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Merchant Outfit
This commit is contained in:
parent
e426c1997b
commit
ec07dbb05e
@ -25,6 +25,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Bomb sprites (can be exploded with arrows or other explosions)
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- Campfire waypoints in towns
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- Arbitrary volume entities
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- New outfit for merchants
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### Changed
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@ -13,6 +13,6 @@ EntityConfig (
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meta: [
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LoadoutAsset("common.loadout.village.merchant"),
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SkillSetAsset("common.skillset.village.merchant"),
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SkillSetAsset("common.skillset.village.merchant.merchant"),
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],
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)
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@ -6,9 +6,14 @@ EntityConfig (
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// TODO: consider giving some gold/gems/materials?
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loot: LootTable("common.loot_tables.creature.humanoid"),
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hands: TwoHanded(Item("common.items.weapons.bow.eldwood-0")),
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hands: TwoHanded(Choice([
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(2.0, Some(Item("common.items.weapons.bow.eldwood-0"))),
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(1.0, Some(Item("common.items.weapons.sword.steel-0"))),
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(1.0, Some(Item("common.items.weapons.sword_1h.bloodsteel-0"))),
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(2.0, Some(Item("common.items.weapons.staff.flamethrower_0"))),
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])),
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meta: [
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SkillSetAsset("common.skillset.village.merchant"),
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SkillSetAsset("common.skillset.village.merchant.merchant"),
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],
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)
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20
assets/common/items/armor/leather_plate/helmet.ron
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20
assets/common/items/armor/leather_plate/helmet.ron
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@ -0,0 +1,20 @@
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ItemDef(
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name: "Leather Plate Helmet",
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description: "Leather adorned with steel for better protection.",
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kind: Armor((
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kind: Head("LeatherPlate"),
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stats: (
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protection: Normal(32.0),
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poise_resilience: Normal(8.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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),
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)),
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quality: Moderate,
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tags: [
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Material(Leather),
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SalvageInto(Leather),
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],
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)
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18
assets/common/items/armor/merchant/back.ron
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18
assets/common/items/armor/merchant/back.ron
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@ -0,0 +1,18 @@
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ItemDef(
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name: "Merchant Backpack",
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description: "",
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kind: Armor((
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kind: Back("Merchant"),
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.017,
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stealth: 0.017,
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),
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)),
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quality: High,
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slots: 18,
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tags: [],
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)
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19
assets/common/items/armor/merchant/belt.ron
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assets/common/items/armor/merchant/belt.ron
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@ -0,0 +1,19 @@
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ItemDef(
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name: "Merchant Belt",
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description: "",
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kind: Armor((
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kind: Belt("Merchant"),
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stats: (
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protection: Normal(8.0),
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poise_resilience: Normal(1.0),
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energy_max: 2.0,
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energy_reward: 0.025,
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crit_power: 0.02,
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stealth: 0.0,
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),
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)),
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quality: Epic,
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tags: [
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],
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)
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assets/common/items/armor/merchant/chest.ron
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assets/common/items/armor/merchant/chest.ron
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@ -0,0 +1,19 @@
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ItemDef(
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name: "Merchant Jacket",
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description: "",
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kind: Armor((
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kind: Chest("Merchant"),
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stats: (
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protection: Normal(48.0),
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poise_resilience: Normal(6.0),
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energy_max: 13.5,
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energy_reward: 0.135,
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crit_power: 0.125,
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stealth: 0.0,
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),
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)),
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quality: Epic,
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tags: [
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],
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)
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19
assets/common/items/armor/merchant/foot.ron
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assets/common/items/armor/merchant/foot.ron
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@ -0,0 +1,19 @@
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ItemDef(
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name: "Merchant Boots",
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description: "",
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kind: Armor((
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kind: Foot("Merchant"),
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stats: (
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protection: Normal(16.0),
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poise_resilience: Normal(2.0),
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energy_max: 4.5,
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energy_reward: 0.045,
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crit_power: 0.04,
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stealth: 0.0,
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),
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)),
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quality: Epic,
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tags: [
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],
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)
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19
assets/common/items/armor/merchant/hand.ron
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19
assets/common/items/armor/merchant/hand.ron
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@ -0,0 +1,19 @@
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ItemDef(
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name: "Merchant Gloves",
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description: "",
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kind: Armor((
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kind: Hand("Merchant"),
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stats: (
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protection: Normal(16.0),
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poise_resilience: Normal(2.0),
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energy_max: 4.5,
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energy_reward: 0.045,
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crit_power: 0.04,
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stealth: 0.0,
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),
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)),
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quality: Epic,
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tags: [
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],
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)
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19
assets/common/items/armor/merchant/pants.ron
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19
assets/common/items/armor/merchant/pants.ron
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@ -0,0 +1,19 @@
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ItemDef(
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name: "Merchant Pants",
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description: "",
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kind: Armor((
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kind: Pants("Merchant"),
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stats: (
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protection: Normal(32.0),
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poise_resilience: Normal(4.0),
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energy_max: 9.0,
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energy_reward: 0.1,
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crit_power: 0.08,
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stealth: 0.0,
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),
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)),
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quality: Epic,
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tags: [
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],
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)
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19
assets/common/items/armor/merchant/shoulder.ron
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19
assets/common/items/armor/merchant/shoulder.ron
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@ -0,0 +1,19 @@
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ItemDef(
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name: "Merchant Mantle",
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description: "",
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kind: Armor((
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kind: Shoulder("Merchant"),
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stats: (
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protection: Normal(32.0),
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poise_resilience: Normal(5.0),
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energy_max: 9.0,
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energy_reward: 0.1,
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crit_power: 0.08,
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stealth: 0.0,
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),
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)),
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quality: Epic,
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tags: [
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],
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)
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assets/common/items/armor/merchant/turban.ron
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assets/common/items/armor/merchant/turban.ron
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@ -0,0 +1,17 @@
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ItemDef(
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name: "Impressive Turban",
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description: "Fancy.",
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kind: Armor((
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kind: Head("Merchant"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(4.0),
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energy_max: 12.0,
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energy_reward: 0.25,
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crit_power: 0.015,
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stealth: 0.0,
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),
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)),
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quality: Epic,
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tags: [],
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)
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@ -7,8 +7,8 @@ ItemDef(
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protection: Normal(12.0),
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poise_resilience: Normal(2.0),
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energy_max: 5.0,
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energy_reward: 0.1,
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crit_power: 0.1,
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energy_reward: 0.05,
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crit_power: 0.01,
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stealth: 0.0,
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),
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)),
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@ -5,6 +5,7 @@
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Armor(Hands): Item("common.items.armor.leather_plate.hand"),
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Armor(Legs): Item("common.items.armor.leather_plate.pants"),
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Armor(Feet): Item("common.items.armor.leather_plate.foot"),
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//Armor(Head): Item("common.items.armor.leather_plate.helmet"),
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Lantern: Choice([
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(1.0, Some(Item("common.items.lantern.black_0"))),
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@ -1,11 +1,11 @@
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({
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Armor(Shoulders): Item("common.items.armor.twigsflowers.shoulder"),
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Armor(Chest): Item("common.items.armor.twigsflowers.chest"),
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Armor(Hands): Item("common.items.armor.twigsflowers.hand"),
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Armor(Legs): Item("common.items.armor.twigsflowers.pants"),
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Armor(Feet): Item("common.items.armor.twigsflowers.foot"),
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Armor(Belt): Item("common.items.armor.twigsflowers.belt"),
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Armor(Head): Item("common.items.armor.misc.head.hood"),
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Armor(Shoulders): Item("common.items.armor.merchant.shoulder"),
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Armor(Chest): Item("common.items.armor.merchant.chest"),
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Armor(Hands): Item("common.items.armor.merchant.hand"),
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Armor(Legs): Item("common.items.armor.merchant.pants"),
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Armor(Feet): Item("common.items.armor.merchant.foot"),
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Armor(Belt): Item("common.items.armor.merchant.belt"),
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Armor(Head): Item("common.items.armor.merchant.turban"),
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Lantern: Item("common.items.lantern.black_0"),
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Armor(Neck): Item("common.items.armor.misc.neck.gem_of_resilience"),
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@ -1878,6 +1878,16 @@
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],
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craft_sprite: Some(CraftingBench),
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is_recycling: false,
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),
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"merchant turban": (
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output: ("common.items.armor.merchant.turban", 1),
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inputs: [
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(Item("common.items.crafting_ing.cloth.linen_red"), 20),
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(Item("common.items.mineral.gem.diamond"), 4),
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(Item("common.items.crafting_ing.mindflayer_bag_damaged"), 1),
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(Item("common.items.crafting_tools.sewing_set"), 0),
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],
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craft_sprite: Some(CraftingBench),
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),
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//"metal_blade": (
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// output: ("common.items.crafting_ing.modular.damage.sword.metal_blade", 1),
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@ -1,17 +0,0 @@
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([
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Group(Weapon(Bow)),
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// Charged
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Skill((Bow(CDamage), Some(1))),
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Skill((Bow(CRegen), Some(1))),
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Skill((Bow(CKnockback), Some(1))),
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Skill((Bow(CSpeed), Some(1))),
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// Repeater
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Skill((Bow(RDamage), Some(1))),
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Skill((Bow(RCost), Some(1))),
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// Shotgun
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Skill((Bow(UnlockShotgun), None)),
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Skill((Bow(SCost), Some(1))),
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])
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18
assets/common/skillset/village/merchant/bow.ron
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18
assets/common/skillset/village/merchant/bow.ron
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([
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Group(Weapon(Bow)),
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// Charged
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Skill((Bow(CDamage), Some(2))),
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Skill((Bow(CKnockback), Some(2))),
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Skill((Bow(CSpeed), Some(2))),
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Skill((Bow(CRegen), Some(1))),
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Skill((Bow(CMove), Some(1))),
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// Repeater
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Skill((Bow(RDamage), Some(2))),
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Skill((Bow(RCost), Some(1))),
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Skill((Bow(RSpeed), Some(1))),
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// Shotgun
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Skill((Bow(UnlockShotgun), None)),
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])
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5
assets/common/skillset/village/merchant/merchant.ron
Normal file
5
assets/common/skillset/village/merchant/merchant.ron
Normal file
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([
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Tree("common.skillset.village.merchant.sword"),
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Tree("common.skillset.village.merchant.bow"),
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Tree("common.skillset.village.merchant.staff"),
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])
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17
assets/common/skillset/village/merchant/staff.ron
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17
assets/common/skillset/village/merchant/staff.ron
Normal file
@ -0,0 +1,17 @@
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([
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Group(Weapon(Staff)),
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// Fireball
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Skill((Staff(BDamage), Some(3))),
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Skill((Staff(BRegen), Some(2))),
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Skill((Staff(BRadius), Some(2))),
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// Flamethrower
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Skill((Staff(FRange), Some(2))),
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Skill((Staff(FDamage), Some(2))),
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Skill((Staff(FDrain), Some(1))),
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Skill((Staff(FVelocity), Some(1))),
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// Shockwave
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Skill((Staff(UnlockShockwave), None)),
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])
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21
assets/common/skillset/village/merchant/sword.ron
Normal file
21
assets/common/skillset/village/merchant/sword.ron
Normal file
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([
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Group(Weapon(Sword)),
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Skill((Sword(InterruptingAttacks), None)),
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// TripleStrike
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Skill((Sword(TsCombo), None)),
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Skill((Sword(TsDamage), Some(2))),
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Skill((Sword(TsRegen), Some(2))),
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Skill((Sword(TsSpeed), Some(1))),
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// Dash
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Skill((Sword(DCost), Some(2))),
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Skill((Sword(DDrain), Some(2))),
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Skill((Sword(DDamage), Some(1))),
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Skill((Sword(DScaling), Some(1))),
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Skill((Sword(DSpeed), None)),
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// Spin of death
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Skill((Sword(UnlockSpin), None)),
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])
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@ -369,4 +369,14 @@
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("common.items.weapons.sceptre.belzeshrub",1),
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("common.items.lantern.pumpkin",1),
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],
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"merchant": [
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("common.items.armor.merchant.back",1),
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("common.items.armor.merchant.belt",1),
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("common.items.armor.merchant.chest",1),
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("common.items.armor.merchant.hand",1),
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("common.items.armor.merchant.foot",1),
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("common.items.armor.merchant.turban",1),
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("common.items.armor.merchant.pants",1),
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("common.items.armor.merchant.shoulder",1),
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],
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})
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@ -1215,6 +1215,51 @@
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"voxel.armor.misc.chest.shirt_white",
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(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
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),
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// Merchant
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Armor(Chest("Merchant")): VoxTrans(
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"voxel.armor.merchant.chest",
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(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
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),
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Armor(Pants("Merchant")): VoxTrans(
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"voxel.armor.merchant.pants",
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(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
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),
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Armor(Belt("Merchant")): VoxTrans(
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"voxel.armor.merchant.belt",
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(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
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),
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Armor(Foot("Merchant")): VoxTrans(
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"voxel.armor.merchant.foot",
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(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
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),
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Armor(Hand("Merchant")): VoxTrans(
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"voxel.armor.merchant.hand",
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(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
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),
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Armor(Shoulder("Merchant")): VoxTrans(
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"voxel.armor.merchant.shoulder_l",
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(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
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),
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Armor(Chest("Merchant")): VoxTrans(
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"voxel.armor.merchant.chest",
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(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1,
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),
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Armor(Pants("Merchant")): VoxTrans(
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"voxel.armor.merchant.pants",
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(0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9,
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),
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Armor(Hand("Merchant")): VoxTrans(
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"voxel.armor.merchant.hand",
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(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
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),
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Armor(Head("Merchant")): VoxTrans(
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"voxel.armor.merchant.turban_human",
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(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
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),
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Armor(Back("Merchant")): VoxTrans(
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"voxel.armor.merchant.back",
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(0.0, 0.0, 0.0), (-90.0, 45.0,0.0), 0.9,
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),
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// Velorite Battlemage Set
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Armor(Chest("VeloriteMage")): VoxTrans(
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"voxel.armor.velorite_battlemage.chest",
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BIN
assets/voxygen/voxel/armor/leather_plate/helmet_orc_m.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/leather_plate/helmet_orc_m.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/leather_plate/helmet_undead_m.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/leather_plate/helmet_undead_m.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/back.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/back.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/belt.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/belt.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/chest.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/chest.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/foot.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/foot.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/hand.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/hand.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/pants.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/pants.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/shoulder_l.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/shoulder_l.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/turban_dwarf.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/turban_dwarf.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/turban_human.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/turban_human.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/turban_orc.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/turban_orc.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/armor/merchant/turban_undead.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/armor/merchant/turban_undead.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -120,5 +120,9 @@
|
||||
vox_spec: ("armor.mail.orichalcum.back", (-5.0, -4.5, -12.0)),
|
||||
color: None
|
||||
),
|
||||
"Merchant": (
|
||||
vox_spec: ("armor.merchant.back", (-9.0, -7.0, -12.0)),
|
||||
color: None
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -156,5 +156,9 @@
|
||||
vox_spec: ("armor.mail.orichalcum.belt", (-4.0, -3.5, 1.0)),
|
||||
color: None
|
||||
),
|
||||
"Merchant": (
|
||||
vox_spec: ("armor.merchant.belt", (-5.0, -4.0, 2.0)),
|
||||
color: None
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -226,5 +226,9 @@
|
||||
vox_spec: ("armor.mail.orichalcum.chest", (-7.0, -4.0, 1.0)),
|
||||
color: None
|
||||
),
|
||||
"Merchant": (
|
||||
vox_spec: ("armor.merchant.chest", (-7.0, -4.0, 1.0)),
|
||||
color: None
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -156,5 +156,9 @@
|
||||
vox_spec: ("armor.mail.orichalcum.foot", (-2.5, -3.5, -2.0)),
|
||||
color: None
|
||||
),
|
||||
"Merchant": (
|
||||
vox_spec: ("armor.merchant.foot", (-2.5, -3.5, -2.0)),
|
||||
color: None
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -360,5 +360,15 @@
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Merchant": (
|
||||
left: (
|
||||
vox_spec: ("armor.merchant.hand", (-2.5, -2.0, -4.0)),
|
||||
color: None
|
||||
),
|
||||
right:(
|
||||
vox_spec: ("armor.merchant.hand", (-1.5, -2.0, -4.0)),
|
||||
color: None
|
||||
)
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -813,5 +813,104 @@
|
||||
vox_spec: ("armor.misc.head.spikeguard", (-3.0, -5.0, -2.0)),
|
||||
color: None
|
||||
),
|
||||
// Village Guard
|
||||
(Human, Male, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_undead_m", (-3.0, -3.0, -0.0)),
|
||||
color: None
|
||||
),
|
||||
(Human, Female, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_undead_m", (-3.0, -1.0, -0.0)),
|
||||
color: None
|
||||
),
|
||||
(Elf, Male, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_orc_m", (-5.0, -2.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
(Elf, Female, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
(Dwarf, Male, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
(Dwarf, Female, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
(Danari, Male, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
(Danari, Female, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
(Undead, Male, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
(Undead, Female, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
(Orc, Male, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_orc_m", (-2.0, -1.0, 1.0)),
|
||||
color: None
|
||||
),
|
||||
(Orc, Female, "LeatherPlate"): (
|
||||
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)),
|
||||
color: None
|
||||
),
|
||||
// Merchant Turban
|
||||
(Human, Male, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_human", (-2.0, -3.0, 2.0)),
|
||||
color: None
|
||||
),
|
||||
(Human, Female, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_human", (-2.0, -2.0, 2.0)),
|
||||
color: None
|
||||
),
|
||||
(Elf, Male, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_human", (-1.0, -3.0, 2.0)),
|
||||
color: None
|
||||
),
|
||||
(Elf, Female, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_human", (-1.0, -3.0, 2.0)),
|
||||
color: None
|
||||
),
|
||||
(Dwarf, Male, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_dwarf", (-3.0, -2.0, 2.0)),
|
||||
color: None
|
||||
),
|
||||
(Dwarf, Female, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_dwarf", (-3.0, -2.0, 2.0)),
|
||||
color: None
|
||||
),
|
||||
(Danari, Male, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_human", (0.0, -4.0, 4.0)),
|
||||
color: None
|
||||
),
|
||||
(Danari, Female, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_human", (0.0, -4.0, 4.0)),
|
||||
color: None
|
||||
),
|
||||
(Undead, Male, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_undead", (-4.0, -3.0, 4.0)),
|
||||
color: None
|
||||
),
|
||||
(Undead, Female, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_undead", (-4.0, -3.0, 3.0)),
|
||||
color: None
|
||||
),
|
||||
(Orc, Male, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_orc", (-1.0, -2.0, 4.0)),
|
||||
color: None
|
||||
),
|
||||
(Orc, Female, "Merchant"): (
|
||||
vox_spec: ("armor.merchant.turban_orc", (-1.0, -4.0, 2.0)),
|
||||
color: None
|
||||
),
|
||||
|
||||
}
|
||||
))
|
||||
|
@ -184,5 +184,9 @@
|
||||
vox_spec: ("armor.mail.orichalcum.pants", (-6.0, -4.0, 0.5)),
|
||||
color: None
|
||||
),
|
||||
"Merchant": (
|
||||
vox_spec: ("armor.merchant.pants", (-6.0, -4.0, 0.5)),
|
||||
color: None
|
||||
),
|
||||
},
|
||||
))
|
||||
|
@ -441,5 +441,15 @@
|
||||
color: None
|
||||
)
|
||||
),
|
||||
"Merchant": (
|
||||
left: (
|
||||
vox_spec: ("armor.merchant.shoulder_l", (-3.0, -4.0 , -8.0)),
|
||||
color: None
|
||||
),
|
||||
right: (
|
||||
vox_spec: ("armor.empty", (0.0, 0.0 , 0.0)),
|
||||
color: None
|
||||
),
|
||||
),
|
||||
},
|
||||
))
|
||||
|
Loading…
Reference in New Issue
Block a user