.settings.speech_bubble_dark_mode": "Bulle de dialogue Mode Sombre",

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"hud.settings.buffs_mmap": "Hatások a minitérképnél", "hud.settings.buffs_mmap": "Hatások a minitérképnél",
"hud.settings.toggle_bar_experience": "Tapasztalatsáv megjelenítése/elrejtése", "hud.settings.toggle_bar_experience": "Tapasztalatsáv megjelenítése/elrejtése",
"hud.settings.scrolling_combat_text": "Harci szöveg görgetése", "hud.settings.scrolling_combat_text": "Harci szöveg görgetése",
"hud.settings.single_damage_number": "Minden egyes sebzés",
"hud.settings.cumulated_damage": "Összes sebzés",
"hud.settings.incoming_damage": "Bejövő sebzés",
"hud.settings.cumulated_incoming_damage": "Összes bejövő sebzés",
"hud.settings.speech_bubble": "Szövegbuborék", "hud.settings.speech_bubble": "Szövegbuborék",
"hud.settings.speech_bubble_dark_mode": "Szövegbuborék sötét mód", "hud.settings.speech_bubble_dark_mode": "Szövegbuborék sötét mód",
"hud.settings.speech_bubble_icon": "Szövegbuborék ikon", "hud.settings.speech_bubble_icon": "Szövegbuborék ikon",

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"hud.settings.buffs_mmap": "Buff alla Minimappa", "hud.settings.buffs_mmap": "Buff alla Minimappa",
"hud.settings.toggle_bar_experience": "Attiva/Disattiva Barra dell'Esperienza", "hud.settings.toggle_bar_experience": "Attiva/Disattiva Barra dell'Esperienza",
"hud.settings.scrolling_combat_text": "Testo del Combattimento a Scorrimento", "hud.settings.scrolling_combat_text": "Testo del Combattimento a Scorrimento",
"hud.settings.single_damage_number": "Numero Danni Singoli",
"hud.settings.cumulated_damage": "Danno Accumulato",
"hud.settings.incoming_damage": "Danno in Entrata",
"hud.settings.cumulated_incoming_damage": "Danno in Entrata Accumulato",
"hud.settings.speech_bubble": "Fumetto", "hud.settings.speech_bubble": "Fumetto",
"hud.settings.speech_bubble_self": "Mostra i Propri Fumetti", "hud.settings.speech_bubble_self": "Mostra i Propri Fumetti",
"hud.settings.speech_bubble_dark_mode": "Fumetto Modalità Scura", "hud.settings.speech_bubble_dark_mode": "Fumetto Modalità Scura",

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"hud.settings.buffs_mmap": "Buffs at Minimap", "hud.settings.buffs_mmap": "Buffs at Minimap",
"hud.settings.toggle_bar_experience": "経験値バーの切り替え", "hud.settings.toggle_bar_experience": "経験値バーの切り替え",
"hud.settings.scrolling_combat_text": "戦闘メッセージのスクロール", "hud.settings.scrolling_combat_text": "戦闘メッセージのスクロール",
"hud.settings.single_damage_number": "Single Damage Numbers",
"hud.settings.cumulated_damage": "Cumulated Damage",
"hud.settings.incoming_damage": "Incoming Damage",
"hud.settings.cumulated_incoming_damage": "Cumulated Incoming Damage",
"hud.settings.speech_bubble": "吹き出し", "hud.settings.speech_bubble": "吹き出し",
"hud.settings.speech_bubble_dark_mode": "ダークモード吹き出し", "hud.settings.speech_bubble_dark_mode": "ダークモード吹き出し",
"hud.settings.speech_bubble_icon": "アイコン吹き出し", "hud.settings.speech_bubble_icon": "アイコン吹き出し",

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"hud.settings.toggle_shortcuts": "Toon Sneltoetsen", "hud.settings.toggle_shortcuts": "Toon Sneltoetsen",
"hud.settings.toggle_bar_experience": "Toon Experience Balk", "hud.settings.toggle_bar_experience": "Toon Experience Balk",
"hud.settings.scrolling_combat_text": "Pop-up Gevechtstext", "hud.settings.scrolling_combat_text": "Pop-up Gevechtstext",
"hud.settings.single_damage_number": "Aparte Schade Getallen",
"hud.settings.cumulated_damage": "Cumulatieve Schade Getallen",
"hud.settings.incoming_damage": "Inkomende Schade Getallen",
"hud.settings.cumulated_incoming_damage": "Cumulatieve Inkomende Schade Getallen",
"hud.settings.speech_bubble": "Spraakbubbel", "hud.settings.speech_bubble": "Spraakbubbel",
"hud.settings.speech_bubble_dark_mode": "Donkere Modus", "hud.settings.speech_bubble_dark_mode": "Donkere Modus",
"hud.settings.speech_bubble_icon": "Spraakbubbel Icoon", "hud.settings.speech_bubble_icon": "Spraakbubbel Icoon",

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"hud.settings.buffs_mmap": "Ikoner på Minimap", "hud.settings.buffs_mmap": "Ikoner på Minimap",
"hud.settings.toggle_bar_experience": "Veksle erfaringsbar", "hud.settings.toggle_bar_experience": "Veksle erfaringsbar",
"hud.settings.scrolling_combat_text": "Rullende kamptekst", "hud.settings.scrolling_combat_text": "Rullende kamptekst",
"hud.settings.single_damage_number": "Enkelt skadetall",
"hud.settings.cumulated_damage": "Kumulert skade",
"hud.settings.incoming_damage": "Innkommende skade",
"hud.settings.cumulated_incoming_damage": "Kumulert innkommende skade",
"hud.settings.speech_bubble": "Snakkeboble", "hud.settings.speech_bubble": "Snakkeboble",
"hud.settings.speech_bubble_dark_mode": "Mørk modus for snakkeboble", "hud.settings.speech_bubble_dark_mode": "Mørk modus for snakkeboble",
"hud.settings.speech_bubble_icon": "Snakkeboble ikon", "hud.settings.speech_bubble_icon": "Snakkeboble ikon",

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"hud.settings.buffs_mmap": "Wzmocnienia na minimapie", "hud.settings.buffs_mmap": "Wzmocnienia na minimapie",
"hud.settings.toggle_bar_experience": "Przełącz pasek doświadczenia", "hud.settings.toggle_bar_experience": "Przełącz pasek doświadczenia",
"hud.settings.scrolling_combat_text": "Przewijanie tekstu podczas walki", "hud.settings.scrolling_combat_text": "Przewijanie tekstu podczas walki",
"hud.settings.single_damage_number": "Ujednolicone numery obrażeń",
"hud.settings.cumulated_damage": "Skumulowane obrażenia",
"hud.settings.incoming_damage": "Otrzymywane obrażenia",
"hud.settings.cumulated_incoming_damage": "Kalkulowane otrzymywane obrażenia",
"hud.settings.speech_bubble": "Dymek rozmowy", "hud.settings.speech_bubble": "Dymek rozmowy",
"hud.settings.speech_bubble_self": "Pokazuj swój dymek rozmowy", "hud.settings.speech_bubble_self": "Pokazuj swój dymek rozmowy",
"hud.settings.speech_bubble_dark_mode": "Dymek rozmowy w trybie ciemnym", "hud.settings.speech_bubble_dark_mode": "Dymek rozmowy w trybie ciemnym",

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"hud.settings.buffs_mmap": "Buffs no Minimapa", "hud.settings.buffs_mmap": "Buffs no Minimapa",
"hud.settings.toggle_bar_experience": "Mostar/Ocultar Barra de Experiência", "hud.settings.toggle_bar_experience": "Mostar/Ocultar Barra de Experiência",
"hud.settings.scrolling_combat_text": "Texto de Combate Deslizante", "hud.settings.scrolling_combat_text": "Texto de Combate Deslizante",
"hud.settings.single_damage_number": "Números Únicos de Dano",
"hud.settings.cumulated_damage": "Dano Acumulado",
"hud.settings.incoming_damage": "Dano Recebido",
"hud.settings.cumulated_incoming_damage": "Dano Recebido Acumulado",
"hud.settings.speech_bubble": "Balão de Fala", "hud.settings.speech_bubble": "Balão de Fala",
"hud.settings.speech_bubble_dark_mode": "Balão de Fala Modo Escuro", "hud.settings.speech_bubble_dark_mode": "Balão de Fala Modo Escuro",
"hud.settings.speech_bubble_icon": "Ícone do Balão de Fala", "hud.settings.speech_bubble_icon": "Ícone do Balão de Fala",

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"hud.settings.toggle_shortcuts": "Mostar/Ocultar atalhos", "hud.settings.toggle_shortcuts": "Mostar/Ocultar atalhos",
"hud.settings.toggle_bar_experience": "Mostar/Ocultar barra de experiência", "hud.settings.toggle_bar_experience": "Mostar/Ocultar barra de experiência",
"hud.settings.scrolling_combat_text": "Texto de combate deslizante", "hud.settings.scrolling_combat_text": "Texto de combate deslizante",
"hud.settings.single_damage_number": "Números de dano únicos",
"hud.settings.cumulated_damage": "Dano acumulado",
"hud.settings.incoming_damage": "Dano recebido",
"hud.settings.cumulated_incoming_damage": "Dano recebido acumulado",
"hud.settings.energybar_numbers": "Números da barra de energia", "hud.settings.energybar_numbers": "Números da barra de energia",
"hud.settings.values": "Valores", "hud.settings.values": "Valores",
"hud.settings.percentages": "Percentagens", "hud.settings.percentages": "Percentagens",

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"hud.settings.buffs_mmap": "Баффы возле миникарте", "hud.settings.buffs_mmap": "Баффы возле миникарте",
"hud.settings.toggle_bar_experience": "Переключить панель опыта", "hud.settings.toggle_bar_experience": "Переключить панель опыта",
"hud.settings.scrolling_combat_text": "Отображение урона/исцеления", "hud.settings.scrolling_combat_text": "Отображение урона/исцеления",
"hud.settings.single_damage_number": "Отдельно нанесённый",
"hud.settings.cumulated_damage": "Суммарно нанесённый",
"hud.settings.incoming_damage": "Отдельно полученный",
"hud.settings.cumulated_incoming_damage": "Суммарно полученный",
"hud.settings.speech_bubble": "Диалоговое окно", "hud.settings.speech_bubble": "Диалоговое окно",
"hud.settings.speech_bubble_self": "Показывать каждое отдельное окно", "hud.settings.speech_bubble_self": "Показывать каждое отдельное окно",
"hud.settings.speech_bubble_dark_mode": "Диалоговое окно (тёмная тема)", "hud.settings.speech_bubble_dark_mode": "Диалоговое окно (тёмная тема)",

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"hud.settings.buffs_mmap": "Бафови на Мапици", "hud.settings.buffs_mmap": "Бафови на Мапици",
"hud.settings.toggle_bar_experience": "Ис/Укључи Траку са Искуством", "hud.settings.toggle_bar_experience": "Ис/Укључи Траку са Искуством",
"hud.settings.scrolling_combat_text": "Померајући Борбени Текст ", "hud.settings.scrolling_combat_text": "Померајући Борбени Текст ",
"hud.settings.single_damage_number": "Појединачне Ране",
"hud.settings.cumulated_damage": "Акумулиране Ране",
"hud.settings.incoming_damage": "Долазне Ране",
"hud.settings.cumulated_incoming_damage": "Акумулирана Долазна Ране",
"hud.settings.speech_bubble": "Говорни Облачић", "hud.settings.speech_bubble": "Говорни Облачић",
"hud.settings.speech_bubble_dark_mode": "Тамни Говорни Облачић", "hud.settings.speech_bubble_dark_mode": "Тамни Говорни Облачић",
"hud.settings.speech_bubble_icon": "Иконица Говорног Облачића", "hud.settings.speech_bubble_icon": "Иконица Говорног Облачића",

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@ -25,10 +25,6 @@
"hud.settings.buffs_mmap": "Effekter vid Minikartan", "hud.settings.buffs_mmap": "Effekter vid Minikartan",
"hud.settings.toggle_bar_experience": "Visa/dölj erfarenhetsmätare", "hud.settings.toggle_bar_experience": "Visa/dölj erfarenhetsmätare",
"hud.settings.scrolling_combat_text": "Rullande stridstext", "hud.settings.scrolling_combat_text": "Rullande stridstext",
"hud.settings.single_damage_number": "Ett enda skadenummer",
"hud.settings.cumulated_damage": "Sammanlagd skada",
"hud.settings.incoming_damage": "Inkommande skada",
"hud.settings.cumulated_incoming_damage": "Sammanlagd inkommande skada",
"hud.settings.speech_bubble": "Pratbubbla", "hud.settings.speech_bubble": "Pratbubbla",
"hud.settings.speech_bubble_self": "Visa egna pratbubblor", "hud.settings.speech_bubble_self": "Visa egna pratbubblor",
"hud.settings.speech_bubble_dark_mode": "Pratbubbla mörkt läge", "hud.settings.speech_bubble_dark_mode": "Pratbubbla mörkt läge",

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@ -22,10 +22,6 @@
"hud.settings.buffs_mmap": "Etkiler haritanın yanında", "hud.settings.buffs_mmap": "Etkiler haritanın yanında",
"hud.settings.toggle_bar_experience": "Tecrübe çubuğunu aç/kapa", "hud.settings.toggle_bar_experience": "Tecrübe çubuğunu aç/kapa",
"hud.settings.scrolling_combat_text": "Verilen/Alınan Hasar Yazısı", "hud.settings.scrolling_combat_text": "Verilen/Alınan Hasar Yazısı",
"hud.settings.single_damage_number": "Verilen Hasarı Tek Tek Göster",
"hud.settings.cumulated_damage": "Toplam Verilen Hasarı Göster",
"hud.settings.incoming_damage": "Alınan Hasarı Tek Tek Göster",
"hud.settings.cumulated_incoming_damage": "Toplam Alınan Hasarı Göster",
"hud.settings.speech_bubble": "Konuşma balonu", "hud.settings.speech_bubble": "Konuşma balonu",
"hud.settings.speech_bubble_dark_mode": "Konuşma balonunda karanlık tema kullan", "hud.settings.speech_bubble_dark_mode": "Konuşma balonunda karanlık tema kullan",
"hud.settings.speech_bubble_icon": "Konuşma balonunda ikon göster", "hud.settings.speech_bubble_icon": "Konuşma balonunda ikon göster",

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@ -24,10 +24,6 @@
"hud.settings.buffs_mmap": "Бафи біля Мінімапи", "hud.settings.buffs_mmap": "Бафи біля Мінімапи",
"hud.settings.toggle_bar_experience": "Панель досвіду", "hud.settings.toggle_bar_experience": "Панель досвіду",
"hud.settings.scrolling_combat_text": "Відображення Пошкоджень/Зцілень", "hud.settings.scrolling_combat_text": "Відображення Пошкоджень/Зцілень",
"hud.settings.single_damage_number": "Роздільно нанесені Гравцем",
"hud.settings.cumulated_damage": "Сумарно нанесені Гравцем",
"hud.settings.incoming_damage": "Роздільно отримані Гравцем",
"hud.settings.cumulated_incoming_damage": "Сумарно отримані Гравцем",
"hud.settings.speech_bubble": "Діалоги", "hud.settings.speech_bubble": "Діалоги",
"hud.settings.speech_bubble_dark_mode": "Темний режим", "hud.settings.speech_bubble_dark_mode": "Темний режим",
"hud.settings.speech_bubble_icon": "Піктограма", "hud.settings.speech_bubble_icon": "Піктограма",

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@ -24,10 +24,6 @@
"hud.settings.buffs_mmap": "Buffs tại Minimap", "hud.settings.buffs_mmap": "Buffs tại Minimap",
"hud.settings.toggle_bar_experience": "Bật tắt thanh kinh nghiệm", "hud.settings.toggle_bar_experience": "Bật tắt thanh kinh nghiệm",
"hud.settings.scrolling_combat_text": "Thông Tin Chiến Đấu", "hud.settings.scrolling_combat_text": "Thông Tin Chiến Đấu",
"hud.settings.single_damage_number": "Sát thương từng đòn đánh",
"hud.settings.cumulated_damage": "Sát thương tích lũy",
"hud.settings.incoming_damage": "Sát thương nhận phải",
"hud.settings.cumulated_incoming_damage": "Sát thương tích lũy nhận phải",
"hud.settings.speech_bubble": "Bong Bóng Thoại", "hud.settings.speech_bubble": "Bong Bóng Thoại",
"hud.settings.speech_bubble_dark_mode": "Chế độ tối màu", "hud.settings.speech_bubble_dark_mode": "Chế độ tối màu",
"hud.settings.speech_bubble_icon": "Biểu tượng bong bóng thoại", "hud.settings.speech_bubble_icon": "Biểu tượng bong bóng thoại",

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@ -22,10 +22,6 @@
"hud.settings.buffs_mmap": "增益效果显示在小地图旁", "hud.settings.buffs_mmap": "增益效果显示在小地图旁",
"hud.settings.toggle_bar_experience": "显示经验条", "hud.settings.toggle_bar_experience": "显示经验条",
"hud.settings.scrolling_combat_text": "战斗信息", "hud.settings.scrolling_combat_text": "战斗信息",
"hud.settings.single_damage_number": "单次伤害",
"hud.settings.cumulated_damage": "累计伤害",
"hud.settings.incoming_damage": "所受伤害",
"hud.settings.cumulated_incoming_damage": "累计所受伤害",
"hud.settings.speech_bubble": "对话框", "hud.settings.speech_bubble": "对话框",
"hud.settings.speech_bubble_dark_mode": "对话框启用暗色模式", "hud.settings.speech_bubble_dark_mode": "对话框启用暗色模式",
"hud.settings.speech_bubble_icon": "对话框显示图标", "hud.settings.speech_bubble_icon": "对话框显示图标",

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@ -20,10 +20,6 @@
"hud.settings.toggle_shortcuts": "顯示快捷鍵", "hud.settings.toggle_shortcuts": "顯示快捷鍵",
"hud.settings.toggle_bar_experience": "顯示經驗條", "hud.settings.toggle_bar_experience": "顯示經驗條",
"hud.settings.scrolling_combat_text": "戰鬥訊息", "hud.settings.scrolling_combat_text": "戰鬥訊息",
"hud.settings.single_damage_number": "單一傷害",
"hud.settings.cumulated_damage": "累積傷害",
"hud.settings.incoming_damage": "所受傷害",
"hud.settings.cumulated_incoming_damage": "累積所受傷害",
"hud.settings.energybar_numbers": "能量條", "hud.settings.energybar_numbers": "能量條",
"hud.settings.values": "數字", "hud.settings.values": "數字",
"hud.settings.percentages": "百分比", "hud.settings.percentages": "百分比",

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@ -258,7 +258,7 @@ impl Attack {
by: attacker.map(|x| x.into()), by: attacker.map(|x| x.into()),
cause: Some(damage.damage.source), cause: Some(damage.damage.source),
time, time,
crit_mult: is_crit.then(|| self.crit_multiplier), crit: is_crit,
instance: damage.instance, instance: damage.instance,
}; };
emit(ServerEvent::HealthChange { emit(ServerEvent::HealthChange {
@ -358,7 +358,7 @@ impl Attack {
by: attacker.map(|a| a.into()), by: attacker.map(|a| a.into()),
cause: None, cause: None,
time, time,
crit_mult: None, crit: false,
instance: rand::random(), instance: rand::random(),
}; };
if change.amount.abs() > Health::HEALTH_EPSILON { if change.amount.abs() > Health::HEALTH_EPSILON {
@ -393,7 +393,7 @@ impl Attack {
by: attacker.map(|a| a.into()), by: attacker.map(|a| a.into()),
cause: None, cause: None,
time, time,
crit_mult: None, crit: false,
instance: rand::random(), instance: rand::random(),
}; };
if change.amount.abs() > Health::HEALTH_EPSILON { if change.amount.abs() > Health::HEALTH_EPSILON {
@ -506,7 +506,7 @@ impl Attack {
by: attacker.map(|a| a.into()), by: attacker.map(|a| a.into()),
cause: None, cause: None,
time, time,
crit_mult: None, crit: false,
instance: rand::random(), instance: rand::random(),
}; };
if change.amount.abs() > Health::HEALTH_EPSILON { if change.amount.abs() > Health::HEALTH_EPSILON {
@ -541,7 +541,7 @@ impl Attack {
by: attacker.map(|a| a.into()), by: attacker.map(|a| a.into()),
cause: None, cause: None,
time, time,
crit_mult: None, crit: false,
instance: rand::random(), instance: rand::random(),
}; };
if change.amount.abs() > Health::HEALTH_EPSILON { if change.amount.abs() > Health::HEALTH_EPSILON {
@ -859,7 +859,7 @@ impl Damage {
by: damage_contributor, by: damage_contributor,
cause: Some(self.source), cause: Some(self.source),
time, time,
crit_mult: is_crit.then(|| crit_mult), crit: is_crit,
instance, instance,
} }
}, },
@ -873,7 +873,7 @@ impl Damage {
by: None, by: None,
cause: Some(self.source), cause: Some(self.source),
time, time,
crit_mult: None, crit: false,
instance, instance,
} }
}, },
@ -882,7 +882,7 @@ impl Damage {
by: None, by: None,
cause: Some(self.source), cause: Some(self.source),
time, time,
crit_mult: None, crit: false,
instance, instance,
}, },
} }

View File

@ -24,8 +24,8 @@ pub struct HealthChange {
pub cause: Option<DamageSource>, pub cause: Option<DamageSource>,
/// The time that the health change occurred at /// The time that the health change occurred at
pub time: Time, pub time: Time,
/// The crit multiplier (None if it isn't a crit) /// A boolean that tells you if the change was a crit
pub crit_mult: Option<f32>, pub crit: bool,
/// A random ID, used to group up health changes from the same attack /// A random ID, used to group up health changes from the same attack
pub instance: u64, pub instance: u64,
} }
@ -136,7 +136,7 @@ impl Health {
amount: 0.0, amount: 0.0,
by: None, by: None,
cause: None, cause: None,
crit_mult: None, crit: false,
time: Time(0.0), time: Time(0.0),
instance: rand::random(), instance: rand::random(),
}, },
@ -217,7 +217,7 @@ impl Health {
amount: 0.0, amount: 0.0,
by: None, by: None,
cause: None, cause: None,
crit_mult: None, crit: false,
time: Time(0.0), time: Time(0.0),
instance: rand::random(), instance: rand::random(),
}, },
@ -253,7 +253,7 @@ mod tests {
time: Time(123.0), time: Time(123.0),
by: Some(damage_contrib), by: Some(damage_contrib),
cause: None, cause: None,
crit_mult: None, crit: false,
instance: rand::random(), instance: rand::random(),
}; };
@ -280,7 +280,7 @@ mod tests {
time: Time(123.0), time: Time(123.0),
by: Some(damage_contrib), by: Some(damage_contrib),
cause: None, cause: None,
crit_mult: None, crit: false,
instance: rand::random(), instance: rand::random(),
}; };
@ -301,7 +301,7 @@ mod tests {
time: Time(123.0), time: Time(123.0),
by: Some(damage_contrib), by: Some(damage_contrib),
cause: None, cause: None,
crit_mult: None, crit: false,
instance: rand::random(), instance: rand::random(),
}; };
health.change_by(health_change); health.change_by(health_change);
@ -328,7 +328,7 @@ mod tests {
time: Time(10.0), time: Time(10.0),
by: Some(damage_contrib1), by: Some(damage_contrib1),
cause: None, cause: None,
crit_mult: None, crit: false,
instance: rand::random(), instance: rand::random(),
}; };
health.change_by(health_change); health.change_by(health_change);
@ -339,7 +339,7 @@ mod tests {
time: Time(100.0), time: Time(100.0),
by: Some(damage_contrib2), by: Some(damage_contrib2),
cause: None, cause: None,
crit_mult: None, crit: false,
instance: rand::random(), instance: rand::random(),
}; };
health.change_by(health_change); health.change_by(health_change);
@ -354,7 +354,7 @@ mod tests {
time: Time(620.0), time: Time(620.0),
by: Some(damage_contrib2), by: Some(damage_contrib2),
cause: None, cause: None,
crit_mult: None, crit: false,
instance: rand::random(), instance: rand::random(),
}; };
health.change_by(health_change); health.change_by(health_change);

View File

@ -7,7 +7,7 @@ use vek::*;
#[derive(Debug, Clone, Copy, Serialize, Deserialize)] #[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct DamageInfo { pub struct DamageInfo {
pub amount: f32, pub amount: f32,
pub crit_mult: Option<f32>, pub crit: bool,
pub target: Uid, pub target: Uid,
pub by: Option<DamageContributor>, pub by: Option<DamageContributor>,
pub instance: u64, pub instance: u64,

View File

@ -275,7 +275,7 @@ impl<'a> System<'a> for Sys {
by: damage_contributor, by: damage_contributor,
cause, cause,
time: *read_data.time, time: *read_data.time,
crit_mult: None, crit: false,
instance: *instance, instance: *instance,
}, },
}); });

View File

@ -1056,7 +1056,7 @@ fn handle_health(
amount: hp - health.current(), amount: hp - health.current(),
by: None, by: None,
cause: None, cause: None,
crit_mult: None, crit: false,
time: *time, time: *time,
instance: rand::random(), instance: rand::random(),
}; };

View File

@ -66,7 +66,8 @@ pub fn handle_poise(server: &Server, entity: EcsEntity, change: comp::PoiseChang
pub fn handle_health_change(server: &Server, entity: EcsEntity, change: HealthChange) { pub fn handle_health_change(server: &Server, entity: EcsEntity, change: HealthChange) {
let ecs = &server.state.ecs(); let ecs = &server.state.ecs();
let mut outcomes = ecs.write_resource::<Vec<Outcome>>(); let outcomes = ecs.write_resource::<EventBus<Outcome>>();
let mut outcomes_emitter = outcomes.emitter();
let mut changed = false; let mut changed = false;
if let Some(mut health) = ecs.write_storage::<Health>().get_mut(entity) { if let Some(mut health) = ecs.write_storage::<Health>().get_mut(entity) {
changed = health.change_by(change); changed = health.change_by(change);
@ -78,13 +79,13 @@ pub fn handle_health_change(server: &Server, entity: EcsEntity, change: HealthCh
// If the absolute health change amount was greater than the health epsilon, // If the absolute health change amount was greater than the health epsilon,
// push a new Damage outcome // push a new Damage outcome
if changed { if changed {
outcomes.push(Outcome::Damage { outcomes_emitter.emit(Outcome::Damage {
pos: pos.0, pos: pos.0,
info: DamageInfo { info: DamageInfo {
amount: change.amount, amount: change.amount,
by: change.by, by: change.by,
target: *uid, target: *uid,
crit_mult: change.crit_mult, crit: change.crit,
instance: change.instance, instance: change.instance,
}, },
}); });

View File

@ -1420,93 +1420,8 @@ impl Hud {
Rgb::new(1.0, 0.1, 0.0) Rgb::new(1.0, 0.1, 0.0)
} }
}; };
if global_state.settings.interface.sct_player_batch {
let number_speed = 100.0; // Player Batched Numbers Speed
let player_sct_bg_id = player_sct_bg_id_walker.next(
&mut self.ids.player_sct_bgs,
&mut ui_widgets.widget_id_generator(),
);
let player_sct_id = player_sct_id_walker.next(
&mut self.ids.player_scts,
&mut ui_widgets.widget_id_generator(),
);
// Because only the Damage HpFloaters are batched
// and would result in the wrong timers/crit info being used
let damage_floaters: Vec<&HpFloater> =
floaters.iter().filter(|f| f.info.amount < 0.0).collect();
if !damage_floaters.is_empty() {
// Calculate total change
// Ignores healing
let hp_damage: f32 =
damage_floaters.iter().map(|fl| fl.info.amount).sum();
let hp_dmg_text = if global_state.settings.interface.sct_damage_rounding
&& hp_damage.abs() >= 1.0
{
format!("{:.0}", hp_damage.abs())
} else {
format!("{:.1}", hp_damage.abs())
};
// As to avoid ridiculously large damage numbers
let max_hp_frac = hp_damage
.abs()
.clamp(Health::HEALTH_EPSILON, health.maximum())
/ health.maximum();
let timer = damage_floaters
.last()
.expect("There must be at least one floater")
.timer;
let jump_timer = damage_floaters
.last()
.expect("There must be at least one floater")
.jump_timer;
let crit = damage_floaters
.last()
.map_or(false, |f| f.info.crit_mult.is_some());
// Increase font size based on fraction of maximum health
// "flashes" by having a larger size in the first 100ms
let font_size = 30
+ ((max_hp_frac * 10.0 * if crit { 1.35 } else { 1.0 }) as u32) * 3
+ if jump_timer < 0.1 {
FLASH_MAX
* (((1.0 - jump_timer / 0.1)
* 10.0
* if crit { 1.25 } else { 1.0 })
as u32)
} else {
0
};
let font_col = player_font_col(crit);
// Timer sets the widget offset
let y = timer as f64 * number_speed * -1.0;
// Timer sets text transparency
let hp_fade =
((crate::ecs::sys::floater::MY_HP_SHOWTIME - timer) * 0.25) + 0.2;
Text::new(&hp_dmg_text)
.font_size(font_size)
.font_id(self.fonts.cyri.conrod_id)
.color(Color::Rgba(0.0, 0.0, 0.0, hp_fade))
.mid_bottom_with_margin_on(ui_widgets.window, 297.0 + y)
.set(player_sct_bg_id, ui_widgets);
Text::new(&hp_dmg_text)
.font_size(font_size)
.font_id(self.fonts.cyri.conrod_id)
.color(Color::Rgba(font_col.r, font_col.g, font_col.b, hp_fade))
.mid_bottom_with_margin_on(ui_widgets.window, 300.0 + y)
.set(player_sct_id, ui_widgets);
}
};
for floater in floaters { for floater in floaters {
// Healing always single numbers so just skip damage when in batch mode
if global_state.settings.interface.sct_player_batch
&& floater.info.amount < 0.0
{
continue;
}
let number_speed = 50.0; // Player Heal Speed let number_speed = 50.0; // Player Heal Speed
let player_sct_bg_id = player_sct_bg_id_walker.next( let player_sct_bg_id = player_sct_bg_id_walker.next(
&mut self.ids.player_sct_bgs, &mut self.ids.player_sct_bgs,
@ -1520,7 +1435,7 @@ impl Hud {
.info .info
.amount .amount
.abs() .abs()
.clamp(Health::HEALTH_EPSILON, health.maximum()) .clamp(Health::HEALTH_EPSILON, health.maximum() * 1.25)
/ health.maximum(); / health.maximum();
let hp_dmg_text = if global_state.settings.interface.sct_damage_rounding let hp_dmg_text = if global_state.settings.interface.sct_damage_rounding
&& floater.info.amount.abs() >= 1.0 && floater.info.amount.abs() >= 1.0
@ -1529,7 +1444,7 @@ impl Hud {
} else { } else {
format!("{:.1}", floater.info.amount.abs()) format!("{:.1}", floater.info.amount.abs())
}; };
let crit = floater.info.crit_mult.is_some(); let crit = floater.info.crit;
// Timer sets text transparency // Timer sets text transparency
let hp_fade = ((crate::ecs::sys::floater::MY_HP_SHOWTIME - floater.timer) let hp_fade = ((crate::ecs::sys::floater::MY_HP_SHOWTIME - floater.timer)
@ -1543,7 +1458,7 @@ impl Hud {
// Increase font size based on fraction of maximum health // Increase font size based on fraction of maximum health
// "flashes" by having a larger size in the first 100ms // "flashes" by having a larger size in the first 100ms
let font_size = 30 let font_size = 30
+ (max_hp_frac * 10.0 * if crit { 1.35 } else { 1.0 }) as u32 * 3 + (if crit { max_hp_frac * 10.0 * 1.35 + 5.0} else { max_hp_frac * 10.0 }) as u32 * 3
+ if floater.jump_timer < 0.1 { + if floater.jump_timer < 0.1 {
FLASH_MAX FLASH_MAX
* (((1.0 - floater.jump_timer / 0.1) * (((1.0 - floater.jump_timer / 0.1)
@ -2230,6 +2145,12 @@ impl Hud {
DARK_ORANGE, DARK_ORANGE,
RED_ORANGE, RED_ORANGE,
]; ];
// Crit sizes
// const CRIT_SIZES: [f32; 6] = [
// ];
// Largest value that select the first color is 40, then it shifts colors // Largest value that select the first color is 40, then it shifts colors
// every 5 // every 5
let font_col = |font_size: u32, crit: bool| { let font_col = |font_size: u32, crit: bool| {
@ -2241,86 +2162,6 @@ impl Hud {
} }
}; };
if global_state.settings.interface.sct_damage_batch {
let number_speed = 50.0; // Damage number speed
let sct_id = sct_walker
.next(&mut self.ids.scts, &mut ui_widgets.widget_id_generator());
let sct_bg_id = sct_bg_walker
.next(&mut self.ids.sct_bgs, &mut ui_widgets.widget_id_generator());
let damage_floaters: Vec<&HpFloater> =
floaters.iter().filter(|f| f.info.amount < 0.0).collect();
if !damage_floaters.is_empty() {
// Calculate total change
// Ignores healing
let hp_damage: f32 =
damage_floaters.iter().map(|fl| fl.info.amount).sum();
let hp_dmg_text = if global_state.settings.interface.sct_damage_rounding
&& hp_damage.abs() >= 1.0
{
format!("{:.0}", hp_damage.abs())
} else {
format!("{:.1}", hp_damage.abs())
};
let max_hp_frac = hp_damage
.abs()
.clamp(Health::HEALTH_EPSILON, health.map_or(1.0, |h| h.maximum()))
/ health.map_or(1.0, |h| h.maximum());
let timer = damage_floaters
.last()
.expect("There must be at least one floater")
.timer;
let jump_timer = damage_floaters
.last()
.expect("There must be at least one floater")
.jump_timer;
let crit = damage_floaters
.last()
.map_or(false, |f| f.info.crit_mult.is_some());
// Increase font size based on fraction of maximum health
// "flashes" by having a larger size in the first 100ms
let font_size = 30
+ ((max_hp_frac * 10.0 * if crit { 1.35 } else { 1.0 }) as u32) * 3
+ if jump_timer < 0.1 {
FLASH_MAX
* (((1.0 - jump_timer / 0.1)
* 10.0
* if crit { 1.25 } else { 1.0 })
as u32)
} else {
0
};
let font_col = font_col(font_size, crit);
// Timer sets the widget offset
let y = (timer as f64 / crate::ecs::sys::floater::HP_SHOWTIME as f64
* number_speed)
+ 100.0;
// Timer sets text transparency
let fade =
((crate::ecs::sys::floater::HP_SHOWTIME - timer) * 0.25) + 0.2;
Text::new(&hp_dmg_text)
.font_size(font_size)
.font_id(self.fonts.cyri.conrod_id)
.color(Color::Rgba(0.0, 0.0, 0.0, fade))
.x_y(0.0, y - 3.0)
.position_ingame(ingame_pos)
.set(sct_bg_id, ui_widgets);
Text::new(&hp_dmg_text)
.font_size(font_size)
.font_id(self.fonts.cyri.conrod_id)
.x_y(0.0, y)
.color(if hp_damage < 0.0 {
Color::Rgba(font_col.r, font_col.g, font_col.b, fade)
} else {
Color::Rgba(0.1, 1.0, 0.1, fade)
})
.position_ingame(ingame_pos)
.set(sct_id, ui_widgets);
}
} else {
for floater in floaters { for floater in floaters {
let number_speed = 250.0; // Single Numbers Speed let number_speed = 250.0; // Single Numbers Speed
let sct_id = sct_walker let sct_id = sct_walker
@ -2340,7 +2181,7 @@ impl Hud {
} else { } else {
format!("{:.1}", floater.info.amount.abs()) format!("{:.1}", floater.info.amount.abs())
}; };
let crit = floater.info.crit_mult.is_some(); let crit = floater.info.crit;
// Timer sets text transparency // Timer sets text transparency
let fade = if crit { let fade = if crit {
((crate::ecs::sys::floater::CRIT_SHOWTIME - floater.timer) * 0.75) ((crate::ecs::sys::floater::CRIT_SHOWTIME - floater.timer) * 0.75)
@ -2356,7 +2197,7 @@ impl Hud {
// Increase font size based on fraction of maximum health // Increase font size based on fraction of maximum health
// "flashes" by having a larger size in the first 100ms // "flashes" by having a larger size in the first 100ms
let font_size = 30 let font_size = 30
+ (max_hp_frac * 10.0 * if crit { 1.35 } else { 1.0 }) as u32 * 3 + (if crit { max_hp_frac * 10.0 * 1.35 + 5.0} else { max_hp_frac * 10.0 }) as u32 * 3
+ if floater.jump_timer < 0.1 { + if floater.jump_timer < 0.1 {
FLASH_MAX FLASH_MAX
* (((1.0 - floater.jump_timer / 0.1) * (((1.0 - floater.jump_timer / 0.1)
@ -2413,7 +2254,6 @@ impl Hud {
} }
} }
} }
}
// Display debug window. // Display debug window.
// TODO: // TODO:
@ -4565,12 +4405,12 @@ impl Hud {
if floater.info.instance == info.instance if floater.info.instance == info.instance
// Group up crits and regular attacks for incoming damage // Group up crits and regular attacks for incoming damage
&& (hit_me && (hit_me
|| floater.info.crit_mult.is_some() || floater.info.crit
== info.crit_mult.is_some()) == info.crit)
{ {
floater.info.amount += info.amount; floater.info.amount += info.amount;
if info.crit_mult.is_some() { if info.crit {
floater.info.crit_mult = info.crit_mult floater.info.crit = info.crit
} }
return; return;
} }
@ -4585,27 +4425,23 @@ impl Hud {
f.info.amount > 0.0 f.info.amount > 0.0
}) && (hit_me }) && (hit_me
// Ignore crit floaters if damage isn't incoming // Ignore crit floaters if damage isn't incoming
|| f.info.crit_mult.is_none()) || !f.info.crit)
}); });
match last_floater { match last_floater {
Some(f) Some(f)
// If the batch option is enabled, group floaters together for a if f.timer < if hit_me {
// default time
if (f.timer < if interface.sct_damage_batch {
1.0
} else if hit_me {
interface.sct_inc_dmg_accum_duration interface.sct_inc_dmg_accum_duration
} else { } else {
interface.sct_dmg_accum_duration interface.sct_dmg_accum_duration
} }
// To avoid grouping up crits with non-crits // To avoid grouping up crits with non-crits
&& (info.crit_mult.is_none() || hit_me) && (!info.crit || hit_me)
) => =>
{ {
f.jump_timer = 0.0; f.jump_timer = 0.0;
f.info.amount += info.amount; f.info.amount += info.amount;
f.info.crit_mult = info.crit_mult; f.info.crit = info.crit;
}, },
_ => { _ => {
floater_list.floaters.push(HpFloater { floater_list.floaters.push(HpFloater {

View File

@ -77,15 +77,6 @@ widget_ids! {
sct_title, sct_title,
sct_show_text, sct_show_text,
sct_show_radio, sct_show_radio,
sct_single_dmg_text,
sct_single_dmg_radio,
sct_show_batch_text,
sct_show_batch_radio,
sct_batched_dmg_radio,
sct_inc_dmg_text,
sct_inc_dmg_radio,
sct_batch_inc_text,
sct_batch_inc_radio,
sct_round_dmg_text, sct_round_dmg_text,
sct_round_dmg_radio, sct_round_dmg_radio,
sct_dmg_accum_duration_slider, sct_dmg_accum_duration_slider,
@ -719,9 +710,7 @@ impl<'a> Widget for Interface<'a> {
/*Scrolling Combat text /*Scrolling Combat text
O Show Damage Numbers O Show Damage Numbers
O Show single Damage Numbers
O Damage Accumulation Duration: 0s ----I----2s O Damage Accumulation Duration: 0s ----I----2s
O Show batched dealt Damage
O Show incoming Damage O Show incoming Damage
O Incoming Damage Accumulation Duration: 0s ----I----2s O Incoming Damage Accumulation Duration: 0s ----I----2s
O Batch incoming Numbers O Batch incoming Numbers
@ -770,36 +759,13 @@ impl<'a> Widget for Interface<'a> {
.settings .settings
.interface .interface
.sct_inc_dmg_accum_duration; .sct_inc_dmg_accum_duration;
// Toggle single damage numbers
let show_sct_damage_batch = !ToggleButton::new(
!self.global_state.settings.interface.sct_damage_batch,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.sct_show_text, 8.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.sct_single_dmg_radio, ui);
Text::new(
self.localized_strings
.get("hud.settings.single_damage_number"),
)
.right_from(state.ids.sct_single_dmg_radio, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.sct_single_dmg_radio)
.color(TEXT_COLOR)
.set(state.ids.sct_single_dmg_text, ui);
if !show_sct_damage_batch {
Text::new( Text::new(
self.localized_strings self.localized_strings
.get("hud.settings.damage_accumulation_duration"), .get("hud.settings.damage_accumulation_duration"),
) )
.down_from(state.ids.sct_single_dmg_radio, 8.0) .down_from(state.ids.sct_show_radio, 8.0)
.right_from(state.ids.sct_single_dmg_radio, 10.0) .right_from(state.ids.sct_show_radio, 10.0)
.font_size(self.fonts.cyri.scale(14)) .font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id) .font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR) .color(TEXT_COLOR)
@ -829,70 +795,12 @@ impl<'a> Widget for Interface<'a> {
.font_id(self.fonts.cyri.conrod_id) .font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR) .color(TEXT_COLOR)
.set(state.ids.sct_dmg_accum_duration_value, ui); .set(state.ids.sct_dmg_accum_duration_value, ui);
}
// Toggle Batched Damage
let show_sct_damage_batch = ToggleButton::new(
show_sct_damage_batch,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(
if show_sct_damage_batch {
state.ids.sct_single_dmg_radio
} else {
state.ids.sct_dmg_accum_duration_slider
},
8.0,
)
.and_if(!show_sct_damage_batch, |tb| {
tb.left_from(state.ids.sct_dmg_accum_duration_slider, 10.0)
})
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.sct_show_batch_radio, ui);
if self.global_state.settings.interface.sct_damage_batch != show_sct_damage_batch {
events.push(SctDamageBatch(
!self.global_state.settings.interface.sct_damage_batch,
))
}
Text::new(self.localized_strings.get("hud.settings.cumulated_damage"))
.right_from(state.ids.sct_show_batch_radio, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.sct_batched_dmg_radio)
.color(TEXT_COLOR)
.set(state.ids.sct_show_batch_text, ui);
// Toggle Incoming Damage
let show_sct_player_batch = !ToggleButton::new(
!self.global_state.settings.interface.sct_player_batch,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.sct_show_batch_radio, 8.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.sct_inc_dmg_radio, ui);
Text::new(self.localized_strings.get("hud.settings.incoming_damage"))
.right_from(state.ids.sct_inc_dmg_radio, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.sct_inc_dmg_radio)
.color(TEXT_COLOR)
.set(state.ids.sct_inc_dmg_text, ui);
if !show_sct_player_batch {
Text::new( Text::new(
self.localized_strings self.localized_strings
.get("hud.settings.incoming_damage_accumulation_duration"), .get("hud.settings.incoming_damage_accumulation_duration"),
) )
.down_from(state.ids.sct_inc_dmg_radio, 8.0) .down_from(state.ids.sct_dmg_accum_duration_slider, 8.0)
.right_from(state.ids.sct_inc_dmg_radio, 10.0)
.font_size(self.fonts.cyri.scale(14)) .font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id) .font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR) .color(TEXT_COLOR)
@ -922,45 +830,6 @@ impl<'a> Widget for Interface<'a> {
.font_id(self.fonts.cyri.conrod_id) .font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR) .color(TEXT_COLOR)
.set(state.ids.sct_inc_dmg_accum_duration_value, ui); .set(state.ids.sct_inc_dmg_accum_duration_value, ui);
}
// Toggle Batched Incoming Damage
let show_sct_player_batch = ToggleButton::new(
show_sct_player_batch,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(
if show_sct_player_batch {
state.ids.sct_inc_dmg_radio
} else {
state.ids.sct_inc_dmg_accum_duration_slider
},
8.0,
)
.and_if(!show_sct_player_batch, |tb| {
tb.left_from(state.ids.sct_inc_dmg_accum_duration_slider, 10.0)
})
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.sct_batch_inc_radio, ui);
if self.global_state.settings.interface.sct_player_batch != show_sct_player_batch {
events.push(SctPlayerBatch(
!self.global_state.settings.interface.sct_player_batch,
))
}
Text::new(
self.localized_strings
.get("hud.settings.cumulated_incoming_damage"),
)
.right_from(state.ids.sct_batch_inc_radio, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.sct_batch_inc_radio)
.color(TEXT_COLOR)
.set(state.ids.sct_batch_inc_text, ui);
// Round Damage // Round Damage
let show_sct_damage_rounding = ToggleButton::new( let show_sct_damage_rounding = ToggleButton::new(
@ -969,7 +838,7 @@ impl<'a> Widget for Interface<'a> {
self.imgs.checkbox_checked, self.imgs.checkbox_checked,
) )
.w_h(18.0, 18.0) .w_h(18.0, 18.0)
.down_from(state.ids.sct_batch_inc_radio, 8.0) .down_from(state.ids.sct_inc_dmg_accum_duration_slider, 8.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo) .hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked) .press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.sct_round_dmg_radio, ui); .set(state.ids.sct_round_dmg_radio, ui);

View File

@ -96,8 +96,6 @@ pub enum Graphics {
#[derive(Clone)] #[derive(Clone)]
pub enum Interface { pub enum Interface {
Sct(bool), Sct(bool),
SctPlayerBatch(bool),
SctDamageBatch(bool),
SctRoundDamage(bool), SctRoundDamage(bool),
SctDamageAccumDuration(f32), SctDamageAccumDuration(f32),
SctIncomingDamageAccumDuration(f32), SctIncomingDamageAccumDuration(f32),
@ -460,12 +458,6 @@ impl SettingsChange {
Interface::Sct(sct) => { Interface::Sct(sct) => {
settings.interface.sct = sct; settings.interface.sct = sct;
}, },
Interface::SctPlayerBatch(sct_player_batch) => {
settings.interface.sct_player_batch = sct_player_batch;
},
Interface::SctDamageBatch(sct_damage_batch) => {
settings.interface.sct_damage_batch = sct_damage_batch;
},
Interface::SctRoundDamage(sct_round_damage) => { Interface::SctRoundDamage(sct_round_damage) => {
settings.interface.sct_damage_rounding = sct_round_damage; settings.interface.sct_damage_rounding = sct_round_damage;
}, },

View File

@ -15,8 +15,6 @@ pub struct InterfaceSettings {
pub toggle_chat: bool, pub toggle_chat: bool,
pub toggle_hotkey_hints: bool, pub toggle_hotkey_hints: bool,
pub sct: bool, pub sct: bool,
pub sct_player_batch: bool,
pub sct_damage_batch: bool,
pub sct_damage_rounding: bool, pub sct_damage_rounding: bool,
pub sct_dmg_accum_duration: f32, pub sct_dmg_accum_duration: f32,
pub sct_inc_dmg_accum_duration: f32, pub sct_inc_dmg_accum_duration: f32,
@ -58,11 +56,9 @@ impl Default for InterfaceSettings {
toggle_chat: true, toggle_chat: true,
toggle_hotkey_hints: true, toggle_hotkey_hints: true,
sct: true, sct: true,
sct_player_batch: false,
sct_damage_batch: false,
sct_damage_rounding: false, sct_damage_rounding: false,
sct_dmg_accum_duration: 1.0, sct_dmg_accum_duration: 0.45,
sct_inc_dmg_accum_duration: 1.0, sct_inc_dmg_accum_duration: 0.45,
speech_bubble_self: true, speech_bubble_self: true,
speech_bubble_dark_mode: false, speech_bubble_dark_mode: false,
speech_bubble_icon: true, speech_bubble_icon: true,