Combining colors and LOD.

This commit is contained in:
Joshua Yanovski 2020-04-02 06:49:27 +02:00
parent 88342640c6
commit ed2d0111d9
4 changed files with 38 additions and 21 deletions

View File

@ -15,8 +15,8 @@ out vec4 tgt_color;
void main() {
vec4 _clouds;
/* vec3 cam_dir = normalize(f_pos - cam_pos.xyz);
vec3 world_pos = cam_pos.xyz + cam_dir * 500000.0;
vec3 cam_dir = normalize(f_pos - cam_pos.xyz);
/* vec3 world_pos = cam_pos.xyz + cam_dir * 500000.0;
tgt_color = vec4(get_sky_color(normalize(f_pos), time_of_day.x, cam_pos.xyz, world_pos, 1.0, true, _clouds), 1.0); */
float fog_level = fog(f_pos.xyz, focus_pos.xyz, medium.x);
@ -24,7 +24,7 @@ void main() {
if (medium.x == 1u) {
dist = UNDERWATER_MIST_DIST;
}
vec3 wpos = cam_pos.xyz + normalize(f_pos) * dist;
vec3 wpos = cam_pos.xyz + /*normalize(f_pos)*/cam_dir * dist;
tgt_color = vec4(get_sky_color(normalize(f_pos), time_of_day.x, cam_pos.xyz, wpos, 1.0, true, _clouds), 1.0);
}

View File

@ -71,6 +71,15 @@ pub struct Client {
client_state: ClientState,
thread_pool: ThreadPool,
pub server_info: ServerInfo,
/// Just the "base" layer for LOD; currently includes colors and a 1-byte
/// approximation for height. In the future we'll add more layers, like
/// shadows, rivers, and probably foliage, cities, roads, and other
/// structures.
pub lod_base: Arc<DynamicImage>,
/// A fully rendered map image for use with the map and minimap; note that
/// this can be constructed dynamically by combining the layers of world
/// map data (e.g. with shadow map data or river data), but at present
/// we opt not to do this.
pub world_map: (Arc<DynamicImage>, Vec2<u32>),
pub player_list: HashMap<u64, String>,
@ -98,7 +107,7 @@ impl Client {
let mut postbox = PostBox::to(addr)?;
// Wait for initial sync
let (state, entity, server_info, world_map) = match postbox.next_message()? {
let (state, entity, server_info, lod_base, world_map) = match postbox.next_message()? {
ServerMsg::InitialSync {
entity_package,
server_info,
@ -219,22 +228,26 @@ impl Client {
u32::from_le_bytes([r, g, b, a]);
},
);
let mut world_map_raw = vec![0u8; 4 * world_map.len()/*map_size.x * map_size.y*/];
LittleEndian::write_u32_into(&world_map, &mut world_map_raw);
let world_map = Arc::new(
let make_raw = |rgba| -> Result<_, Error> {
let mut raw = vec![0u8; 4 * world_map.len()/*map_size.x * map_size.y*/];
LittleEndian::write_u32_into(rgba, &mut raw);
Ok(Arc::new(
image::DynamicImage::ImageRgba8({
// Should not fail if the dimensions are correct.
let world_map =
image::ImageBuffer::from_raw(map_size.x, map_size.y, world_map_raw);
world_map.ok_or(Error::Other("Server sent a bad world map image".into()))?
let map =
image::ImageBuffer::from_raw(map_size.x, map_size.y, raw);
map.ok_or(Error::Other("Server sent a bad world map image".into()))?
})
// Flip the image, since Voxygen uses an orientation where rotation from
// positive x axis to positive y axis is counterclockwise around the z axis.
.flipv(),
);
))
};
let lod_base = make_raw(&rgba)?;
let world_map = make_raw(&world_map)?;
log::debug!("Done preparing image...");
(state, entity, server_info, (world_map, map_size))
(state, entity, server_info, lod_base, (world_map, map_size))
},
ServerMsg::TooManyPlayers => return Err(Error::TooManyPlayers),
_ => return Err(Error::ServerWentMad),
@ -253,6 +266,7 @@ impl Client {
thread_pool,
server_info,
world_map,
lod_base,
player_list: HashMap::new(),
postbox,

View File

@ -1612,7 +1612,8 @@ impl<'a> Widget for SettingsWindow<'a> {
.set(state.ids.lod_detail_text, ui);
if let Some(new_val) = ImageSlider::discrete(
((self.global_state.settings.graphics.lod_detail as f32 / 100.0).log(5.0) * 10.0).round() as i32,
((self.global_state.settings.graphics.lod_detail as f32 / 100.0).log(5.0) * 10.0)
.round() as i32,
0,
20,
self.imgs.slider_indicator,
@ -1625,7 +1626,9 @@ impl<'a> Widget for SettingsWindow<'a> {
.pad_track((5.0, 5.0))
.set(state.ids.lod_detail_slider, ui)
{
events.push(Event::AdjustLodDetail((5.0f32.powf(new_val as f32 / 10.0) * 100.0) as u32));
events.push(Event::AdjustLodDetail(
(5.0f32.powf(new_val as f32 / 10.0) * 100.0) as u32,
));
}
Text::new(&format!(

View File

@ -22,7 +22,7 @@ impl Lod {
model: None,
locals: renderer.create_consts(&[Locals::default()]).unwrap(),
map: renderer
.create_texture(&client.world_map.0, Some(FilterMethod::Trilinear), None)
.create_texture(&client.lod_base, Some(FilterMethod::Trilinear), None)
.expect("Failed to generate map texture"),
tgt_detail: settings.graphics.lod_detail.max(100).min(2500),
}