mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
I18n loot_scroller correct name
This commit is contained in:
parent
f9ee398a17
commit
eee330c9e9
@ -81,7 +81,13 @@ hud-chat-chat_tab_hover_tooltip = Right click for settings
|
|||||||
|
|
||||||
## HUD Pickup message
|
## HUD Pickup message
|
||||||
|
|
||||||
hud-loot-pickup-msg = { $amount ->
|
hud-loot-pickup-msg = { $is_you ->
|
||||||
[one] { $actor } picked up { $item }
|
[true] You picked up { $amount ->
|
||||||
*[other] { $actor } picked up {$amount}x {$item}
|
[1] { $item }
|
||||||
|
*[other] {$amount}x {$item}
|
||||||
|
}
|
||||||
|
*[false] { $actor } picked up { $amount ->
|
||||||
|
[1] { $item }
|
||||||
|
*[other] { $amount }x { $item }
|
||||||
|
}
|
||||||
}
|
}
|
@ -53,10 +53,25 @@ hud-chat-default_death_msg = { "[" }{ $name }] умер
|
|||||||
|
|
||||||
hud-chat-all = Все
|
hud-chat-all = Все
|
||||||
hud-chat-chat_tab_hover_tooltip = ПКМ для настроек
|
hud-chat-chat_tab_hover_tooltip = ПКМ для настроек
|
||||||
hud-loot-pickup-msg =
|
hud-loot-pickup-msg = { $is_you ->
|
||||||
{ $actor } подобрал { $amount ->
|
[true] Вы подобрали { $amount ->
|
||||||
[one] { $item }
|
[1] { $item }
|
||||||
*[other] { $amount }x { $item }
|
*[other] {$amount}x {$item}
|
||||||
}
|
}
|
||||||
|
*[false] { $gender ->
|
||||||
|
[she] { $actor } подобрала { $amount ->
|
||||||
|
[1] { $item }
|
||||||
|
*[other] { $amount }x { $item }
|
||||||
|
}
|
||||||
|
[he] { $actor } подобрал { $amount ->
|
||||||
|
[1] { $item }
|
||||||
|
*[other] { $amount }x { $item }
|
||||||
|
}
|
||||||
|
*[other] { $actor } подняло { $amount ->
|
||||||
|
[1] { $item }
|
||||||
|
*[other] { $amount }x { $item }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
hud-chat-goodbye = До свидания!
|
hud-chat-goodbye = До свидания!
|
||||||
hud-chat-connection_lost = Соединение потеряно. Выход через { $time } секунд.
|
hud-chat-connection_lost = Соединение потеряно. Выход через { $time } секунд.
|
||||||
|
@ -163,33 +163,12 @@ hud-chat-chat_tab_hover_tooltip = Правий клік для налаштув
|
|||||||
|
|
||||||
## HUD Pickup message
|
## HUD Pickup message
|
||||||
|
|
||||||
# hud-loot-pickup-msg = {$actor} підняли { $amount ->
|
|
||||||
# [1] { $item }
|
|
||||||
# *[other] {$amount}x {$item}
|
|
||||||
# }
|
|
||||||
|
|
||||||
# hud-loot-pickup-msg = { $user_gender ->
|
|
||||||
# [she] { $actor } підняла { $amount ->
|
|
||||||
# [1] { $item }
|
|
||||||
# *[other] { $amount }x { $item }
|
|
||||||
# }
|
|
||||||
# [he] { $actor } підняв { $amount ->
|
|
||||||
# [1] { $item }
|
|
||||||
# *[other] { $amount }x { $item }
|
|
||||||
# }
|
|
||||||
# *[other] { $actor } підняло { $amount ->
|
|
||||||
# [1] { $item }
|
|
||||||
# *[other] { $amount }x { $item }
|
|
||||||
# }
|
|
||||||
# }
|
|
||||||
|
|
||||||
hud-loot-pickup-msg = { $is_you ->
|
hud-loot-pickup-msg = { $is_you ->
|
||||||
[true] Ви підняли { $amount ->
|
[true] Ви підняли { $amount ->
|
||||||
[1] { $item }
|
[1] { $item }
|
||||||
*[other] {$amount}x {$item}
|
*[other] {$amount}x {$item}
|
||||||
}
|
}
|
||||||
|
*[false] { $gender ->
|
||||||
*[false] { $user_gender ->
|
|
||||||
[she] { $actor } підняла { $amount ->
|
[she] { $actor } підняла { $amount ->
|
||||||
[1] { $item }
|
[1] { $item }
|
||||||
*[other] { $amount }x { $item }
|
*[other] { $amount }x { $item }
|
||||||
|
@ -96,7 +96,7 @@ const PING_ROLLING_AVERAGE_SECS: usize = 10;
|
|||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub enum Event {
|
pub enum Event {
|
||||||
Chat(comp::ChatMsg),
|
Chat(comp::ChatMsg),
|
||||||
GroupInventoryUpdate(comp::Item, String, Uid),
|
GroupInventoryUpdate(comp::Item, Uid),
|
||||||
InviteComplete {
|
InviteComplete {
|
||||||
target: Uid,
|
target: Uid,
|
||||||
answer: InviteAnswer,
|
answer: InviteAnswer,
|
||||||
@ -2657,8 +2657,8 @@ impl Client {
|
|||||||
kind,
|
kind,
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
ServerGeneral::GroupInventoryUpdate(item, taker, uid) => {
|
ServerGeneral::GroupInventoryUpdate(item, uid) => {
|
||||||
frontend_events.push(Event::GroupInventoryUpdate(item, taker, uid));
|
frontend_events.push(Event::GroupInventoryUpdate(item, uid));
|
||||||
},
|
},
|
||||||
// Cleanup for when the client goes back to the `presence = None`
|
// Cleanup for when the client goes back to the `presence = None`
|
||||||
ServerGeneral::ExitInGameSuccess => {
|
ServerGeneral::ExitInGameSuccess => {
|
||||||
|
@ -162,7 +162,7 @@ pub enum ServerGeneral {
|
|||||||
/// currently pending
|
/// currently pending
|
||||||
InvitePending(Uid),
|
InvitePending(Uid),
|
||||||
/// Update the HUD of the clients in the group
|
/// Update the HUD of the clients in the group
|
||||||
GroupInventoryUpdate(comp::Item, String, Uid),
|
GroupInventoryUpdate(comp::Item, Uid),
|
||||||
/// Note: this could potentially include all the failure cases such as
|
/// Note: this could potentially include all the failure cases such as
|
||||||
/// inviting yourself in which case the `InvitePending` message could be
|
/// inviting yourself in which case the `InvitePending` message could be
|
||||||
/// removed and the client could consider their invite pending until
|
/// removed and the client could consider their invite pending until
|
||||||
@ -330,7 +330,7 @@ impl ServerMsg {
|
|||||||
| ServerGeneral::InviteComplete { .. }
|
| ServerGeneral::InviteComplete { .. }
|
||||||
| ServerGeneral::ExitInGameSuccess
|
| ServerGeneral::ExitInGameSuccess
|
||||||
| ServerGeneral::InventoryUpdate(_, _)
|
| ServerGeneral::InventoryUpdate(_, _)
|
||||||
| ServerGeneral::GroupInventoryUpdate(_, _, _)
|
| ServerGeneral::GroupInventoryUpdate(_, _)
|
||||||
| ServerGeneral::TerrainChunkUpdate { .. }
|
| ServerGeneral::TerrainChunkUpdate { .. }
|
||||||
| ServerGeneral::TerrainBlockUpdates(_)
|
| ServerGeneral::TerrainBlockUpdates(_)
|
||||||
| ServerGeneral::SetViewDistance(_)
|
| ServerGeneral::SetViewDistance(_)
|
||||||
|
@ -183,7 +183,7 @@ impl Client {
|
|||||||
| ServerGeneral::InviteComplete { .. }
|
| ServerGeneral::InviteComplete { .. }
|
||||||
| ServerGeneral::ExitInGameSuccess
|
| ServerGeneral::ExitInGameSuccess
|
||||||
| ServerGeneral::InventoryUpdate(_, _)
|
| ServerGeneral::InventoryUpdate(_, _)
|
||||||
| ServerGeneral::GroupInventoryUpdate(_, _, _)
|
| ServerGeneral::GroupInventoryUpdate(_, _)
|
||||||
| ServerGeneral::SetViewDistance(_)
|
| ServerGeneral::SetViewDistance(_)
|
||||||
| ServerGeneral::Outcomes(_)
|
| ServerGeneral::Outcomes(_)
|
||||||
| ServerGeneral::Knockback(_)
|
| ServerGeneral::Knockback(_)
|
||||||
|
@ -269,7 +269,6 @@ impl ServerEvent for InventoryManipEvent {
|
|||||||
&data.uids,
|
&data.uids,
|
||||||
&data.groups,
|
&data.groups,
|
||||||
&data.alignments,
|
&data.alignments,
|
||||||
&data.stats,
|
|
||||||
&data.entities,
|
&data.entities,
|
||||||
&data.ability_map,
|
&data.ability_map,
|
||||||
&data.msm,
|
&data.msm,
|
||||||
@ -322,7 +321,6 @@ impl ServerEvent for InventoryManipEvent {
|
|||||||
&data.uids,
|
&data.uids,
|
||||||
&data.groups,
|
&data.groups,
|
||||||
&data.alignments,
|
&data.alignments,
|
||||||
&data.stats,
|
|
||||||
&data.entities,
|
&data.entities,
|
||||||
&data.ability_map,
|
&data.ability_map,
|
||||||
&data.msm,
|
&data.msm,
|
||||||
@ -1081,7 +1079,6 @@ fn announce_loot_to_group(
|
|||||||
uids: &ReadStorage<Uid>,
|
uids: &ReadStorage<Uid>,
|
||||||
groups: &ReadStorage<comp::Group>,
|
groups: &ReadStorage<comp::Group>,
|
||||||
alignments: &ReadStorage<comp::Alignment>,
|
alignments: &ReadStorage<comp::Alignment>,
|
||||||
stats: &ReadStorage<comp::Stats>,
|
|
||||||
entities: &Entities,
|
entities: &Entities,
|
||||||
ability_map: &AbilityMap,
|
ability_map: &AbilityMap,
|
||||||
msm: &MaterialStatManifest,
|
msm: &MaterialStatManifest,
|
||||||
@ -1090,14 +1087,12 @@ fn announce_loot_to_group(
|
|||||||
members(*group_id, groups, entities, alignments, uids)
|
members(*group_id, groups, entities, alignments, uids)
|
||||||
.filter(|(member_e, _)| member_e != &entity)
|
.filter(|(member_e, _)| member_e != &entity)
|
||||||
.for_each(|(e, _)| {
|
.for_each(|(e, _)| {
|
||||||
clients.get(e).and_then(|c| {
|
clients.get(e).map(|c| {
|
||||||
stats.get(entity).map(|stats| {
|
c.send_fallible(ServerGeneral::GroupInventoryUpdate(
|
||||||
c.send_fallible(ServerGeneral::GroupInventoryUpdate(
|
item.duplicate(ability_map, msm),
|
||||||
item.duplicate(ability_map, msm),
|
*uid,
|
||||||
stats.name.to_string(),
|
));
|
||||||
*uid,
|
Some(())
|
||||||
))
|
|
||||||
})
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,7 @@ use common::{
|
|||||||
comp::inventory::item::{Item, ItemDesc, ItemI18n, MaterialStatManifest, Quality},
|
comp::inventory::item::{Item, ItemDesc, ItemI18n, MaterialStatManifest, Quality},
|
||||||
uid::Uid,
|
uid::Uid,
|
||||||
};
|
};
|
||||||
|
use common_net::sync::WorldSyncExt;
|
||||||
use conrod_core::{
|
use conrod_core::{
|
||||||
color,
|
color,
|
||||||
position::Dimension,
|
position::Dimension,
|
||||||
@ -354,50 +355,40 @@ impl<'a> Widget for LootScroller<'a> {
|
|||||||
)
|
)
|
||||||
.set(state.ids.message_icons[i], ui);
|
.set(state.ids.message_icons[i], ui);
|
||||||
|
|
||||||
|
let target_name = match self.client.player_list().get(taken_by) {
|
||||||
|
Some(info) => info.player_alias.clone(),
|
||||||
// let info = self.client.player_list().get(&taken_by.unwrap()).unwrap();
|
None => match self.client.state().ecs().entity_from_uid(*taken_by) {
|
||||||
// info.character.unwrap().gender;
|
Some(entity) => {
|
||||||
|
let stats = self.client.state().read_storage::<common::comp::Stats>();
|
||||||
// let you_uid = self.client.uid().unwrap();
|
stats
|
||||||
|
.get(entity)
|
||||||
// // Based on voxygen/i18n-helpers/src/lib.rs gender_str function
|
.map_or(format!("<entity {}>", *taken_by), |e| e.name.to_owned())
|
||||||
// let gender_str = |uid: &Uid| {
|
},
|
||||||
// if let Some(pi) = info.character.as_ref().unwrap().gender{
|
None => format!("<uid {}>", *taken_by),
|
||||||
// match pi {
|
},
|
||||||
// common::comp::Gender::Feminine=> "she".to_owned(),
|
|
||||||
// common::comp::Gender::Masculine=> "he".to_owned(),
|
|
||||||
// }
|
|
||||||
// } else {
|
|
||||||
// "??".to_owned()
|
|
||||||
// }
|
|
||||||
// };
|
|
||||||
|
|
||||||
|
|
||||||
// pub fn personalize_alias(&self, uid: Uid, alias: String) -> String {
|
|
||||||
// let client_uid = self.uid().expect("Client doesn't have a Uid!!!");
|
|
||||||
|
|
||||||
let (user_gender, actor, is_you) = match self.client.player_list().get(taken_by) {
|
|
||||||
Some(player_info) => match player_info.character.as_ref() {
|
|
||||||
Some(character_info) => (match character_info.gender {
|
|
||||||
Some(common::comp::Gender::Feminine)=> "she".to_string(),
|
|
||||||
Some(common::comp::Gender::Masculine)=> "he".to_string(),
|
|
||||||
None => "??".to_string(),
|
|
||||||
}, character_info.name.to_string(), self.client.uid().expect("Client doesn't have a Uid!!!") == *taken_by),
|
|
||||||
None => ("??".to_string(), "Someone".to_string(), false),
|
|
||||||
}
|
|
||||||
None => ("??".to_string(), "Som!!".to_string(), false),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// client_uid == uid;
|
let (user_gender, is_you) = match self.client.player_list().get(taken_by) {
|
||||||
// info.character.as_ref().unwrap().name.to_string()
|
Some(player_info) => match player_info.character.as_ref() {
|
||||||
|
Some(character_info) => (
|
||||||
|
match character_info.gender {
|
||||||
|
Some(common::comp::Gender::Feminine) => "she".to_string(),
|
||||||
|
Some(common::comp::Gender::Masculine) => "he".to_string(),
|
||||||
|
None => "??".to_string(),
|
||||||
|
},
|
||||||
|
self.client.uid().expect("Client doesn't have a Uid!!!") == *taken_by,
|
||||||
|
),
|
||||||
|
None => ("??".to_string(), false),
|
||||||
|
},
|
||||||
|
None => ("??".to_string(), false),
|
||||||
|
};
|
||||||
|
|
||||||
let label = self.localized_strings.get_msg_ctx(
|
let label = self.localized_strings.get_msg_ctx(
|
||||||
"hud-loot-pickup-msg",
|
"hud-loot-pickup-msg",
|
||||||
&i18n::fluent_args! {
|
&i18n::fluent_args! {
|
||||||
"user_gender" => user_gender,
|
|
||||||
"is_you" => is_you.to_string(),
|
"is_you" => is_you.to_string(),
|
||||||
"actor" => actor,
|
"gender" => user_gender,
|
||||||
|
"actor" => target_name,
|
||||||
"amount" => amount,
|
"amount" => amount,
|
||||||
"item" => {
|
"item" => {
|
||||||
let (name, _) =
|
let (name, _) =
|
||||||
|
@ -289,7 +289,7 @@ impl SessionState {
|
|||||||
client::Event::Chat(m) => {
|
client::Event::Chat(m) => {
|
||||||
self.hud.new_message(m);
|
self.hud.new_message(m);
|
||||||
},
|
},
|
||||||
client::Event::GroupInventoryUpdate(item, taker, uid) => {
|
client::Event::GroupInventoryUpdate(item, uid) => {
|
||||||
self.hud.new_loot_message(LootMessage {
|
self.hud.new_loot_message(LootMessage {
|
||||||
amount: item.amount(),
|
amount: item.amount(),
|
||||||
item,
|
item,
|
||||||
|
Loading…
Reference in New Issue
Block a user