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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fix HUD map mouse events
Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
This commit is contained in:
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73d3d3e4bb
commit
eecab6e9ec
@ -16,6 +16,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Fixed
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### Fixed
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- The menu map now properly handles dragging the map, zooming, and setting the waypoint when hovering icons
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## [0.11.0] - 2021-09-11
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## [0.11.0] - 2021-09-11
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### Added
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### Added
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@ -14,7 +14,7 @@ use common_net::msg::world_msg::{PoiKind, SiteId, SiteKind};
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use conrod_core::{
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use conrod_core::{
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color, position,
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color, position,
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widget::{self, Button, Image, Rectangle, Text},
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widget::{self, Button, Image, Rectangle, Text},
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widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget, WidgetCommon,
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widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, UiCell, Widget, WidgetCommon,
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};
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};
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use i18n::Localization;
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use i18n::Localization;
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use specs::{saveload::MarkerAllocator, WorldExt};
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use specs::{saveload::MarkerAllocator, WorldExt};
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@ -197,6 +197,7 @@ impl<'a> Widget for Map<'a> {
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fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
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fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
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common_base::prof_span!("Map::update");
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common_base::prof_span!("Map::update");
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let widget::UpdateArgs { state, ui, .. } = args;
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let widget::UpdateArgs { state, ui, .. } = args;
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let drag = self.global_state.settings.interface.map_drag;
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let zoom = self.global_state.settings.interface.map_zoom;
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let zoom = self.global_state.settings.interface.map_zoom;
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let show_difficulty = self.global_state.settings.interface.map_show_difficulty;
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let show_difficulty = self.global_state.settings.interface.map_show_difficulty;
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let show_towns = self.global_state.settings.interface.map_show_towns;
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let show_towns = self.global_state.settings.interface.map_show_towns;
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@ -326,19 +327,80 @@ impl<'a> Widget for Map<'a> {
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let min_drag = (relative_player_pos.map(|x| x as f64) / 2.0 - 1.0) * map_size;
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let min_drag = (relative_player_pos.map(|x| x as f64) / 2.0 - 1.0) * map_size;
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let max_drag = (relative_player_pos.map(|x| x as f64) / 2.0 + 1.0) * map_size;
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let max_drag = (relative_player_pos.map(|x| x as f64) / 2.0 + 1.0) * map_size;
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// Handle dragging
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let handle_widget_mouse_events = |widget,
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let drag = self.global_state.settings.interface.map_drag;
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wpos: Option<Vec2<f32>>,
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let dragged: Vec2<f64> = ui
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ui: &mut UiCell,
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.widget_input(state.ids.map_layers[0])
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events: &mut Vec<Event>,
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.drags()
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map_widget| {
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.left()
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// Handle Location Marking
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.map(|drag| Vec2::<f64>::from(drag.delta_xy))
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if let Some(click) = ui.widget_input(widget).clicks().middle().next() {
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.sum();
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match wpos {
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// Drag represents offset of view from the player_pos in chunk coords
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Some(ref wpos) => events.push(Event::SetLocationMarker(*wpos)),
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let drag_new = (drag + dragged / map_size / zoom * max_zoom).clamped(min_drag, max_drag);
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None => {
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if drag_new != drag {
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let tmp: Vec2<f64> =
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events.push(Event::SettingsChange(MapDrag(drag_new)));
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Vec2::<f64>::from(click.xy) / map_size / zoom * max_zoom - drag;
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}
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let wpos = tmp
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.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e as f32 * sz as f32)
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+ player_pos;
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events.push(Event::SetLocationMarker(wpos));
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},
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}
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events.push(Event::ToggleMarker);
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}
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// Handle zooming with the mousewheel
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let scrolled: f64 = ui
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.widget_input(widget)
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.scrolls()
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.map(|scroll| scroll.y)
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.sum();
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if scrolled != 0.0 {
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let new_zoom_lvl: f64 = (f64::log2(zoom) - scrolled * 0.03)
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.exp2()
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.clamped(1.0, max_zoom / 64.0);
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events.push(Event::SettingsChange(MapZoom(new_zoom_lvl)));
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let cursor_mouse_pos = ui
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.widget_input(map_widget)
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.mouse()
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.map(|mouse| mouse.rel_xy());
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if let Some(cursor_pos) = cursor_mouse_pos {
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// First we calc the new zoomed rect. Then we find out its mid.
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// The diff between both mids is the new drag.
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let w_src2 = max_zoom / new_zoom_lvl;
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let h_src2 = max_zoom / new_zoom_lvl;
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// range -0.5 to 0.5
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let relative_mouse_pos = Vec2::from_slice(&cursor_pos) / map_size;
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let drag_new = (drag
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+ relative_mouse_pos * Vec2::new(w_src2 - w_src, h_src2 - h_src))
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.clamped(min_drag, max_drag);
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if drag_new != drag {
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events.push(Event::SettingsChange(MapDrag(drag_new)));
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}
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}
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}
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// Handle dragging
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let dragged: Vec2<f64> = ui
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.widget_input(widget)
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.drags()
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.left()
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.map(|drag| Vec2::<f64>::from(drag.delta_xy))
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.sum();
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// Drag represents offset of view from the player_pos in chunk coords
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let drag_new =
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(drag + dragged / map_size / zoom * max_zoom).clamped(min_drag, max_drag);
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if drag_new != drag {
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events.push(Event::SettingsChange(MapDrag(drag_new)));
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}
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};
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handle_widget_mouse_events(
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state.ids.map_layers[0],
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None,
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ui,
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&mut events,
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state.ids.map_layers[0],
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);
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let rect_src = position::Rect::from_xy_dim(
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let rect_src = position::Rect::from_xy_dim(
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[
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[
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@ -348,20 +410,7 @@ impl<'a> Widget for Map<'a> {
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],
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],
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[w_src, h_src],
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[w_src, h_src],
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);
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);
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// Handle Location Marking
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if let Some(click) = ui
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.widget_input(state.ids.map_layers[0])
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.clicks()
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.middle()
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.next()
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{
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events.push(Event::SetLocationMarker(
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(Vec2::<f64>::from(click.xy) / map_size / zoom * max_zoom - drag)
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.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e as f32 * sz as f32)
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+ player_pos,
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));
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events.push(Event::ToggleMarker);
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}
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// X-Button
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// X-Button
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if Button::image(self.imgs.close_button)
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if Button::image(self.imgs.close_button)
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.w_h(24.0, 25.0)
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.w_h(24.0, 25.0)
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@ -394,38 +443,6 @@ impl<'a> Widget for Map<'a> {
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}
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}
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}
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}
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// Handle zooming with the mousewheel
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let scrolled: f64 = ui
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.widget_input(state.ids.map_layers[0])
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.scrolls()
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.map(|scroll| scroll.y)
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.sum();
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if scrolled != 0.0 {
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let new_zoom_lvl: f64 = (f64::log2(zoom) - scrolled * 0.03)
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.exp2()
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.clamped(1.0, max_zoom / 64.0);
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events.push(Event::SettingsChange(MapZoom(new_zoom_lvl)));
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let drag = self.global_state.settings.interface.map_drag;
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let cursor_mouse_pos = ui
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.widget_input(state.ids.map_layers[0])
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.mouse()
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.map(|mouse| mouse.rel_xy());
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if let Some(cursor_pos) = cursor_mouse_pos {
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// First we calc the new zoomed rect. Then we find out its mid.
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// The diff between both mids is the new drag.
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let w_src2 = max_zoom / new_zoom_lvl;
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let h_src2 = max_zoom / new_zoom_lvl;
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// range -0.5 to 0.5
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let relative_mouse_pos = Vec2::from_slice(&cursor_pos) / map_size;
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let drag_new = (drag
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+ relative_mouse_pos * Vec2::new(w_src2 - w_src, h_src2 - h_src))
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.clamped(min_drag, max_drag);
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if drag_new != drag {
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events.push(Event::SettingsChange(MapDrag(drag_new)));
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}
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}
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}
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// Icon settings
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// Icon settings
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// Alignment
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// Alignment
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Rectangle::fill_with([150.0, 200.0], color::TRANSPARENT)
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Rectangle::fill_with([150.0, 200.0], color::TRANSPARENT)
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@ -840,6 +857,15 @@ impl<'a> Widget for Map<'a> {
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SiteKind::Tree => TEXT_COLOR,
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SiteKind::Tree => TEXT_COLOR,
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},
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},
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);
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);
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handle_widget_mouse_events(
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state.ids.mmap_site_icons[i],
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Some(site.wpos.map(|e| e as f32)),
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ui,
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&mut events,
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state.ids.map_layers[0],
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);
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// Only display sites that are toggled on
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// Only display sites that are toggled on
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let show_site = match &site.kind {
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let show_site = match &site.kind {
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SiteKind::Town => show_towns,
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SiteKind::Town => show_towns,
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@ -922,6 +948,14 @@ impl<'a> Widget for Map<'a> {
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}
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}
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},
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},
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}
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}
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handle_widget_mouse_events(
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state.ids.site_difs[i],
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Some(site.wpos.map(|e| e as f32)),
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ui,
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&mut events,
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state.ids.map_layers[0],
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);
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}
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}
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}
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}
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for (i, poi) in self.client.pois().iter().enumerate() {
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for (i, poi) in self.client.pois().iter().enumerate() {
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@ -952,6 +986,15 @@ impl<'a> Widget for Map<'a> {
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//.graphics_for(state.ids.map_layers[0])
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//.graphics_for(state.ids.map_layers[0])
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.color(TEXT_COLOR)
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.color(TEXT_COLOR)
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.set(state.ids.mmap_poi_titles[i], ui);
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.set(state.ids.mmap_poi_titles[i], ui);
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handle_widget_mouse_events(
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state.ids.mmap_poi_titles[i],
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Some(poi.wpos.map(|e| e as f32)),
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ui,
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&mut events,
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state.ids.map_layers[0],
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);
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// Show peak altitude
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// Show peak altitude
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if ui
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if ui
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.widget_input(state.ids.mmap_poi_titles[i])
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.widget_input(state.ids.mmap_poi_titles[i])
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@ -1066,6 +1109,14 @@ impl<'a> Widget for Map<'a> {
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.floating(true)
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.floating(true)
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.with_tooltip(self.tooltip_manager, &name, "", &site_tooltip, TEXT_COLOR)
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.with_tooltip(self.tooltip_manager, &name, "", &site_tooltip, TEXT_COLOR)
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.set(state.ids.member_indicators[i], ui);
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.set(state.ids.member_indicators[i], ui);
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handle_widget_mouse_events(
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state.ids.member_indicators[i],
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Some(member_pos.0.xy().map(|e| e as f32)),
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ui,
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&mut events,
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state.ids.map_layers[0],
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);
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}
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}
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}
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}
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@ -1102,6 +1153,14 @@ impl<'a> Widget for Map<'a> {
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{
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{
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events.push(Event::ToggleMarker);
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events.push(Event::ToggleMarker);
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}
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}
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handle_widget_mouse_events(
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state.ids.location_marker,
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Some(Vec2::new(0.0, 0.0)),
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ui,
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&mut events,
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state.ids.map_layers[0],
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);
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}
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}
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}
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}
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@ -1136,6 +1195,14 @@ impl<'a> Widget for Map<'a> {
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.w_h(arrow_sz.x, arrow_sz.y)
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.w_h(arrow_sz.x, arrow_sz.y)
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.color(Some(UI_HIGHLIGHT_0))
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.color(Some(UI_HIGHLIGHT_0))
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.set(state.ids.indicator, ui);
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.set(state.ids.indicator, ui);
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handle_widget_mouse_events(
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state.ids.indicator,
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Some(player_pos.xy()),
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ui,
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&mut events,
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state.ids.map_layers[0],
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);
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}
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}
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// Info about controls
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// Info about controls
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